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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2078
|
Posted - 2014.09.08 15:51:00 -
[1] - Quote
Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks).
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2078
|
Posted - 2014.09.08 17:08:00 -
[2] - Quote
Maken Tosch wrote:Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks). As long as it can be done server-side I don't see a problem with this. It can, I also questioned if it could be scripted and I was given a "pass" (I assumed that meant it could).
If it is only a matter of writing the script and implementing it so that it runs weekly, it would be extremely easy for CCP to do so. They write one script and then no more manhours devoted to it, set and forget and it adds player driven dynamism to the game.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2085
|
Posted - 2014.09.08 20:28:00 -
[3] - Quote
Death Shadow117 wrote:Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks). ok fine then ill just use the lp store all the time. I would imagine that it could be done for the LP store too.
I am not saying that it should or shouldn't just that it wouldn't be hard to apply the same script to the LP store as well.
Either way, it wouldn't hurt to encourage even more people to participate in FW, tried and failed three times today to get a match for Minmatar. I shouldn't have to wait more than 10 minutes to get into a match, even if the server needs to create another match just to have me sit in the Warbarge until there are enough people. At least then I would feel like some progress was being made rather than sitting in my MQ while my eyes bleed watching the timer tick up.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2088
|
Posted - 2014.09.09 12:12:00 -
[4] - Quote
iKILLu osborne wrote:i've been thinking of retiring for awhile now, this idea if implemented would change that in a heartbeat.
As it is when you see a someone's name you can already know what they will be running and what you need to run to counter them before the match even starts. With this system in place it will provide variety to the battlefield because every player (excluding viktor and pyrex) will try to be isk efficient.
Not only that but it would help career logis a **** ton and help small corps grind isk for pc My Empire of Dirt for cheaper Alloteks (the nanohives that is)
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2091
|
Posted - 2014.09.09 13:12:00 -
[5] - Quote
Jadek Menaheim wrote:I like it. There's room for good manipulation here, even from an occasional lore event perspective. The special contracts tab is very underutilized. Structure events every once in a while where player are defending a weapons supply factory. Depending on the outcome of a series of matches over a weekend, particular weapon prices increase or decrease.
I hadn't even thought of it like that, I like it, I like it a lot.
Not only is it player-driven dynamism, it is also a vehicle for sensible events!
The attackers made away with the stockpile so they all get 1000 of X item as well as causing its price to spike an extra 25% beyond what the market would change it.
They could even be hybrid events, some pubs, some FW.
You should make a thread solely devoted to pursuing that idea if this gets implemented.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2095
|
Posted - 2014.09.09 15:25:00 -
[6] - Quote
TechMechMeds wrote:So I'll never run logi again?.
Do you realise how expensive the repair tool would be?, or is this just for weapons?. It would be your choice on if you ran logi again or not.
Repair tools would get balanced by Triage Hives, local reppers and needles
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2096
|
Posted - 2014.09.09 15:59:00 -
[7] - Quote
TechMechMeds wrote:The moment something is introduced as a direct forced grind is the moment that dust really will die.
The lack of content already doesn't warrant a grind but people see the freedom at the end of the tunnel with fittings.
And you want to take that away basically?.
And possibly make it completely impossible for newbs to run even an ADV weapon because of us?. Wow, thank you for the bumps but you really are trying to demonize this.
There is nothing saying that it couldn't be capped, something like "no more than a 25% increase/decrease per week" or who is to say that the inflated prices on the market increase the NPC corporations profit margins which allows them to increase pay somewhat?
It is far from a "complete feature" at this point, but there is no need for you to be such a negative nancy about it.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2097
|
Posted - 2014.09.09 16:10:00 -
[8] - Quote
TechMechMeds wrote: There's nothing negative about what I said.
I'm sorry it touched you so deeply lol.
Yes there is
TechMechMeds wrote:None of this would bother me but its definitely not healthy for the game. It would be fine if dust was going places because people would pay yo unlock early, not care and bypass meta.
"definitely not healthy for the game" sounds negative to me.
TechMechMeds wrote:This idea removes freedom in choice which is all that dust has going for it at the mo. ^^purely opinion since it doesn't force people to make any choice, it merely simulates economic shifts
TechMechMeds wrote:I guess some quick cash will be made in aurum before people really do quit dust for good. oh noes, doom and gloom, #dustisdying #soundfamiliar? #thisagain?
