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HOWDIDHEKILLME
Dying to Reload
577
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Posted - 2014.09.22 01:36:00 -
[91] - Quote
Since there has been so much talk about performing outside of roles.
Maybe heavys should not be able to run light weapons, only commandos should snipe/swarm/re, only logis can run injectors/drop links/rep, assault can only carry ammo, scouts can only run cloak and scans and no extra shield or armor. Just saying .
Lonewolf till I die
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4896
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Posted - 2014.09.22 01:36:00 -
[92] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Don't worry about it. Maken Tosch wrote: Your suggestion effectively punishes scouts just for the mere existence of one or two weapons on the field. I don't see anyone complaining about Scouts using Gallente Assault Rifles. Combinations make things good. Yes, you're being punished because you can manipulate a weapon better than anyone else. The alternative is to remove that weapon from the game, which isn't happening. The shotgun can't be nerfed further either, or it ceases to be viable in any way. The only other thing you can do is effectively change the shotguns role to some sort of mid-range ghetto blaster with a slow rate of fire and a decent, but not overpowering, punch. The shotgun is very difficult to balance. I don't really know what's the main problem with shotguns (outside of the shotgun + cloak issue) since I don't use them. For this, I'll leave it to the shotgun experts to figure it out. EDIT: I may hate shotguns as well but I don't hate them enough to want them removed.
Here's the problem with the shotgun. If it works well enough to consistently kill anyone you get the drop on, then its overpowered in conjunction with the scout suit. If it doesn't work well enough to kill someone consistently when you get the drop on them, even with the scout suits ridiculous amount of intel and stealth provided, then it seems worthless.
There is no middle ground. It's either consistent or it isn't, and if it isn't, its worthless because most of the "work" goes into stalking your opponent before the struggle begins. In the past, shotgun hit detection has been wonky and that made most people refuse to use it. Currently its consistent, which makes it "too good".
So, yea. Either change the weapons role, or change the scouts role. Together as they are, it's unhealthy. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4896
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Posted - 2014.09.22 01:45:00 -
[93] - Quote
BlazeXYZ wrote:Heimdallr69 wrote:Joel II X wrote:Haven't seen a QQ thread in a while, but I agree that it is a problem. What would you propose to fix said problem?
I'd remove the extra equipment and some CPU/PG. ^ this no reason for them to have 2 equipment slots. Agreed +1. Scouts can currently be logis, assaults and be a scout.
I suppose its a bad time to mention they are also better point defenders than the heavy, as well. Ability to stealth and shotgun anyone in the back who tries to hack a point isn't really a bad alternative to standing around with a "shoot me" sign on the back of your head. |
Adipem Nothi
Nos Nothi
5094
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Posted - 2014.09.22 02:24:00 -
[94] - Quote
Maken Tosch wrote:BlazeXYZ wrote:Heimdallr69 wrote:Joel II X wrote:Haven't seen a QQ thread in a while, but I agree that it is a problem. What would you propose to fix said problem?
I'd remove the extra equipment and some CPU/PG. ^ this no reason for them to have 2 equipment slots. Agreed +1. Scouts can currently be logis, assaults and be a scout. But they should have the ability to be used as assaults or logis. Just don't let them be better than an assault or logi in the same class.
^ Precisely this. +1
The Scout can no longer out-assault the Assault. The Scout cannot out-logi the Logi (nor has he ever).
Shoot scout with yes.
- Ripley Riley
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poison Diego
Vengeance Unbound Dark Taboo
421
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Posted - 2014.09.22 08:20:00 -
[95] - Quote
CharacterNameWasTaken wrote:PARKOUR PRACTIONER wrote:There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying. yeah and i forgot to say in my original one reg plates still need a super penalty to scouts.
