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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 15:22:00 -
[1] - Quote
So I'll never run logi again?.
Do you realise how expensive the repair tool would be?, or is this just for weapons?.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 15:27:00 -
[2] - Quote
Jadek Menaheim wrote:TechMechMeds wrote:So I'll never run logi again?.
Do you realise how expensive the repair tool would be?, or is this just for weapons?. That's where either running FW or special community reclamation contracts could come in.
So, further moving away from the 'play my way' philosophy and having to run fw?.
Sounds pure crap.
And this is coming from someone who spams bpos and proto aurum.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 15:30:00 -
[3] - Quote
The moment something is introduced as a direct forced grind is the moment that dust really will die.
The lack of content already doesn't warrant a grind but people see the freedom at the end of the tunnel with fittings.
And you want to take that away basically?.
And possibly make it completely impossible for newbs to run even an ADV weapon because of us?.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 15:34:00 -
[4] - Quote
Well if it gets introduced, I guess some quick cash will be made in aurum before people really do quit dust for good.
This borders on the 'we make it sht so you spend' model, I don't like it.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 15:39:00 -
[5] - Quote
Fox Gaden wrote:This would encourage experimental fits using less popular modules. I like it.
No it really wouldn't.
People would have to use crap they don't want or just not play until maybe next week.
This idea removes freedom in choice which is all that dust has going for it at the mo.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 15:43:00 -
[6] - Quote
Pokey Dravon wrote:Very interesting idea. Potential for abuse though depending on how its set up.
What would stop a group of players with large amounts from ISK, mass stockpiling high end gear one week, thus driving the price up extremely high the next week, and then terrorizing players with Proto gear that the players can not afford because of the price hike?
This.
The only people who would not be affected are people who use aurum.
So dust will become a 'pay to not care, early unlock and bypass meta' game.
Right now, its pay to not care and unlock early.
None of this would bother me but its definitely not healthy for the game. It would be fine if dust was going places because people would pay yo unlock early, not care and bypass meta.
But its not going anywhere yet/ever.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 16:01:00 -
[7] - Quote
Alaika Arbosa wrote:TechMechMeds wrote:The moment something is introduced as a direct forced grind is the moment that dust really will die.
The lack of content already doesn't warrant a grind but people see the freedom at the end of the tunnel with fittings.
And you want to take that away basically?.
And possibly make it completely impossible for newbs to run even an ADV weapon because of us?. Wow, thank you for the bumps but you really are trying to demonize this. There is nothing saying that it couldn't be capped, something like "no more than a 25% increase/decrease per week" or who is to say that the inflated prices on the market increase the NPC corporations profit margins which allows them to increase pay somewhat? It is far from a "complete feature" at this point, but there is no need for you to be such a negative nancy about it.
There's nothing negative about what I said.
I'm sorry it touched you so deeply lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 16:10:00 -
[8] - Quote
Like I said, it doesn't affect me. I have been spamming proto aurum and bpos since beta.
I just care about the newbs.
It just appears to be an unnecessary restraint on new players while seasoned players and vets simply swap fits depending on what costs too much per week.
This also means that the cost will literally just restrict people by isk gaps.
Jimmy newb cake gets fked, vet laughs as he drives the cost up and knows he is p!ssing in new players cornflakes.
Or simply swaps what he/she is using.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5526
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Posted - 2014.09.09 16:13:00 -
[9] - Quote
Alaika Arbosa wrote:TechMechMeds wrote: There's nothing negative about what I said.
I'm sorry it touched you so deeply lol.
Yes there is TechMechMeds wrote:None of this would bother me but its definitely not healthy for the game. It would be fine if dust was going places because people would pay yo unlock early, not care and bypass meta. "definitely not healthy for the game" sounds negative to me. TechMechMeds wrote:This idea removes freedom in choice which is all that dust has going for it at the mo. ^^purely opinion since it doesn't force people to make any choice, it merely simulates economic shifts TechMechMeds wrote:I guess some quick cash will be made in aurum before people really do quit dust for good. oh noes, doom and gloom, #dustisdying #soundfamiliar? #thisagain? 5 of the 7 posts before my response are from you fearmongering and injecting doom and gloom into the thread. I'd call that negative.
Actually, you are bring negative about my opinion.
Try focussing on the actual issue and showing me something that states otherwise or would be a POSITIVE IMPACT on the game.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5528
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Posted - 2014.09.09 16:32:00 -
[10] - Quote
Soraya Xel wrote:The thing to bear in mind with an idea like this, is that you'd either have some dude at CCP having to set the prices on every item in the game every week (a full-time job), or they'd have to develop an entirely new method for updating the price on items in the backend.
Either way, it's a much larger investment than it may seem.