5 of the 7 posts before my response are from you fearmongering and injecting doom and gloom into the thread.
I'd call that negative.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2108
|
Posted - 2014.09.09 19:22:00 -
[9] - Quote
Kaze Eyrou wrote: Quick question to Alaika:
Would this not only make items more expensive, but also make items LESS expensive?
And would this apply to Militia items/weapons/frames?
Yes, I had imagined it would increase prices by a % for items that were being purchased heavily and it would also decrease prices for items that were being neglected on the market.
As for Militia items, I would imagine that they would have an enforced artificial cap to prevent things from being too hard on the newbs, something like "No MLT items will be priced more than 1500 isk". This would give a little wiggle room for them but prevent things from getting too expensive that newbs can't even fall back to MLT gear.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2108
|
Posted - 2014.09.09 19:35:00 -
[10] - Quote
ZDub 303 wrote:Pokey Dravon wrote: The hardest part is the balance. If the purchase of a certain suit becomes expensive, you need to make sure that people will shift to something cheaper...this is going to be primarily influenced by the ISK payouts from battles. That really comes down to market data though but I dont have access to so I can't really comment much on it.
But yes you're right, it gets extremely complicated very quickly. And people wonder why CCP has an economist on staff for EVE...
Exactly. From a very high level perspective everything you say is pretty straightforward, and its what you would expect of most players behavior sans environmental aspects (like certain raw material shortages due to x event). But this next point is where I think, as neat as this idea might be, it no longer makes any sense. Finding a correct set of models numbers to essentially mimic the supply side of player/person behavior is not a simple task. There are much better things the few devs working on Dust can do to better impact player experience I think. As neat as it is, I would say this type of feature just needs to wait for Legion, where a true player market (supply and demand) can be implemented.
Our purchasing habits are being used to create the demand half of things, why not use item stockpiles held by active players to represent the supply side of things?
Our patterns of purchasing and usage would create an ebb and flow to the market conditions. It would be a player simulated market.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2114
|
Posted - 2014.09.09 22:30:00 -
[11] - Quote
Jadek Menaheim wrote:Fox Gaden wrote:Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system.
Have Infantry gear purchasable and sellable EVE side, with daily supplies limited. Have EVE side purchases raise the price and EVE side sales lower the price, as that would lower or increase supplies in that system.
Then EVE players buying from systems with the lowest prices and selling in systems with a high price would act to return prices to a more stable medium.
This could spawn a full career in EVE where people can track the DUST market and travel between DUST systems buying low and selling high. I think there is something like this in EVE involving NPC trade goods, but Infantry gear would be based on real player supply and demand, so it would be much more interesting than any NPC market. @Fox Gaden You're on a good path. Alaika, I suggest the OP help direct the conversation toward considering more applications for these already available EVEside assets which are regrettably price locked at the moment. OP updated, I like this idea though I will say that IMHO, the eve side buys/sales should modify our own ebb and flow, Eve should have only a marginal effect on us as we have only a marginal effect on them.
TBH though, my original idea was intended to be a simplistic simulation of market conditions, not a full-blown simulated economy as some are putting forward.
I put forward the consolation prize for not getting the player market, some in this thread want that consolation prize to be a full player market sans buying/selling to/from players.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2114
|
Posted - 2014.09.09 22:36:00 -
[12] - Quote
ADAM-OF-EVE wrote:all this will do is get people buying in bulk on the cheap weeks and then using them on the expensive weeks to bring the costs back down.
i think it will actually increase FOTM use as the cheap weeks allow for people to buy more in preparation for the expensive week that will follow.
a lot of people already do this with aurum gear. wait for a good discount and buy in bulk. i did this with core locus grenades a while back. bought thousands. the same would happen with the normal items. we would just buy suits in bulk on the first week causing the price the following week to go up. as we have them in bulk we won't buy any on that expensive week and the prices will drop due to none being purchased. the following week prices will be lower than the first week so again buy in bulk and repeat the process.
if it can be manipulated into benefiting a player it will be Though it would become an Isk sink due to the lack of selling and players own willing conversion of liquid Isk into Asset wealth that they may or may not end up fully utilizing.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2120
|
Posted - 2014.09.10 17:45:00 -
[13] - Quote
OP updated once again to make some things clear on page one.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2120
|
Posted - 2014.09.10 18:04:00 -
[14] - Quote
Maken Tosch wrote:Pokey Dravon wrote:Very interesting idea. Potential for abuse though depending on how its set up.
