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Skyline Lonewolf
Ancient Exiles.
41
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Posted - 2014.09.06 00:10:00 -
[1] - Quote
TheEnd762 wrote:George Moros wrote: To put it in another way - how much time will it need for forum whiners to start insisting that rooftop snipers are in fact also cheaters, and they should be nerfed? They already did that. That's why a bunch of ladders and perches were removed, and we just slide off the top of spires. I'm going to laugh when the range is nerfed, and instead of a couple redline snipers here and there, we just have straight AFK ISK farmers doing NOTHING at all. And people will be like "why did this happen?!"
Rooftop snipers are predictable, sitting ducks, and easily countered via SR or DS. They're well within the map, so I wouldn't say they're cheaters. Bring back shark fins/spires and let us be able to provide overwatch from there. The problem weren't the shark fins themselves, but that people could slide in and out of the thing on top of them and negate damage - easily fixable.
Destination: Destiny. I see you coming from a mile away. 18 KDR > ReGnYuM
Twitter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
45
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Posted - 2014.09.06 10:06:00 -
[2] - Quote
Atiim wrote:Sway while standing needs to go.
In it's current form, it removes the ability to snipe from many good spots due to banisters and railings that seem to be there for absolutely no good reason. Not only that, but it hinders Snipers who are constantly mobile by forcing them to crouch into a sole spot if they want to reliably hit something.
Then, we could replace the Operation Skill Bonus with something useful, like Headshot % multiplier.
In a previous post I suggested that sway reduction should be included with either proficiency or as you increase in SR tier, with the amount of time required to have sway be at zero lower with higher tiers/proficiency. Since they are buffing damage and head shot multiplier, while nerfing range, I can see it falling under proficiency, if not straight up coming with the weapons as you advance in tiers.
Destination: Destiny. I see you coming from a mile away. 18 KDR > ReGnYuM
Twitter: SkylineExplicit
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Skyline Lonewolf
Ancient Exiles.
47
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Posted - 2014.09.07 02:20:00 -
[3] - Quote
Keeriam Miray wrote:Skyline Lonewolf wrote: In a previous post I suggested that sway reduction should be included with either proficiency or as you increase in SR tier, with the amount of time required to have sway be at zero lower with higher tiers/proficiency. Since they are buffing damage and head shot multiplier, while nerfing range, I can see it falling under proficiency, if not straight up coming with the weapons as you advance in tiers. That way we can move around the map and snipe. I'm not sure, however, if that'd need a client update or not.
Client update not needed. And SR operation already reduce sway 5% per lvl it's just 25% at max, but sway always resets when unscoping.
Maybe add it to operation then as 2 in 1.
Destination: Destiny. I see you coming from a mile away. 18 KDR > ReGnYuM
Twitter: SkylineExplicit
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