|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
Onslaught Inc RISE of LEGION
14719
|
Posted - 2014.10.19 16:17:00 -
[1] - Quote
So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man?
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14719
|
Posted - 2014.10.19 16:26:00 -
[2] - Quote
Atiim wrote:*Killing People *High-Speed Transport *Anti-Python (Incubus) *Kamikaze (Incubus vs Python)
They've still got their uses. *sigh*
Some things never change. So, you're telling me they're incredibly expensive wastes of air space. Rails were changed to anti armor, and a 15% rof boost is neglible at best, so no, incubus is no longer "anti python", and...did you seriously just suggest using ADS for suicide ships?
This is EXACTLY why the one fun part of the game was thoroughly butchered during my absence
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14719
|
Posted - 2014.10.19 16:37:00 -
[3] - Quote
Atiim wrote:DUST Fiend wrote:Atiim wrote:*Killing People *High-Speed Transport *Anti-Python (Incubus) *Kamikaze (Incubus vs Python)
They've still got their uses. *sigh* Some things never change. So, you're telling me they're incredibly expensive wastes of air space. Rails were changed to anti armor, and a 15% rof boost is neglible at best, so no, incubus is no longer "anti python", and...did you seriously just suggest using ADS for suicide ships? This is EXACTLY why the one fun part of the game was thoroughly butchered during my absence Obviously the last part was a joke, but I've still managed to take out a few Pythons with a Rail provided that they don't slam their Afterburners on. But yes, I do think 20GJ Rails could use a damage buff. However, ADSs are still very capable of killing people. Pretty sure a full BPO scout is better at killing people lol
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14719
|
Posted - 2014.10.19 17:11:00 -
[4] - Quote
Denchlad 7 wrote:Dust Fiend? Hes alive?
Jesus that was a long hibernation lol. But OT, theyre nowhere near as good as they used to be, but still good if used situationally, rather than all the time like I used to.
As Atiim said, a light rail buff would be more than welcome.
Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be to hug the ceiling.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14719
|
Posted - 2014.10.19 17:24:00 -
[5] - Quote
Atiim wrote:DUST Fiend wrote: Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be to hug the ceiling.
I wish my Assault suit could take on 2 Commandos head-on. Sadly it cannot, as I'll be obliterated due to the high DPS of their Commandos being focused directly at me. I don't see why your Dropship should be any different. One commando. From huge ranges. With no aim required by them, and high skill and sp required by the pilot.
We always knew infantry would ruin vehicle play, it's just sad to see it finally happened
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14719
|
Posted - 2014.10.19 17:33:00 -
[6] - Quote
Arkena Wyrnspire wrote:DUST Fiend wrote: We always knew infantry would ruin vehicle play, it's just sad to see it finally happened
Spkr, is that you?
You know it's a dark day when spkr was right
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14721
|
Posted - 2014.10.19 19:50:00 -
[7] - Quote
Echo 1991 wrote:postapo wastelander wrote:Echo 1991 wrote:I thought drop ships were for transport. Not killing everything. Exactly how i told, its flying armed taxi. Hell that name> DROP-SHIP My english is not great (hell its quite mediocre) but i understand this. Why other people dont?! Its because they were used to killing everything without any danger and now they actually have to worry about av they complain. if you couldn't kill an Incubus before, you were just bad. Now, I don't see how to not kill them lmfao. I don't play this game anymore, haven't in months. Just laughing at how the community driven "balance" has led to a fairly pointless ADS that can't even act as reliable AV. Thankfully swarm players can look up and collect points though ;)
Oh, and lol @ transport, most maps make transport via dropship poimtless outside the initial drop, and hovering to pick people up was always a recioe for failure, even before the easiest to use weapon in the game was repeatedly buffed
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14723
|
Posted - 2014.10.20 03:38:00 -
[8] - Quote
Echo 1991 wrote:Operative 1125 Lokaas wrote:Echo 1991 wrote:Operative 1125 Lokaas wrote:Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say that. And explain how swarms can kill anything they look at. Lol, pedantry. He's said that in so many words in just about every post related to vehicles. Also, swarms now easily kill what they are made to shoot at, esp. dropships. Fact: Balancing things went right back around to where they started. No it hasn't. The fact swarms work now is a good thing. Considering it can't hurt anything else it should destroy any vehicle if it sits in an area too long.