What would stop a group of players with large amounts from ISK, mass stockpiling high end gear one week, thus driving the price up extremely high the next week, and then terrorizing players with Proto gear that the players can not afford because of the price hike? I think that's the point. My point isn't that, my point is to give some fluidity to the market. Something that tricks us into feeling like we actually have a player market with shifting conditions rather than the stagnant market we currently have.
Do I think it is a bad idea to increase the price of Proto gear? No, the price isn't providing the balancing effect it was originally supposed to (thank you runaway farming /sarcasm). Would I cry if Proto gear became prohibitively expensive? No, IMHO Proto gear is far too common as it is and anything that causes it to become rarer is a good thing.
I understand that this could drive Proto gear into the hands of a select few rich, however how is this different from things currently? If you see Nyain Chan/San in a match do you expect to see anything but Proto spam?
Potential for abuse will exist for any system introduced to this playerbase who seem to make it their sole purpose in this game to game the system (sorry if that annoys me somewhat).
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2123
|
Posted - 2014.09.10 18:51:00 -
[15] - Quote
Derpty Derp wrote:Fox Gaden wrote:TechMechMeds wrote: The first thing we should ask is 'how does this affect new players?', they are the lifeblood of the game.
I would not expect this system to apply to Militia gear. I would... We have starter fits for new players. Militia is mostly used by people in the game for some time to pull in money with the strongest 'cheap' fit they can build... Would be nice to push everyone towards the happy middle tier. I like the way you think.
Standard/Advanced should be the most common items on the field. As it stands now, it is either Proto or BPO/Militia items I see mostly. I do see some standard and advanced items but no where near the same numbers of them as I do the PRO/BPO/MLT.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2123
|
Posted - 2014.09.11 16:09:00 -
[16] - Quote
Are there any Blue Tags who have thoughts on this topic?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2123
|
Posted - 2014.09.11 16:26:00 -
[17] - Quote
I remember being one of those players, though as you said, things are different now.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2123
|
Posted - 2014.09.11 22:00:00 -
[18] - Quote
deezy dabest wrote:I am a fan of this idea with one exception.
Make it so that we can sell back to those NPCs any thing we do not want or can not use at x% of the current price and alot of people selling these things would offset purchases in the manner of causing the price to go up.
It would at least be a great way to test the client mechanics of the market. As previously mentioned, that would require a client update which we aren't getting.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2124
|
Posted - 2014.09.12 14:03:00 -
[19] - Quote
I wonder if there are any Devs online who've posted recently (within the past hour or so) who might have input on this topic?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2127
|
Posted - 2014.09.14 14:19:00 -
[20] - Quote
a brackers wrote:Come on. Ccp read this I too hope they read this and provide their own input.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2129
|
Posted - 2014.09.14 22:30:00 -
[21] - Quote
Lol, here's hoping
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2137
|
Posted - 2014.09.16 11:08:00 -
[22] - Quote
So Rattati, any thoughts on this?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2139
|
Posted - 2014.09.16 15:11:00 -
[23] - Quote
Bright Steel wrote:I get the feeling they are purposely not commenting I hope this means that they are seriously discussing it among themselves before saying anything about it on the forums and not just ignoring it outright.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2140
|
Posted - 2014.09.17 13:08:00 -
[24] - Quote
What is the going rate on Logi mk.0's?
Oh, yeah, that is right, it is the same as always, prices don't change.....
Yet.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2141
|
Posted - 2014.09.18 12:04:00 -
[25] - Quote
Any CPM members that want to poke CCP with a stick until they come post here?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2142
|
Posted - 2014.09.18 19:21:00 -
[26] - Quote
Gentlemen, please refrain from argumentative behavior in this thread.