I love the idea, but my immediate thought on viewing it, is that there are smaller time investment projects than can reap far better rewards for the players than this.
The first thing we should ask is 'how does this affect new players?', they are the lifeblood of the game.
Most of us would simply shrug off the extra cost or just keep using aurum.
What about new players?.
What is the actual point exactly in implementing a mechanic that simply keeps vets cosy and screws newer players?.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5529
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Posted - 2014.09.09 16:43:00 -
[11] - Quote
Pokey Dravon wrote:TechMechMeds wrote:Soraya Xel wrote:The thing to bear in mind with an idea like this, is that you'd either have some dude at CCP having to set the prices on every item in the game every week (a full-time job), or they'd have to develop an entirely new method for updating the price on items in the backend.
Either way, it's a much larger investment than it may seem.
I love the idea, but my immediate thought on viewing it, is that there are smaller time investment projects than can reap far better rewards for the players than this. The first thing we should ask is 'how does this affect new players?', they are the lifeblood of the game. Most of us would simply shrug off the extra cost or just keep using aurum. What about new players?. What is the actual point exactly in implementing a mechanic that simply keeps vets cosy and screws newer players?. Im not exactly sure how a market system screws new players? Assuming that you can simulate a market to behave 100% like say, EVE, it would be self regulating. If **** gets too expensive, people just won't buy it, and thus demand and prices drop until people are willing to buy it.
The prices going up wouldn't affect new players?.
It wouldn't be a market either. Just a mechanic where x weapon is being used x amount, do therefore it goes up x amount.
It wouldn't be a market.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5529
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Posted - 2014.09.09 16:52:00 -
[12] - Quote
Pokey Dravon wrote:TechMechMeds wrote:
The prices going up wouldn't affect new players?.
It wouldn't be a market either. Just a mechanic where x weapon is being used x amount, do therefore it goes up x amount.
It wouldn't be a market.
Well as I pointed out before in a previous post, maybe you missed it, you would need to address prices going down for other items as part of an overall supply/demand scheme. If A increases and B decreases, eventually people will start using more of B which will raise the price of B and decrease A. This is typical in macroeconomics, and while the market can flux, overall its trend it towards equilibrium.
Except in dust, us vets would never care about a price rise so its broken from the get go.
I hear what you are saying but its only new/newer players that will be affected by this, we will continue spamming and directly affect those players with a slice of laughing at them.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5529
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Posted - 2014.09.09 16:53:00 -
[13] - Quote
If this got implemented, I buy my aurum items in stacks of 600-1000.
So that right there is fked unless aurum wouldn't factor?.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5529
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Posted - 2014.09.09 17:02:00 -
[14] - Quote
Pokey Dravon wrote:TechMechMeds wrote:Pokey Dravon wrote:TechMechMeds wrote:
The prices going up wouldn't affect new players?.
It wouldn't be a market either. Just a mechanic where x weapon is being used x amount, do therefore it goes up x amount.
It wouldn't be a market.
Well as I pointed out before in a previous post, maybe you missed it, you would need to address prices going down for other items as part of an overall supply/demand scheme. If A increases and B decreases, eventually people will start using more of B which will raise the price of B and decrease A. This is typical in macroeconomics, and while the market can flux, overall its trend it towards equilibrium. Except in dust, us vets would never care about a price rise so its broken from the get go. I hear what you are saying but its only new/newer players that will be affected by this, we will continue spamming and directly affect those players with a slice of laughing at them. Well heres my point. Most vets use Advanced and Proto gear, that's just the nature of the beast, this means that the demand for standard gear would go down, thus lowering the price. Since most new players are running standard gear, they would actually have an easier time. The point I was trying to make is that if you work in a supply-side situation, the ability to 'produce' standard gear is much higher than proto gear. This means that its easy to quickly supply cheap gear to meet the markets need, and that the loss of a sale of proto gear means a lot of standard gear can be produced if needed. So essentially the lower tiered items are more resistant to market fluxations because the sale of a single standard item has mess of an impact on the overal supply, whereas a proto item has far more weight. Again, I'm an engineer not an economist so I'm by no means an expert on macroeconomics haha, but I do know a bit.
I see what you are saying aye.
I know a fair bit as well and none of this would have a negative impact on me ever, I just care about the newbs.
I guess it depends on how you look at it.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5529
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Posted - 2014.09.09 17:04:00 -
[15] - Quote
One Eyed King wrote:TechMechMeds wrote:If this got implemented, I buy my aurum items in stacks of 600-1000.
So that right there is fked unless aurum wouldn't factor?. Yeah, I don't think it should include aurum items. That would not go over well if they suddenly increased dramatically in price. It would just come off as a money grab. Besides, I think that the fact aurum is actually correlated with real money brings an aspect of risk that is not present with ISK transactions. I think part of what makes this idea great is that it would create much greater risk/reward as the most popular items will also be the highest cost items.
