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Mex-0
G0DS AM0NG MEN General Tso's Alliance
72
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Posted - 2014.10.06 22:21:00 -
[91] - Quote
Izlare Lenix wrote:Cpt McReady wrote:Izlare Lenix wrote:It amazes me how stupid some players are and they believe that more hp is always better in this game.
My 400 hp scouts wrecks 700 hp scouts and my 990 armor hp ak.0 heavy wrecks 1300 armor hp heavies.
Strafing, speed, flanking, using cover, stealth, situational awarness, the ability to aim and land shoots on target and using your eyes to find scouts not the tacnet, are the most important part of this game, not hp. And this is true regardless of the suit you are using.
Only bad players brick fit scouts. And only worse players complain about them. Get good and quit your bitching. If you pulled your head from your ass you would realize there are multiple counters to brick fit scouts. so you arguments for scouts being able to do all roles is because you can defeat bad players? 1/10 troll attempt It is obvious you can't read. My argument is that more HP does not make scouts or any dropsuit better. I know players that dampen assault suits and **** face with them. I speed tank heavies and murder brick fit heavies. My dampend scouts slaughter brick fit scouts. HP is the least important stat in this game and if you don't understand why that is true than there is no hope for you.
HP is not the least important stat. There is a difference between a 1000+ brick tanked heavy and a 300 eHP scout.
Dedicated Scout and Nova Knifer.
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
72
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Posted - 2014.10.06 22:23:00 -
[92] - Quote
Yeeeuuuupppp wrote:Ripley Riley wrote:Yeeeuuuupppp wrote:Speed. Shield tanks do not sacrifice speed for their tank. As for armor tanking, just stick to ferroscale and reactives. Dual tanking is still very much a possibility The op said 700+ hp. Most if not everyone pointed at thE gal scout. Gal scouts max armor is 750, which is only achieved from 4 complex armor plates. Stacking ferro's, iirc, gets you to just over 600 armor, and reactives just under 600. None of those fits would be viable except maybe the ferro, speed wise. Now, for shield suits, the max you could have is 450 shields which doesn't seem too much (imo). That of course would be the scout,ck.o with 4 complex shields. This is almost a very good fit if it didn't lack ewar . The part where it really gets stupid is when you put 2 enhanced plates, which bumps you up to about 450/330. (Those numbers are very very close to my min assault). I'm pretty sure that if you don'T use a cloak, you'd be able to toss a complex plate or two. Yes, you could put on ferro and blah blah, but these "scouts" want to be hp effectivE more than anything . To fix these absurd numbers I'd suggest nerfing pg/cpu capabilities of the scout, and maybe have hp mods give like half of what they'd normally give (just spit balling)
That would turn newer players away from scouts, because of the lack of fitting capabillities w/ cloak field.
Dedicated Scout and Nova Knifer.
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Yeeeuuuupppp
Vengeance Unbound
641
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Posted - 2014.10.06 22:25:00 -
[93] - Quote
Mex-0 wrote:Yeeeuuuupppp wrote:Ripley Riley wrote:Yeeeuuuupppp wrote:Speed. Shield tanks do not sacrifice speed for their tank. As for armor tanking, just stick to ferroscale and reactives. Dual tanking is still very much a possibility The op said 700+ hp. Most if not everyone pointed at thE gal scout. Gal scouts max armor is 750, which is only achieved from 4 complex armor plates. Stacking ferro's, iirc, gets you to just over 600 armor, and reactives just under 600. None of those fits would be viable except maybe the ferro, speed wise. Now, for shield suits, the max you could have is 450 shields which doesn't seem too much (imo). That of course would be the scout,ck.o with 4 complex shields. This is almost a very good fit if it didn't lack ewar . The part where it really gets stupid is when you put 2 enhanced plates, which bumps you up to about 450/330. (Those numbers are very very close to my min assault). I'm pretty sure that if you don'T use a cloak, you'd be able to toss a complex plate or two. Yes, you could put on ferro and blah blah, but these "scouts" want to be hp effectivE more than anything . To fix these absurd numbers I'd suggest nerfing pg/cpu capabilities of the scout, and maybe have hp mods give like half of what they'd normally give (just spit balling) That would turn newer players away from scouts, because of the lack of fitting capabillities w/ cloak field. Nobody said they had to use a cloak
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1904
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Posted - 2014.10.06 22:29:00 -
[94] - Quote
[Ork voice] - Yerrr, shoot dem!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Izlare Lenix
Vengeance Unbound Dark Taboo
1017
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Posted - 2014.10.06 22:37:00 -
[95] - Quote
Mex-0 wrote:Izlare Lenix wrote:Cpt McReady wrote:Izlare Lenix wrote:It amazes me how stupid some players are and they believe that more hp is always better in this game.
