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Michael Arck
5646
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Posted - 2014.09.21 01:41:00 -
[1] - Quote
Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
49
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Posted - 2014.09.21 01:45:00 -
[2] - Quote
Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. exactly like i said scouts ew bonuses should o.ly activate when the corresponding module is being run it would stop people from just tanking them. OOOO and what about nerd the shotgun BUT add a bonus to scouts (like the cloak) for using them. |
Michael Arck
5646
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Posted - 2014.09.21 01:51:00 -
[3] - Quote
I honestly didnt realize the problem until this event. Brick tanked scouts with agility, speed, high defense recovery and CRs-thats crazy. I was working on one scout and he kept running away, then regen, and then finish me off with his CR. The 1 on 1 battles are far more intense than facing a sentinel. Thats not right at all.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1953
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Posted - 2014.09.21 01:55:00 -
[4] - Quote
There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying.
PSN Sil4ntChaozz
High-Funtioning Autistic Skater & Amatuer Parkour Practitioner
Minja Chef & Ganja Assassin
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
50
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Posted - 2014.09.21 01:59:00 -
[5] - Quote
PARKOUR PRACTIONER wrote:There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying. yeah and i forgot to say in my original one reg plates still need a super penalty to scouts. |
Joel II X
Molon Labe. General Tso's Alliance
3535
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Posted - 2014.09.21 02:01:00 -
[6] - Quote
Haven't seen a QQ thread in a while, but I agree that it is a problem. What would you propose to fix said problem?
I'd remove the extra equipment and some CPU/PG. |
Michael Arck
5647
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Posted - 2014.09.21 02:01:00 -
[7] - Quote
PARKOUR PRACTIONER wrote:There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying.
Not in this capacity. More so sneaky, but to outright be involved in the frontline and rush points? Thats crazy. Again, I hadnt noticed this until today. Spartan mentioned it and I started watching the games I played more closely. They were filled withslayer scouts rushing through the frontlines with their CRs
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Heimdallr69
Nyain San General Tso's Alliance
3616
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Posted - 2014.09.21 02:09:00 -
[8] - Quote
Joel II X wrote:Haven't seen a QQ thread in a while, but I agree that it is a problem. What would you propose to fix said problem?
I'd remove the extra equipment and some CPU/PG. ^ this no reason for them to have 2 equipment slots.
Removed inappropriate content - CCP Logibro
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One Eyed King
Land of the BIind
4282
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Posted - 2014.09.21 02:13:00 -
[9] - Quote
CharacterNameWasTaken wrote:PARKOUR PRACTIONER wrote:There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying. yeah and i forgot to say in my original one reg plates still need a super penalty to scouts. I would prefer this to an equipment slot change.
Scout slayers are not slayers because of an extra EQ slot, but because of armor tanking.
You can always tell a Millford Minja
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Michael Arck
5648
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Posted - 2014.09.21 02:13:00 -
[10] - Quote
Joel II X wrote:Haven't seen a QQ thread in a while, but I agree that it is a problem. What would you propose to fix said problem?
I'd remove the extra equipment and some CPU/PG.
Its not a QQ. When someone calls a thread QQ it is implied by the accuser and the ones whom feel the same that the OP simply refuses to find a counter which can be utilized. It implies butthurt.
This thread is none of the above. Slayer scouts make the matches highly imbalanced. This is a problem that needs to be addressed. Its amazing that a member can ask for a slayer fit and forum members suggest scouts. The term scout has no relation to slayer.
As far as remedy, Im not sure. I would like it to be remedied without gimping the role. Whatever it is, it should be done in a manner so that scouts stay in their role. Did we not do the same thing to the slayer logi? The same should be afforded to slayer scouts in the effort of balance.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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OZAROW
Opus Arcana Covert Intervention
1626
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Posted - 2014.09.21 02:19:00 -
[11] - Quote
Michael Arck wrote:I honestly didnt realize the problem until this event. Brick tanked scouts with agility, speed, high defense recovery and CRs-thats crazy. I was working on one scout and he kept running away, then regen, and then finish me off with his CR. The 1 on 1 battles are far more intense than facing a sentinel. Thats not right at all. Yea man I feel ya maybe scouts shouldn't be able to use modules and guns at the same time, maybe that would fix it, but then again b! Tches will always complain!
