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Echo 1991
WarRavens Capital Punishment.
507
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Posted - 2014.10.19 19:32:00 -
[1] - Quote
I thought drop ships were for transport. Not killing everything. |
Echo 1991
WarRavens Capital Punishment.
507
|
Posted - 2014.10.19 19:41:00 -
[2] - Quote
postapo wastelander wrote:Echo 1991 wrote:I thought drop ships were for transport. Not killing everything. Exactly how i told, its flying armed taxi. Hell that name> DROP-SHIP My english is not great (hell its quite mediocre) but i understand this. Why other people dont?! Its because they were used to killing everything without any danger and now they actually have to worry about av they complain. |
Echo 1991
WarRavens Capital Punishment.
507
|
Posted - 2014.10.19 20:01:00 -
[3] - Quote
DUST Fiend wrote:Echo 1991 wrote:postapo wastelander wrote:Echo 1991 wrote:I thought drop ships were for transport. Not killing everything. Exactly how i told, its flying armed taxi. Hell that name> DROP-SHIP My english is not great (hell its quite mediocre) but i understand this. Why other people dont?! Its because they were used to killing everything without any danger and now they actually have to worry about av they complain. if you couldn't kill an Incubus before, you were just bad. Now, I don't see how to not kill them lmfao. I don't play this game anymore, haven't in months. Just laughing at how the community driven "balance" has led to a fairly pointless ADS that can't even act as reliable AV. Thankfully swarm players can look up and collect points though ;) Oh, and lol @ transport, most maps make transport via dropship poimtless outside the initial drop, and hovering to pick people up was always a recioe for failure, even before the easiest to use weapon in the game was repeatedly buffed 4 point maps yes. Most of the time getting the city wins the game. But on 5 point maps, go from your home point to theirs in less than 5 seconds. But that's pointless apparently. Can you also explain these multiple swarm buffs? Cos its only been buffed once and that was a speed buff. |
Echo 1991
WarRavens Capital Punishment.
507
|
Posted - 2014.10.19 21:08:00 -
[4] - Quote
Operative 1125 Lokaas wrote:Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say that. And explain how swarms can kill anything they look at. |
Echo 1991
WarRavens Capital Punishment.
508
|
Posted - 2014.10.20 00:52:00 -
[5] - Quote
Operative 1125 Lokaas wrote:Echo 1991 wrote:Operative 1125 Lokaas wrote:Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say that. And explain how swarms can kill anything they look at. Lol, pedantry. He's said that in so many words in just about every post related to vehicles. Also, swarms now easily kill what they are made to shoot at, esp. dropships. Fact: Balancing things went right back around to where they started. No it hasn't. The fact swarms work now is a good thing. Considering it can't hurt anything else it should destroy any vehicle if it sits in an area too long. |
Echo 1991
WarRavens Capital Punishment.
511
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Posted - 2014.10.20 12:53:00 -
[6] - Quote
Tesfa Alem wrote:No matter how anyone tries to cut it, swarms will always be the scrubiest weapon in Dust. They have a million excuses as to why they cannot learn to aim with a forge gun, and the only ones who are but hurt about flying things flying away. ADS vs unarmed infantry hasn't changed. The danger of fighting forge gunners hasn't really changed. Swarms where excellent area denial before Delta and that hasn't changed. My ADS KD has gone way up since Delta. The only thing that has is that swarmers that were too scrubby to get kills before are having it handed to them now. Also, don't take hypocritical ''like'' scroungers like Atiim seriously, how you gonna complain the ADS kills too much i for weeks then propose a buff to ADS splash, and ROF in another. Atiim wrote:I think the RoF on all turrets need to be increased by 15%, and have a different bonus for the ADS, maybe:
+5% Splash Radius per Level (Python) +8% Heat Sink Expansion per Level (Incubus)
Not only that, but the Damage on 20GJ Railguns also needs an increase. As it stands now, they have absolutely no chance against a 'Triple Rep' Madrugar. You do realise the only buffs the swarm launcher has had is an increase in damage at STD and ADV and a slight acceleration increase right? I'm sick of hearing that one of the 2 light av weapons should be for area denial. A weapon that can essentiallly only hurt vehicles shod destroy them, not deter them.
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Echo 1991
WarRavens Capital Punishment.
511
|
Posted - 2014.10.20 13:06:00 -
[7] - Quote
Operative 1125 Lokaas wrote:DUST Fiend wrote:The main issue comes from how effortles they are. At least:forge guns require an understanding of timings, the ability to aim, and the lack of mobility. Swarms should be area denial weapons unless the vehicle lingers, or there are multiple swarms. Havim such effecrive AV at lottle to no personal effort on part of he operator makes for frustrating gameplay. Yeah, we're back to the one guy that's always there because of how easy and effective swarms are. He just sits there on top of a building and fires away. You can't get to him quickly before he keeps firing off the shots. One person doing more than area of denial and out and out downing a ds or tank makes it unbalanced due to ease of use. Everybody ends up doing it like last time before the vehicle balance patch. There are other things that can be nerfed if the concern is for tanks and ads to stop sitting on infantry and ppl want to be able to completely down them. Ammo limitations is one way. Another way is bigger contrast in offensive vs. defensive fittings. Also, nerf range and accuracy for basic turrets. If I fit a basic turret and complex heavy mods then I should be able to move in and tank the damage of one guy. You shouldn't be able to tank the same of one guy or it creates an imbalance. If there were more people in the matches like 32v32 or 64v64 I would be more inclined to agree, as two players being removed from that doesn't cause as much of an advantage for the other side. I will say that armour tanks currently have really bad fitting room and need a buff. |
Echo 1991
WarRavens Capital Punishment.
511
|
Posted - 2014.10.20 14:56:00 -
[8] - Quote
Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale. |
Echo 1991
WarRavens Capital Punishment.
512
|
Posted - 2014.10.20 15:01:00 -
[9] - Quote
DUST Fiend wrote:Echo 1991 wrote:Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale. I miss the 2/4 layout :( Also, how God damn long does it take to "fix" logistics ships? I miss them, they were really fun. I do miss the old vehicle mods. |
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