My 400 hp scouts wrecks 700 hp scouts and my 990 armor hp ak.0 heavy wrecks 1300 armor hp heavies.
Strafing, speed, flanking, using cover, stealth, situational awarness, the ability to aim and land shoots on target and using your eyes to find scouts not the tacnet, are the most important part of this game, not hp. And this is true regardless of the suit you are using.
Only bad players brick fit scouts. And only worse players complain about them. Get good and quit your bitching. If you pulled your head from your ass you would realize there are multiple counters to brick fit scouts. so you arguments for scouts being able to do all roles is because you can defeat bad players? 1/10 troll attempt It is obvious you can't read. My argument is that more HP does not make scouts or any dropsuit better. I know players that dampen assault suits and **** face with them. I speed tank heavies and murder brick fit heavies. My dampend scouts slaughter brick fit scouts. HP is the least important stat in this game and if you don't understand why that is true than there is no hope for you. HP is not the least important stat. There is a difference between a 1000+ brick tanked heavy and a 300 eHP scout.
Yet that 300 hp scout can use speed and damps to sneak up on and kill that heavy. It is a lot easier for a heavy to kill a brick tanked scout than a fast, sneaky dampened scout.
When I run hmg the only scouts I have trouble killing are fast, sneaky ghost scouts. Brick fit scouts are easy to kill with an hmg especially a burst.
So again, hp is not as important as players think it is. And complaining about brick fit scouts is laughable since they are the easiest scouts to kill.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
72
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Posted - 2014.10.07 01:16:00 -
[96] - Quote
Izlare Lenix wrote:Mex-0 wrote:Izlare Lenix wrote:Cpt McReady wrote:Izlare Lenix wrote:It amazes me how stupid some players are and they believe that more hp is always better in this game.
My 400 hp scouts wrecks 700 hp scouts and my 990 armor hp ak.0 heavy wrecks 1300 armor hp heavies.
Strafing, speed, flanking, using cover, stealth, situational awarness, the ability to aim and land shoots on target and using your eyes to find scouts not the tacnet, are the most important part of this game, not hp. And this is true regardless of the suit you are using.
Only bad players brick fit scouts. And only worse players complain about them. Get good and quit your bitching. If you pulled your head from your ass you would realize there are multiple counters to brick fit scouts. so you arguments for scouts being able to do all roles is because you can defeat bad players? 1/10 troll attempt It is obvious you can't read. My argument is that more HP does not make scouts or any dropsuit better. I know players that dampen assault suits and **** face with them. I speed tank heavies and murder brick fit heavies. My dampend scouts slaughter brick fit scouts. HP is the least important stat in this game and if you don't understand why that is true than there is no hope for you. HP is not the least important stat. There is a difference between a 1000+ brick tanked heavy and a 300 eHP scout. Yet that 300 hp scout can use speed and damps to sneak up on and kill that heavy. It is a lot easier for a heavy to kill a brick tanked scout than a fast, sneaky dampened scout. When I run hmg the only scouts I have trouble killing are fast, sneaky ghost scouts. Brick fit scouts are easy to kill with an hmg especially a burst. So again, hp is not as important as players think it is. And complaining about brick fit scouts is laughable since they are the easiest scouts to kill.
Yeah, It's SOOO easy killing brick tanked heavies. All you have to do is burn through 500 shields and 500 eHP (depending on sentinel type) before he turns around and sprays you dead with his water sprinkler gun. *sarcasm off*
I'm not denying scouts can kill with less than 300 HP. I've played as a scout, and I've been able to kill pretty much every heavy with a full round from my CR and smg. It's the fact that if you are spotted at long range you are dead meat which might be kind of annoying for newbies.
Dedicated Scout and Nova Knifer.
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gustavo acosta
Pure Evil. Capital Punishment.
311
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Posted - 2014.10.07 01:38:00 -
[97] - Quote
Ok the issue with scouts is not that they brick tank, well it is, but the real issue arises from how effective they CAN be if they brick tank. It creates inherent imbalance when a suit can do a role outside of their own at a ridiculously effective level. Beyond that it can be suggested that they are rewarded by Brick tanking.
