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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2174
|
Posted - 2014.10.08 00:05:00 -
[1] - Quote
Michael Arck wrote:It is my understanding it was removed to loosen the foothold of elite corporations. People praised it. Now, people want it back.
What in the world?
We need to start thinking about B, C, and D...instead of just thinking about A.
I don't want it back.
Leave it gone, come up with something else that gives value to Districts.
Treat them a planetary versions of the things outposts can do in Eve.
Come up with something that isn't poofing Isk from nowhere.
Let them be profitable, but make them be profitable only because someone else in the economy is expending Isk.
IDGAF if people can make shedloads of Isk from Districts so long as it isn't just Isk from nowhere flooding the pockets of Dusts gated community residents.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2183
|
Posted - 2014.10.10 14:13:00 -
[2] - Quote
KA24DERT wrote:Soraya Xel wrote:Viktor Hadah Jr wrote:Like i said before both mechanics current and past are sh*t don't choice one over the other make a whole new PC mechanic that works don't bring back something that has been proven that it is easily broken. The question is can we get an idea for a new mechanic that won't be so easily exploitable? I don't like this implications of the word "exploitable" to describe the previous state of PC. It took a LOT of hard work on the part of everyone engaged in warfare to keep and hold land, and the passive ISK was the carrot on the stick to encourage such effort. That ISK inspired the best content that ever happened in this game, 3 humongous wars with infighting and backstabbing galore. And now what? You can play in PC and win, but if you lose enough suits you still come up negative. Who the hell wants to raise armies, organize practices, and run grueling campaigns for THAT? Removing passive ISK killed the high-end content in this game, and bringing that ISK back will get that content flowing again. Was it an isk faucet? YES, but the game needs a real source of income. Was the Isk Faucet too big? YES! But that can be fixed by TURNING DOWN THE FAUCET. Were corps hoarding too much land? YES. But if you want to prevent people from squatting on too much land (relative to their size), then reduce the time slots available for timers! Make it so that timers can only be set at two hour intervals and a corp can only hold 12 districts unless they can field two teams. Totally removing all passive ISK from PC was an excessive measure with nothing to replace the mechanic, and it's time to get over that dogma and hit the undo button. The "undo button" should never be pressed because: Passive Isk was always a bad idea and the forum knew it before PC had even been officially released.
Returning Passive Isk will not fix the problem, it will only cause it to get worse. There is no incentive to fight because none of you actually want to fight, you simply want to farm. It was obvious way back when that that is what would occur and what happened? If you really wanted to fight, you wouldn't care about going negative fiscally, you'd be fighting for the fights and doing it in [STARTER_FIT]s if that is what it took.
Now the former farmers are crying for the return of their meal ticket, I say let the Passive Isk stay dead and move forward with developing some other reasonable method of incentivizing participation in PC. There should definitely be a way by which PC is a profitable endeavor, however, this profit should not come in the form of free Isk just for sitting on a District.
The old method was silly and made no sense in the context of New Eden. Comparing the old PIG faucet to its closest corollary in Eve (Moon Mining), you find that PC is as close to risk free isk as you can get in New Eden. You sit on a District and poof, your Corp Wallet starts ticking up numbers while you kiss your neighbors ass to not attack you so you can both farm in peace.
- Find Moon
- Find District
- Clear Moon/Anchor Tower
- Seize District
- Invest in Fuel/Mods/Stront
- Kiss Ass
- Accumulate Moon Goo
- Accumulate Isk
- Safely Transport Goo to Market
- Accumulate More Isk from Ether
- Sell Goo to a player for profit
- Print even more Isk from Ether since the NPC
- Buy Orders for Clone Biomass NEVER DRY UP!!!!
Do you see the difference? First one is that to Moon Mine, you need to invest in things that allow you to collect the commodity you want to sell for profit. This expense is even beyond those necessary to find the moon (DOTLAN or a whole lot of Survey Probes) and clear the moon (billions paid to mercs or spent on funding your own attack).
After that, you need to defend your moon and keep your tower out of RF (this is similar in that you need to defend your District) so that it can collect the valuable moon goo which you seized the moon for.
Once you have accumulated a reasonable amount, you need to transport this valuable cargo from your tower to market and hope and pray to whatever god you hold holy that you don't get ganked and lose it all in a matter of moments.
Get it to market safely? Well, then you need to sell it to another player for Isk that they are losing and you are gaining.
