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Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
85
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Posted - 2014.08.30 14:20:00 -
[1] - Quote
Its not too strong. everyone leaves out the fact if you fire one too many rounds in intense fire fights. it locks up for 5s. It does 50 damage to you and the lock up stops everything but walking. 9/10 if it overheat it means your dead. Also if your dying fast please stop using E-war Assaults. I see too many assaults out there with less then 500 EHP. I don't know when this became a thing but if you run the numbers E-war outside of scouts is pointless to the point of being not even worth stating into.
Also if your running anything that lightens your EHP don't think you can still stand in fire at me. I see that happen a lot. I dance the bullet dance and you stand there taking head shots. that is your own fault for dying no one else. Head shots skyrocket damage. I am using a marksmen weapon. I do go for the head shots.
I don't see the RR, CR, or AR having a disadvantage as big as 5s lock up and 50 damage if you don't use it right. I don't even see them really having draw backs besides range. The tiny spool up time on the RR has people even using it in CQC. the CR and AR really don't have one if you keep in its effective range. so if all guns can overhead then maybe the scrambler needs a nerf. but they don't so they don't need ****** with any more then the flaylock needs a nerf. That thing wrecks if you get hit by the rounds. if your only doing splash it sucks ya but direct hits are deadly.
Hell wanna know one worse then the Scrambler for pens? The laser rifle. 5s lock up and 175 damage on overheat. I might be off on its lock up time. If not its very dangerous. Hense why it does such amazing damage. you can literally kill yourself if your not careful rather insanely easily. |
Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 14:22:00 -
[2] - Quote
so the scrambler rifle is bad because of an overheat effect that only bad players and those not used the to weapon succumb to?
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
85
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Posted - 2014.08.30 14:25:00 -
[3] - Quote
No I am saying its not as insanely easy and powerful as most people on this forum are bitching about. In good fights you pretty much need the Amarr assault suit to even mater. most high EHP with mostly armor suits make this take like 1.5-3s to kill depending on how much of it is armor. Heavy armor suits in general are nuts to try and down even if you get the jump on them. I am saying I don't like all the op talk when they don't even know the basic draw backs of the weapon they ***** about. |
Atiim
11722
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Posted - 2014.08.30 14:25:00 -
[4] - Quote
Atiim wrote:*Less dispersion than weapons specifically designed for CQC *RoF that can't be reached by humans
if this is fine, may I have my pre-nerf TAR back?
DUST 514's 1st Matari Commando
-HAND
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Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
85
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Posted - 2014.08.30 14:29:00 -
[5] - Quote
That quote means next to nothing to me. please state your argument clearly.
Also if your referring to the fact some less then respectful people are using turbo controllers to reach beyond the human norm for firing. that is a separate mater that needs handling and in no way means the scrambler needs a nerf. you do not nerf things based off cheating.
My average RPS is somewher around 8-10 depending on my day. 10 is if somehow the stars aline and the gods smile upon me. becaues normaly 8-9 is my max with it. I have never gotten the full 11 rounds out really. I might in a panic fire but almost without fail it will overheat and lock the hell up.
Also your Tac didn't over heat so gtfo. your argument is invalid based off the fact it had no drawback at that speed unlike firing a scrambler. it has short bursts of high damage because if it did low or moderate damage. it would be worthless combined with the fact you can not sustain fire for much longer then between 1.0-2.0s. unlike your AR, CR, and RR. you can just puke rounds down range all day long with no pen besides maybe needing to stop for a part of second after most of a clip to let the recoil lower slightly. still not as bad as the 2-2.5 seconds of heat cool down we deal with.
ITs balanced completely differently then the AR, CR, and RR because of its differences. You can't "balance" it by the exact same rules. It will be worthless because the AR, CR, and RR dont have.
1. Heat. 2. Self damage. 3. Short bursts of damage cut off by cool down. 4.Lock up if heat max is reached. 5. No ability to defend oneself if lock up happens.
Dodging is your best friend vs the scrambler chances are if we miss a few shots you will live and we will have to take cover. this is your chance to grenade or charge us. |
Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 14:40:00 -
[6] - Quote
Groz'zar Kazoku wrote:That quote means next to nothing to me. please state your argument clearly.
Also if your referring to the fact some less then respectful people are using turbo controllers to reach beyond the human norm for firing. that is a separate mater that needs handling and in no way means the scrambler needs a nerf. you do not nerf things based off cheating.
My average RPS is somewher around 8-10 depending on my day. 10 is if somehow the stars aline and the gods smile upon me. becaues normaly 8-9 is my max with it. I have never gotten the full 11 rounds out really. I might in a panic fire but almost without fail it will overheat and lock the hell up.
the real issue is that even within the bounds of human limitations the weapon has a 150-200 dps advantage over every other gun including the burst combat rifle.
the burst combat rifle has a cap of 400 bursts per minuite wich is 50 under the human limitations (ish) and has to be timed absolutly perfectly to achieve that due to the firing animation so it doesnt have the same OP flavor.
the scrabler however doesnt have a firing animation and can be fires at insane speeds as even if the human limitation is around 450 RPM thats calculated as an average and in short bursts even a human can break that barrier for gains of 300DPS over other rifles.
in short its OP becuase it can achieve a 300 DPS advantage over every rifle in the game even without a turbo controller
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Jack 3enimble
Vengeance Unbound Dark Taboo
263
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Posted - 2014.08.30 14:43:00 -
[7] - Quote
Lol. I dunno what ScR you're using, but mine rips through all suits that are not Sentinels. CRW and Viziam are my go to weapons on my adv and pro scout, this is at prof. 4 without damage mods. Amarr assault suit users can fire of 15 or so more rounds, and if you overheat using the assault suit you're a total noob. That suit has the strongest bonus of all assault suits. I have the Amarr assault on my alt at proto, and it's the best assault out there right now with the minmatar.