Hehe, its relative.
I pay so that no death matters, ever.
But yeah agreed.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5530
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Posted - 2014.09.09 17:08:00 -
[16] - Quote
Pokey Dravon wrote:One Eyed King wrote:TechMechMeds wrote:If this got implemented, I buy my aurum items in stacks of 600-1000.
So that right there is fked unless aurum wouldn't factor?. Yeah, I don't think it should include aurum items. That would not go over well if they suddenly increased dramatically in price. It would just come off as a money grab. Besides, I think that the fact aurum is actually correlated with real money brings an aspect of risk that is not present with ISK transactions. I think part of what makes this idea great is that it would create much greater risk/reward as the most popular items will also be the highest cost items. AUR items admittedly are the real wrench in the works because you get risky if you start making those change, and if they don't change, you're guaranteeing that high demand items are better purchased with AUR than ISK. So that is a major problem. EVE gets away with it because AUR items cannot be produced and are unique items that cannot normally be purchased otherwise. But if you could buy in-game items with AUR like ships and whatnot....well that gets messy very quickly.
I have had hate mail from spamming proto aurum and going about 9/24 before lol.
They started in proto and ended up in bpos while I still mindlessly spammed their face.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5530
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Posted - 2014.09.09 17:10:00 -
[17] - Quote
Pokey Dravon wrote:TechMechMeds wrote:
I see what you are saying aye.
I know a fair bit as well and none of this would have a negative impact on me ever, I just care about the newbs.
I guess it depends on how you look at it.
Nah I hear ya man, I'm always trying to look out for the newbies too. Dust is overly harsh on them. Suffice it to say free markets are extremely complicated and difficult to track, and even harder to simulate accurately, especially in a game setting. Overall its an interesting idea, not sure if it's really feasible for Dust but its an interesting idea nonetheless. Its just one of those things thats VERY difficult to get right, and getting it wrong would be catastrophic. If it could be done right? Freaking sweet. Just be careful moving forward. Regardless it's cool stuff to discuss, and its good that people are thinking about stuff like this.
I think its a shite idea for dust but agreed lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5530
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Posted - 2014.09.09 17:16:00 -
[18] - Quote
Pokey Dravon wrote:TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war.
Its relative though.
Iv spammed proto aurum since beta to never care about dying.
Lack of matchmaking is p!swing in my cornflakes right now though.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5533
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Posted - 2014.09.09 17:21:00 -
[19] - Quote
Pokey Dravon wrote:TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war.
Once matchmaking is in place, I'll have reliable team mates so I can continue the proto aurum spam comfortably lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5533
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Posted - 2014.09.09 17:22:00 -
[20] - Quote
Pokey Dravon wrote:TechMechMeds wrote:Pokey Dravon wrote:TechMechMeds wrote:I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that guy ______ and I only spent ______!!" I love when people use AUR, makes that kill taste even sweeter. And I always start in BPOs and and in them. Zero Fucks given about my KDR, and Im a cheap bastard so BPOs suit me just fine...I always win the ISK war. Its relative though. Iv spammed proto aurum since beta to never care about dying. Lack of matchmaking is p!swing in my cornflakes right now though. *shrugs* To each his own. I'm kinda the same way with my BPOs. I enjoy the game more when I can be more aggressive and die more often without going in the red, plus I prefer to spend my AUR on boosters instead of items.
Hehe, I run my bpos for the beta swag effect lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5533
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Posted - 2014.09.09 17:31:00 -
[21] - Quote
I don't even know of that swag, that's how swag it is lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5533
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Posted - 2014.09.09 17:36:00 -
[22] - Quote
Pokey Dravon wrote:TechMechMeds wrote:I don't even know of that swag, that's how swag it is lol. Real men Hull Tank and use Yellow Biotics.
Ah I get you.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5559
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Posted - 2014.09.11 19:34:00 -
[23] - Quote
Maken Tosch wrote:Bright Steel wrote:We don't have to over complicate it:
Make the prices based on actual use in game not purchases, this helps curve the FOTM. That seems like a better idea. This would help discourage anyone from wanting to stockpile stuff in an attempt to game the market. Again, CCP does have the metrics in place to determine what gear was used and how often. Of course, this means AUR sales might go up since AUR prices cannot be directly manipulated by the script and thus provide a temporary workaround to the ISK price hike. But let's be real here, who spends AUR anymore on consumables for this game in this state? ... /realizes he just bought 100 units of 'Pyrus' Nova Knives of varying tiers ... Nevermind that last sentence.
Me, ill be restocking items in stacks of 1000 within two months for another six months+ of pay to not care lol.
That was spiffing.
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