Vulpes Dolosus wrote:
Who puts damps and amps on a sniper suit? That won't help since everyone in a 25m radius can hear you shoot and will probably LoS scan you anyway. And since I'm assuming you're in a scout suit, you won't be getting may Skills with your side arm either considering you're using all your slots for damage and EWar mods.
A Profile Dampener ensures that you won't be scanned by vehicles, making it harder for drive-by Sentiels or ADSs to find you. This is imperative for any Sniper who isn't using a Caldari Commando, I am not in a Scout suit (though I do snipe with a Min or Cal-Scout on occasions).
ADSs will LoS scan you regardless and no pilot worth their salt should ever use a scanner. Your other concerns are valid though so I'll give you that (perhaps when DSs become better they'll be used in similar fashion). Still, I think damage or HP mods should be considered for balancing fitting requirements rather than EWar mods.As for Damage Amplifiers, I challenge you to find me one dedicated Sniper who doesn't use them. Surely even people who doesn't snipe (one could come to that conclusion due to your lack of knowledge on modules and how the effect Snipers) knows that Snipers use Damage Amps.
Where did I say snipers don't use damage mods? Damps = dampeners, if that's the confusion. I even said in the last sentence (pardon the typo btw) that all you're fitting is damage mods in the highs and EWar in the lows, and with a sniper as a primary and only your side arm, you won't stand much of a chance if someone finds you (maybe as a commando, but you're still at a disadvantage, and EWar won't help you much anyway because of your base stats and lack of slots)
Also effect(.n) > affect(.v)Vulpes Dolosus wrote:Anyway, snipers are currently in line with virtually every other proto light weapon
And how is this in any way a problem? It was to my knowledge that these buffs are meant to bring them in line with other Light Weapons, correct?
Actually it was to balance them with the defenses of their targets, not necessarily balance them with other weapons. Any weapon will win against a sniper, provided it can get into range, so there's really no comparison. Since we're balancing snipers against defenses, a sniper should have high attack and little defense (or moderate attack and moderate defense) since their targets have virtually no attack and moderate to high defense.Vulpes Dolosus wrote:(Duvolle AR: 90/13, Freedom MD: 93/14, Kaalakiota RR: 84/17 Wiyrikomi SL: 90/13). They need an increase in fitting to make them either fit gank (damage mods) or tank (extenders/plates) on even proto fits.
The limitations of their Dropsuit should be the deciding factor in how much tank or gank they're allowed to fit. When literally no other role in DUST has to choose between the two (well, besides AV), I fail to see why Snipers should.
Right, but as it is currently, I can fit a proto sniper and 2 damage mods on my 800hp STD heavy suit (which costs like 40k or something). I just feel that that is a bit imbalanced, I should only be able to just squeeze that on an ADV suit and comfortably on proto suits (risk/reward thing). Snipers aren't like other roles in the game, perhaps they should special consideration.
And quit humdrumming about AV. I consider you guys my arch nemeses, you should be proud of your role.Vulpes Dolosus wrote:In the future, I hope scouts can get a fitting bonus to snipers (and shotguns) since that's technically their clich+¬ role, but we'll see I guess.
A recon Dropsuit sounds nice, but wouldn't fit because we only have one racial Sniper Rifle.
Or perhaps just modifying the scouts.