Even if you take away the steps in bold and place the towers deep in the blue doughnut, Moon Mining is still vastly riskier than PC if for no other reason than potential for ganking during transport. There is no such risk associated with selling Clone Biomass back to Geneolution. It is purely riskfree Isk generated from ether straight into your corp wallet
Leave PIG in Dust as little more than a bad memory and move forward to develop something that is truly impactful and allows Districts to be a profitable part of Dust without simply converting ether to Isk.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2184
|
Posted - 2014.10.10 17:06:00 -
[3] - Quote
Breakin Stuff wrote:Passive isk was exploited to the benefit of a few players and to the detriment of the majority of players.
Anyone who says otherwise is trolling or blind.
PC was locked down as content for an elite few and all others denied entry so that corps could harvest hundreds of millions per week.
Alt corps engaging to lock out battles each week with clone packs that did not expend was a thing. Allies would similarly lock frienly districts and not deploy. Only one battle per day is allowed per district.
Many corps have deliberately set the lock timers to exclude 90% of players due to Most people having jobs and needing sleep, creating an artificial buffer that discouraged anyone from wasting the effort it would require to get 16 bodies for a midnight raid.
All of these factors ended with endless isk for a few and no entry for others.
Claiming it wasn't exploited outright is like claiming that the earth is flat or that devouring arsenic is safe.
Passive ISK needed to not be a thing and should have been killed with fire in its infancy.
It contributed nothing useful to the game as a whole.
It did, however, insure that a select few players would never have to concern themselves with the same difficulties suffered by the rest of the playerbase.
Keep saying you don't like the claim that it was exploited.
Im a goon. We excel at abusing bad mechanics but this one took the cake so thoroughly that even we were disgusted by the sheer stupidity of it. Your closing statement should be the subtitle of everything written about PC ever.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2190
|
Posted - 2014.10.12 14:35:00 -
[4] - Quote
KA24DERT wrote:Alaika Arbosa wrote:The "undo button" should never be pressed because: Passive Isk was always a bad idea and the forum knew it before PC had even been officially released.Returning Passive Isk will not fix the problem, it will only cause it to get worse. There is no incentive to fight because none of you actually want to fight, you simply want to farm. It was obvious way back when that that is what would occur and what happened? If you really wanted to fight, you wouldn't care about going negative fiscally, you'd be fighting for the fights and doing it in [STARTER_FIT]s if that is what it took. Now the former farmers are crying for the return of their meal ticket, I say let the Passive Isk stay dead and move forward with developing some other reasonable method of incentivizing participation in PC. There should definitely be a way by which PC is a profitable endeavor, however, this profit should not come in the form of free Isk just for sitting on a District. The old method was silly and made no sense in the context of New Eden. Comparing the old PIG faucet to its closest corollary in Eve (Moon Mining), you find that PC is as close to risk free isk as you can get in New Eden. You sit on a District and poof, your Corp Wallet starts ticking up numbers while you kiss your neighbors ass to not attack you so you can both farm in peace... 1) SO, returning isk to PC wonGÇÖt incentive-ize people to fight? The amount of PC activity is basically DEAD compared to how it was with passive isk. 2) Ok, so if people run prototype gear in pubs, thatGÇÖs protostomping, and if people run proto in PC, thatGÇÖs being fiscally irresponsibleGǪ so where do people run their high-end gear, work hard, and turn a profit? Why even have high end gear then? I get your other points about how the mechanic makes no sense, but given that updates to Dust are now delivered exclusively via limited Hotfixes, weGÇÖre not getting real markets and weGÇÖre not getting PVE. This greatly limits the amount of risk and effort that can be added into ISK generation via districts. I say put passive ISK back, lower the generation rate, fix locking, and limit timers so corps canGÇÖt hoard land. The alternative is to have the game continually grow stale due to lack of incentive. 1) I never said that returning Passive Isk to PC wouldn't incentivize people to fight. It would, though it would result in the same thing that happened before and if you think otherwise, you're a fool.
2) When did I say that running PRO gear in PC was fiscally irresponsible? I didn't, you twisted my words to create that statement. If you are participating in PC with it's increased payouts and you can't stay in the black while running PRO, you shouldn't be running PRO gear in PC, simple as.
Adding Passive Isk back into the mix will only recreate the debacle we had before, we need many, many things done before Passive Isk should even be a consideration.