I agree but that doesnt fix the real problem, cal scouts+sixkons stacking shield. It would indeed f*ck the gallente and amarr but the cal is the most used slayer scout. plates are only used as a small hp buff for them on top of their 450 shield and 50 regen/sec |
Cpt McReady
Amarr Templars Amarr Empire
42
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Posted - 2014.09.22 08:47:00 -
[96] - Quote
I dont have a problem with scouts being able to do combat or a bit of logistic if fit for that.
but I dont like how scouts can do that without any real drawbacks. they still have scout speed, scout profile and precision while doing that. |
The Master Race
Osmon Surveillance Caldari State
9
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Posted - 2014.09.22 09:01:00 -
[97] - Quote
There are many more issues with scout the scout can play any role defender,pilot,sniper,support, medic, and assault. With the added survival of naturally low dp and speed they can out play most of these roles better then the suit made for it.
Only class able to fit a cloak field efficiently: Scout ranks of the 3 suit types: First in speed, first in dropsuit profile, first in scan percision,First in scan radius, first in every aspect of stamina, First in shield recharge/delay second in slots,first in jump, and last in shield and hp.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Cpt McReady
Amarr Templars Amarr Empire
42
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Posted - 2014.09.22 09:03:00 -
[98] - Quote
fun fact, some scouts do not even bother to even sneak up with their shotgun, they simply just find a nice spot to stand still with a proto cloak till someone else walks up to you and then proceed to one shot you with a shotun blast into the face |
voidfaction
Nos Nothi
549
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Posted - 2014.09.22 09:44:00 -
[99] - Quote
Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. Ok ill play my cloaked 800 eHP shotty since my 300 eHP eWAR CR scout is making you cry.
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Sclompton Face-Smasher
uptown456
112
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Posted - 2014.09.22 10:01:00 -
[100] - Quote
The Master Race wrote:There are many more issues with scout the scout can play any role defender,pilot,sniper,support, medic, and assault. With the added survival of naturally low dp and speed they can out play most of these roles better then the suit made for it.
Only class able to fit a cloak field efficiently: Scout ranks of the 3 suit types: First in speed, first in dropsuit profile, first in scan precision,First in scan radius, first in every aspect of stamina, First in shield recharge/delay second in slots,first in jump, and last in shield and hp.
Assaults should get the regeneration more than scouts but scouts should be second. Also i'd say assaults have more stamina as scouts are fast and assaults should be conditioned. Would that be agreeable in everyone's book?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Sclompton Face-Smasher
uptown456
112
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Posted - 2014.09.22 10:29:00 -
[101] - Quote
Himiko Kuronaga wrote:Maken Tosch wrote:Himiko Kuronaga wrote:Don't worry about it. Maken Tosch wrote: Your suggestion effectively punishes scouts just for the mere existence of one or two weapons on the field. I don't see anyone complaining about Scouts using Gallente Assault Rifles. Combinations make things good. Yes, you're being punished because you can manipulate a weapon better than anyone else. The alternative is to remove that weapon from the game, which isn't happening. The shotgun can't be nerfed further either, or it ceases to be viable in any way. The only other thing you can do is effectively change the shotguns role to some sort of mid-range ghetto blaster with a slow rate of fire and a decent, but not overpowering, punch. The shotgun is very difficult to balance. I don't really know what's the main problem with shotguns (outside of the shotgun + cloak issue) since I don't use them. For this, I'll leave it to the shotgun experts to figure it out. EDIT: I may hate shotguns as well but I don't hate them enough to want them removed. Here's the problem with the shotgun. If it works well enough to consistently kill anyone you get the drop on, then its overpowered in conjunction with the scout suit. If it doesn't work well enough to kill someone consistently when you get the drop on them, even with the scout suits ridiculous amount of intel and stealth provided, then it seems worthless. There is no middle ground. It's either consistent or it isn't, and if it isn't, its worthless because most of the "work" goes into stalking your opponent before the struggle begins. In the past, shotgun hit detection has been wonky and that made most people refuse to use it. Currently its consistent, which makes it "too good". So, yea. Either change the weapons role, or change the scouts role. Together as they are, it's unhealthy.
