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Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
9279
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Posted - 2014.09.08 17:00:00 -
[1] - Quote
Alaika Arbosa wrote:Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here.
So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable compromise in mind that is very doable (I described it as a decent consolation prize for the lack of a player market).
The idea is this, each week the Isk prices of items on the market would fluctuate with the demand as dictated by the previous week. If in week one the Kaalakiota Rail Rifle is the most bought item, then in week two, it would have its price increased by X%, items that weren't being bought would have their price decreased by X%. Each week, prices would be modified to reflect the previous weeks demand.
We'd still be impacting the market despite our lack of selling ability. Not only this, it would also help to curb FoTM spamming (too many people consistently buying an item and the price will skyrocket within weeks).
As long as it can be done server-side I don't see a problem with this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9283
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Posted - 2014.09.08 19:36:00 -
[2] - Quote
Vulpes Dolosus wrote:Only if we get a sell-back button for -X% of whatever the current cost is.
That will definitely require a client-side update because you have to change the UI and so far CCP is not focusing on any client-side updates. Just server-side.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9294
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Posted - 2014.09.10 17:51:00 -
[3] - Quote
Pokey Dravon wrote:Very interesting idea. Potential for abuse though depending on how its set up.
What would stop a group of players with large amounts from ISK, mass stockpiling high end gear one week, thus driving the price up extremely high the next week, and then terrorizing players with Proto gear that the players can not afford because of the price hike?
I think that's the point.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9296
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Posted - 2014.09.10 18:12:00 -
[4] - Quote
Alaika Arbosa wrote:Maken Tosch wrote:Pokey Dravon wrote:Very interesting idea. Potential for abuse though depending on how its set up.
What would stop a group of players with large amounts from ISK, mass stockpiling high end gear one week, thus driving the price up extremely high the next week, and then terrorizing players with Proto gear that the players can not afford because of the price hike? I think that's the point. My point isn't that, my point is to give some fluidity to the market. Something that tricks us into feeling like we actually have a player market with shifting conditions rather than the stagnant market we currently have. Do I think it is a bad idea to increase the price of Proto gear? No, the price isn't providing the balancing effect it was originally supposed to (thank you runaway farming /sarcasm). Would I cry if Proto gear became prohibitively expensive? No, IMHO Proto gear is far too common as it is and anything that causes it to become rarer is a good thing. I understand that this could drive Proto gear into the hands of a select few rich, however how is this different from things currently? If you see Nyain Chan/San in a match do you expect to see anything but Proto spam? Potential for abuse will exist for any system introduced to this playerbase who seem to make it their sole purpose in this game to game the system (sorry if that annoys me somewhat). Maken Tosch wrote:PS: Imagine how much ISK this system will remove from the game if implemented. All that ISK circulating as a result of PC District Locking in the past will be drained at a significant rate and could help alleviate CCP's worry about having to transfer any ISK at all to Legion when the time comes. Plus any ISK gained from ALT farming can be drained the same way as well. Thank you for articulating that for me, honestly, thank you.
That's actually the underlying reason why I wanted to see a secondary market where players have full control of the prices and not the NPCs. Unfortunately, that kind of dream will only be coming to Legion* so we have to make do with a simulated market instead as you suggested. But at the very least, fluctuating prices can ensure that proto stomping can be put under control. It will be a bit crazy at first, and I know what crazy looks like since I play the market in Eve Online, but in the end after everything settles down proto stomping will be a thing of the past. No one wants to spent 10,000,000 ISK for a single fitting of a dropsuit and die in it 20 times in a single match.
* - stupid typo
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9297
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Posted - 2014.09.10 18:22:00 -
[5] - Quote
Oh dear god! I just realized. Imagine vehicles and people like me stabbing them to death with cheap knives. OMG!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9309
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Posted - 2014.09.11 16:13:00 -
[6] - Quote
Alaika Arbosa wrote:Are there any Blue Tags who have thoughts on this topic?
