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Catgirl White Mage
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2014.10.11 18:06:00 -
[1] - Quote
So currently. . Logistics slot layout per tier and per race is as follows.
Gallente: Basic - 0 High/2 Low/3 Equ Adv - 2 High/3 Low/3 Equ (Gain 3 Slots 2 High/1 Low) Pro - 3 High/5 Low/4 Equ (Gain 3 Slots 1 High/2 Low)
Minmatar: Basic - 2 High/2 Low/3 Equ Adv - 3 High/3 Low/3 Equ (Gain 2 slots 1 High/1 Low) Pro - 4 High/4 Low/4 Equ (Gain 2 slots 1 High/1 Low)
Caldari: Basic - 2 High/1 Low/3 Equ Adv - 3 High/2 Low/3 Equ (Gain 2 slots 1 High/1 Low) Pro - 5 High/4 Low/3 Equ (Gain 4 slots 2 High/2 Low)
Amarr: Basic - 2 High/2 Low/3 Equ/1 Sidearm Adv - 3 High/3 Low/3 Equ/1 Sidearm (Gain 2 slots 1 High/1 Low) Pro - 3 High/4 Low/3 Equ/1 Sidearm (Gain 1 slot 0 High/1 Low)
There doesn't seem to be a real pattern to the progression between tier and between race. Why is Amarr Logi's layout the best at Adv and arguably at Basic also. Why does Gallente only have 2 slots at Basic? Why does Caldari jump 4 slots from Adv to Pro?
I don't know, but I do know that I like how the Assault suit slot progression was changed recently and I feel that Logi layouts could benefit from the same. I'd keep the current Prototype maximums and just have each lower tier be 1 High slot/1 Low slot less. The only problem I see is Caldari Adv would have 4 High/3 Low, and Basic would have 3 High/2 Low, which unless they lose an Equ slot isn't really balanced. Amarr Adv/Basic would lose a slot but the Sidearm slot is more valuable now than it was with the rebalance and general buff.
Obviously this benefits me as a Gal Logi player as I rarely tend to use Proto, and would rather use Adv. I'd get an extra Low.
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Atiim
12891
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Posted - 2014.10.11 18:11:00 -
[2] - Quote
The Logistics' slot layouts need to match their Assault counterparts.
The 1st Matari Commando
-HAND
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1910
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Posted - 2014.10.11 21:09:00 -
[3] - Quote
Atiim wrote:The Logistics' slot layouts need to match their Assault counterparts. Only if my Caldari Logi gets another equipment sot and a CPU buff. Currently I have to run a complex CPU to fit everything.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Victor Moody Stahl
Amarr Templars Amarr Empire
8
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Posted - 2014.10.12 01:45:00 -
[4] - Quote
Just wanted to point out, as someone who has used the AmLogi a LOT, that the Amarr Logi (and, IIRC, the Caldari as well) only has TWO equipment slots at standard, and not three.
But yes, the Logi slot layouts are currently ******** and nonsensical. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1071
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Posted - 2014.10.12 01:47:00 -
[5] - Quote
I like my Am logi the way it is. It makes a perfect canidate for swarming, RRing and other bs weapons lol
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Atiim
12904
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Posted - 2014.10.12 02:05:00 -
[6] - Quote
Alena Ventrallis wrote:Atiim wrote:The Logistics' slot layouts need to match their Assault counterparts. Only if my Caldari Logi gets another equipment sot and a CPU buff. Currently I have to run a complex CPU to fit everything. Obviously CPU/PG would need to be adjusted to compensate, and I agree the CalLogi should get a 4th EQ slot since it doesn't have a sidearm.