1.The passive bonus given to scouts allows them to remain effective in terms of E-war without any detriment to tank.
2.The high regeneration rates given to the scout suit allows them to tank shields without worrying about adding any regen modules, and the low recharge delays furthers this reward. The same can be said about the gallente scout armor reps to a degree.
3. The extra equipment slot creates even more disparity in the scouts role by allowing to run as an effective logi, though this could be overlooked by the effectiveness bonus that actual logis are given.
Currently if issues 1 and 2 are resolved the 3rd issue would be aswell if logis were buffed in some respects(minor tweaks at best). I would also love it if the Assault suit got the regen that the scout suit has currently because it would further the assault's longevity, though it would not be required as long as the scout suit's base regen was lower than the assault's in terms of either-or regen rate, and recharge delay.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Orphan Shadow
Waiting For Deployment
189
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Posted - 2014.10.07 01:52:00 -
[98] - Quote
hfderrtgvcd wrote:An assault will beat a tanked scout of equal skill every single time. Its a different story if the scout uses ewar and a shotgun Um, in Ballerina 514 the scout of equal skill will always win.
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Lloyd Orfay
Commando Perkone Caldari State
58
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Posted - 2014.10.07 03:23:00 -
[99] - Quote
I actually have made a little spreadsheet assessing the scoutsuit's functions. Pretty much the suit is one of the role-lacking dropsuits that needs to be re-purposed. Take note that this spreadsheet is only my two cents on what we could do to repurpose it. https://docs.google.com/spreadsheets/d/1v0APKsKWuInIwCdRLxjnhcpOnIMYuwuzPJvEtEGRteE/edit?usp=sharing |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2465
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Posted - 2014.10.07 03:27:00 -
[100] - Quote
Once every 7 matches isn't "out of hand". The highest HP viable scout suit is the gallente scout with double complex plates and double shields. This fit moves slower, has less HP, less damage output, and less regen than a well fitted gallente assault
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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gustavo acosta
Pure Evil. Capital Punishment.
312
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Posted - 2014.10.07 03:38:00 -
[101] - Quote
Gavr1lo Pr1nc1p wrote:Once every 7 matches isn't "out of hand". The highest HP viable scout suit is the gallente scout with double complex plates and double shields. This fit moves slower, has less HP, less damage output, and less regen than a well fitted gallente assault If you look earlier in the thread Atimm actually made a pretty fast, beefy, and all around good Cal Scout Assault suit with literally NO DRAWBACKS. Need E-war? You have passive E-war don't worry 'bout that none.
Need Regen? You have over 30 hp/s base because you're a scout don't worry 'bout dat none.
Need Speed? You're a scout you're the fastest suit in the game, don't worry 'bout dat none.
Need WP? Be a logi with the 2 equipment slots don't worry 'bout dat none.
Need Hp? Stack plates and Extenders the recharge delay is a joke and the Regen is really high, and what else are ya gonna do wit da low slots you already gots passive E-war.
Want more damage? Add a damage mod foo what are yu gonna do wit dem high slots E-war?! You best recognize!
Wanna run as an Assault suit? Go ahead you got everything you need to be decent+passive invisiblity...
(literally no drawbacks)
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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rpastry
The Rainbow Effect
246
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Posted - 2014.10.07 08:35:00 -
[102] - Quote
gustavo acosta wrote:Gavr1lo Pr1nc1p wrote:Once every 7 matches isn't "out of hand". The highest HP viable scout suit is the gallente scout with double complex plates and double shields. This fit moves slower, has less HP, less damage output, and less regen than a well fitted gallente assault If you look earlier in the thread Atimm actually made a pretty fast, beefy, and all around good Cal Scout Assault suit with literally NO DRAWBACKS. Need E-war? You have passive E-war don't worry 'bout that none. Need Regen? You have over 30 hp/s base because you're a scout don't worry 'bout dat none. Need Speed? You're a scout you're the fastest suit in the game, don't worry 'bout dat none. Need WP? Be a logi with the 2 equipment slots don't worry 'bout dat none. Need Hp? Stack plates and Extenders the recharge delay is a joke and the Regen is really high, and what else are ya gonna do wit da low slots you already gots passive E-war. Want more damage? Add a damage mod foo what are yu gonna do wit dem high slots E-war?! You best recognize! Wanna run as an Assault suit? Go ahead you got everything you need to be decent+passive invisiblity... (literally no drawbacks)
no drawbacks until you come up against a 1100hp amarr assault with a scrambler rifle.