Aside from that, ty kindly for the bumps and the entertainment.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2143
|
Posted - 2014.09.20 13:22:00 -
[27] - Quote
^what he said
C'mon CCP, at least give us some form of recognition, there is a decent segment of the community that seems to believe it would be a good idea.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2144
|
Posted - 2014.09.21 13:42:00 -
[28] - Quote
One Eyed King wrote:This could be pretty interesting now that matchmaking is causing more deaths for many pub stompers out there. There is only one way we'd find out
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2144
|
Posted - 2014.09.22 01:30:00 -
[29] - Quote
Hello, how are you today fine thread??
What is that you say? You're sad that no Blue Tags have been added to you?
Sorry, I don't have one or I'd give it to you.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2153
|
Posted - 2014.09.22 19:01:00 -
[30] - Quote
Jarod Garamonde Jr wrote:Alaika Arbosa wrote: **message truncated, bad idea that OP should feel bad for saying** This is a pointless and silly idea, and the reason you haven't got a dev response is because it is pointless and silly. Also: Posting in a stealth "nerf proto and/or slayer scout" thread. Thank you for the bump.
You're entitled to your own opinion no matter how wrong it may be.
I'll take your lack of explanation on how this idea is bad as an admission that you realize your opinion is wrong.
kthxbai!!
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2154
|
Posted - 2014.09.23 19:28:00 -
[31] - Quote
Maken Tosch wrote:Jarod Garamonde Jr wrote:Alaika Arbosa wrote: **message truncated, bad idea that OP should feel bad for saying** This is a pointless and silly idea, and the reason you haven't got a dev response is because it is pointless and silly. Also: Posting in a stealth "nerf proto and/or slayer scout" thread. I support the idea of a simulated market for Dust on the grounds that Dust will not be getting an ACTUAL secondary market anymore -- that's going for Project Legion instead if you haven't heard -- therefore your argument is invalid. I like how they said it is a stealth nerf thread. They obviously don't realize how terrible a nerf it would be since prices would constantly shift on a week to week basis.
What is prohibitively expensive one week will be adjusted after a few weeks and buying patterns trend towards something else.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2156
|
Posted - 2014.09.25 15:31:00 -
[32] - Quote
ahem, now that Delta is out of the way, should we start talking about Echo?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2162
|
Posted - 2014.09.26 16:34:00 -
[33] - Quote
In lieu of a Blue Tag, could we get some correspondence on the topic via a CPM member?
Your constituency desires answers and Dev input, go poke CCP with a stick until they produce.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
|
Posted - 2014.09.26 17:22:00 -
[34] - Quote
Soraya Xel wrote:I want to say I recall bringing up the idea, and it was not thought of as practical. Elaborate please, I am sure there are many of us who would like to know why.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
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Posted - 2014.09.26 17:33:00 -
[35] - Quote
Soraya Xel wrote:I explained in an earlier post in the thread why it would be a lot of work. But the reason "I want to say" and not "I did", is I can't find a conversation log that says I brought it up with the devs, because it's a lot of chat to search through. But I think I did, because I recall doing so.
Personally, I think they could accomplish much more useful improvements to the game with a lot less work than this. It's not to say it's a bad idea, but just to say there are better ones, and CCP has to prioritize. What "much more useful improvements to the game" can be done in less than the ~20 minutes I would imagine it would take someone versed in the codebase to write out >50 lines (too many?) of script?
Please, I would love to know, especially seeing as how that would mean that we should be getting all sorts of "useful improvements to the game" soon since they can all be done in less than ~20 minutes.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
|
Posted - 2014.09.26 17:56:00 -
[36] - Quote
Soraya Xel wrote:The problem is where you believe the sum total of this is >50 lines of code and ~20 minutes of dev time. ;) It's more than query->math->write?
Really?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
|
Posted - 2014.09.26 19:24:00 -
[37] - Quote
Soraya Xel wrote:Yes. Really. Why then was I led to believe otherwise by someone with CCP in their name rather than CPM?
Or are you saying that CCP is too incompetent to write a simple script?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
|
Posted - 2014.09.27 19:04:00 -
[38] - Quote
Back again.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
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Posted - 2014.09.28 19:02:00 -
[39] - Quote
Still waiting on a blue tag rather than intangibles from someone with no blue tag.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2194
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Posted - 2014.10.21 11:34:00 -
[40] - Quote
lulz, OP still getting likes....
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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