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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3424
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Posted - 2014.10.06 21:24:00 -
[1] - Quote
PC should never have been one-match endeavors. when the lock timers went off the corp contracts should have gone out to every merc corp with an attack/defend option. If you could muster a full team, you can participate. District win/loss is weighted so the lion's share of the district fight goes to the defending and attacking corp of course.
If you win, your corp earns 40% of the total win/loss count, with the rest being subdivided among the other corps that participate. That way if you LOSE, there is a slim chance that the random pubbies who defend will save your bacon, or burn your house down.
You cannot control who can attack/defend. You can only ban corps that are caught Awoxing and teamkill spreeing, giving you the option to lock them out of future corp contracts. Yes CCP should let you look at the team stats at the end.
if the overall count of 55% victory goes to the attacker, the district flips, if to the defender, the district locks and goes back into safe mode.
End-of-day reward is 3m ISK deposited to the corp wallet to represent taxes, fines, biomassed rivals, etc. District locks for 72 hours.
Locks must be staggered so all time zones have available PC battles every day.
Current battle payouts are formulated for High-risk, high-reward, with victorious corps paid richly, and losing corps get a pub welfare check.
Is it idiot proof?
No. But if your district comes open and neither you or the attacker battle for your district, you have just handed over the fate of your property to random a**hats who may or may not care about whether you get to keep the loot. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3436
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Posted - 2014.10.07 15:17:00 -
[2] - Quote
You add diminishing returns to held districts, ordered by value.
Your first district is 100% benefit. Second district is 80% benefit, 3rd tier 60 and so on, with every district past the 5th being worth only 5% of it's total value while retaining all costs to maintain.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3439
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Posted - 2014.10.07 15:30:00 -
[3] - Quote
Soraya Xel wrote:Breakin Stuff wrote:You add diminishing returns to held districts, ordered by value.
Your first district is 100% benefit. Second district is 80% benefit, 3rd tier 60 and so on, with every district past the 5th being worth only 5% of it's total value while retaining all costs to maintain. Altcorps?
Soraya think very hard and tell me of any system ever in EVE or other game that the players never figured out how to exploit and game the ever living sh*t out of.
But see my previous post about opening PC district flipping to all corps so that people pulling blue donut crap can be utterly screwed by being lazy. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3457
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Posted - 2014.10.07 17:58:00 -
[4] - Quote
I'm brainstorming a proposal at the moment. Let's see if I can iron out the OBVIOUS kinks and exploits, then make it simple as possible. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3544
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Posted - 2014.10.10 15:20:00 -
[5] - Quote
Passive isk was exploited to the benefit of a few players and to the detriment of the majority of players.
Anyone who says otherwise is trolling or blind.
PC was locked down as content for an elite few and all others denied entry so that corps could harvest hundreds of millions per week.
Alt corps engaging to lock out battles each week with clone packs that did not expend was a thing. Allies would similarly lock frienly districts and not deploy. Only one battle per day is allowed per district.
Many corps have deliberately set the lock timers to exclude 90% of players due to Most people having jobs and needing sleep, creating an artificial buffer that discouraged anyone from wasting the effort it would require to get 16 bodies for a midnight raid.
All of these factors ended with endless isk for a few and no entry for others.
Claiming it wasn't exploited outright is like claiming that the earth is flat or that devouring arsenic is safe.
Passive ISK needed to not be a thing and should have been killed with fire in its infancy.
It contributed nothing useful to the game as a whole.
It did, however, insure that a select few players would never have to concern themselves with the same difficulties suffered by the rest of the playerbase.
Keep saying you don't like the claim that it was exploited.
Im a goon. We excel at abusing bad mechanics but this one took the cake so thoroughly that even we were disgusted by the sheer stupidity of it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3551
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Posted - 2014.10.10 20:04:00 -
[6] - Quote
Alaika Arbosa wrote: Your closing statement should be the subtitle of everything written about PC ever.
No that subtitle is "10% of the fun for 1000% of the normal price." |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3626
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Posted - 2014.10.13 22:51:00 -
[7] - Quote
Dr PepperPoP wrote:The weak will get expelled until they can come back harder.
And they can do it right after we decide we have had enough ISK by locking all of our districts with alt corps!
Quote:The fault of PC is that CCP has no avenue for corps to use to gain entry into PC without loads of ISK and taxing members - but that's what CCP intended - they wanted you to recruit a lot of people and tax them to prepare for PC.
And then district locking and blue locking became a thing and even the corps WITH the money couldn't participate ANYWAY.
Quote:But, far as development vs PC fix goes - I'm with you on that. Fix the core first. But everything about how PC is right now is wrong compared to how it was when passive ISK was around - corps don't fight, there's no war, no meta, it's just stale and keeps getting staler.
It's almost like no one has offered a constructive alternative to the passive ISK welfare check. Hmmm, this resembles something a certain hamster might have said.
Something about how all of the pilots knew the ADS was broken, was a problem and said nothing, then didn't provide any real feedback or suggestions on how to tone it down so it was more reasonable...
Then the toy got smacked with a hammer. Everyone cried.
Passive ISK was toxic. The methods used to farm it were so BLATANTLY toxic that my corp dropped out of PC after handing a buncha tryhards their asses in three districts for over a month and a half.
Let's think about that for a second: Mechanics that are too toxic and crappy for Goons to want to exploit. That should tell you that there was NOTHING good about PC passive ISK generation. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3626
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Posted - 2014.10.13 23:00:00 -
[8] - Quote
hfderrtgvcd wrote: You do realize district locking has long since been fixed, right? The only way to do it now is at a considerable loss.
Doesn't also change the fact that modifiable timers made attacking districts unfeasible for the majority of players. The number of timers set between 10PM and 3 AM (you know, most of us have jobs and sh*t, right?) made it unfeasible for anyone but rabid, jobless packs of neckbeards to attack a PC district. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3646
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Posted - 2014.10.15 21:51:00 -
[9] - Quote
Here. My last attempt to be constructive on the topic of Planetary Conquest.
From here on out only mockery for tryhards will ever again grace my posts unless you bore me.
Have a look and see if it's something people can get behind. |
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