any assault can fit one complex dampener and negate atiims little 600hp scouts ewar skill. do that on a min assault, add a kincat, and you have a suit that is faster, has more hp, and a 25% bigger clip size.
need more hp and dps? put 2 dampeners on a sentinel and see how long 600hp lasts against a hmg
so many counters to a 'brick' scout... if you can call 600hp a brick.... a brickette maybe.
[Removed ASCII Art - CCP Logibro]
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Cpt McReady
Amarr Templars Amarr Empire
102
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Posted - 2014.10.07 08:42:00 -
[103] - Quote
rpastry wrote:gustavo acosta wrote:Gavr1lo Pr1nc1p wrote:Once every 7 matches isn't "out of hand". The highest HP viable scout suit is the gallente scout with double complex plates and double shields. This fit moves slower, has less HP, less damage output, and less regen than a well fitted gallente assault If you look earlier in the thread Atimm actually made a pretty fast, beefy, and all around good Cal Scout Assault suit with literally NO DRAWBACKS. Need E-war? You have passive E-war don't worry 'bout that none. Need Regen? You have over 30 hp/s base because you're a scout don't worry 'bout dat none. Need Speed? You're a scout you're the fastest suit in the game, don't worry 'bout dat none. Need WP? Be a logi with the 2 equipment slots don't worry 'bout dat none. Need Hp? Stack plates and Extenders the recharge delay is a joke and the Regen is really high, and what else are ya gonna do wit da low slots you already gots passive E-war. Want more damage? Add a damage mod foo what are yu gonna do wit dem high slots E-war?! You best recognize! Wanna run as an Assault suit? Go ahead you got everything you need to be decent+passive invisiblity... (literally no drawbacks) no drawbacks until you come up against a 1100hp amarr assault with a scrambler rifle. any assault can fit one complex dampener and negate atiims little 600hp scouts ewar skill. do that on a min assault, add a kincat, and you have a suit that is faster, has more hp, and a 25% bigger clip size. need more hp and dps? put 2 dampeners on a sentinel and see how long 600hp lasts against a hmg so many counters to a 'brick' scout... if you can call 600hp a brick.... a brickette maybe. your "counters" only work against braindeads.
none of your counters work against people with awareness & gungame due to the small hitbox. |
rpastry
The Rainbow Effect
246
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Posted - 2014.10.07 09:02:00 -
[104] - Quote
bringing in team scan and logis applies to both teams.
[Removed ASCII Art - CCP Logibro]
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Cpt McReady
Amarr Templars Amarr Empire
104
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Posted - 2014.10.07 13:45:00 -
[105] - Quote
rpastry wrote:bringing in team scan and logis applies to both teams. except that bringing team scan and logis do nothing against small hitbox and higher strafe speeds combined with the EHP of an ADV assault. try to dance around a HMG with a medium suit, do it again with a scout and note the difference. |
Vesta Opalus
Kang Lo Holding
44
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Posted - 2014.10.07 14:15:00 -
[106] - Quote
Crimson Cerberes wrote:700+ eHP with a tiny hitbox is better than having 1200 HP and a huge hitbox. This is getting out of hand.
Assault is better at this kind of build than scout by a good margin since the assault hotfix.
The only balance issue for scouts currently is unscannable unseeable scouts running around one shotting people, but most people dont seem to care about that. |
Izlare Lenix
Vengeance Unbound Dark Taboo
1024
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Posted - 2014.10.07 16:02:00 -
[107] - Quote
Cpt McReady wrote:rpastry wrote:bringing in team scan and logis applies to both teams. except that bringing team scan and logis do nothing against small hitbox and higher strafe speeds combined with the EHP of an ADV assault. try to dance around a HMG with a medium suit, do it again with a scout and note the difference.
The more you ramble on the more I am convinced you don't actually scout yourself.
A brickfit scout will never out dance my hmg and kill me. I will kill him or he will run away. And if by some chance he lucked out and dropped me my very next fit would be a dampened scout and I would stick my knives into the brick fit scouts spine.