I love how you completely gloss over my assertion about fighting for the fights, save to twist my words into something that I didn't say.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2190
|
Posted - 2014.10.13 16:33:00 -
[5] - Quote
KA24DERT wrote:Alaika Arbosa wrote:KA24DERT wrote:Alaika Arbosa wrote:The "undo button" should never be pressed because: Passive Isk was always a bad idea and the forum knew it before PC had even been officially released.Returning Passive Isk will not fix the problem, it will only cause it to get worse. There is no incentive to fight because none of you actually want to fight, you simply want to farm. It was obvious way back when that that is what would occur and what happened? If you really wanted to fight, you wouldn't care about going negative fiscally, you'd be fighting for the fights and doing it in [STARTER_FIT]s if that is what it took. Now the former farmers are crying for the return of their meal ticket, I say let the Passive Isk stay dead and move forward with developing some other reasonable method of incentivizing participation in PC. There should definitely be a way by which PC is a profitable endeavor, however, this profit should not come in the form of free Isk just for sitting on a District. The old method was silly and made no sense in the context of New Eden. Comparing the old PIG faucet to its closest corollary in Eve (Moon Mining), you find that PC is as close to risk free isk as you can get in New Eden. You sit on a District and poof, your Corp Wallet starts ticking up numbers while you kiss your neighbors ass to not attack you so you can both farm in peace... 1) SO, returning isk to PC wonGÇÖt incentive-ize people to fight? The amount of PC activity is basically DEAD compared to how it was with passive isk. 2) Ok, so if people run prototype gear in pubs, thatGÇÖs protostomping, and if people run proto in PC, thatGÇÖs being fiscally irresponsibleGǪ so where do people run their high-end gear, work hard, and turn a profit? Why even have high end gear then? I get your other points about how the mechanic makes no sense, but given that updates to Dust are now delivered exclusively via limited Hotfixes, weGÇÖre not getting real markets and weGÇÖre not getting PVE. This greatly limits the amount of risk and effort that can be added into ISK generation via districts. I say put passive ISK back, lower the generation rate, fix locking, and limit timers so corps canGÇÖt hoard land. The alternative is to have the game continually grow stale due to lack of incentive. 1) I never said that returning Passive Isk to PC wouldn't incentivize people to fight. It would, though it would result in the same thing that happened before and if you think otherwise, you're a fool. 2) When did I say that running PRO gear in PC was fiscally irresponsible? I didn't, you twisted my words to create that statement. If you are participating in PC with it's increased payouts and you can't stay in the black while running PRO, you shouldn't be running PRO gear in PC, simple as. Adding Passive Isk back into the mix will only recreate the debacle we had before, we need many, many things done before Passive Isk should even be a consideration. I love how you completely gloss over my assertion about fighting for the fights, save to twist my words into something that I didn't say. And what exactly was wrong with what happened before? It was constant non-stop warfare! Was it ALL bad? Or was it great content that needed some tweaks? Some more accessibility to the action via bigger clone packs? Who fights for the fights? Look at the current level of activity in PC vs back when passive ISK was in the game. The lack of passive ISK has formed the most stable blue donuts in this game's history. Greed is Good. The removal of passive ISK threw the baby out with the bathwater, those wars were the closest Dust ever got to generating a New York Times headline. Constant non-stop warfare? What? Do you mean the same group of people throwing Districts around and changing the names and compositions of their Alliances to maintain a visegrip chokehold on "ISK from Ether"?
You call that constant warfare? Really? Do you even know the definition of warfare?
It was all bad, from the start, we even told CCP this and they insisted on releasing a horribly broken system that only really benefited those who were some of the more egregious asskissers.
I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers. This blue doughnut exists as it did when passive Isk was still a thing and it is as stable as it is because you're all in the circlejerk despite the lack of Passive Isk.
I can't believe you actually misquoted one of the worst movie quotes ever, I mean, there are people who still credit the behavior displayed in Wall Street with the recent financial crises. Honestly make me think that you're even more of a tool than I thought before reading that.
Finally, the removal of passive Isk removed the stillborn from the bassinet, there was no baby in there, just a dead thing that needed to be disposed of rather than allowed into the nursery.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.13 20:32:00 -
[6] - Quote
KA24DERT wrote:Alaika Arbosa wrote: I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers.
I'm speaking from experience and close observation, and you're not. Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days. Even admitting to donuts is admitting to warfare. Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire. Rinse, repeat. It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed. I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity. You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK. You say you are speaking from experience and close observation and that I am not.
