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Dust User
KILL-EM-QUICK RISE of LEGION
783
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Posted - 2014.10.06 21:44:00 -
[1] - Quote
Remove the 24+ hour timers and payout ISK weekly instead of everyday. |
Dust User
KILL-EM-QUICK RISE of LEGION
786
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Posted - 2014.10.07 17:02:00 -
[2] - Quote
Having attacks take place the same day they're launched would fix a lot. It's a whole lot harder getting ringer teams with 30 minute notice vs 24-48 hours. |
Dust User
KILL-EM-QUICK RISE of LEGION
786
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Posted - 2014.10.07 17:24:00 -
[3] - Quote
Soraya Xel wrote:Dust User wrote:Having attacks take place the same day they're launched would fix a lot. It's a whole lot harder getting ringer teams with 30 minute notice vs 24-48 hours. The question is, is it right to turn maintaining districts into a job, where you must have a full team logged in every day at the same time, or risk losing your district without a fight? And while this would hurt vet corps ability to assemble ringers, a lot of newer corps wouldn't be able to manage under this system at all.
Maintaining districts is already a job. This idea probably wouldn't work too well now because nobody cares anymore but if it would have been this way from the start I think PC would be in a very different state right now.
Losing your district would be a good thing. District flips need to be way easier to accomplish. Under the current system winning 3 consecutive battles on possibly 3 separate days is ridiculous.
New corps can't manage now so why not try something new. |
Dust User
KILL-EM-QUICK RISE of LEGION
787
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Posted - 2014.10.07 18:34:00 -
[4] - Quote
Xocoyol Zaraoul wrote:PC is pointless without actual EVE integration, at least FW has an effect EVE side as well as giving players Loyalty Points that can be spent on Aurum Substitutes or specialist/state gear that is flat-out just "Better."
At this point I'd like to see a removal of the pointless PC and re-introduce Corp Matchmaking, until we actually find a reason why anyone should give a damn about owning literally useless land that has zero effect Dust side or EVE side.
There is a point to owning land, it's called having Clan Battles. Once you get hooked it makes pubs so unenjoyable and boring.
For all the fail PC has become it is still one of the best Clan Battle systems in any game I've ever played. Most games with so called "clan support" have no way of setting up battles without q-syncing and crossing your fingers that you actually get in the same game. |
Dust User
KILL-EM-QUICK RISE of LEGION
796
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Posted - 2014.10.08 23:15:00 -
[5] - Quote
Soraya Xel wrote:Disrupting the blue doughnut is hard, Maken.
Ask the General Tso's guys what would have to be done to the game to make them drop their allies, stop allowing Nyain San to hide under their skirt, and actively and intentionally go after each other.
Win battles consistently and start flipping their districts, it works every time.
Problem is they re-shuffle and form a new one. Generally with the guys that broke them up. |
Dust User
KILL-EM-QUICK RISE of LEGION
828
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Posted - 2014.10.13 17:06:00 -
[6] - Quote
Actually, there was way more fights going on before passive ISK got removed.
At least for those of us that wasn't scared to fight back. |
Dust User
KILL-EM-QUICK RISE of LEGION
837
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Posted - 2014.10.15 13:23:00 -
[7] - Quote
KA24DERT wrote:Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time:
1) Limit timers to 1 per hour.
Every district can have their timer changed, but only to x:00. This will mean that a corp that can reliably field a team 24 hours a day can hold 24 districts. If they want more than 24 districts, they'll need to be able to field 2 teams for at least one timer. If they want to sleep, then they can probably hold 12 districts, etc.
This will greatly reduce land hoarding and open up land for smaller corps, especially with the new 150 clone attack pack.
2) Lower passive ISK payout
Previous payout was too high, but with the throttle on how many districts you can actually hold and defend, the amount it should be lowered by can't be too much.
Do those things, and you WILL have wars again, with greater accessibility to weaker/smaller corps.
Add your tweaks to the list.
I like both these ideas, especially the 1 timer per hour part. That alone would do so much to help PC. |
Dust User
KILL-EM-QUICK RISE of LEGION
839
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Posted - 2014.10.16 15:20:00 -
[8] - Quote
Soraya Xel wrote:Atiim wrote:Why would there be a fee for conquering a district? The big point to a sov maintenance bill is a cost for maintaining the district is one of the few scalable ways to penalize holding land you aren't using. If you make money off fighting on the district, but it costs money to hold the district, you only want to hold as many districts as you can fight on. If a regular cost to district ownership was had, but you could earn a profit on combat, theory stands that you would not want to hold more districts than you could actively field players on regularly. Scaling the cost or penalizing multiple district holdings doesn't work, because you can just use alt corps to keep any individual corp's holdings size low. But a flat cost for every district scales naturally, and there's no way to avoid that cost through shell corps.
What happens when nobody attacks your district for weeks at a time? Do you just lose ISK? |
Dust User
KILL-EM-QUICK RISE of LEGION
839
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Posted - 2014.10.16 17:05:00 -
[9] - Quote
Soraya Xel wrote:Dust User wrote:What happens when nobody attacks your district for weeks at a time? Do you just lose ISK? You would. Unless you're using that district to attack others and profit off of that. Sov bill means that stagnation will equal bankruptcy. Squatting on 50 districts in the 12:00 timer would deplete your cash flow real fast.
lol That sounds like a terrible idea.
As Thor said, you shouldn't be punished because everyone else is a bunch of pussies. |
Dust User
KILL-EM-QUICK RISE of LEGION
839
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Posted - 2014.10.16 18:33:00 -
[10] - Quote
So far the best idea I've seen is one timer per hour. This would also prevent "squatting". |
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