You are just arguing for the sake of it because you are either trolling or because you are too stupid to realize how easy brick fit scouts are to counter.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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gustavo acosta
Pure Evil. Capital Punishment.
313
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Posted - 2014.10.07 17:31:00 -
[108] - Quote
Izlare Lenix wrote:Cpt McReady wrote:rpastry wrote:bringing in team scan and logis applies to both teams. except that bringing team scan and logis do nothing against small hitbox and higher strafe speeds combined with the EHP of an ADV assault. try to dance around a HMG with a medium suit, do it again with a scout and note the difference. The more you ramble on the more I am convinced you don't actually scout yourself. A brickfit scout will never out dance my hmg and kill me. I will kill him or he will run away. And if by some chance he lucked out and dropped me my very next fit would be a dampened scout and I would stick my knives into the brick fit scouts spine. You are just arguing for the sake of it because you are either trolling or because you are too stupid to realize how easy brick fit scouts are to counter. Who cares if they're easy to counter? You wouldn't be saying that if assaults could do the same things a scout at the same level. The point is not that bricked scouts are rampant, it's that you can run one as effectively as an assault suit, and a logi fit. I can't run my assault as an effective logi or scout. I can't run my logi as an effective scout. All my heavy can do is HP tank because their base stats are awful, but that's all fine until you get to the scout suit who be as effective if not more effective than an assault or logi suit.
Who cares if you can kill them with your heavy or ammar assault. I always used to kill slayer logis like butter, but they were still broken because they could take over another role and were encouraged to do so(because of passive armor reps). The same has happened with the scout except now they're encouraged to be assaults AND logi. This time it's because of ridiculously high regen rates(that are unnecessary considering that scouts shouldn't be tanking), ridiculously low recharge delay times, and passive E-war. (not to mention the second Equipment slot)
It's not OP because it can kill things, it's OP because of how versatile it is.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
291
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Posted - 2014.10.07 17:37:00 -
[109] - Quote
Vesta Opalus wrote:Crimson Cerberes wrote:700+ eHP with a tiny hitbox is better than having 1200 HP and a huge hitbox. This is getting out of hand. Assault is better at this kind of build than scout by a good margin since the assault hotfix. The only balance issue for scouts currently is unscannable unseeable scouts running around one shotting people, but most people dont seem to care about that.
Sorry, Crimson that your thread turned into a hot-lead shootout in the middle of town---but itGÇÖs a good shootout. I too dislike the annoyance of being popped in the middle of nowhere by a player bopping around under concealment, with a shotgun, whoGÇÖs wearing a Scout Dropsuit that heGÇÖs maligned for run-n-gun purposes (in a game that was always trying NOT to be a run-n-gun lovers fps).
(Personally, I even HATE when we say theyGÇÖre GÇ£running ScoutGÇ¥... these players seldom visit the objectives that true scout-players try to control, and hardly ever help guard or counter assets during the matches. Wearing a Scout Dropsuit doesnGÇÖt qualify you to have a respectable word like GÇ£scoutGÇ¥ used anywhere on them. They arenGÇÖt GÇ£scoutGÇ¥-ANYTHING. TheyGÇÖre just the spanky-alfalfa dudes who used to populate CoD,... and GÇ£scoutGÇ¥-shotty or GÇ£scoutGÇ¥-knifey is about the only skill or talent they are able to achieve in an objective-biased game like this.)
But I canGÇÖt let my personal prejudice against that kind of player cause me blame some kind of imbalance in our Suits. Dust (via EVE) is about players using their real-world cunning to gimp monies, ambush unfairly, and malign and subvert resources and assets somewhat beyond what was intended. I have to do my best to protect my team from such players, but not ask the devs to do alot to GÇ£fixGÇ¥ what isnGÇÖt really busted. Operating someoneGÇÖs damned fine suit in a corruptible and contemptible way (even in ways that would make others want to spit on them for doing it ), is the New Eden machine (and Dust pimp-able equipment) operating as reasonably intended.
One day, OFF the game and OFF these forums, we ought to organize a GÇ£48-hour PurgeGÇ¥. In it, we and the red mercs agree NOT to shoot one another in the matches. The blue mercs simply go hunting only the red GÇ£scoutGÇ¥-shotty/knifersGÇöwhile the righteous red players help point them out to us so we can kill them even when theyGÇÖre cloaked. And vice-versa, we point out where OUR blue GÇ£scoutGÇ¥-shotty/knifers are to the reds, so the reds can hunt down them. Every match, Every match type, for 48 hours. Some of those CoD run-gunners would have the stones to try to fight back in the matches,..but most players would be terrified to visit the game if they know theyGÇÖll be intentionally victimized when they spawn on the map.