People have brought this idea up before but the vast majority of the players ruled against it. It was back when all of us were looking forward to having a secondary market in Dust and people like me didn't like the idea of the simulated market as you suggested because it would prove to be counter to what CCP was trying to achieve. However, now that we know the secondary market will never be coming to Dust, it's time to revisit that idea.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9312
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Posted - 2014.09.11 18:20:00 -
[7] - Quote
So yeah, clearly CCP does have the metrics to calculate which item in Dust is being used the most and which is being used the least. Using those metrics as a reference, all CCP has to do is create a script that runs every week on the same day as the weekly SP cap reset.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9318
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Posted - 2014.09.11 19:29:00 -
[8] - Quote
Bright Steel wrote:We don't have to over complicate it:
Make the prices based on actual use in game not purchases, this helps curve the FOTM.
That seems like a better idea. This would help discourage anyone from wanting to stockpile stuff in an attempt to game the market. Again, CCP does have the metrics in place to determine what gear was used and how often.
Of course, this means AUR sales might go up since AUR prices cannot be directly manipulated by the script and thus provide a temporary workaround to the ISK price hike. But let's be real here, who spends AUR anymore on consumables for this game in this state?
...
/realizes he just bought 100 units of 'Pyrus' Nova Knives of varying tiers
...
Nevermind that last sentence.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9518
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Posted - 2014.09.23 01:54:00 -
[9] - Quote
Jarod Garamonde Jr wrote:Alaika Arbosa wrote: **message truncated, bad idea that OP should feel bad for saying** This is a pointless and silly idea, and the reason you haven't got a dev response is because it is pointless and silly. Also: Posting in a stealth "nerf proto and/or slayer scout" thread.
I support the idea of a simulated market for Dust on the grounds that Dust will not be getting an ACTUAL secondary market anymore -- that's going for Project Legion instead if you haven't heard -- therefore your argument is invalid.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9544
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Posted - 2014.09.25 21:54:00 -
[10] - Quote
Alaika Arbosa wrote:ahem, now that Delta is out of the way, should we start talking about Echo?
I agree. Now is the time to revive this topic with a proto-level nanite injector. And once again I support this idea.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9544
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Posted - 2014.09.25 22:08:00 -
[11] - Quote
Soraya Xel wrote:I will restate this, and also point out that continually making new threads linking to this is spam. Soraya Xel wrote:The thing to bear in mind with an idea like this, is that you'd either have some dude at CCP having to set the prices on every item in the game every week (a full-time job), or they'd have to develop an entirely new method for updating the price on items in the backend.
Either way, it's a much larger investment than it may seem.
I love the idea, but my immediate thought on viewing it, is that there are smaller time investment projects than can reap far better rewards for the players than this.
The practical choice would be to develop an automated script that updates the market every week. CCP already has the metrics on which suits, modules, weapons, and equipment are using during a specific period. It might take a while to apply such a script but that's why this topic was brought up a little while ago so that we can get the conversation started. If it doesn't get implemented by Echo, I'm fine with that as long as it's done right. Considering how well done the previous hotfixes are, I'm confident it can be done right this time.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9587
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Posted - 2014.09.29 02:07:00 -
[12] - Quote
Soraya Xel wrote:Well, for one, there's a somewhat bad track record of weird screw ups during events that require scripts, like reward distribution or SP cap modification being done wrong.
But I mean, there's QA, it adds yet another thing to weekly downtime maintenance, designing the pricing system, ensuring it doesn't price certain things out of usable existence, etc. You also risk people considering it cash-grabby since the AUR prices won't move. (Suddenly, the best way to buy popular fits becomes AUR.) You're also talking about a system that needs to be tied into EVE's market system, which is where our market resides, so it probably has to be run by people in Iceland too.
Now that you put it that way I think I can see why then it might not be practical. I just realized that CCP is not always known for creating flawless scripts here.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9587
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Posted - 2014.09.29 02:11:00 -
[13] - Quote
Halla Murr wrote:Iron Wolf Saber wrote:How about once again. I hate to say it and being mean about it. CPM had loved the idea and we shopped it and ultimately the answer despite our support is.
No!
Move on put your creative energy into something else. This is just another case of awesome idea dead in the water. Similar to placeholders idea for missing suits models. Trying to rally more support for this idea is only going to end in tragedy. There is no victory here. Is there a particular reason for the No!, or is it just a flat, 'you can't have nice things'? What I'm driving at is, is there a good, developmental reason for this ides to be denied, or is it simply that CCP does not want to expend the resources on a game they gutted in May?
I think we can get an idea on the 'why' with what IWS said about things on the market being error prone and possibly exploitable.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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