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Operative 1125 Lokaas
True Companion Planetary Requisitions
507
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Posted - 2014.10.19 20:21:00 -
[1] - Quote
Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them?
So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it.
THIS IS THE VOICE OF RÁN
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Operative 1125 Lokaas
True Companion Planetary Requisitions
507
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Posted - 2014.10.19 21:33:00 -
[2] - Quote
Echo 1991 wrote:Operative 1125 Lokaas wrote:Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say that. And explain how swarms can kill anything they look at.
Lol, pedantry. He's said that in so many words in just about every post related to vehicles. Also, swarms now easily kill what they are made to shoot at, esp. dropships.
Fact: Balancing things went right back around to where they started.
THIS IS THE VOICE OF RÁN
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Operative 1125 Lokaas
True Companion Planetary Requisitions
508
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Posted - 2014.10.20 04:11:00 -
[3] - Quote
DUST Fiend wrote:The main issue comes from how effortles they are. At least:forge guns require an understanding of timings, the ability to aim, and the lack of mobility. Swarms should be area denial weapons unless the vehicle lingers, or there are multiple swarms. Havim such effecrive AV at lottle to no personal effort on part of he operator makes for frustrating gameplay.
Yeah, we're back to the one guy that's always there because of how easy and effective swarms are. He just sits there on top of a building and fires away. You can't get to him quickly before he keeps firing off the shots.
One person doing more than area of denial and out and out downing a ds or tank makes it unbalanced due to ease of use. Everybody ends up doing it like last time before the vehicle balance patch.
There are other things that can be nerfed if the concern is for tanks and ads to stop sitting on infantry and ppl want to be able to completely down them. Ammo limitations is one way. Another way is bigger contrast in offensive vs. defensive fittings. Also, nerf range and accuracy for basic turrets. If I fit a basic turret and complex heavy mods then I should be able to move in and tank the damage of one guy.
THIS IS THE VOICE OF RÁN
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