The 1st Matari Commando
-HAND
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1072
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Posted - 2014.10.12 02:14:00 -
[7] - Quote
Atiim wrote:Alena Ventrallis wrote:Atiim wrote:The Logistics' slot layouts need to match their Assault counterparts. Only if my Caldari Logi gets another equipment sot and a CPU buff. Currently I have to run a complex CPU to fit everything. Obviously CPU/PG would need to be adjusted to compensate, and I agree the CalLogi should get a 4th EQ slot since it doesn't have a sidearm. ^ It would be useful to get that extra hive like a wirikomi triage or ishy gauged
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Catgirl White Mage
Nekomimi Paradise
0
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Posted - 2014.10.12 05:12:00 -
[8] - Quote
Victor Moody Stahl wrote:Just wanted to point out, as someone who has used the AmLogi a LOT, that the Amarr Logi (and, IIRC, the Caldari as well) only has TWO equipment slots at standard, and not three.
Uh, thanks for pointing that out. It had been awhile since I checked either one. It really should be 3 EQ though. I have a hard enough time being semi-satisfied with that many, 5 EQ plz.
Thanks for the responses. Hopefully they'll do something with it, maybe give us a small move speed boost too.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
374
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Posted - 2014.10.12 07:41:00 -
[9] - Quote
I'm okay with the slots as they are, Caldari does look like it needs an equipment but there may be some other stat it has that its paying for that with. The Amarr is like that, it's short an equipment and a mod to pay for the sidearm (also slow a **** too).
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
374
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Posted - 2014.10.12 07:44:00 -
[10] - Quote
And why not bring this to the CPM Input Support thread? We've been discussing support roles and logi tweaks for over a month now.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Victor Moody Stahl
Amarr Templars Amarr Empire
9
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Posted - 2014.10.12 21:10:00 -
[11] - Quote
el OPERATOR wrote:I'm okay with the slots as they are, Caldari does look like it needs an equipment but there may be some other stat it has that its paying for that with. The Amarr is like that, it's short an equipment and a mod to pay for the sidearm (also slow a **** too).
The slots as they are are bloody terrible. The AmLogi is passable at standard, except it's still outclassed by really any scout suit at equal tier, and CalLogi is straight up a downgrade compared to a scout suit for beginner/newbro logis- fewer slots and no sidearm all for a second equipment slot?! That's a terrible tradeoff symptomatic of an equally terrible slot layout scheme.
At advanced level, the AmLogi and MinLogi are both pretty reasonable (but I'd rather have a 2/4 med/low rather than 3/3 as an AmLogi), but then at proto CalLogi gets mad slot count, GalLogi and MinLogi get 4 (FOUR!) equipment slots, and Amarr Logi gets the short end of the stick.
At the very least, slot layout for the Caldari, Gallente, and Minmatar logi suits needs to be normalized with their assault brothers- MinLogi is actually the only one that does this AFAIK, since MinSalt is 2/2, 3/3, and 4/4 med/low, with light+sidearm+grenade and 1 equip. It also indicates that losing a sidearm and some base stats (mostly HP) is evidently worth gaining 2-3 equipment slots.
IMO, the non-Amarr Logis should actually be changed to have 4 equipment slots at all levels. As an Amarr Logi (mostly part time*), I also feel that gaining a sidearm is worth losing either a module slot, OR an equipment slot, compared to the AmSalt and the other logi suits- but it definitely isn't worth both.
*The current DDM event makes a scout suit a better choice for dual militia Magsec SMGs, which are terrible anyways. Hopefully I'll be the only one really using them though.... |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
764
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Posted - 2014.10.13 04:04:00 -
[12] - Quote
Because Amarr Proto is garbage compared to proto every other Logi. |
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CCP Rattati
C C P C C P Alliance
8585
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Posted - 2014.10.13 11:38:00 -
[13] - Quote
We already proposed this, and mostly everyone went ballistic.
https://www.youtube.com/watch?v=FpoyshqB8-o
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Blueprint For Murder
Immortal Guides
111
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Posted - 2014.10.13 11:41:00 -
[14] - Quote
It seems like a waste of resources to me.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
111
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Posted - 2014.10.13 11:41:00 -
[15] - Quote
It seems like a waste of resources to me.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4184
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Posted - 2014.10.13 11:49:00 -
[16] - Quote
To be fair, it was more the loss of the Amarr sidearm that riled up we unwashed masses.