I respond that you have been desensitized by proximity and blinded to how bad Passive Isk is and how it is toxic to/for the community as a whole (about which you obviously give no **** since you only care about you and your circlejerk buddies).
I have an outside perspective, I am therefore capable of making unbiased observations unlike yourself. You actually think that the "good" (your term, not mine) that came from PC outweighed the bad. I hate to tell you this (actually no I don't), but you and the rest of the circlejerk becoming stupid rich at the expense of new players and everyone else in the community who didn't want to kiss your asses is not good.
If we had to sacrifice the PC participant portion of the community to bring back all of the people we've lost due to the asshattery of the PC participant portion of the community, I'd move forward with the plan without a second thought.
Yeah, I typed it, I'd sacrifice a small (cancerous) percentage of the playerbase who honestly don't care about the game beyond their own fictional wallet balance for a playerbase that was 10 (if not 100) fold what it is now.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.13 22:10:00 -
[7] - Quote
Dr PepperPoP wrote:Alaika Arbosa wrote:KA24DERT wrote:Alaika Arbosa wrote: I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers.
I'm speaking from experience and close observation, and you're not. Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days. Even admitting to donuts is admitting to warfare. Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire. Rinse, repeat. It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed. I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity. You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK. You say you are speaking from experience and close observation and that I am not. I respond that you have been desensitized by proximity and blinded to how bad Passive Isk is and how it is toxic to/for the community as a whole (about which you obviously give no **** since you only care about you and your circlejerk buddies). I have an outside perspective, I am therefore capable of making unbiased observations unlike yourself. You actually think that the "good" (your term, not mine) that came from PC outweighed the bad. I hate to tell you this (actually no I don't), but you and the rest of the circlejerk becoming stupid rich at the expense of new players and everyone else in the community who didn't want to kiss your asses is not good. If we had to sacrifice the PC participant portion of the community to bring back all of the people we've lost due to the asshattery of the PC participant portion of the community, I'd move forward with the plan without a second thought. Yeah, I typed it, I'd sacrifice a small (cancerous) percentage of the playerbase who honestly don't care about the game beyond their own fictional wallet balance for a playerbase that was 10 (if not 100) fold what it is now. And you need to stop posting. PC players care FAR MORE about this game then the rest of you do. FAR MORE. lolno kiddo
Those who are against Passive Isk are not against Passive Isk because they've never succeeded, there are those of us who were against it before it was even officially released (Do I have to post the link again?).
Just because you kissed ass and played exclusionary games with all of the other people who refused to kiss ass means **** all to everyone who isn't in your little circlejerk.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.13 22:26:00 -
[8] - Quote
Dr PepperPoP wrote:Alaika Arbosa wrote:Dr PepperPoP wrote:Alaika Arbosa wrote:KA24DERT wrote: I'm speaking from experience and close observation, and you're not.
Nobody who was close to the action, or at least watching Dustcharts or Dotlan would ever deny that there was constant warfare during the passive ISK days.
Even admitting to donuts is admitting to warfare.
Where do donuts come from? Fighting people for their land. Then they quickly fall apart due to infighting(greed), and because someone else wants to take over the map and make their own little empire.
Rinse, repeat.
It provided the best content in this game's history, and the problems with it(accessibility, number of timers, hoarding, locking) can be addressed.
I think that some clever person could think of a GREAT system to replace passive ISK, but the best proposals are unlikely due to the restraints on Dust development activity.
You've all been brainwashed that passive isk is inherently bad, and that may be true, but you are totally ignoring what is possible given the situation, and totally ignoring, via ignorance or selective reasoning, the GOOD that came with passive ISK.