CCP wouldnGÇÖt stand in our way or stop us,... it would be New Eden operating as reasonably intended.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
74
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Posted - 2014.10.07 23:58:00 -
[110] - Quote
Yeeeuuuupppp wrote:Mex-0 wrote:Yeeeuuuupppp wrote:Ripley Riley wrote:Yeeeuuuupppp wrote:Speed. Shield tanks do not sacrifice speed for their tank. As for armor tanking, just stick to ferroscale and reactives. Dual tanking is still very much a possibility The op said 700+ hp. Most if not everyone pointed at thE gal scout. Gal scouts max armor is 750, which is only achieved from 4 complex armor plates. Stacking ferro's, iirc, gets you to just over 600 armor, and reactives just under 600. None of those fits would be viable except maybe the ferro, speed wise. Now, for shield suits, the max you could have is 450 shields which doesn't seem too much (imo). That of course would be the scout,ck.o with 4 complex shields. This is almost a very good fit if it didn't lack ewar . The part where it really gets stupid is when you put 2 enhanced plates, which bumps you up to about 450/330. (Those numbers are very very close to my min assault). I'm pretty sure that if you don'T use a cloak, you'd be able to toss a complex plate or two. Yes, you could put on ferro and blah blah, but these "scouts" want to be hp effectivE more than anything . To fix these absurd numbers I'd suggest nerfing pg/cpu capabilities of the scout, and maybe have hp mods give like half of what they'd normally give (just spit balling) That would turn newer players away from scouts, because of the lack of fitting capabillities w/ cloak field. Nobody said they had to use a cloak
The ability to use a cloak is pretty appealing to new players. I for one only started scouting again after 1.8 cloak release. I used it to practice sneaking, and after i got better, I gave it up.
Dedicated Scout and Nova Knifer.
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Derpty Derp
Dead Man's Game RUST415
501
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Posted - 2014.10.08 00:01:00 -
[111] - Quote
Vicious Minotaur wrote:Derpty Derp wrote:valad II wrote:Crimson Cerberes wrote:700+ eHP with a tiny hitbox is better than having 1200 HP and a huge hitbox. This is getting out of hand. Yes you can. Run 2complex damps. They obviously arent running Ewar mods. Be stealth & shotgun them to the back of the head. G-1 Series Scout 2complex damps 1 Complex Kincat 2 Complex Precision Enhancers K5 Spec. Shotgun TLO ( I think) Scrambler pistol or the Breach is hiting them Cald. pretty hard now too. Adv Cloak Compact Nano So when everyone cried about the main dropship counter being another dropship... The whole "counter to something is itself" dilemma gets a wrench thrown into it when you realize that in order for that to apply here, in this contex, vlad II would have had to recommend a 700+ eHP scout. I could be wrong, but damps/kincats/precision mods do not modify HP values (you know, with them being biotics and eWAR mods instead of shields/armour). And last time I checked... Tanked scout =/= Completely untanked scout. Unless, of course, one places all scouts as being equal, regardless of DUSTs entire fitting system. But then that begs the question as to why one would single out a specific scout fitting, when fittings are irrelevant...
And an Incubus with small rails is the same as a Python with missiles... |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1048
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Posted - 2014.10.08 00:02:00 -
[112] - Quote
Gavr1lo Pr1nc1p wrote:Once every 7 matches isn't "out of hand". The highest HP viable scout suit is the gallente scout with double complex plates and double shields. This fit moves slower, has less HP, less damage output, and less regen than a well fitted gallente assault Wat i thot it was the Amarr Scout
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Yeeeuuuupppp
Vengeance Unbound
648
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Posted - 2014.10.08 00:05:00 -
[113] - Quote
I prefer scouting pre cloak... I liked the part of knowing how many damps I needed to get under adv scans. (Since the scout sKill took off of your scan profile, it took scout lv 3 and damps lv 4 to be invisible) everything was speed and damp based, it was beautiful. The part where I think they went wrong was the cloak, changing the scout skill to benefit the cloak and giving gal, scouts armor reps..