The shotgun is literally the best weapon for close range, high-damage. as it should be and putting it off the scout is more likely the main/only way to destroy it .
I agree that armor plates should increase profile and to be specific the basic type plates the others are in an okay place to not be QQ'd about. Hell what scout would live with a natural hp reduction with the current weapons that eat ehp on both side even with the different shield/armor effectiveness differences from medium to long range.
Before you get back on shottys after that statement realize it's mainly powerful to shields (+10/-10) and shields themselves are not in the right place or at least equal to armor. So I think that's where the problem lies while leaving the extra damage to roll over to the armor instead essentially leading to quick death.
Explain to me if i'm wrong about the roll over please.
Side note: To make the scout 2 sidearms is somewhat ridiculous when the main weapons proving to do their job are ScP, BP, Smg, and flaylock in Pyrex's hands at least from all i've seen of flaylocks.BTW i'll watch your dust vids even if I don't agree with you. I mean I do watch King Thuderbolt's vids for the lolz.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
57
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Posted - 2014.09.22 12:19:00 -
[102] - Quote
Ghost Kaisar wrote:CharacterNameWasTaken wrote:PARKOUR PRACTIONER wrote:There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying. yeah and i forgot to say in my original one reg plates still need a super penalty to scouts. Real Men run 350 eHP Min Scouts Nope real men run 320 ehp mlt minmatar light frame. |
DarthPlagueis TheWise
61
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Posted - 2014.09.22 12:29:00 -
[103] - Quote
unfortunately people refuted my idea of buffing assault EWAR.
so the only thing you could possibly fix it with would be the cloak. |
Sclompton Face-Smasher
uptown456
112
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Posted - 2014.09.22 12:37:00 -
[104] - Quote
DarthPlagueis TheWise wrote:unfortunately people refuted my idea of buffing assault EWAR.
so the only thing you could possibly fix it with would be the cloak.
What's your idea?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Cpt McReady
Amarr Templars Amarr Empire
43
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Posted - 2014.09.22 13:49:00 -
[105] - Quote
DarthPlagueis TheWise wrote:unfortunately people refuted my idea of buffing assault EWAR.
so the only thing you could possibly fix it with would be the cloak. assault logi and heavy EWAR are actually inline.
I would like to see the EWAR of scouts/lights frames being lowered slightly and damps brought inline with enhancers. a non scout fit with 3 proto enhancers can barely light up a nondamped scout, that is a huge investment just to see assault scouts. there is no reason why damps give a bigger bonus than enhancers. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4656
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Posted - 2014.09.22 14:59:00 -
[106] - Quote
gustavo acosta wrote:The issue with running a scout as an assault suit is that there's no drawbacks to it. If I run my gal scout with pure armor tank I still get almost 40% dampened off of my profile, and a built in advanced precision enhancer.
If a logi tries to run as an assault, they're limited to only one weapon the assault suit is better in that respect.
If a heavy tries to run as an assault, they're limited in movement speed and do not have sufficient damage output to facilitate the amount of hp and low movement speed they have.
If a scout tries to run an assault they're are hindered by their lower hp, however when you consider the amount of speed, regen, and built-in E-war said hindrance can be overlooked, among other things a scout can tank said hindrance away, and beyond that they get the benefit of having an extra equipment slot.
Though scouts SHOULD be ABLE to perform the role of an assault suit, however hindrances should be put in place that stop the scout suit's ability to passively outperform the assault suit in terms of frontal assault. That doesn't mean a scout should NEVER beat an assault at frontal assault, but that the individual player should be relatively skilled at combat to do so...
Efficacy to modules should be the scout bonuses, not straight bonuses to suits.
That's the angle necessary to balance scouts. I'm sure it's been mentioned in this thread, but I've only made it this far and I've been scanning posts quickly thus far.