(The godfather of tactical logistics)
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Ripley Riley
Incorruptibles
3631
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Posted - 2014.10.13 12:02:00 -
[17] - Quote
John Demonsbane wrote:To be fair, it was more the loss of the Amarr sidearm that riled up we unwashed masses. The Amarr logi needs to lose the sidearm. Either all logis get a sidearm (which could lead us back to the slayer logi days, so, no) or none of them do.
My advice to you, playa...
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Nocturnal Soul
Primordial Threat
4147
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Posted - 2014.10.13 13:56:00 -
[18] - Quote
Ripley Riley wrote:John Demonsbane wrote:To be fair, it was more the loss of the Amarr sidearm that riled up we unwashed masses. The Amarr logi needs to lose the sidearm. Either all logis get a sidearm (which could lead us back to the slayer logi days, so, no) or none of them do. Nope, the Amarr logi is like Tigger there can only be one.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Victor Moody Stahl
Amarr Templars Amarr Empire
9
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Posted - 2014.10.13 14:02:00 -
[19] - Quote
I agree with John and Nocturnal Soul- the AmLogi MUST retain its sidearm. IMHO, this is worth either losing a module slot (compared to the Amarr assault suit) or losing an equipment slot (compared to the other logis, which IMO, should be 4 equip across all levels), but not both.
Removing the AmLogi's sidearm will anger a lot of players- me included. And it really comes down to the fact that the AmLogi is supposed to be defined by having a sidearm, and it's why a lot of players (again, myself included) chose the Amarr Logi over other options. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11536
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Posted - 2014.10.13 16:35:00 -
[20] - Quote
Please do it. The only exception should be when a suit trades a module slot to gain a sidearm.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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The-Errorist
SVER True Blood
827
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Posted - 2014.10.13 17:02:00 -
[21] - Quote
It wasn't mostly everyone and and as John Demonsbane said, it was removing the Amarr logi sidearm was what people went ballistic on.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1920
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Posted - 2014.10.13 17:17:00 -
[22] - Quote
Ripley Riley wrote:John Demonsbane wrote:To be fair, it was more the loss of the Amarr sidearm that riled up we unwashed masses. The Amarr logi needs to lose the sidearm. Either all logis get a sidearm (which could lead us back to the slayer logi days, so, no) or none of them do. Amarr logi gets its sidearm, at the cost of an equipment slot.
The outlier is Caldari, who need another equipment slot and pg/CPU to fit it.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
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Posted - 2014.10.13 17:42:00 -
[23] - Quote
Catgirl White Mage wrote:So currently. . Logistics slot layout per tier and per race is as follows.
Gallente: Basic - 0 High/2 Low/3 Equ Adv - 2 High/3 Low/3 Equ (Gain 3 Slots 2 High/1 Low) Pro - 3 High/5 Low/4 Equ (Gain 3 Slots 1 High/2 Low)
Minmatar: Basic - 2 High/2 Low/3 Equ Adv - 3 High/3 Low/3 Equ (Gain 2 slots 1 High/1 Low) Pro - 4 High/4 Low/4 Equ (Gain 2 slots 1 High/1 Low)
Caldari: Basic - 2 High/1 Low/2 Equ (Editted, Error on my part) Adv - 3 High/2 Low/3 Equ (Gain 2 slots 1 High/1 Low) Pro - 5 High/4 Low/3 Equ (Gain 4 slots 2 High/2 Low)
Amarr: Basic - 2 High/2 Low/2 Equ/1 Sidearm (Editted, Error on my part) Adv - 3 High/3 Low/3 Equ/1 Sidearm (Gain 2 slots 1 High/1 Low) Pro - 3 High/4 Low/3 Equ/1 Sidearm (Gain 1 slot 0 High/1 Low)
There doesn't seem to be a real pattern to the progression between tier and between race. Why is Amarr Logi's layout the best at Adv and arguably at Basic also. Why does Gallente only have 2 slots at Basic? Why does Caldari jump 4 slots from Adv to Pro?
