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gustavo acosta
Pure Evil. Capital Punishment.
310
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Posted - 2014.10.06 04:12:00 -
[1] - Quote
Bethhy wrote:Atiim wrote:Ripley Riley wrote:Atiim wrote:I've made scout builds with 600+ eHP that can still sprint at 8m/s. Please be overexaggerating. Link the fitting? http://www.protofits.com/fittings/shared/837/8224Who needs Shield Regulators and Rechargers when you have 50HP/s and a 3s delay? But no room for a Cloak, Or Damps.... A Logi with a Active scanner skills can scan you out... Not that any of them know it anymore... EVERY scout with passive skills can see you... ANDD Your Stuck with a Burst Combat Rifle or Basic, ADV level weapons to make the fit effective. When that fits goes Toe to toe with a Caldari Assault or a Caldari Commando the suit fails... It completely relies on it's paper thin Ewar which nearly anything can see through. Negatives and Benefits. With that much EHp, passive E-war, and Regen who need to be invisible.?
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Pure Evil. Capital Punishment.
311
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Posted - 2014.10.07 01:38:00 -
[2] - Quote
Ok the issue with scouts is not that they brick tank, well it is, but the real issue arises from how effective they CAN be if they brick tank. It creates inherent imbalance when a suit can do a role outside of their own at a ridiculously effective level. Beyond that it can be suggested that they are rewarded by Brick tanking.
1.The passive bonus given to scouts allows them to remain effective in terms of E-war without any detriment to tank.
2.The high regeneration rates given to the scout suit allows them to tank shields without worrying about adding any regen modules, and the low recharge delays furthers this reward. The same can be said about the gallente scout armor reps to a degree.
3. The extra equipment slot creates even more disparity in the scouts role by allowing to run as an effective logi, though this could be overlooked by the effectiveness bonus that actual logis are given.
Currently if issues 1 and 2 are resolved the 3rd issue would be aswell if logis were buffed in some respects(minor tweaks at best). I would also love it if the Assault suit got the regen that the scout suit has currently because it would further the assault's longevity, though it would not be required as long as the scout suit's base regen was lower than the assault's in terms of either-or regen rate, and recharge delay.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Pure Evil. Capital Punishment.
312
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Posted - 2014.10.07 03:38:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Once every 7 matches isn't "out of hand". The highest HP viable scout suit is the gallente scout with double complex plates and double shields. This fit moves slower, has less HP, less damage output, and less regen than a well fitted gallente assault If you look earlier in the thread Atimm actually made a pretty fast, beefy, and all around good Cal Scout Assault suit with literally NO DRAWBACKS. Need E-war? You have passive E-war don't worry 'bout that none.
Need Regen? You have over 30 hp/s base because you're a scout don't worry 'bout dat none.
Need Speed? You're a scout you're the fastest suit in the game, don't worry 'bout dat none.
Need WP? Be a logi with the 2 equipment slots don't worry 'bout dat none.
Need Hp? Stack plates and Extenders the recharge delay is a joke and the Regen is really high, and what else are ya gonna do wit da low slots you already gots passive E-war.
Want more damage? Add a damage mod foo what are yu gonna do wit dem high slots E-war?! You best recognize!
Wanna run as an Assault suit? Go ahead you got everything you need to be decent+passive invisiblity...
(literally no drawbacks)
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Pure Evil. Capital Punishment.
313
|
Posted - 2014.10.07 17:31:00 -
[4] - Quote
Izlare Lenix wrote:Cpt McReady wrote:rpastry wrote:bringing in team scan and logis applies to both teams. except that bringing team scan and logis do nothing against small hitbox and higher strafe speeds combined with the EHP of an ADV assault. try to dance around a HMG with a medium suit, do it again with a scout and note the difference. The more you ramble on the more I am convinced you don't actually scout yourself. A brickfit scout will never out dance my hmg and kill me. I will kill him or he will run away. And if by some chance he lucked out and dropped me my very next fit would be a dampened scout and I would stick my knives into the brick fit scouts spine. You are just arguing for the sake of it because you are either trolling or because you are too stupid to realize how easy brick fit scouts are to counter. Who cares if they're easy to counter? You wouldn't be saying that if assaults could do the same things a scout at the same level. The point is not that bricked scouts are rampant, it's that you can run one as effectively as an assault suit, and a logi fit. I can't run my assault as an effective logi or scout. I can't run my logi as an effective scout. All my heavy can do is HP tank because their base stats are awful, but that's all fine until you get to the scout suit who be as effective if not more effective than an assault or logi suit.
Who cares if you can kill them with your heavy or ammar assault. I always used to kill slayer logis like butter, but they were still broken because they could take over another role and were encouraged to do so(because of passive armor reps). The same has happened with the scout except now they're encouraged to be assaults AND logi. This time it's because of ridiculously high regen rates(that are unnecessary considering that scouts shouldn't be tanking), ridiculously low recharge delay times, and passive E-war. (not to mention the second Equipment slot)
It's not OP because it can kill things, it's OP because of how versatile it is.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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