The main issue comes from how effortles they are. At least:forge guns require an understanding of timings, the ability to aim, and the lack of mobility. Swarms should be area denial weapons unless the vehicle lingers, or there are multiple swarms. Havim such effecrive AV at lottle to no personal effort on part of he operator makes for frustrating gameplay.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14723
|
Posted - 2014.10.20 07:17:00 -
[9] - Quote
Buwaro Draemon wrote:Blaster turrets are great for melting shields on Dropships!
Some day I'll have to hop on and test that. I know waaaay back in the glory days, blasters were mean as ****, and were amazing anti shield weapons. Then, one day, they were garbage, and stayed that way, particularly against shields. With no noticeable RoF boos any more and no direct damage biff to compensate for this loss, I have trouble seeing them performing very well as AV.
I'll give it a look at some point though.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14725
|
Posted - 2014.10.20 14:50:00 -
[10] - Quote
Vesta Opalus wrote:So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one of the little warehouses (building with 4 ladders at each corner with the 4 little humps on top).
The python kept coming down and attacking me over and over, literally hovering 10 feet from me for long enough for me to hit it three times with my forge gun.
Then he would afterburn/shield boost away and my last shot would hit but not kill him due to the shield boost.
He did this over and over again, he was apparently having some issues with aiming because he rarely hit me, but I have no doubt he would have killed me over and over if he could fix his terrible aim. Eventually right before the match ended he just squished me against the side of one of the humps and killed me.
If anyone actually believes ADS still arent overpowered when an ADS can hover point blank in front of the unit that is designed to counter it, and tank every shot the guy puts into it, then just fly away scott free... well... if you still think its underpowered, I have news: Its not the ADS, its you. You suck.
Every vehicle has this feature: it is entirely the pilot's decision to be killed. You can escape any time and there is little to nothing any infantry can do about it. The only thing that will for sure stop a vehicle is a massive overwhelming alpha strike. Key word: Python. They've always been OP as **** because nothing does bonus damage to shields, and missiles are childs play to use. There's a reason Pythons are the go to ship for most pilots, new and old.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
|
DUST Fiend
Onslaught Inc RISE of LEGION
14725
|
Posted - 2014.10.20 14:59:00 -
[11] - Quote
Echo 1991 wrote:Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale. I miss the 2/4 layout :(
Also, how God damn long does it take to "fix" logistics ships?
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14725
|
Posted - 2014.10.20 15:13:00 -
[12] - Quote
Vesta Opalus wrote:DUST Fiend wrote:Vesta Opalus wrote:So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one of the little warehouses (building with 4 ladders at each corner with the 4 little humps on top).
The python kept coming down and attacking me over and over, literally hovering 10 feet from me for long enough for me to hit it three times with my forge gun.
Then he would afterburn/shield boost away and my last shot would hit but not kill him due to the shield boost.
He did this over and over again, he was apparently having some issues with aiming because he rarely hit me, but I have no doubt he would have killed me over and over if he could fix his terrible aim. Eventually right before the match ended he just squished me against the side of one of the humps and killed me.
If anyone actually believes ADS still arent overpowered when an ADS can hover point blank in front of the unit that is designed to counter it, and tank every shot the guy puts into it, then just fly away scott free... well... if you still think its underpowered, I have news: Its not the ADS, its you. You suck.
