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Auris Lionesse
Kang Lo Directorate Gallente Federation
981
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Posted - 2014.09.08 16:28:00 -
[61] - Quote
Judge Rhadamanthus wrote:Vulpes Dolosus wrote:Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing. And ISK is not the deciding factor as I posted. A militia DS can OHK a Proto ADS. This is not the case in any other area of DUST that has balance. Militia should not OHK proto. In the Sky, on the ground. It is not balanced.
thats fantastic, now we can get rid of the code that says a lav blows up when bumped by a tank. 2 people in a lav orbiting a tank should be able to kill it, not get one hit killed at 2 miles per hour.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Fox Gaden
Immortal Guides
4157
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Posted - 2014.09.08 19:10:00 -
[62] - Quote
Alena Ventrallis wrote:Atiim wrote:How is it "bullocks" exactly? Allow scouts to squish you when they jump on your head. It's kind of like that. I have killed people by jumping off buildings and activating my Inertial Dampeners before landing on them. I assume you can do this in a Scout suit as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
3292
|
Posted - 2014.09.08 19:23:00 -
[63] - Quote
I, on the other hand, massively support dropship ramming as a tactic, and will oppose any attempt to nerf or break the capability, particularly as long as ADSes are OP as crud. Most OP gameplay style in the game, and crying about the one edge case threat you can face.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
755
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Posted - 2014.09.08 19:37:00 -
[64] - Quote
Support 100%, how else is Infantry suppose to take down ADS? Lolswarms? |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2026
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Posted - 2014.09.08 19:48:00 -
[65] - Quote
^Lol @ ADS is OP
Please, the Flaylock way back when was more OP than the ADS has ever been close to (skill stacking uncounted). In an average match, an ADS will rarely score above what a proto stomper would (and cost 3-4x as much, even without a proto turret), and even less if there is actually decent AV on the field.
A more accurate term would be "useful." They're "useful" for clearing the tanks that everyone was crying about for the past few months. They're "useful" for clearing rooftops, uplink spam, etc., the very backbone of most ground-holding strategies.
It is a high SP, high player-skill intensive role that has unique benefits to any team that can field one. And even then, they can be thwarted by a single AVer that has any idea what they're doing. |
Soraya Xel
Abandoned Privilege Top Men.
3298
|
Posted - 2014.09.08 20:21:00 -
[66] - Quote
Vulpes Dolosus wrote:^Lol @ ADS is OP
...an ADS will rarely score above what a proto stomper would (and cost 3-4x as much, even without a proto turret)...
The question is... how many ADSes do they LOSE? How many matches do you see ADSes not dying at all?
Right now, the only way to lose an ADS is incompetence. They can easily escape a situation where they're threatened and quickly repair and return to the fight. Their cooldowns are short, so they can repeat this behavior over and over.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2027
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Posted - 2014.09.08 20:40:00 -
[67] - Quote
Soraya Xel wrote:Vulpes Dolosus wrote:^Lol @ ADS is OP
...an ADS will rarely score above what a proto stomper would (and cost 3-4x as much, even without a proto turret)... The question is... how many ADSes do they LOSE? How many matches do you see ADSes not dying at all? Right now, the only way to lose an ADS is incompetence. They can easily escape a situation where they're threatened and quickly repair and return to the fight. Their cooldowns are short, so they can repeat this behavior over and over. I've said this before and I'll say it a million times more:
A single decent AVer/ few unorganized/under skilled AVers is/are currently capable of consistently chasing off an ADS. There. They've won. The ADS cannot help the team the the full extent it's capable and has most likely become a hindrance to its team by essentially removing the player from battle. The end goal should not always be to kill the ADS, but to incapacitate it and prevent it from doing what it wants to do, and current AV is capable of doing that.
Now, if you want to kill a well flown, well fitted ADS outright, grab an IAFG or two, maybe add a WBFG to the mix (I really hate those). Get some high leveled Min commandos or even ADV min assaults with WSLs. Better yet, if you want a near guaranteed kill, get all that plus a rail Incubus to chase it down when it's at low health. Teamwork makes the dream work after all.
