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Keeriam Miray
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333
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Posted - 2014.09.06 01:32:00 -
[1] - Quote
With your suggestions (IWS list) to charge & tactical we taking 1 step forward & 2 steps back in fixing sniping & "Sumo sniping". You just actually forcing players for Sumo + LAV combo sniping (due to resistances on Amarr & Gallente Sentinels) with range nerf. Try to imagine and understand consequences, there still will be no way to kill them 1 vs 1. Maps are not changed, old maps like Manus Peak has redline literally everywhere, range nerf even to 300m won't affect Sumo sniping on those maps. LAV righ behind you alows you to avoid kamikadze in dropships with hmg.
Charge is alredy most low dps SR, there no needs to nerf it. Tac. most high dps & the only SR that can counter snipe suits with slightly less than 1k hp, because of rof, nefing it (changing playstile) will take away that only possibility.
Unless we got heavy suits restricted from using light weapons, we have commandos for that with 2 light weapons slots.
About Symbioticforks lists... sorry man but boosting raw dmg will turn it into "noob tube" weapon where one half of playrbase will pop onother with single shot to any bodypart... and we have same problems like above.
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Keeriam Miray
R 0 N 1 N
333
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Posted - 2014.09.06 02:32:00 -
[2] - Quote
Atiim wrote:Sway while standing needs to go.
In it's current form, it removes the ability to snipe from many good spots due to banisters and railings that seem to be there for absolutely no good reason. Not only that, but it hinders Snipers who are constantly mobile by forcing them to crouch into a sole spot if they want to reliably hit something.
Then, we could replace the Operation Skill Bonus with something useful, like Headshot % multiplier.
That will work very good with noticeable range nerf & mobile playstyle. Maybe some new variant of mobile sniper rifle, short range but no sway while standing, or moving (dodging). Skill reducing sway while in motion, more like FG playstyle
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Keeriam Miray
R 0 N 1 N
335
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Posted - 2014.09.06 13:44:00 -
[3] - Quote
Skyline Lonewolf wrote: In a previous post I suggested that sway reduction should be included with either proficiency or as you increase in SR tier, with the amount of time required to have sway be at zero lower with higher tiers/proficiency. Since they are buffing damage and head shot multiplier, while nerfing range, I can see it falling under proficiency, if not straight up coming with the weapons as you advance in tiers. That way we can move around the map and snipe. I'm not sure, however, if that'd need a client update or not.
Client update not needed. And SR operation already reduce sway 5% per lvl it's just 25% at max, but sway always resets when unscoping.
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