Level 4 Forum Warrior
PSN: wbrom42
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Happy Violentime
OMFGZOMBIESRUN
814
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Posted - 2014.09.22 15:03:00 -
[107] - Quote
Michael Arck wrote:Happy Violentime wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. QQ maybe you should get some gun game in your life? You're just another bad player. According to your stats. Come wreck my face bro! Ok Im not a elite player. I dont drown away hours on Dust. Im not great with two thumbsticks. Yet I am capable of killing you and working well with my squadmates. People like you over compensate for reasons that I dont. Even if I was an elite, I definitely wouldnt have your small man arrogant attitude. Dust 514 doesnt pay the rent or isnt something I can put on a resume. If Im not elite, I dont care. Wouldnt stop me from putting a bullet in your brain in match little boy.
You're the guy bragging about how you'd decimate me and wreck my face? So bring it or stfu. |
Michael Arck
5695
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Posted - 2014.09.22 15:07:00 -
[108] - Quote
Happy Violentime wrote:Michael Arck wrote:Happy Violentime wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. QQ maybe you should get some gun game in your life? You're just another bad player. According to your stats. Come wreck my face bro! Ok Im not a elite player. I dont drown away hours on Dust. Im not great with two thumbsticks. Yet I am capable of killing you and working well with my squadmates. People like you over compensate for reasons that I dont. Even if I was an elite, I definitely wouldnt have your small man arrogant attitude. Dust 514 doesnt pay the rent or isnt something I can put on a resume. If Im not elite, I dont care. Wouldnt stop me from putting a bullet in your brain in match little boy. You're the guy bragging about how you'd decimate me and wreck my face? So bring it or stfu.
Good lord you're an idiot. Can you read? Did you fail at simple reading comprehension? Im telling you Im not elite but on any given sunday you can lose against me. Thats not bragging thats telling you like it is little man.
I hate lames thinking because they good at video game they can talk down on people. Take that weak crap up the block man.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Maken Tosch
DUST University Ivy League
9515
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Posted - 2014.09.23 00:38:00 -
[109] - Quote
Thor Odinson42 wrote:gustavo acosta wrote:The issue with running a scout as an assault suit is that there's no drawbacks to it. If I run my gal scout with pure armor tank I still get almost 40% dampened off of my profile, and a built in advanced precision enhancer.
If a logi tries to run as an assault, they're limited to only one weapon the assault suit is better in that respect.
If a heavy tries to run as an assault, they're limited in movement speed and do not have sufficient damage output to facilitate the amount of hp and low movement speed they have.
If a scout tries to run an assault they're are hindered by their lower hp, however when you consider the amount of speed, regen, and built-in E-war said hindrance can be overlooked, among other things a scout can tank said hindrance away, and beyond that they get the benefit of having an extra equipment slot.
Though scouts SHOULD be ABLE to perform the role of an assault suit, however hindrances should be put in place that stop the scout suit's ability to passively outperform the assault suit in terms of frontal assault. That doesn't mean a scout should NEVER beat an assault at frontal assault, but that the individual player should be relatively skilled at combat to do so... Efficacy to modules should be the scout bonuses, not straight bonuses to suits. That's the angle necessary to balance scouts. I'm sure it's been mentioned in this thread, but I've only made it this far and I've been scanning posts quickly thus far.
I actually brought that up a couple of pages back.
Quote: Again, a good recommendation is to make it so that we need to fit respective modules on the scout suits if we want to take advantage of the scout bonuses. The same could likely be applied to other classes as well. If you're running an EWAR scout, you shouldn't be using the EWAR bonus if you have no EWAR modules fitted. In the case of a Minmatar Scout which has no EWAR bonus, this would mean you will have to make a choice between fitting kinetic catalyers/profile dampeners and that of the code breakers. You would not be able to benefit from both.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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BONERBOMB TIGBITTIES
THE BONERBOMBS
29
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Posted - 2014.09.23 02:26:00 -
[110] - Quote
Scouts would be useless if they removed cloaks. But then I guess a quarter of the dust population would cry to CCP. Speaking of combat rifles if those didn't exist then scouts would only be able to tank with shotguns.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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Sinboto Simmons
Sver true blood Public.Disorder.