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
74
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Posted - 2014.10.08 22:32:00 -
[114] - Quote
I think the thing that annoys most people is the Scout gk.0 with a shotty and a cloak. The gallente scout's scan profile is so low that only a fraction of players can detect them.
Dedicated Scout and Nova Knifer.
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hfderrtgvcd
701
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Posted - 2014.10.08 22:38:00 -
[115] - Quote
Mex-0 wrote:I think the thing that annoys most people is the Scout gk.0 with a shotty and a cloak. The gallente scout's scan profile is so low that only a fraction of players can detect them. It has the same profile as the caldari scout. Both can be detected by the active scanner unless they give up a third of their module slots and fit a proto cloak.
You can't fight in here! This is the war room.
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Yeeeuuuupppp
Vengeance Unbound
653
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Posted - 2014.10.08 22:53:00 -
[116] - Quote
Mex-0 wrote:I think the thing that annoys most people is the Scout gk.0 with a shotty and a cloak. The gallente scout's scan profile is so low that only a fraction of players can detect them. To be truly invisible, 2 complex damps on a gal and poof. Shotguns are so powerful. Too powerful, especially when you have sometHing that makes you invisible.. #Nerf
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Henrietta Unknown
Nox Lupos
360
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Posted - 2014.10.08 23:12:00 -
[117] - Quote
Mex-0 wrote:I think the thing that annoys most people is the Scout gk.0 with a shotty and a cloak. The gallente scout's scan profile is so low that only a fraction of players can detect them. Not to mention that they can be completely invisible to all scans with two cmplx damps and a proto cloak.
I have an alt with Gal to 5 and damps to 5. 1 Cmplx damp gets me by all scans in pubs.
Give the Magsex some love.
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
75
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Posted - 2014.10.08 23:54:00 -
[118] - Quote
hfderrtgvcd wrote:Mex-0 wrote:I think the thing that annoys most people is the Scout gk.0 with a shotty and a cloak. The gallente scout's scan profile is so low that only a fraction of players can detect them. It has the same profile as the caldari scout. Both can be detected by the active scanner unless they give up a third of their module slots and fit a proto cloak.
The caldari scout has 2 low slots, while the gallente scout has 4 or 5. (I don't remember)
It's easier for the Gallente scout to be stealthier.
Dedicated Scout and Nova Knifer.
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Henrietta Unknown
Nox Lupos
361
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Posted - 2014.10.09 00:10:00 -
[119] - Quote
Mex-0 wrote:hfderrtgvcd wrote:Mex-0 wrote:I think the thing that annoys most people is the Scout gk.0 with a shotty and a cloak. The gallente scout's scan profile is so low that only a fraction of players can detect them. It has the same profile as the caldari scout. Both can be detected by the active scanner unless they give up a third of their module slots and fit a proto cloak. The caldari scout has 2 low slots, while the gallente scout has 4 or 5. (I don't remember) It's easier for the Gallente scout to be stealthier. Easier? Both need two damps and a proto cloak to pass all scans. But since the Gallente relies on armor extenders, it is gimped more so than the Cal Scout, who need not sacrifice the shield extenders in its high slots to pass scans.
Now that I've said that, Gallente scouts can still pack a ton of armor when fitting two damps.
Give the Magsex some love.
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
76
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Posted - 2014.10.09 00:16:00 -
[120] - Quote
Henrietta Unknown wrote:Mex-0 wrote:hfderrtgvcd wrote:Mex-0 wrote:I think the thing that annoys most people is the Scout gk.0 with a shotty and a cloak. The gallente scout's scan profile is so low that only a fraction of players can detect them. It has the same profile as the caldari scout. Both can be detected by the active scanner unless they give up a third of their module slots and fit a proto cloak. The caldari scout has 2 low slots, while the gallente scout has 4 or 5. (I don't remember) It's easier for the Gallente scout to be stealthier. Easier? Both need two damps and a proto cloak to pass all scans. But since the Gallente relies on armor extenders, it is gimped more so than the Cal Scout, who need not sacrifice the shield extenders in its high slots to pass scans. Now that I've said that, Gallente scouts can still pack a ton of armor when fitting two damps.
Yeah... except for maybe the fact that the calscout has to sacrafice its armor. If you get fluxed in that fit, then well you're screwed. I run a complex reactive plates with a complex damp on my calscout. it works fine in most pubs/fw,
Dedicated Scout and Nova Knifer.
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