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Thread Statistics | Show CCP posts - 12 post(s) |
Symbioticforks
Pure Evil.
827
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Posted - 2014.09.11 22:54:00 -
[1] - Quote
Any serious sniper would no longer use the Charge Sniper Rifle is the clip size was reduced to 3.
It's nonsense, and ruins the gun.
Keep the headshot damage same as standard (they only increased the charge by 25%) for 2 additional bullets in IWS model.
The ability to be a one shot wonder on a headshot, when headshot damage is already being significantly increased is essentially
making the Charge Sniper Rifle, not worth using.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
828
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Posted - 2014.09.12 00:03:00 -
[2] - Quote
I know what I want to say, but how to say it..
Current Review : Charge Sniper Rifle
The most viable sniper rifle at consistently killing infantry if you're a rather accurate marksman. For those who miss more often or like a higher rate of fire the Ishukone (standard) sniper rifle is preferred. The Charge Sniper Rifle with the highest base damage rewards you with more damage for headshots. As it should because it's a charge to fire mechanic. You can skill consistently kill players by going for body shots, usually at a ratio of 2,3,4 for scout, assault, heavy. (prototype suits)
IWS Suggested : Charge Sniper Rifle
All in on headshots. You will be reloading 40% more than you currently do. Assuming you always wait until the rifle is empty to reload. In reality since it takes at least 2 shots to kill the weakest of suits with bodyshots, you will be reloading anytime the clip isn't full. (prototype) Having 3 bullets would afford you 1 miss. It used to be the most consistent sniper rifle, but no longer. You'll be wasting precious time missing on headshots all match. (Which are more of a bonus in reality, unless the target is stationary) Since partially obscured moving targets on uneven terrain is commonplace, this rifle is best suited to counter-sniping. Think of it like the new Tactical Sniper Sniper. Then think of the new Tactical Sniper Rifle as something closer to a quickscoping sniper rifle.
You're turning my favorite rifle, and many others into an abomination. For no reason. If you watch some my videos you'll see that often times I use my first shot to feel out my target. Think tracer round. I'm serious, a large amount of the time I miss my first shot on a somebody, the second shot however has an insanely high hit percentage compared to the first. Limiting the clip size to three makes this kind of shooting not worth the time it'll take me to constantly have to reload. Thus, making the rifle inferior at pretty much everything when compared to the standard variant. The one with 2 more bullets, close to the same headshot damage, and no charge time. I'll say it one last time, players won't be going for bodyshot kills with this gun at all. And the standard sniper rifle will suffer the same problem, headshot damage is increased, but bodyshot damage is still awful.
All of this combined will have players, including myself using sniper rifles as headshot only weapons (essentially)
That's boring. Inconsistent. Situational.
#nobodyaskedforthis #kindalikethenewSRcrosshair #yourefired
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
832
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Posted - 2014.09.12 07:44:00 -
[3] - Quote
CCP Rattati wrote:
First of all, these are CCP changes, not IWS. I personally made the 3 shot change from the suggested 4 because we are tracking multiple ratios, dmg/clip, head dmg/clip, dps/range and fully modded alphas and comparing against the other snipers. And honestly, a 4-3 clip goes from Fine to Abomination. If you want to OHK a Sentinel, you are trading that alpha for number of shots.
This is all debatable, but let's do it with less drama, and more facts. Not set in stone yet, but will be very soon.
The charge should have more damage per clip, otherwise there would be no charge time. I just think changing the clip size of the charge without a significant base damage increase removes bodyshot sniper rifle play from the game. The standard sniper rifle used to one hit kill on headshots anything except ultra tanked heavies. The return to the original vision is fine, in fact the standard doing 1000-1200 damage on a headshot is great, and allows you to immediately follow up with a body shot for the kill.
What I'm asking for, is the charge sniper rifle with the same headshot multiplier as the standard, and with the clip size of 5.
One major concern is that for PC, you can't go for headshots as a primary means of detterence. Often times they're laggy, in fact any match that has equipment spam or suffers from graphical lag headshots are almost out of the question. Meaning what sniper rifle does one use when it's like this? I would go for something that hits hard, so long as I hit someone. Obviously the charge sniper rifle.
Anyway you get that I'm not happy with the change, I'm sure you see why. If you can find some sort of work around to have the clip size be something more than 3 and not have the charge sniper rifle become come the new Kaalakiota, I would greatly appreciate that. I really don't want to spend the entire match going for headshots, and there isn't a body shot type rifle left if you do this.
Sniping Dust 514 (video series)
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