Yes, you just got rocked by a guy with a BOLT PISTOL and a pair of knives! !
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4879
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Posted - 2014.09.21 02:23:00 -
[12] - Quote
You can't give invisibility, HP, speed, wallhacks, super jump height and paper thin hitbox to one suit. It's too much.
Yet I'm not willing to abandon the idea that people should be able to have a combat light frame suit. Some players are good at this and they deserve to play that playstyle. They just need to have the wallhacks and invisibility ripped from them.
Light frame suit needs a secondary class like both the medium and heavy frame do. |
Henrietta Unknown
CREATURES OF THE NIGHT
311
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Posted - 2014.09.21 02:30:00 -
[13] - Quote
I could care less about nerfing the assault potential of scouts. I typically run eWar scouts. My biggest bane and the prime reason for adding at least one ferroscale is due to the brick tanked/dampened scouts that go up against me.
Nerf the Shield/Armor stacking abilities somehow (fitting, stats-wise, etc.) and I can run a "proper" scout without losing out to scrubs.
Henrietta Reborn
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Izlare Lenix
Vengeance Unbound Dark Taboo
959
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Posted - 2014.09.21 02:30:00 -
[14] - Quote
Burst hmg will solve most of your slayer scout problems.
When I run heavy the only scouts I have issue with are true scouts. Fast, dampened, low hp using knives, shotguns and REs. But anti-heavy is a true scouts role which is why they excel at high alpha weapons.
If there are too many true scouts running around I switch back into my scout suit and I go hunting.
However, this is not happening to me often. In fact the very reason I trained hmg heavy is because there are so damn many hmg heavies running around especially in PC. Scouts are much less effective in PC when you are going against a full squad of Six Kin Bursts.
Scouts are not an issue but half or more of a PC team using burst hmgs is very much a problem.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
227
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Posted - 2014.09.21 02:32:00 -
[15] - Quote
Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo.
Your talking about caldari scouts right. That regen that small hitbox and that strafe. Like why would you even choose the caldari assault.
The Blazing Intellect Machine
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4879
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Posted - 2014.09.21 02:36:00 -
[16] - Quote
I don't buy into the concept that a scout is supposed to be anti-heavy. I believe the scout is supposed to be anti-logi, as the logi is supposed to be the "soft" target while the scout is basically an opportunistic scoundrel with all the intel and stealth he needs to pounce on such prey.
I believe the heavy is anti-heavy, and the well-positioned assault/commando is anti-heavy. But the entire purpose of having a slow moving brick that is hard to position and keep fed ammunition is that he isn't easily removed through something as arbitrary and basic as rock-paper-scissors countering. He has too many movement drawbacks for that to make sense.
The scout being a complete and utter jackal when it comes to logistical assassination and equipment destruction makes a whole lot more sense though, especially as the scout is the only suit that can really detect all the bullshit the logi is putting down. |
137H4RGIC
Bloodline Rebellion Public.Disorder.
246
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Posted - 2014.09.21 02:58:00 -
[17] - Quote
Himiko Kuronaga wrote:You can't give invisibility, HP, speed, wallhacks, super jump height and paper thin hitbox to one suit. It's too much.
Yet I'm not willing to abandon the idea that people should be able to have a combat light frame suit. Some players are good at this and they deserve to play that playstyle. They just need to have the wallhacks and invisibility ripped from them.
Light frame suit needs a secondary class like both the medium and heavy frame do. I think covert ops should be specialized in cloak and getting behind enemy scanners to get the hacks. Spec ops is more geared toward ewar; passive scans ,scan range etc and remote explosives. Not so much cloaking. But it's a little slower and has more tank. Kinda like the commando for heavies. But the reciprocal for scouts. Thoughts?
