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Yeeeuuuupppp
Vengeance Unbound
632
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Posted - 2014.10.06 00:00:00 -
[1] - Quote
Atiim wrote:Everyone has to sacrifice something for their advantages, Scouts should be one of them. Speed.
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Yeeeuuuupppp
Vengeance Unbound
632
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Posted - 2014.10.06 00:01:00 -
[2] - Quote
Crimson Cerberes wrote:Why should it, the Rail rifle doesn't exchange anything for being long range, the bolt pistol exchanges nothing for being long range and insanely high damaging, and the scout suit is just insane at everything, at the same time. Bolt pIstol has a slow rof, but high damage
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Yeeeuuuupppp
Vengeance Unbound
633
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Posted - 2014.10.06 00:19:00 -
[3] - Quote
Ripley Riley wrote:Yeeeuuuupppp wrote:Speed. Shield tanks do not sacrifice speed for their tank. As for armor tanking, just stick to ferroscale and reactives. Dual tanking is still very much a possibility The op said 700+ hp. Most if not everyone pointed at thE gal scout. Gal scouts max armor is 750, which is only achieved from 4 complex armor plates. Stacking ferro's, iirc, gets you to just over 600 armor, and reactives just under 600. None of those fits would be viable except maybe the ferro, speed wise.
Now, for shield suits, the max you could have is 450 shields which doesn't seem too much (imo). That of course would be the scout,ck.o with 4 complex shields. This is almost a very good fit if it didn't lack ewar . The part where it really gets stupid is when you put 2 enhanced plates, which bumps you up to about 450/330. (Those numbers are very very close to my min assault). I'm pretty sure that if you don'T use a cloak, you'd be able to toss a complex plate or two. Yes, you could put on ferro and blah blah, but these "scouts" want to be hp effectivE more than anything .
To fix these absurd numbers I'd suggest nerfing pg/cpu capabilities of the scout, and maybe have hp mods give like half of what they'd normally give (just spit balling)
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Yeeeuuuupppp
Vengeance Unbound
635
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Posted - 2014.10.06 00:34:00 -
[4] - Quote
Atiim wrote:Yeeeuuuupppp wrote:Atiim wrote:Everyone has to sacrifice something for their advantages, Scouts should be one of them. Speed. I've made scout builds with 600+ eHP that can still sprint at 8m/s. Dafuq
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Yeeeuuuupppp
Vengeance Unbound
641
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Posted - 2014.10.06 22:25:00 -
[5] - Quote
Mex-0 wrote:Yeeeuuuupppp wrote:Ripley Riley wrote:Yeeeuuuupppp wrote:Speed. Shield tanks do not sacrifice speed for their tank. As for armor tanking, just stick to ferroscale and reactives. Dual tanking is still very much a possibility The op said 700+ hp. Most if not everyone pointed at thE gal scout. Gal scouts max armor is 750, which is only achieved from 4 complex armor plates. Stacking ferro's, iirc, gets you to just over 600 armor, and reactives just under 600. None of those fits would be viable except maybe the ferro, speed wise. Now, for shield suits, the max you could have is 450 shields which doesn't seem too much (imo). That of course would be the scout,ck.o with 4 complex shields. This is almost a very good fit if it didn't lack ewar . The part where it really gets stupid is when you put 2 enhanced plates, which bumps you up to about 450/330. (Those numbers are very very close to my min assault). I'm pretty sure that if you don'T use a cloak, you'd be able to toss a complex plate or two. Yes, you could put on ferro and blah blah, but these "scouts" want to be hp effectivE more than anything . To fix these absurd numbers I'd suggest nerfing pg/cpu capabilities of the scout, and maybe have hp mods give like half of what they'd normally give (just spit balling) That would turn newer players away from scouts, because of the lack of fitting capabillities w/ cloak field. Nobody said they had to use a cloak
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Yeeeuuuupppp
Vengeance Unbound
648
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Posted - 2014.10.08 00:05:00 -
[6] - Quote
I prefer scouting pre cloak... I liked the part of knowing how many damps I needed to get under adv scans. (Since the scout sKill took off of your scan profile, it took scout lv 3 and damps lv 4 to be invisible) everything was speed and damp based, it was beautiful. The part where I think they went wrong was the cloak, changing the scout skill to benefit the cloak and giving gal, scouts armor reps..
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Yeeeuuuupppp
Vengeance Unbound
653
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Posted - 2014.10.08 22:53:00 -
[7] - Quote
Mex-0 wrote:I think the thing that annoys most people is the Scout gk.0 with a shotty and a cloak. The gallente scout's scan profile is so low that only a fraction of players can detect them. To be truly invisible, 2 complex damps on a gal and poof. Shotguns are so powerful. Too powerful, especially when you have sometHing that makes you invisible.. #Nerf
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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