You say you are speaking from experience and close observation and that I am not. I respond that you have been desensitized by proximity and blinded to how bad Passive Isk is and how it is toxic to/for the community as a whole (about which you obviously give no **** since you only care about you and your circlejerk buddies). I have an outside perspective, I am therefore capable of making unbiased observations unlike yourself. You actually think that the "good" (your term, not mine) that came from PC outweighed the bad. I hate to tell you this (actually no I don't), but you and the rest of the circlejerk becoming stupid rich at the expense of new players and everyone else in the community who didn't want to kiss your asses is not good. If we had to sacrifice the PC participant portion of the community to bring back all of the people we've lost due to the asshattery of the PC participant portion of the community, I'd move forward with the plan without a second thought. Yeah, I typed it, I'd sacrifice a small (cancerous) percentage of the playerbase who honestly don't care about the game beyond their own fictional wallet balance for a playerbase that was 10 (if not 100) fold what it is now. And you need to stop posting. PC players care FAR MORE about this game then the rest of you do. FAR MORE. lolno kiddo Those who are against Passive Isk are not against Passive Isk because they've never succeeded, there are those of us who were against it before it was even officially released (Do I have to post the link again?). Just because you kissed ass and played exclusionary games with all of the other people who refused to kiss ass means **** all to everyone who isn't in your little circlejerk. And is there a reason you want to kill the only interesting part of this game that's loaded with players who've dedicated themselves to play Dust? You're actually cool with isolating and hurting this very loyal fan base for the casual crowd who will quit a month later more then likely. It's absurd. Passive ISK needed to be down-graded, that was all. It's removal was ludicrous. And your willingness to hurt the PC crowd shows nothing more then tears - and your 'link' can just be said you knew you wouldn't be competitive so you were against it from the start. I wasn't the one who was quoted in the link. Get your facts straight kiddo.
This "very loyal fan base" as you put it, did everything they could to isolate and exclude everyone who was not a part of their circle. Which then drove out many of those who would still be here and loyal had they not been choked out by Passive Isk and cronyism.
Also, in closing, get it right, I didn't kill PC. It was DOA and then had its corpse desecrated for lulz by the farmers.
I had nothing to do with its death, you did.
Leave Passive Isk out, move on with development (with or without former farmers, it is their own choice to leave if they do).
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.13 22:37:00 -
[9] - Quote
Dr PepperPoP wrote:You mean, they tried to play conquest in a conquest mode?! How dare those jerks!! It's almost like - they tried to play the game! That's not isolating people - that is just how conquest games work. The weak will get expelled until they can come back harder. The fault of PC is that CCP has no avenue for corps to use to gain entry into PC without loads of ISK and taxing members - but that's what CCP intended - they wanted you to recruit a lot of people and tax them to prepare for PC.
But, far as development vs PC fix goes - I'm with you on that. Fix the core first. But everything about how PC is right now is wrong compared to how it was when passive ISK was around - corps don't fight, there's no war, no meta, it's just stale and keeps getting staler. Good, it should stay that way.
PC was an abortion, it wasn't a game mode, it was trash thrown together shoddily by a like farmer who built it to be something that would make them more popular.
Raze it and rebuild it from square one.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.14 13:03:00 -
[10] - Quote
KA24DERT wrote:After careful analysis, I think it's safe to ignore the opinion of anyone in this thread who uses the word "tryhard" as an insult.
"Hey, you there, you are trying! And dare I say, you are probably trying HARD! I mock you for your efforts! Which are greater than my efforts, and this is a wrongness! So I will call you out on your labors, and you should feel bad that your labors are being highlighted!"
I also like how so many people here call those wars "farming".
Like it took 0 effort or something.
The only corp in this game that could probably be accused of outright farming is Nyan San. Just about everybody else fought tooth and nail to attack and defend.
People who use tryhard as an insult should have no sway over PC. The psychology of someone who uses that type of slur isn't fit for competitive gaming.
I'd rather be a tryhard than a tryNOT. I was wondering when the blanket invalidations would come along.
Funny thing is that the first time I heard "tryhard" used was on the MAG forums by a member of the self-professed elite for anyone putting effort into what they found to be an effortless activity.
IDK if that is how breakin was using it, but I find it amusing that the word appears to have come full circle.
Also, farming is exactly what it was, I never said that it didn't take at least some effort (pucker, kiss, now give that leather cheerio some tongue). I think you meant "fought tooth and nail to alt-lock and demoralize the rest of the community" rather than "fought tooth and nail to attack and defend".
Give it up, more members of the community view PC as being toxic and needing a total revamp than will agree that it is all fine and hunky-dory and just needs Passive Isk reintroduced.
Passive Isk was a bad idea from day one and the only people who don't see this are the people who want to hoard it for themselves.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.15 19:22:00 -
[11] - Quote
Dust User wrote:KA24DERT wrote:Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time:
1) Limit timers to 1 per hour.
Every district can have their timer changed, but only to x:00. This will mean that a corp that can reliably field a team 24 hours a day can hold 24 districts. If they want more than 24 districts, they'll need to be able to field 2 teams for at least one timer. If they want to sleep, then they can probably hold 12 districts, etc.
