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postapo wastelander
Wasteland Desert Rangers
65
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Posted - 2014.09.21 19:30:00 -
[1] - Quote
I think the major issue is directly the role of scout. Because right now i see scout more like the Stalkerish Assault Speedy powerhouse and DEFO not like a Scout.
We have here Assault what should be versatile. We have hre Heavies an Comandoes what should be basicaly slower powerhouses. We have here Logies what should be a ..logies with its supporting role.
But honestly how can i explain role of Scout what is defo not scoutish kind of reconnasaince support on field. Right now they are, like i told upper, some wierd class of speedy assult Gonzaleses
Why they dont have some more tactical/SCOUT role on battlefield instead be a stalkerish assault slayers of the EvE
I Defo agree with dealy idea in problem about cloaking device, but still. There should be some way to make Scout really Scout.
"The human being was not chosen to be a god..the god himself should become a human being."
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postapo wastelander
Wasteland Desert Rangers
65
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Posted - 2014.09.21 19:56:00 -
[2] - Quote
Lloyd Orfay wrote:The thing is.... Scouts don't have a role. The players using other suits of course may have to rely on another players to achieve an optimal survivability, isk, an sp gain. Scout suits do not have any special functions to be exploited by squads and squads do not have anything they can exploit from scout suits. Scout suits do, in some way have the ability to actually scout for enemies or anything else (through the double equipment slot, which makes them on par with non minmatar logistics suits when an advanced suit is used) yet cloak has very high requirements. Because of this what the average scout suit user may have wanted to use (such as scanners) would have been dropped for the cloak. Scout suits do not have any other bonus but their pg/cpu reduction on cloak, which is still high. The main issue is how they can get their hands on light weapons as some of these are too exploitative when used to surprise attack other players. A scout really, would have minimal combat capability as they are suppost to collect information on enemy position's strength and weaknesses. Basically these "scouts" are just light assault suits with cloak... Some people have suggested to give them only sidearms, although players can still become problematic with high tier sidearms. This light assault cloaker suit really needs a facelift on its functions.
Agee with that role confusion
"The human being was not chosen to be a god..the god himself should become a human being."
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postapo wastelander
Wasteland Desert Rangers
65
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Posted - 2014.09.21 20:40:00 -
[3] - Quote
Actually Gavr1lo is right here, stacking should be put up on light ones. Logic says you want run, you should be light. But here is still issue with missconception of scouts role.
"The human being was not chosen to be a god..the god himself should become a human being."
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postapo wastelander
Wasteland Desert Rangers
66
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Posted - 2014.09.21 21:13:00 -
[4] - Quote
axis alpha wrote:Jarod Garamonde Jr wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. Translation: "People are using emergent gameplay to make shock-troops out of scout suit users, and I am angry about it because I wasn't creative enough to think of it, first, so please nerf it into oblivion, even though I will squall like a little brat about everything and claim to hate this game and everyone who plays it!" Anyone agree with my interpretation of his post? Translation Translation : "Please stop qqing over my op scout it's the only crutch that makes me decent. Please everyone agree with me so my crutch is not nerfed into the ground"
Scout should be recon class, not a stalkerish speedy version of assault suit. Problem is with its role, basicaly scout is not fully formed like scout.
"The human being was not chosen to be a god..the god himself should become a human being."
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postapo wastelander
Wasteland Desert Rangers
66
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Posted - 2014.09.21 21:24:00 -
[5] - Quote
gustavo acosta wrote:The scout role is that of stealth and intel(not passive intel, but intel). I didn't I'd have to explain that, but this thread has devolved greatly since the beginning and frankly it's making me sick.
But what we have here now is basicaly not too intelish, but actually more versatile class than "should be versatile" assault. What is defo wrong. What i remember from my training was recon should be unseen support to attack group and what we have right now is quite oposite. I understand there is no proper role for scouts right now and thats reason why CCP should rework its role and possibilities. Scouts are not scouts basicaly
"The human being was not chosen to be a god..the god himself should become a human being."
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postapo wastelander
Wasteland Desert Rangers
66
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Posted - 2014.09.21 21:36:00 -
[6] - Quote
Thats basicaly that. Class shoul save its merits but..Cross Class should be never better than devoted class. You hit the nail directly
"The human being was not chosen to be a god..the god himself should become a human being."
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