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Michael Arck
5654
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Posted - 2014.09.21 03:34:00 -
[18] - Quote
BlazeXYZ wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. Your talking about caldari scouts right. That regen that small hitbox and that strafe. Like why would you even choose the caldari assault.
I love my stormtrooper. I gets busy in that suit when I want to.
The scouts Ive been seeing are mostly gallente though.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6970
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Posted - 2014.09.21 03:52:00 -
[19] - Quote
CharacterNameWasTaken wrote:PARKOUR PRACTIONER wrote:There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying. yeah and i forgot to say in my original one reg plates still need a super penalty to scouts.
Real Men run 350 eHP Min Scouts
I got kicked out of the State War Academy for jury-rigging a contact nade launcher to my Rail Rifle
WINMATAR!
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Jarod Garamonde Jr
Sardaukar Merc Guild General Tso's Alliance
168
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Posted - 2014.09.21 03:57:00 -
[20] - Quote
Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo.
Translation: "People are using emergent gameplay to make shock-troops out of scout suit users, and I am angry about it because I wasn't creative enough to think of it, first, so please nerf it into oblivion, even though I will squall like a little brat about everything and claim to hate this game and everyone who plays it!"
Anyone agree with my interpretation of his post?
Silly Infantrymen... CAS Requests are for Forward Observers...
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Mikel Arias
Challengers 506
11
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Posted - 2014.09.21 04:03:00 -
[21] - Quote
This makes me sad. I do understand why you complain about the scout slayers and why there is a need to do something about them; I like to play as a scout, and even if I am not an amazing scout, I do have my moments, and I believe that, as you all say, the scout should be something tactical (stealth, assasination, hacking), not something to fight in the frontlines. I also understand how annoying it is to die in the hands of a slayer scout, they are the worst enemy of normal scouts (in my opinion).
Anyway, I think that a way to solve this would be to reduce the cpu and/or pg in the suits (wait, dont get mad yet), and give fitting bonuses to the modules that are supposed to be used by a scout (cardiac regulators, kinetic catalyzers, range amplifiers, profile dampener, precision enhancers). Of course, there could be one or many things wrong with this, but I think it would be a way to discourage the use of excessive armor plates, or at least it would imply that those who choose to use a lot of armor would lose something (damage, precision, range, profile increase) in exchange.
As I said, there could be many things wrong with this, or maybe it just cant be done, I dont know, but maybe it could work? Im just trying to help and give some ideas, I dont even know if Rattati or someone else read this. So, thougths? Go easy, no need to be mean. |
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
316
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Posted - 2014.09.21 04:19:00 -
[22] - Quote
i run a cal scout shotty and a cal scout knifer so cpu/pg is of no concern to me, so nerf away you will just be thinning my only competition (besides dat burst, it needs fixed asap)
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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Heimdallr69
Nyain San General Tso's Alliance
3617
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Posted - 2014.09.21 04:25:00 -
[23] - Quote
iKILLu osborne wrote:i run a cal scout shotty and a cal scout knifer so cpu/pg is of no concern to me, so nerf away you will just be thinning my only competition (besides dat burst, it needs fixed asap) Yeah so do shotguns let's have a mlt shotgun 2 shot any proto suit that's not a heavy. At least the burst is adv/proto.