A single AVer should not have a high chance of killing an ADS because 1) that would skew balance for nearly all other vehicles (DSs and LAVs especially) and 2) would be imbalanced if 2-3 actually worked together. |
Echo 1991
WarRavens Capital Punishment.
423
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Posted - 2014.09.08 20:50:00 -
[68] - Quote
Vulpes Dolosus wrote:Soraya Xel wrote:Vulpes Dolosus wrote:^Lol @ ADS is OP
...an ADS will rarely score above what a proto stomper would (and cost 3-4x as much, even without a proto turret)... The question is... how many ADSes do they LOSE? How many matches do you see ADSes not dying at all? Right now, the only way to lose an ADS is incompetence. They can easily escape a situation where they're threatened and quickly repair and return to the fight. Their cooldowns are short, so they can repeat this behavior over and over. I've said this before and I'll say it a million times more: A single decent AVer/ few unorganized/under skilled AVers is/are currently capable of consistently chasing off an ADS. There. They've won. The ADS cannot help the team the the full extent it's capable and has most likely become a hindrance to its team by essentially removing the player from battle. The end goal should not always be to kill the ADS, but to incapacitate it and prevent it from doing what it wants to do, and current AV is capable of doing that. Now, if you want to kill a well flown, well fitted ADS outright, grab an IAFG or two, maybe add a WBFG to the mix (I really hate those). Get some high leveled Min commandos or even ADV min assaults with WSLs. Better yet, if you want a near guaranteed kill, get all that plus a rail Incubus to chase it down when it's at low health. Teamwork makes the dream work after all. A single AVer should not have a high chance of killing an ADS because 1) that would skew balance for nearly all other vehicles (DSs and LAVs especially) and 2) would be imbalanced if 2-3 actually worked together. How would it skew balance? A swarm cannot hurt anything other than vehicles and installations so it should do a very good job at destroying vehicles, especially if it is proto. And as long as it takes 2 people to effectively destroy a vehicle at proto level it creates an imbalance. 1 person shouldnt be able to take 2 infantry out of a fight just to get rid of it. |
Soraya Xel
Abandoned Privilege Top Men.
3300
|
Posted - 2014.09.08 20:56:00 -
[69] - Quote
Vulpes Dolosus wrote:A single decent AVer/ few unorganized/under skilled AVers is/are currently capable of consistently chasing off an ADS. There. They've won. The ADS cannot help the team the the full extent it's capable and has most likely become a hindrance to its team by essentially removing the player from battle. The end goal should not always be to kill the ADS, but to incapacitate it and prevent it from doing what it wants to do, and current AV is capable of doing that.
This is a hilarious viewpoint. That the ADS should be able to kill the AVer, but the AVer should only be able to 'drive off' the ADS. That's not balance, lol. Your ADS should die just as often as you kill a swarmer trying to kill you.
Echo 1991 wrote:How would it skew balance? A swarm cannot hurt anything other than vehicles and installations so it should do a very good job at destroying vehicles, especially if it is proto. And as long as it takes 2 people to effectively destroy a vehicle at proto level it creates an imbalance. 1 person shouldnt be able to take 2 infantry out of a fight just to get rid of it.
This. Right now vehicles allow a single player to be as powerful as multiple other players. That is broken. A vehicle should only be able to kill infantry players if infantry players can kill vehicles.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4825
|
Posted - 2014.09.08 21:06:00 -
[70] - Quote
Soraya Xel wrote:Vulpes Dolosus wrote:A single decent AVer/ few unorganized/under skilled AVers is/are currently capable of consistently chasing off an ADS. There. They've won. The ADS cannot help the team the the full extent it's capable and has most likely become a hindrance to its team by essentially removing the player from battle. The end goal should not always be to kill the ADS, but to incapacitate it and prevent it from doing what it wants to do, and current AV is capable of doing that. This is a hilarious viewpoint. That the ADS should be able to kill the AVer, but the AVer should only be able to 'drive off' the ADS. That's not balance, lol. Your ADS should die just as often as you kill a swarmer trying to kill you. Echo 1991 wrote:How would it skew balance? A swarm cannot hurt anything other than vehicles and installations so it should do a very good job at destroying vehicles, especially if it is proto. And as long as it takes 2 people to effectively destroy a vehicle at proto level it creates an imbalance. 1 person shouldnt be able to take 2 infantry out of a fight just to get rid of it. This. Right now vehicles allow a single player to be as powerful as multiple other players. That is broken. A vehicle should only be able to kill infantry players if infantry players can kill vehicles.
