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Jadek Menaheim
Xer Cloud Consortium
3715
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Posted - 2014.09.09 12:49:00 -
[1] - Quote
I like it. There's room for good manipulation here, even from an occasional lore event perspective. The special contracts tab is very underutilized. Structure events every once in a while where player are defending a weapons supply factory. Depending on the outcome of a series of matches over a weekend, particular weapon prices increase or decrease.
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Jadek Menaheim
Xer Cloud Consortium
3717
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Posted - 2014.09.09 15:11:00 -
[2] - Quote
Fox Gaden wrote:AEON VINTOREZ wrote:I've noticed that the prices of Infantry gear in Eve online are fixed at Dust prices. It would be interesting to see prices fluctuate in Eve as currently there is no incentive to buy or sell infantry gear in Eve.
It would be nice to be able to sell unwanted infantry gear at fixed market prices too. I would be happy to pay a sales tax if I was able to sell all of my surplus and unwanted salvage gear on the market.
I think this is definitely worth a try. If EVE players started to play the DUST market, I would count that as a win! The more EVE players start to care about DUST, the more CCP upper management will start to care about DUST. How could we make that work EVE side? Would the use habits of where dust players are located have some impact in prices in the given races sovereign zones?
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Jadek Menaheim
Xer Cloud Consortium
3720
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Posted - 2014.09.09 15:20:00 -
[3] - Quote
The one class that would be regularly effected is sentinals and hmgs pushing a lot of players specifically into Mimatar FW
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Jadek Menaheim
Xer Cloud Consortium
3720
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Posted - 2014.09.09 15:25:00 -
[4] - Quote
TechMechMeds wrote:So I'll never run logi again?.
Do you realise how expensive the repair tool would be?, or is this just for weapons?. That's where either running FW or special community reclamation contracts could come in.
Reclamation contracts activate in the special contracts tab when a weapon/item/suit class rises above or below 15% of the base cost.
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Jadek Menaheim
Xer Cloud Consortium
3722
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Posted - 2014.09.09 22:20:00 -
[5] - Quote
Fox Gaden wrote:Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system.
Have Infantry gear purchasable and sellable EVE side, with daily supplies limited. Have EVE side purchases raise the price and EVE side sales lower the price, as that would lower or increase supplies in that system.
Then EVE players buying from systems with the lowest prices and selling in systems with a high price would act to return prices to a more stable medium.
This could spawn a full career in EVE where people can track the DUST market and travel between DUST systems buying low and selling high. I think there is something like this in EVE involving NPC trade goods, but Infantry gear would be based on real player supply and demand, so it would be much more interesting than any NPC market. @Fox Gaden You're on a good path. Alaika, I suggest the OP help direct the conversation toward considering more applications for these already available EVEside assets which are regrettably price locked at the moment.
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Jadek Menaheim
Xer Cloud Consortium
3722
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Posted - 2014.09.09 22:26:00 -
[6] - Quote
For reference these are NPC trade goods in EVE Online. https://wiki.eveonline.com/en/wiki/Item_Database:Trade_Goods:Consumer_Products
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Jadek Menaheim
Xer Cloud Consortium
3724
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Posted - 2014.09.09 22:35:00 -
[7] - Quote
Alaika Arbosa wrote:OP updated, I like this idea though I will say that IMHO, the eve side buys/sales should modify our own ebb and flow. Ideally, interaction would somehow work both ways. Our use affects their prices and their sales and transfer of goods affects our prices to a certain extent. Even if all we did was affect their system that's still a step in a good direction because it gets Eve Player interested in the dynamics of Dust.
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Jadek Menaheim
Xer Cloud Consortium
3724
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Posted - 2014.09.09 22:45:00 -
[8] - Quote
Fox Gaden wrote:Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system. A consideration I do have for this is Dust players are locked into system, so if an Eve player was able to ascertain the playstyle of people living in those systems, or 'game' the character creation system to end up in a desired system they could begin to manipulate market prices of various goods.
The positive catch to this in both cases is the EVE player must interact with Dust, either by talking with players to playing the game themselves.
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Jadek Menaheim
Xer Cloud Consortium
3724
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Posted - 2014.09.09 22:47:00 -
[9] - Quote
ADAM-OF-EVE wrote:it wont take long for players to collectively influence the market in their favour to save themselves a lot of isk That doesn't sound like a bad thing to me.
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Jadek Menaheim
Xer Cloud Consortium
3756
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Posted - 2014.09.11 19:33:00 -
[10] - Quote
Maken Tosch wrote:/realizes he just bought 100 units of 'Pyrus' Nova Knives of varying tiers I knew it was a good idea to suggest bringing those back. CCP marketing can thank me sometime.
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Jadek Menaheim
Xer Cloud Consortium
3756
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Posted - 2014.09.11 19:40:00 -
[11] - Quote
Bright Steel wrote:We don't have to over complicate it:
Make the prices based on actual use in game not purchases, this helps curve the FOTM. ... Now after this very simple variable market is in place for a while we can make changes and tweaks slowly. This would also let CCP have an idea of how dust and or legion would react to a true players market. I do like this approach. Do bear in mind people can still suicide their gear in match as a possible workaround if you are determining prices by use? The upswing is there is a larger grind factor in this as you can only suicide around 40 to 60 suits per match--and vehicles much less.
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Jadek Menaheim
Xer Cloud Consortium
3780
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Posted - 2014.09.14 20:25:00 -
[12] - Quote
@Alaika Arbosa Maybe this will help grab some attention. ;) https://forums.dust514.com/default.aspx?g=posts&t=175272&find=unread
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