This will greatly reduce land hoarding and open up land for smaller corps, especially with the new 150 clone attack pack.
2) Lower passive ISK payout
Previous payout was too high, but with the throttle on how many districts you can actually hold and defend, the amount it should be lowered by can't be too much.
Do those things, and you WILL have wars again, with greater accessibility to weaker/smaller corps.
Add your tweaks to the list. I like both these ideas, especially the 1 timer per hour part. That alone would do so much to help PC. Add a "District Mortgage" that scales per District owned.
Make the District Mortgage 75% of whatever the amount of Passive Isk is, if the District will give you 1m Isk per day, the District Mortgage is 750k per day.
If more than one District is owned, the District Mortgage should increase by 20% for each additional District beyond the first.
1 District Owned: +1m Passive Isk/-750k District Mortgage 2 Districts Owned: +2m Passive Isk/-1.65m District Mortgage 3 Districts Owned: +3m Passive Isk/-2.7m District Mortgage 4 Districts Owned: +4m Passive Isk/-3.9m District Mortgage 5 Districts Owned: +5m Passive Isk/-5.25m District Mortgage
Most of your Isk is going to pay for your District Mortgage, as you take more Districts, Passive Income rapidly becomes nil.
SI modify both your Income and your Mortgage.
Cargo Hubs: +15% to both Production Facility: +20%/+10% Surface Research Lab: +10%/+20%
If it were something like this, where it would be a massive pain to exploit, I could get behind it.....
possibly.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2191
|
Posted - 2014.10.15 21:32:00 -
[12] - Quote
Atiim wrote:Why would there be a fee for conquering a district? Good question.
It isn't so much a fee for conquering the District, it is more of a fee for holding the District.
In Eve, there are Sov Bills, in Dust there is no corollary, yet. This would remedy that.
It also keeps the Passive Isk to a minimum, using the example I provided, you would never get more than roughly one pub match worth of Isk from ether per day (at least until you seized a 5th District, in which case you'd be running a net loss).
Passive Isk is bad on so many levels, I can't support it unless there is a massive muzzle on it preventing the run away generation of wealth from ether.
Even if farmers decided to game the system by creating 250 Corporations to each hold a single District, they could only ever generate 62.5m per day (which is still a lot, though an order of magnitude less than what was possible previously).
If there wasn't a muzzle such as this, I'd go right back to sharpening the pitchfork and lighting a firebrand under the mobs ass.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2192
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Posted - 2014.10.16 13:17:00 -
[13] - Quote
KA24DERT wrote:Atiim wrote:Why would there be a fee for conquering a district? Because Alaika is focused on punishing land ownership. My model around limiting timers lets people take what they can actually defend, Alaika's model puts an upper limit on ownership no matter how skilled/large your corporation is.
lol
I guess I should've figured that I would have to explain checks and balances to you.
If I were honestly looking to punish land ownership, I'd have reversed the numbers in my suggestion.
What don't you get?
Passive Isk is a toxic subject to everyone who hasn't been farming it for the past 18 months or those who plan on kissing ass so they can hope to get some as well.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2192
|
Posted - 2014.10.16 22:54:00 -
[14] - Quote
KA24DERT wrote:Soraya Xel wrote:Dust User wrote:So far the best idea I've seen is one timer per hour. This would also prevent "squatting". Each group has multiple corps, each managing whatever districts they have room for in their window of play. They ring members from the main corp for the fights. Not a solution, it's too easy to exploit. KA24DERT wrote:Fact is that Passive Isk is a proven system that worked, most of its flaws have been fixed, and 2 more minor fixes will make it viable content generator AND open it up to all kinds of corps. Passive ISK worked for TeamPlayers, sure. Because until your corp decided to give it up, you had free money all day every day. It just ruined the game for everyone else. It was free money? Tell that to Fiddle, who ran logistics for most of the operation to keep track of clone moves, districts, and timers, or Sari who kept track which facilities were on what district, and countless others who ran logistics both in Dust AND Eve to keep things rolling. More importantly tell that to the dozens of mercs that logged on almost every night(and sometimes early morning for Nyan San) for unending fights, and the fleets that battled in space for the much coveted OB support. The pursuit of that "free money" is what was DELIVERING on the promise that Dust made: meaningful fights, and meaningful interactions between Dust and Eve. But that doesn't matter because DAE HATE PASSIVE ISK, AM I RIGHT GUYS? You are only making these statements because you are ignorant, you do not know what went down, or how it went down. And this ignorance gives you the ability to confidently stab in the dark. Also, what part of the game was ruined? Pubs? Blame that on matchmaking. I don't want to stomp noobs, but if I queued up that's what happened. The abysmal Battle Academy period shows you just how much CCP cares about that problem. But pubs are honestly an inconsequential part of the game in the literal sense of the word. There's no point. A game of Destiny has about as much effect on the New Eden universe as a Pub match. Did we ruin Faction? We ran Amarr so hard that almost everyone in TP and NF got 10/10 in a week. And all of our enemies starting queuing Minmatar, and Eve pilots ran around chasing LP via OB support. Now? Try running a Faction late night and get ready to queue up for 10 minutes only to get Scottied. Did we ruin PC? Tell that the countless corps that fought with and against us, what would they have been doing if we weren't constantly stirring **** up. The removal of Passive ISK did more to ruin PC than anything else. And that's an undeniable fact. Of course it did, the farmers had no reason to farm anymore so they just sat on Districts and didn't attack one another because their meal ticket was gone. Removing Passive Isk did less to kill PC than including it did. Fact. It made all of you spoiled little children whine when it was removed, had it never been included, you would've just kept right on playing swinging your e-peens around like PC made you a worthwhile human.