It is balance, though. The ADS costs more than the AV.
Why should the AV be able to kill the ADS when he isn't doing anything nearly as difficult or costly?
There is an ISK commitment value to consider here, as well as a size/power fantasy difference. You can't put them on even footing or the concept of vehicles because irrelevant. Much like tanks are irrelevant.
If you make ADS cheaper, then I can see them being taken down more easily by AV. But they have to be a lot cheaper. |
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2030
|
Posted - 2014.09.08 21:11:00 -
[71] - Quote
Soraya Xel wrote:Vulpes Dolosus wrote:A single decent AVer/ few unorganized/under skilled AVers is/are currently capable of consistently chasing off an ADS. There. They've won. The ADS cannot help the team the the full extent it's capable and has most likely become a hindrance to its team by essentially removing the player from battle. The end goal should not always be to kill the ADS, but to incapacitate it and prevent it from doing what it wants to do, and current AV is capable of doing that. This is a hilarious viewpoint. That the ADS should be able to kill the AVer, but the AVer should only be able to 'drive off' the ADS. That's not balance, lol. Your ADS should die just as often as you kill a swarmer trying to kill you. Echo 1991 wrote:How would it skew balance? A swarm cannot hurt anything other than vehicles and installations so it should do a very good job at destroying vehicles, especially if it is proto. And as long as it takes 2 people to effectively destroy a vehicle at proto level it creates an imbalance. 1 person shouldnt be able to take 2 infantry out of a fight just to get rid of it. This. Right now vehicles allow a single player to be as powerful as multiple other players. That is broken. A vehicle should only be able to kill infantry players if infantry players can kill vehicles. Wow, disrespectful and a bad debater...
My >30k ISK, lvl3 CRB Min Assault, that I have killed and driven off every vehicle in the game with multiple times, should easily kill my >500k, 18m SP ADS I've spent countless hours and ISK into perfecting?
Give me one logical, reasonable reason why you think this is balanced.
This is why I'm not a huge fan of "Popularity contests." |
Atiim
11977
|
Posted - 2014.09.08 21:21:00 -
[72] - Quote
It would be balanced because that same AVer is at a higher risk than the ADS.
At any point in time, the AVer can be killed by a Cloaked Scout, HMG Sentinel, Assault with a Conventional Rifle, and just about everything barring itself (to certain extents) with little to no recourse or ability to fight back, die to his/her focus being completely on the ADS.
An ADS Pilot on the other hand, can choose to disengage the moment a threat of any kind arrives, regardless of what they may be focusing on (in the vast majority of scenarios). They can also choose when and where to engage their target, while the AVer's engagement against an ADS is limited to when & where the ADS Pilot chooses to be.
More risk = More reward.
@Vulpes - You'd think someone who's corpmate got elected would appreciate the CPM's existsance.
DUST 514's 1st Matari Commando
-HAND
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Soraya Xel
Abandoned Privilege Top Men.
3308
|
Posted - 2014.09.08 21:21:00 -
[73] - Quote
Himiko Kuronaga wrote:It is balance, though. The ADS costs more than the AV.
ADS price is not high enough to justify infinite KDR. And cost isn't a big balance thing when you only need to buy one.
That's not even entering into the point that ISK balance in the game is so horribly off, that balancing by ISK investment is a bad idea.
One player should be able to kill one player.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4825
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Posted - 2014.09.08 21:23:00 -
[74] - Quote
Soraya Xel wrote:Himiko Kuronaga wrote:It is balance, though. The ADS costs more than the AV. ADS price is not high enough to justify infinite KDR. And cost isn't a big balance thing when you only need to buy one.
It's not infinite KDR. I kill ADS all the time. It simply requires one extra person shooting at it.