I don't know, but I do know that I like how the Assault suit slot progression was changed recently and I feel that Logi layouts could benefit from the same. I'd keep the current Prototype maximums and just have each lower tier be 1 High slot/1 Low slot less. The only problem I see is Caldari Adv would have 4 High/3 Low, and Basic would have 3 High/2 Low, which unless they lose an Equ slot isn't really balanced. Amarr Adv/Basic would lose a slot but the Sidearm slot is more valuable now than it was with the rebalance and general buff.
Obviously this benefits me as a Gal Logi player as I rarely tend to use Proto, and would rather use Adv. I'd get an extra Low. C'mon, the amarr logi at basic is worse in just about every single way compared to the amarr scout.
Fixing EWAR
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
494
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Posted - 2014.10.13 20:58:00 -
[24] - Quote
How it aught to be, yo.
Amarr - Trades an equipment for a sidearm. Basic:1H/4L/2E/1LW/1SW/1G/ Adv: 2H/4L/3E/1LW/1SW/1G/ Pro: 2H/5L/3E/1LW/1SW/1G/365CPU/75PG
Caldari Basic:4H/1L/3E/1LW/1G/ Adv: 4H/2L/4E/1LW/1G/ Pro: 5H/2L/4E/1LW/1G/405PG/65PG
Gallente Basic:2H/3L/3E/1LW/1G/ Adv: 3H/3L/4E/1LW/1G/ Pro: 3H/4L/4E/1LW/1G/377CPU/72PG
Minmatar Basic:4H/1L/3E/1LW/1G/ Adv: 4H/2L/4E/1LW/1G/ Pro: 5H/2L/4E/1LW/1G/393CPU/68PG |
Iron Wolf Saber
Den of Swords
17213
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Posted - 2014.10.13 22:40:00 -
[25] - Quote
Victor Moody Stahl wrote:I agree with John and Nocturnal Soul- the AmLogi MUST retain its sidearm. IMHO, this is worth either losing a module slot (compared to the Amarr assault suit) or losing an equipment slot (compared to the other logis, which IMO, should be 4 equip across all levels), but not both.
Removing the AmLogi's sidearm will anger a lot of players- me included. And it really comes down to the fact that the AmLogi is supposed to be defined by having a sidearm, and it's why a lot of players (again, myself included) chose the Amarr Logi over other options.
Shouldn't be the amarrian logi appeal should be it is the best buffer armor supporter for his brethren?
Making the armies of amarr unstoppable with resupplying their energy, reducing their heat, keeping that mountainous amounts of armor repaired?
"Well I got a sidearm!"
Sounds like something a filthy minmatar would resort too.
As it stands
Amarr Scout >>>>>>>>> Amarr Logi in just about every single situation.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Victor Moody Stahl
Amarr Templars Amarr Empire
10
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Posted - 2014.10.13 23:18:00 -
[26] - Quote
The suit description- which is something I'd wager a million ISK that new players actually do read- explicitly notes the AmLogi as being better at direct combat than the other logi suits. The way that this plays out in-game is that it receives a sidearm, thus keeping it from being completely helpless- either at close range or entirely so- when using certain primary weapons *cough* laser rifle, swarms *cough*.
Moreover, the Amarr logi suit having a sidearm slot also makes it- at least IMO- ideal for players who find repping to be insufferably boring, uninteresting, and generally uncompelling gameplay. The fact that I can be busy providing uplinks, nanos, scans, and maybe even revives, while at the same exact time occupying myself with the part of the game that involves shooting other players in the face, is incredibly attractive.
Yes, you can in fact do that in any logi suit. However, the Amarr Logi having a sidearm slot brings a lot of interesting combinations and increases the attractiveness of certain weapons for logi suit users. The biggest and most obvious one is the swarms+sidearm combination, seasoned to taste with proxy/remote explosives, nanos, a scanner, or anything else you could possibly desire for equipment.
Moreover, your mentioning of "energy resupply", "heat reduction", and *narrows eyes* repping makes me wonder just how much you remember about current mechanics. Because there is no energy resupply, heat reduction is suit-specific bonus, and it's actually the dirty Minmatar logi that has the rep tool bonus.
