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hfderrtgvcd
661
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Posted - 2014.10.06 20:22:00 -
[1] - Quote
There is basically no incentive to own more than a handful of districts anymore. District locking is now impossible so I fail to see why it should not be returned. It would breathe some life back into pc and encourage more corporations to take part.
You can't fight in here! This is the war room.
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hfderrtgvcd
663
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Posted - 2014.10.06 21:41:00 -
[2] - Quote
Soraya Xel wrote:Nothing Certain wrote:Passive ISK affects other game modes so it should never return. The idea is to promote good fights and simply having hundreds of districts to fight over for no reason is a problem. The districts should merely be the set up for tournament style competition. Every district should be ranked, 1 to whatever, and no corp team should be able to hold more than one district, then we all play to see how high we can get. You can challenge only three spots above your current rank. It is all about pride and bragging rights so it should be about proving how good you are. This isn't a bad idea in itself, a ranked league scenario. But it's not even close to related to Planetary Conquest, which is meant to be a territorial fight. Your suggestion sounds like an entirely separate type of mechanic. What's the point of getting territory if the only thing you can do with it is get clones to get more territory?
You can't fight in here! This is the war room.
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hfderrtgvcd
672
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Posted - 2014.10.07 00:18:00 -
[3] - Quote
One Eyed King wrote:I was thinking about this earlier, and had a couple ideas. They are mutually exclusive, and having absolutely zero PC experience may be completely ridiculous, so you let me know.
They are not completely fleshed out, so maybe they are just idea starters and could help someone with more experience spark a better one, or give them some additions and changes that make them more viable.
Scenario 1: Tiered districts. As it stands, it costs one price to attack any district, and you get one set of rewards. What if there were multiple tiers?
For example, you could have certain districts that would cost 5 mil to attack, others 10, 20, and 40. Each will have rewards that are proportional.
This would enable smaller corps to participate without onerous costs, and could provide enough benefits for them to move up in tiers.
Scenario 2: The costs of attacking a district were reduced the longer a corp held one (this also assumes passive isk). I see this as a way to prevent some of the blue donut that happened previously.
By enabling more corps, who may not be in an alliance, to attack long held districts, they would hypothetically have incentive to attack a corps districts, and perhaps put enough of a corps districts at risk that a corp with a lot of districts couldn't simply hold on to all of them for a long time. Also, this could incentivize a corp in an alliance to break that alliance with the cost/benefit analysis being sweetened over time. Perhaps there are mechanics I am not aware of that would negate this, but that was my thinking.
They're good ideas but I don't think they would be possible because the cost of a clone is constant. If you implement your idea you would have to completely rework the way clones are bought and sold. Scenario 2 would also be far too easy to abuse.
You can't fight in here! This is the war room.
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hfderrtgvcd
672
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Posted - 2014.10.07 00:19:00 -
[4] - Quote
Benjamin Ciscko wrote:As far as other Ideas CCP can include a 100% salvage rate (the more salvage you get the more likely its something you can actually use)
Adding the ability for officer weapons to be salvaged and not just from the enemy team but to get pub like drops of 3 officer weapons and preferably that drop rate increased
Adding ISK to the corp wallet for every victory. A huge problem right now is without passive ISK corps have trouble recovering getting into PC because you have to win at least two battles to flip a district costing the corp 100 million ISK (if you don't lose the re-up and have to start over) and their is no way to recuperate ISK without either donations, tax, or friendly locking. Tax is tricky because why should people who don't participate in PC have to pay for PC, and select groups in the individual PC having to pay 6,250,000 each on top of suit costs will make everyone go ISK negative and having your first few attempts in PC cost you millions even if you succeed in getting a district is discouraging. Another thing is that contrary to popular belief even when you own a district attacks are not free it costs 10,000 a clone so about 1.5-4.5 mil per transfer so if you flipped 4 Cargo hubs in a week you would lose 18 million. The ISK received would help get rid of or at least loosen these costs.
Decrease clone pack cost to 45million the formula for clones to ISK for a clone pack has always been 300,000 = 1 clone it was that way when 100 clone Clone Packs costed 30m and when 120 clone Clone Packs costed 36m so why the 5 mil increase. great ideas
My last idea is CCP should provide incentives that change such as hosting PC events such as: Every member of the corp owning the most districts on oddelulf will receive 3 copies of ever officer side arm. Their can be prizes of officer weapons or ISK or Boosters or really anything attached to certain Districts/Planets/systems for certain periods of time. lol no
You can't fight in here! This is the war room.