I don't know why this is such a difficult thing for the Dust community. |
Soraya Xel
Abandoned Privilege Top Men.
3308
|
Posted - 2014.09.08 21:24:00 -
[75] - Quote
Vulpes Dolosus wrote:My >30k ISK, lvl3 CRB Min Assault, that I have killed and driven off every vehicle in the game with multiple times, should easily kill my >500k, 18m SP ADS I've spent countless hours and ISK into perfecting?
No amount of investment of time or ISK should allow you to make the game nearly unplayable for other players, and be a constant harassment that is never at threat of death yourself. Games don't work that way. Or at least, they shouldn't.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3308
|
Posted - 2014.09.08 21:25:00 -
[76] - Quote
Himiko Kuronaga wrote:It's not infinite KDR. I kill ADS all the time. It simply requires one extra person shooting at it.
I don't know why this is such a difficult thing for the Dust community.
Why do you believe your class should be inherently twice as powerful as everyone else? And if your class is twice as powerful as everyone else, why would anyone play any other class?
That's the very definition of imbalance.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4825
|
Posted - 2014.09.08 21:26:00 -
[77] - Quote
Soraya Xel wrote: That's not even entering into the point that ISK balance in the game is so horribly off, that balancing by ISK investment is a bad idea.
One player should be able to kill one player.
So you want ISK to be a pointless number that means nothing.
Yea, okay. You need to be removed from office. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4825
|
Posted - 2014.09.08 21:27:00 -
[78] - Quote
Soraya Xel wrote:Himiko Kuronaga wrote:It's not infinite KDR. I kill ADS all the time. It simply requires one extra person shooting at it.
I don't know why this is such a difficult thing for the Dust community. Why do you believe your class should be inherently twice as powerful as everyone else? And if your class is twice as powerful as everyone else, why would anyone play any other class? That's the very definition of imbalance.
Because it costs more. Cost is supposed to have a value, dumbass. |
Soraya Xel
Abandoned Privilege Top Men.
3309
|
Posted - 2014.09.08 21:30:00 -
[79] - Quote
Himiko Kuronaga wrote:So you want ISK to be a pointless number that means nothing.
No, it already IS a pointless number that means nothing. Have you seen Nyain San's wallet? Should they simply be allowed to win every match by default based on the size of their massive cash pile? Or should they have to fight for their victories?
Himiko Kuronaga wrote:Yea, okay. You need to be removed from office.
I don't have an office. I have a cubicle.
(You do realize that CPM is not a position of power or part of a government, or whatever, right?)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4825
|
Posted - 2014.09.08 23:07:00 -
[80] - Quote
Soraya Xel wrote:
No, it already IS a pointless number that means nothing. Have you seen Nyain San's wallet? Should they simply be allowed to win every match by default based on the size of their massive cash pile? Or should they have to fight for their victories?
That's called compounding an error.
You see one problem and want to solve it by making another problem. This, in turn, makes YOU a problem.
If it were up to you the game wouldn't even have a market, in which case you could be playing literally any other game and having a better time. Why the hell do you even play Dust? |
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Smoky Fingers
Red Star. EoN.
441
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Posted - 2014.09.08 23:12:00 -
[81] - Quote
Getting derprammed is the ds equivalent of getting cloakedscout in your face. Dealwiddit
Playing RL
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Elaina Everdark
Amarr Empire
24
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Posted - 2014.09.09 02:03:00 -
[82] - Quote
Vulpes Dolosus wrote:^Lol @ ADS is OP
Please, the Flaylock way back when was more OP than the ADS has ever been close to (skill stacking uncounted). In an average match, an ADS will rarely score above what a proto stomper would (and cost 3-4x as much, even without a proto turret), and even less if there is actually decent AV on the field.
A more accurate term would be "useful." They're "useful" for clearing the tanks that everyone was crying about for the past few months. They're "useful" for clearing rooftops, uplink spam, etc., the very backbone of most ground-holding strategies.
It is a high SP, high player-skill intensive role that has unique benefits to any team that can field one. And even then, they can be thwarted by a single AVer that has any idea what they're doing. "useful" for clearing out every open space as well....