Every vehicle has this feature: it is entirely the pilot's decision to be killed. You can escape any time and there is little to nothing any infantry can do about it. The only thing that will for sure stop a vehicle is a massive overwhelming alpha strike. Key word: Python. They've always been OP as **** because nothing does bonus damage to shields, and missiles are childs play to use. There's a reason Pythons are the go to ship for most pilots, new and old. The same issue exists for Incubi, Grimsnes, and Myrons. The point is that in a fight between an AV player and a vehicle of any kind, it is 100% the vehicle pilot's fight to lose. There is no way for the AV guy to WIN the fight. They might drive the vehicle behind something or even drive him off the field, but that vehicle is not dead. Dead AV is a result of normal routine gameplay. Dead vehicles are the result of mistakes by the pilot. Its a delicate thing to try to balance though because infantry will always outnumber vehicles, so if you make them easy to solo, suddenly it becomes mathematically impossible to survive the moment they start using teamwork. Also, lmao at ANYONE who can't down a standard dropship on their own terms
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14725
|
Posted - 2014.10.20 15:23:00 -
[13] - Quote
hfderrtgvcd wrote:Spkr4theDead wrote:DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? There is no point now. What infantry wants, infantry gets. What they ultimately want is a copy of Call of Duty, obviously no vehicles. And Judge is AWOL. You know you're wrong when Spkr agrees with you. Once, there was truth to that. He may be melodramatic but the man has a point. Vehicle play is for people who like to waste SP as anything a vehicle can do, a lone infantryman can almost always do better.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14727
|
Posted - 2014.10.20 17:06:00 -
[14] - Quote
Judge Rhadamanthus wrote:DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? Simple. My advice was overridden. My data dismissed. My opposition was vocal and noted. Thanks for the response Judge, you're literally the one player who's input I have any real respect for anymore. Not to say others don't deserve to be heard or anything, it's just you were always the voice of reason for us dedicated pilots who are few and far between, once you weed out the wannabes. Honestly, when I heard you stepped away from the game, I was happy for you. Then I heard it was for family reasons, and was less happy for you. I really hope that clears up for you guys, and that whatever game you choose to pour you focus into, you do well in.
You will always be one of the greatest assets to us pilots, qnd if CCP / CPM can't see that, **** em.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14727
|
Posted - 2014.10.20 17:20:00 -
[15] - Quote
RayRay James wrote:Vesta Opalus wrote:Thor Odinson42 wrote:Vesta Opalus wrote:
Look guys, thoughtless bullshit!
Taking on 2 commandos with dual swarm launchers would be very easy with an assault suit. You guys are talking about two different scenarios. You are talking about a commandos using 2 swarm launchers, and Atiim is talking about fighting 2 commandos who have anti infantry light weapons equipped. Atiim never made that clarification. The original post was about dual-swarm commandos, Atiim responded about Commandos w/o clarifying. It was that lack of clarification that lead me to believe the same scenario existed in both comments. But if it's easier for you to be a pedantic prick, by all means, go ahead an continue insulting people on the internet. You'll feel better for it. Anyone who properly uses the word 'pedantic' deserves no less than 10 likes for their trouble.
Just sayin'
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14729
|
Posted - 2014.10.20 19:12:00 -
[16] - Quote
Judge Rhadamanthus wrote:its not ISK balance. We are talking about P and L I'll go ahead and admit it: you lost me on this. Could you elaborate a little? I have the dumb.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14730
|
Posted - 2014.10.20 19:40:00 -
[17] - Quote
Justin Tymes wrote:ADS finally dropped down to reality from being the Death Gods of Dust514. ISK was/is being farmed and SP was around Logi level, they are not, and shouldn't be balancing factors. This game is a FPS. The only thing that ever made Incubus really stand out was its AV potential, which it no longer has. The real problem stems from infantry wanting to down vehicles in a single clip all by themselves, never stopping to realize that they will always outnumber vehicles, and have multiple options for altering their method of attack where vehicles will always be stuck in similar attack patterns. Missiles on Pythons were a problem because they were good at everyhing and bad at nothing, on a platform that takes no bonus damage from virtually any AV weapons, while maintaining similar tank as the slower, less agile armored Incubus, which also conveniently sports a more pronounced weak spot.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14730
|
Posted - 2014.10.20 20:34:00 -
[18] - Quote
ReGnYuM LEGENDof DEI wrote:Soraya Xel I got your back. I find Dust 514 10x more enjoyable, with the ADS re-balance.