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hfderrtgvcd
679
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Posted - 2014.10.07 02:34:00 -
[5] - Quote
One Eyed King wrote:hfderrtgvcd wrote: They're good ideas but I don't think they would be possible because the cost of a clone is constant. If you implement your idea you would have to completely rework the way clones are bought and sold. Scenario 2 would also be far too easy to abuse.
Could you vary the tiers by number of clones needed to attack? Would it even make a difference if they were able to implement a tiered system, or would it just end up changing things and getting the same, or a worse, outcome? The number of clones you attack with is the number of clones you get for that battle. For example, if you send 100 clones, you only get 100 deaths before you lose. If they were able to add a tier system I definitely think pc would improve. It would be more accessible to smaller or lower-skilled corps while still providing an incentive to attack and hold districts.
You can't fight in here! This is the war room.
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hfderrtgvcd
683
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Posted - 2014.10.07 03:47:00 -
[6] - Quote
One Eyed King wrote:How does the passive ISK work? Would that be a constant as well, or could they vary that, like creating a significant drop off for any district that was held for a long period of time without having been defended?
This way if they wanted to make more isk, they would be inclined to attack and less inclined towards peace treaties. Districts generate clones which you could either sell, use to attack other districts, or move to another district. I suppose they could cause a dropoff in clone generation but that could easily be worked around with self-attacks from an alt corp.
You can't fight in here! This is the war room.
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hfderrtgvcd
787
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Posted - 2014.10.13 22:56:00 -
[7] - Quote
Breakin Stuff wrote:Dr PepperPoP wrote:The weak will get expelled until they can come back harder. And they can do it right after we decide we have had enough ISK by locking all of our districts with alt corps! Quote:The fault of PC is that CCP has no avenue for corps to use to gain entry into PC without loads of ISK and taxing members - but that's what CCP intended - they wanted you to recruit a lot of people and tax them to prepare for PC. And then district locking and blue locking became a thing and even the corps WITH the money couldn't participate ANYWAY. Quote:But, far as development vs PC fix goes - I'm with you on that. Fix the core first. But everything about how PC is right now is wrong compared to how it was when passive ISK was around - corps don't fight, there's no war, no meta, it's just stale and keeps getting staler. It's almost like no one has offered a constructive alternative to the passive ISK welfare check. Hmmm, this resembles something a certain hamster might have said. Something about how all of the pilots knew the ADS was broken, was a problem and said nothing, then didn't provide any real feedback or suggestions on how to tone it down so it was more reasonable... Then the toy got smacked with a hammer. Everyone cried. Passive ISK was toxic. The methods used to farm it were so BLATANTLY toxic that my corp dropped out of PC after handing a buncha tryhards their asses in three districts for over a month and a half. Let's think about that for a second: Mechanics that are too toxic and crappy for Goons to want to exploit. That should tell you that there was NOTHING good about PC passive ISK generation. You do realize district locking has long since been fixed, right? The only way to do it now is at a considerable loss.
You can't fight in here! This is the war room.
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hfderrtgvcd
788
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Posted - 2014.10.13 23:28:00 -
[8] - Quote
Breakin Stuff wrote:hfderrtgvcd wrote: You do realize district locking has long since been fixed, right? The only way to do it now is at a considerable loss.
Doesn't also change the fact that modifiable timers made attacking districts unfeasible for the majority of players. The number of timers set between 10PM and 3 AM (you know, most of us have jobs and sh*t, right?) made it unfeasible for anyone but rabid, jobless packs of neckbeards to attack a PC district. lolwhat. why don't you go to dotlan and check the timers for yourself.
You can't fight in here! This is the war room.
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hfderrtgvcd
802
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Posted - 2014.10.15 19:58:00 -
[9] - Quote
KA24DERT wrote:Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time:
1) Limit timers to 1 per hour.
Every district can have their timer changed, but only to x:00. This will mean that a corp that can reliably field a team 24 hours a day can hold 24 districts. If they want more than 24 districts, they'll need to be able to field 2 teams for at least one timer. If they want to sleep, then they can probably hold 12 districts, etc.
This will greatly reduce land hoarding and open up land for smaller corps, especially with the new 150 clone attack pack.
2) Lower passive ISK payout
Previous payout was too high, but with the throttle on how many districts you can actually hold and defend, the amount it should be lowered by can't be too much.
Do those things, and you WILL have wars again, with greater accessibility to weaker/smaller corps.
Add your tweaks to the list. really good ideas. I suggest you make a thread if you want ccp to see it.
You can't fight in here! This is the war room.
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