6350
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Posted - 2014.09.23 02:29:00 -
[111] - Quote
BONERBOMB TIGBITTIES wrote:Scouts would be useless if they removed cloaks. But then I guess a quarter of the dust population would cry to CCP. Speaking of combat rifles if those didn't exist then scouts would only be able to tank with shotguns. Mass driver user here....
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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NAV HIV
The Generals
2137
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Posted - 2014.09.23 13:04:00 -
[112] - Quote
Michael Arck wrote:I honestly didnt realize the problem until this event. Brick tanked scouts with agility, speed, high defense recovery and CRs-thats crazy. I was working on one scout and he kept running away, then regen, and then finish me off with his CR. The 1 on 1 battles are far more intense than facing a sentinel. Thats not right at all.
#GitGudS |
oooooooooooops
Villore Sec Ops Gallente Federation
3
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Posted - 2014.09.23 13:16:00 -
[113] - Quote
Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo.
Scouts are only slayers if you allow them to be.
If you are running an effective and efficient squad, scouts won't be a problem (they'll probably give up and go after some softer targets)
If you squad in game with a bunch of randoms you are inviting problems upon yourself.
Do not blame scouts for the inadequacies of all the other players in this game that do not play this game as intended or who play this game badly.
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Happy Violentime
OMFGZOMBIESRUN
815
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Posted - 2014.09.23 13:40:00 -
[114] - Quote
Michael Arck wrote:Happy Violentime wrote:Michael Arck wrote:Happy Violentime wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. QQ maybe you should get some gun game in your life? You're just another bad player. According to your stats. Come wreck my face bro! Ok Im not a elite player. I dont drown away hours on Dust. Im not great with two thumbsticks. Yet I am capable of killing you and working well with my squadmates. People like you over compensate for reasons that I dont. Even if I was an elite, I definitely wouldnt have your small man arrogant attitude. Dust 514 doesnt pay the rent or isnt something I can put on a resume. If Im not elite, I dont care. Wouldnt stop me from putting a bullet in your brain in match little boy. You're the guy bragging about how you'd decimate me and wreck my face? So bring it or stfu. Good lord you're an idiot. Can you read? Did you fail at simple reading comprehension? Im telling you Im not elite but on any given sunday you can lose against me. Thats not bragging thats telling you like it is little man. I hate lames thinking because they good at video game they can talk down on people. Take that weak crap up the block man.
Lol *** |
Nestil
uptown456
142
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Posted - 2014.09.23 14:45:00 -
[115] - Quote
BONERBOMB TIGBITTIES[b wrote:]Scouts would be useless if they removed cloaks[/b]. But then I guess a quarter of the dust population would cry to CCP. Speaking of combat rifles if those didn't exist then scouts would only be able to tank with shotguns.
how is that o,O ? i mean most of the time as scout i played without a cloak & i definetly wouldnt miss it! i say remove cloaks.. but then there would be no need for a second equipment slot.. which would suck since i just started using RE's with nanohives to counter all the damn heavy spam.. the SG is not reliable for ppl like me with crap internet.
but what i read through all the whining here ist that most ppl want them to become what they were a few builts ago: an expensive toilet paper suit... but the good scouts would still **** your ass since you cant nerf player skill!
i've seen so many good players in assault or logi suits top the leaderboards.. what is their secret and why cant you adapt and overcome?
and just for the record the true ezmode are heavies... the most efficient way to farm isk is using a militia heavy with a HMG (it requires even nearly no SP) & you cant deny that. try for yourself
yesterday some latin scrub corp spammed 9 proto heavies with six kin burst HMGs in ambush... i would have rather fought against 9 scouts.....
and about the whining over brick tanked scouts: its not viable i tested that myself and its only good against scrubs... but i would have beaten them in any suit anyways. against good players i run a dampened speed scout since the 500 armor wouldnt help you when another ewar scout or scanner detects you.... |
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