The Amarr Logi bonus is to drop uplinks. As such, it really is more beneficial for it to have a sidearm, since it improves a player's ability to defend a position- by both safely deploying links and then preventing them from being camped (because being on the receiving end of that sucks).
I do agree that the Amja is far superior to the AmLogi right now- at least for the STD level suits- but, based on reading the Logi thread that Cross started (42 pages is a LOT to read through... good thing I had a lot of free time that day) it's actually a complicated affair with no singular cause, and lots of different ideas and options on what should, and what will probably be, done. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1084
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Posted - 2014.10.14 00:34:00 -
[27] - Quote
Ripley Riley wrote:John Demonsbane wrote:To be fair, it was more the loss of the Amarr sidearm that riled up we unwashed masses. The Amarr logi needs to lose the sidearm. Either all logis get a sidearm (which could lead us back to the slayer logi days, so, no) or none of them do. lol no
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Boot Booter
Pure Evil. Capital Punishment.
937
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Posted - 2014.10.14 03:22:00 -
[28] - Quote
Fizzer XCIV wrote:How it aught to be, yo.
Amarr - Trades an equipment for a sidearm. Basic:1H/4L/2E/1LW/1SW/1G/ Adv: 2H/4L/3E/1LW/1SW/1G/ Pro: 2H/5L/3E/1LW/1SW/1G/365CPU/75PG
Caldari Basic:4H/1L/3E/1LW/1G/ Adv: 4H/2L/4E/1LW/1G/ Pro: 5H/2L/4E/1LW/1G/405PG/65PG
Gallente Basic:2H/3L/3E/1LW/1G/ Adv: 3H/3L/4E/1LW/1G/ Pro: 3H/4L/4E/1LW/1G/377CPU/72PG
Minmatar Basic:4H/1L/3E/1LW/1G/ Adv: 4H/2L/4E/1LW/1G/ Pro: 5H/2L/4E/1LW/1G/393CPU/68PG
Amarr - Trades an equipment for a sidearm. Basic:1H/3L/3E/1LW/1SW/1G/ Adv: 2H/4L/3E/1LW/1SW/1G/ Pro: 3H/5L/3E/1LW/1SW/1G/365CPU/75PG
Caldari Basic:3H/1L/4E/1LW/1G/ Adv: 4H/2L/4E/1LW/1G/ Pro: 5H/3L/4E/1LW/1G/405PG/65PG
Gallente Basic:1H/3L/4E/1LW/1G/ Adv: 2H/4L/4E/1LW/1G/ Pro: 3H/5L/4E/1LW/1G/377CPU/72PG
Minmatar Basic:2H/2L/4E/1LW/1G/ Adv: 3H/3L/4E/1LW/1G/ Pro: 4H/4L/4E/1LW/1G/393CPU/68PG[/quote]
I think this is better.. Not sure about capacity thpugh
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
764
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Posted - 2014.10.14 05:48:00 -
[29] - Quote
The Amarr Logi isn't that good with a sidearm anyway. The lack of PG, combined with the fairly expensive Uplink PG cost and mediocre bulk makes the suit broken. You can't have decent bulk, good EQ, and good weaponry, only 2 out of 3 or at worst 1 out of 3. ANd at that point you might as well be using a scout or another Logi suit.
I don't see why people scream about a Amarr Logi having a sidearm. If it's using a powerful one, it's either being a bad Logi or a bad Assault. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4186
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Posted - 2014.10.14 11:54:00 -
[30] - Quote
Ripley Riley wrote:John Demonsbane wrote:To be fair, it was more the loss of the Amarr sidearm that riled up we unwashed masses. The Amarr logi needs to lose the sidearm. Either all logis get a sidearm (which could lead us back to the slayer logi days, so, no) or none of them do.
Yeah... No. Fun fact, the Amarr logi was never the "slayer Logi" suit of choice. It also currently gives up a low AND an eq slot for the sidearm. That's a pretty steep price.
(The godfather of tactical logistics)
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