Also, so you know, if we're talking about true impact on New Eden, FW is the only game mode that has any.
Pubs do **** all and PC doesn't do anything either unless you are in the Alliance/Corp that holds Districts (even then it only mimics the effects of Sov on Tower Fuel consumption).
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2192
|
Posted - 2014.10.17 11:49:00 -
[15] - Quote
KA24DERT wrote:Alaika Arbosa wrote:KA24DERT wrote:The removal of Passive ISK did more to ruin PC than anything else. And that's an undeniable fact. Of course it did, the farmers had no reason to farm anymore so they just sat on Districts and didn't attack one another because their meal ticket was gone. Removing Passive Isk did less to kill PC than including it did. Fact. It made all of you spoiled little children whine when it was removed, had it never been included, you would've just kept right on playing swinging your e-peens around like PC made you a worthwhile human. Also, so you know, if we're talking about true impact on New Eden, FW is the only game mode that has any. Pubs do **** all and PC doesn't do anything either unless you are in the Alliance/Corp that holds Districts (even then it only mimics the effects of Sov on Tower Fuel consumption). So you admit that removing passive ISK removed the incentive to take, hold, or defend districts. Then you sling a bunch of almost insults because tryhards try hard. Then you imply that without Passive ISK, PC would activity would have been fine, when we have a baseline for that (corp battles), and there were undeniably more fights during the Passive ISK era than that Corp Battle era. FW can't possibly have more of an effect on New Eden than player driven activities. It's a sandbox. The New York Times is unlikely to run a story on how hard Amarr fought Minmatar this week, but the media regularly covers the activity of the "e-peen swinging tryhards." . My changes would allow more alliances and corps to join in the sandbox, but you're not interested in that. We could replace you with a bot that says "LOL TRYHARDS" and "LOL FARMERS" and nobody would miss you in regards to this topic. You're not adding anything to the conversation. No, I admit that you're a bunch of whiny entitled children that wouldn't have known the difference had Passive Isk never been introduced. There is only one reason why there were more fights during the PC era than during the Corp Battle era, there was zero incentive outside of bragging rights to fight back during Corp Battle era that it is. The inclusion of Passive Isk did include an incentive for participating in PC, it was simply a terribly misguided and poorly thought out incentive.
FW was a player driven effect on New Eden, everytime they eased the transition of a system from one faction to another, that was an effect driven by players in New Eden.
Gamer media =/= New York Times (sorry to inform you) and I doubt if NYT does regularly run gamer stories that they are anywhere but buried as a 100 word article somewhere deep in the back of the paper.
While your suggestions might bring more people into sandbox, the sand in the sandbox that you're suggesting is infested with parasites.
I never called you a tryhard, get it straight kiddo, you need to keep your arguments separated. While we're leveling bot accusations at one another, we could replace you with a bot and it wouldn't complain about the absence of Passive Isk in PC at all. I think that would be overall healthier for the game at large.
Allow me to correct your closing statement "I don't add anything to the conversation that you and your cronies agree with".
I am not here to be popular, I am here to discuss playing a game that I enjoy playing. IDGAF what you or anyone else thinks of me or my thoughts.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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