Removed inappropriate content - CCP Logibro
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iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
317
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Posted - 2014.09.21 04:39:00 -
[24] - Quote
Heimdallr69 wrote:iKILLu osborne wrote:i run a cal scout shotty and a cal scout knifer so cpu/pg is of no concern to me, so nerf away you will just be thinning my only competition (besides dat burst, it needs fixed asap) Yeah so do shotguns let's have a mlt shotgun 2 shot any proto suit that's not a heavy. At least the burst is adv/proto. agreed m.shotgun needs nerfed hard and the damage progression between tiers needs fixed by lowered standard and advanced tiers by 3% and leaving proto where its at that way it offers a clear advantage over the other tiers
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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Adipem Nothi
Nos Nothi
5062
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Posted - 2014.09.21 05:12:00 -
[25] - Quote
Michael Arck wrote:PARKOUR PRACTIONER wrote:There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying. Not in this capacity. More so sneaky, but to outright be involved in the frontline and rush points? Thats crazy. Again, I hadnt noticed this until today. Spartan mentioned it and I started watching the games I played more closely. They were filled withslayer scouts rushing through the frontlines with their CRs Assault Lite has been in decline since the Charlie Assault buffs, and for good reason; Assaults are now better at frontline slaying than Scouts. Absolutely, tanked Scouts were a problem. They may still be a problem. But let's try to keep things in perspective. Doesn't your buddy Spartan fly a Python?
Shoot scout with yes.
- Ripley Riley
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gustavo acosta
Opus Arcana Covert Intervention
273
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Posted - 2014.09.21 05:57:00 -
[26] - Quote
The issue with running a scout as an assault suit is that there's no drawbacks to it. If I run my gal scout with pure armor tank I still get almost 40% dampened off of my profile, and a built in advanced precision enhancer.
If a logi tries to run as an assault, they're limited to only one weapon the assault suit is better in that respect.
If a heavy tries to run as an assault, they're limited in movement speed and do not have sufficient damage output to facilitate the amount of hp and low movement speed they have.
If a scout tries to run an assault they're are hindered by their lower hp, however when you consider the amount of speed, regen, and built-in E-war said hindrance can be overlooked, among other things a scout can tank said hindrance away, and beyond that they get the benefit of having an extra equipment slot.
Though scouts SHOULD be ABLE to perform the role of an assault suit, however hindrances should be put in place that stop the scout suit's ability to passively outperform the assault suit in terms of frontal assault. That doesn't mean a scout should NEVER beat an assault at frontal assault, but that the individual player should be relatively skilled at combat to do so...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Savage Mangler
Molon Labe. General Tso's Alliance
115
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Posted - 2014.09.21 06:27:00 -
[27] - Quote
Simple solution: make health mods interfere with dampening. You want that extra 200 armor? Take a 20% (just throwing a number out there, don't take the percentage at face value) dampening penalty. Sure assaults and heavys would take the drawback too, but let's face it, assaults and sents get scanned anyway. That way slayer scouts have a drawback.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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Boot Booter
Pure Evil.
927
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Posted - 2014.09.21 06:33:00 -
[28] - Quote
Sigh... As I've been saying for months, the problem lies in the higher regen scouts have. There is literally no reason the role of a scout should require super low shield delays and high recharge. Amarr scout > Caldari Assault in base shield regen
Also removing enemy markers from the hud to make eWar less of a wallhack would do wonders.
But I've given up on this topic.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Savage Mangler
Molon Labe. General Tso's Alliance
115
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Posted - 2014.09.21 06:35:00 -
[29] - Quote
Boot Booter wrote:Sigh... As I've been saying for months, the problem lies in the higher regen scouts have. There is literally no reason the role of a scout should require super low shield delays and high recharge. Amarr scout > Caldari Assault in base shield regen Also removing enemy markers from the hud to make eWar less of a wallhack would do wonders. But I've given up on this topic. I've just about given up on scouting in general. Unless I'm knifing fools, i'd rather play my amarr assault. Pity, I've gotncalscout to proto and I feel sick just looking at it.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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Mike Ox Bigger
Skill Shots
257
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Posted - 2014.09.21 06:40:00 -
[30] - Quote
First things first get rid of the scouts small hit box, make it the same as a medium. That will get rid of some of the quick strafing they do as you'll miss less.
Then for ewar, fix enchancers and dampners to give equal bonuses. So two complex enhancers is equal to two complex dampeners. |
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