"Our greatest glory is not in never falling,
but rising every time we fall"
~Confucius
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Judge Rhadamanthus
Amarr Templar One
2779
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Posted - 2014.09.09 06:26:00 -
[83] - Quote
I'm curios how many kills people think an ADS get in a match. I play with lots of them. I very very rarely see anything above 20. The average well performing ADS was 15 kills, most hung around 7 to 10. I recorded every match with an enemy ADS in a PUB to get my numbers. They also rarely placed above position 5 on the scoreboard. I'm sure people remember the time one got 30 kills. But how many remember the time it got 4?
I see there is disagreement about ISK as part of the balance process. Are there others who think ISK should be completely ignored when looking at an assets performance? Should we balance on KDR alone?
Email Me [email protected]
Twitter @Judge_EVELegion
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Soraya Xel
Abandoned Privilege Top Men.
3339
|
Posted - 2014.09.09 06:28:00 -
[84] - Quote
Himiko Kuronaga wrote:If it were up to you the game wouldn't even have a market, in which case you could be playing literally any other game and having a better time. Why the hell do you even play Dust?
You can come up with all sorts of weird conclusions when you're fictionalizing my position entirely. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4827
|
Posted - 2014.09.09 07:35:00 -
[85] - Quote
Judge Rhadamanthus wrote:I'm curios how many kills people think an ADS get in a match. I play with lots of them. I very very rarely see anything above 20. The average well performing ADS was 15 kills, most hung around 7 to 10. I recorded every match with an enemy ADS in a PUB to get my numbers. They also rarely placed above position 5 on the scoreboard. I'm sure people remember the time one got 30 kills. But how many remember the time it got 4?
I see there is disagreement about ISK as part of the balance process. Are there others who think ISK should be completely ignored when looking at an assets performance? Should we balance on KDR alone?
Let me ask you this, if ISK has no certifiable factor in anything then why should it exist?
If it doesn't exist, why connect Dust with Eve? Why not have a completely different game with no market? Because at that point, it's exactly what you're getting. |
Scar Scrilla
378
|
Posted - 2014.09.09 14:33:00 -
[86] - Quote
What about DS that can't kill ppl with their missiles/rail etc and hence road kill infantry? That's kinda a **** tactic too and even carried out by one of the community's "best" DS pilots (recently happened in a PC on the rings above B-letter)
He couldn't kill me with his missiles, shields and armor of his DS down so he kamikaze'd me with his DS. Scrub
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Auris Lionesse
Kang Lo Directorate Gallente Federation
982
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Posted - 2014.09.09 17:28:00 -
[87] - Quote
look at all these people trying to defend dropships where youre literally invulnerable to all but 2 weapons in the game. forges and swarms and you can outrun swarms lol.
aver can be killed by anything. dropship can be killed by 1 specific build. forgeguns. your paying money to negate the 99% of other builds and you just have to contend with the one build.
define av? anti vehicle. its sole purpose is to beat vehicles. it should always trump any vehicle in the equivlant grouping. all basic swarms, forges, and grenades should beat dropships, ads, and tanks. thats it. thats balanced. this is suppsoed to be an mmofps yes? theres your combat triangle. infantry>aver>vehicle>infantry
individual skill is the only factor. learn to dodge 1 fat guy with a forgefun and you have complete control over the air and your unkillable. the aver has to dodge 14 other players all of which can kill him while hes trying to get one shot off on you which isnt even a gurantee because of how fast dropships are, buildings, lock on time, distance to target, or charging shots.
people defending ads's dont want balance. thats all there is too it. they want no risk only reward. theyre the redline sniper of vehicle warfare.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.09 20:58:00 -
[88] - Quote
Judge Rhadamanthus wrote:I'm curios how many kills people think an ADS get in a match. I play with lots of them. I very very rarely see anything above 20. The average well performing ADS was 15 kills, most hung around 7 to 10. I recorded every match with an enemy ADS in a PUB to get my numbers. They also rarely placed above position 5 on the scoreboard. I'm sure people remember the time one got 30 kills. But how many remember the time it got 4?
