Spectral Clone
Dust2Dust.
2899
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Posted - 2014.10.10 07:29:00 -
[1] - Quote
Proto gallente commando on my alt with shotty and AR.
Recapping my feedback from a previous thread, made many moons ago: https://forums.dust514.com/default.aspx?g=posts&m=2168721#post2168721
Spectral Clone wrote:I wanted to comment on why I find commandos sub par.
I believe that the main problem is the "negative speed/easier to hit feedback-loop" that is caused by high rate of fire weapons slow down effect and commandos big hitbox. Let me illustrate:
You get hit -> Move slower -> Easier to hit (big hitbox)/apply damage to/slow down even more-> Repeat geting hit.
I actually die quicker on my untanked gallente commando than on my tanked gallente scout (not fully brick tanked, 1 complex plate usually). Dont know if this is intentional or not.
Heavy/sentinels offset this issue with higher shield/armor, resistances and naturally slower movement speed (Im guessing slow down effect is a scale factor rather than a subtracted value).
The solution to this problem is to either remove the slow down effect or tone it down on heavier frames with the motivation that heavy objects moving in a certain direction with a velocity is not affected as much as light objects by small arms gunfire.
I would not be surprised if this was not considered when designing the commando role/introducing the on hit slow down effect since it seems like an impact that is very hard to predict.
Nor would I be surprised if removing the slow down effect would actually solve many other issues and improve QoL for those who play.
Then I wanted to add that there is no logic behind Sentinels and basic heavy frames having a similar slot layout and CPU/PG layout, while the commando does not have equal amount of slots (pehaps in a different configuration?).
How to design a good commando role: - Normalize CPU/PG on all heavy class suits. - Normalize number of slots on all heavy class suits. - Come up with interesting/different slot layouts for commandos. - AV bonuses on each suit (Amarr get Swarm OR PLC bonus). - Commando should trade off grenade for equipment. - Commando trade heavy + sidearm with light + light.
DONE.
"The DUST 514 Dev Team is not reduced or affected by the restructuring at CCP."
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Spectral Clone
Abandoned Privilege Top Men.
2927
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Posted - 2014.10.23 12:14:00 -
[3] - Quote
Coleman Gray wrote:Well currently only got Lvl 5 in Gallente and Minmatar Commando's as well as lvl 3 in Caldari. Never felt like the suit wasn't viable since the racials was all added in, but with the recent assault HP buff, perhaps a similar buff for Commando's may bring them upto speed, or perhaps just a cpu/pgu increase as well as the extra mod slot to bring the Commando's fittings to their Sentinel Counter parts.
Why commandos have less slots, less fittings rom and less hp does boggle my mind. Either it gets more slots (1 more moduler) compared to the sentinel and keep the current Hp, or it should get similar Base Hp as a sentinel, same amount of slots, but no resistance bonuses.
Either was, it needs more Cpu/Pg if more slots are given.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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