Judge can eat D^ck for all I care. If you had things your way, rifles would be AV
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14731
|
Posted - 2014.10.20 21:12:00 -
[19] - Quote
Morathi III wrote:DUST Fiend wrote:Atiim wrote:DUST Fiend wrote: Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be to hug the ceiling.
I wish my Assault suit could take on 2 Commandos head-on. Sadly it cannot, as I'll be obliterated due to the high DPS of their Commandos being focused directly at me. I don't see why your Dropship should be any different. One commando. From huge ranges. With no aim required by them, and high skill and sp required by the pilot. We always knew infantry would ruin vehicle play, it's just sad to see it finally happened -First you said you will never be back on this game after CCP go on computer with legion -I still see 3 ads on each side in PC and 0 assault dropsuit -Its a FPS so vehicule ruining infantry gameplay before this path -I still see good ADS result like 15-2, not like every ADS pilot with their 40-0 the previous patch and thinked they where good -since close beta DustFiend is only good at whining like a woman nothing more XD, never saw something positive from you .... An you are still... There! Funny , no? None of you have thinked about the poor infantry thst cant do nothing against you so you can kill them without they can defend themselves, you will say they can switch to AV, i will say you can switch on the ground when to many Aits fair, honest and legit now go whining elsewhere im tired of your lack of logic already Aw, you're just an adorable little guy, aren't you? Here's some milk, go watch some cartoons while the grown ups talk, ok? Thank you :)
Also, lol @ "too many AV" in a game thats actively pushing for solo AV dominance, yet retains a vehicle cap. Just because you lack the ability to grasp logic when it's presented, doesn't mean there is no logic ;)
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
DUST Fiend
Onslaught Inc RISE of LEGION
14736
|
Posted - 2014.10.21 00:26:00 -
[20] - Quote
Morathi III wrote: How many AV to take down an helicopter with machine gun to land troop? One is enough, right? But it is real life stuff so it doesnt count i ageee myself. ADS is here for support troops by bringing them where thwy cant be there without them, suppirt fire from the air even if the ennemy bring one AV its mission accomplish for the pilot , btw one AV will not kill,you just drive away has is supposed to be, also ADS is faster than normal derpship so can be in an area faster than anyone espacially usefull at beginning of a match, ADS is a luxury & support in a match the may need to know how to fight on the ground too. I play with ADS pilot who their mission is to destroy ennemy uplink for all the match, he dont get alot of kill and WP but he help alot, matches are won with that kind of innitiative and are a good exemple of teamwork ADS is support not slayer. So your back apparently, i toughed you get reimboursed , saying CCP was crap?,
My apologies for my trollish response, I was a tad on edge this morning. I don't want to be the one who derails my own thread. Bad habit lol.
First off, no, I am not "back"
I merely poked my head back into the forums again, as I occasionally do when I want some exrra amusement. But, seeing the one thing hat made DUST worth anyhing to me, is dropships. I may troll on Standard Dropships, but thats only borne of a deeply seeded hatred for CCP when it comes to the Logistics Dropship fiasco. The Prometheus, to be specific.
Unless Ratatti comes out and says, "We're finally re-releasing Logistics ships" (potential re branding permitting), I will always be frustrated for thw drove to make standard ships other than throw away coffins for training, trolling, and bried tactival tasks. Logi ships were the troop transport, the exact freaking thing Ratatti tries to explain the standard ship as, is what he seems to want standard ships to be, but without actually giving them any of the stats to make it worthwhile. On one hand im happy to see that desire for troop transport, butni strongly dislike thenidea of encouraging cheap, effective dropships.
The price is part of the deal. I gladly paid 1.2 million per ship, even though it was all but guaranteed to go up in flames. And I fully understand how absurd that was, and how lower prices are needed. I re downloaded dust on my brohers ps3 and spent 3 million passive SP, checked the new price (330k! a steal), and signed off
I may fly a bit tonight once my brother goes to work, juat ao no one can say "I haven't tested the changes" . I have a fairly inate understanding of dropships after two years of dedicated flying, accounting for my many absences from this game. Just seeing changes on paper is usually enough to give me a clear picture, but I'll give it the ol' college try for giggles.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
|
|
|
|