I see there is disagreement about ISK as part of the balance process. Are there others who think ISK should be completely ignored when looking at an assets performance? Should we balance on KDR alone?
It's not about what people think, but what they experienced.
Me friends like to use Incubus with one gunner seat from time to time, and in public matches they are able to get 40-50 kills total, and of cures top final scoreboards places(pilot and gunner).
There are several reasons 'why' they are so effective on battlefield, but the main one is that they do not have comparable enemy in opposite team - I blame matchmaking mechanic - life would be much simple in public matches if on every ADS pilot there was Heavy Forg Gunner or equival counter to ADS with the same SP amount.
ISK discussion is pointless in times 'right before open market'.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Soraya Xel
Abandoned Privilege Top Men.
3354
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Posted - 2014.09.09 21:33:00 -
[89] - Quote
Auris Lionesse wrote:look at all these people trying to defend dropships where youre literally invulnerable to all but 2 weapons in the game. forges and swarms and you can outrun swarms lol.
aver can be killed by anything. dropship can be killed by 1 specific build. forgeguns. your paying money to negate the 99% of other builds and you just have to contend with the one build.
define av? anti vehicle. its sole purpose is to beat vehicles. it should always trump any vehicle in the equivlant grouping. all basic swarms, forges, and grenades should beat dropships, ads, and tanks. thats it. thats balanced. this is suppsoed to be an mmofps yes? theres your combat triangle. infantry>aver>vehicle>infantry
individual skill is the only factor. learn to dodge 1 fat guy with a forgefun and you have complete control over the air and your unkillable. the aver has to dodge 14 other players all of which can kill him while hes trying to get one shot off on you which isnt even a gurantee because of how fast dropships are, buildings, lock on time, distance to target, or charging shots.
people defending ads's dont want balance. thats all there is too it. they want no risk only reward. theyre the redline sniper of vehicle warfare.
Pretty much. I've said it before, I'll say it again: You will never balance vehicles in a way that makes vehicle users happy. Because they've never experience balance, and they don't know what it feels like.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2043
|
Posted - 2014.09.09 21:44:00 -
[90] - Quote
Soraya Xel wrote:Auris Lionesse wrote:look at all these people trying to defend dropships where youre literally invulnerable to all but 2 weapons in the game. forges and swarms and you can outrun swarms lol.
aver can be killed by anything. dropship can be killed by 1 specific build. forgeguns. your paying money to negate the 99% of other builds and you just have to contend with the one build.
define av? anti vehicle. its sole purpose is to beat vehicles. it should always trump any vehicle in the equivlant grouping. all basic swarms, forges, and grenades should beat dropships, ads, and tanks. thats it. thats balanced. this is suppsoed to be an mmofps yes? theres your combat triangle. infantry>aver>vehicle>infantry
individual skill is the only factor. learn to dodge 1 fat guy with a forgefun and you have complete control over the air and your unkillable. the aver has to dodge 14 other players all of which can kill him while hes trying to get one shot off on you which isnt even a gurantee because of how fast dropships are, buildings, lock on time, distance to target, or charging shots.
people defending ads's dont want balance. thats all there is too it. they want no risk only reward. theyre the redline sniper of vehicle warfare. Pretty much. I've said it before, I'll say it again: You will never balance vehicles in a way that makes vehicle users happy. Because they've never experience balance, and they don't know what it feels like. Actually it's because psychos like you want a <50k, <500kSP suit to be able to kill my >500k, >17mSP ADS just as easily as I can kill it (taken from the horse's mouth, btw).
That's not balance, that butthurt.
I'm all for balance, believe me. I don't want this game to be boring as an ADS pilot. There's nothing more thrilling than dueling a forge gunner or breaking up a group of swarmers; I want a challenge. But you just want to make me an unusable ISK sink.
Take a hint from your colleague Judge Rhadamanthus on how to present yourself and your opinions/fixes. I don't agree with a lot of his arguments but he's respectful and actually gives data and clear analysis to back up his points. You just run around screaming nerf this, nerf that and anyone who disagrees with you is an idiot. I'd love to hear what your ideas and opinions are but you've never made them clear. |
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