WTF you mean RR has no drawback. Ever heard of kick, something the scrambler doesn't have. |
Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
85
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Posted - 2014.08.30 14:45:00 -
[8] - Quote
What part of short bursts of high damage don't you get? The CR also melts me faster then I can react at times. So your argument is kinda flimsy. I die more to a CR then I ever do to scrambler users. hell I find most scrambler users at the moment to be rather scrubby. I die more to AR users. So do they need a nerf since you know we die to them so much something must be off. Also currently there are more scrubsusing the scrmabler then actually people that enjoy it because of that FOTOM crap or whatever it is. |
Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 14:49:00 -
[9] - Quote
Groz'zar Kazoku wrote:What part of short bursts of high damage don't you get? The CR also melts me faster then I can react at times. So your argument is kinda flimsy. I die more to a CR then I ever do to scrambler users. hell I find most scrambler users at the moment to be rather scrubby. I die more to AR users. So do they need a nerf since you know we die to them so much something must be off. Also currently there are more scrubsusing the scrmabler then actually people that enjoy it because of that FOTOM crap or whatever it is.
arguments based in math are the oposite of flimsey
what part of 300more DPS then every other rifle including the max of the burst combat rifle is flimsy?
they need a nerf because of the dps, not because of people dieing to them so much i thought i made that clear when my entire argument was focused on the dps and firing mechanics.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Gelhad Thremyr
Never 2 Late
329
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Posted - 2014.08.30 15:00:00 -
[10] - Quote
Ghosts Chance wrote:Groz'zar Kazoku wrote:What part of short bursts of high damage don't you get? The CR also melts me faster then I can react at times. So your argument is kinda flimsy. I die more to a CR then I ever do to scrambler users. hell I find most scrambler users at the moment to be rather scrubby. I die more to AR users. So do they need a nerf since you know we die to them so much something must be off. Also currently there are more scrubsusing the scrmabler then actually people that enjoy it because of that FOTOM crap or whatever it is. arguments based in math are the oposite of flimsey what part of 300more DPS then every other rifle including the max of the burst combat rifle is flimsy? they need a nerf because of the dps, not because of people dieing to them so much i thought i made that clear when my entire argument was focused on the dps and firing mechanics.
They dont need a nerf i hqve been using itsince its introduction without moded controller and even at lvl5 amar suit i cant even come close to the scout and shotgun kill ratio, this is in part cause i use the ds3 and i still lock up and die sometimes in the heat of the moment. I do see and acknowledge a problem with modded controllers as was reported in the forum, there are flawed mechanics that need to be per shot and the max rof of the weapon should be slightly lower cause it would not affect me that much using manual firing. I also am at a disadvantage against mouse and keyboard that strafe with basic rifles. Hell i get two shot dow by a militia shotgun now with the dmg mod even at 1100 ehp ! So dont bring the nerf bat on that one its not prevalent that much anyway ! |
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Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
86
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Posted - 2014.08.30 15:01:00 -
[11] - Quote
Because oh mathy one. Take for instance how we have to take 2-3+ breaks depending on suit level and weapon skill level on one clip. meaning there are somewhere between 2-6s of down time. then 2s or reload with no mistakes. If you make a mistake well it can be between 2-15s of cool down. Also if mistakes are made 50 damage is taken. Also in some good fights you need to overheat to finish them before they finish you. Because having that HMG spin up and turn at you is doom. So stop acting like DPS math is all that is involved in "balance". because the "balance" you want will not balance the game it will ruin it. Your not taking into account down time. The risks vs reward of the playstyle or anything really besides RPS and damage. if you do that then a lot of weapons need a nerf when in reality it doesn't. |
Ghosts Chance
Inf4m0us
2188
|
Posted - 2014.08.30 15:09:00 -
[12] - Quote
Gelhad Thremyr wrote:Ghosts Chance wrote:Groz'zar Kazoku wrote:What part of short bursts of high damage don't you get? The CR also melts me faster then I can react at times. So your argument is kinda flimsy. I die more to a CR then I ever do to scrambler users. hell I find most scrambler users at the moment to be rather scrubby. I die more to AR users. So do they need a nerf since you know we die to them so much something must be off. Also currently there are more scrubsusing the scrmabler then actually people that enjoy it because of that FOTOM crap or whatever it is. arguments based in math are the oposite of flimsey what part of 300more DPS then every other rifle including the max of the burst combat rifle is flimsy? they need a nerf because of the dps, not because of people dieing to them so much i thought i made that clear when my entire argument was focused on the dps and firing mechanics. They dont need a nerf i hqve been using itsince its introduction without moded controller and even at lvl5 amar suit i cant even come close to the scout and shotgun kill ratio, this is in part cause i use the ds3 and i still lock up and die sometimes in the heat of the moment. I do see and acknowledge a problem with modded controllers as was reported in the forum, there are flawed mechanics that need to be per shot and the max rof of the weapon should be slightly lower cause it would not affect me that much using manual firing. I also am at a disadvantage against mouse and keyboard that strafe with basic rifles. Hell i get two shot dow by a militia shotgun now with the dmg mod even at 1100 ehp ! So dont bring the nerf bat on that one its not prevalent that much anyway !
if you want to compair the scout shotgun with the scrambler you have to compair it to the scout/scrambler combo
its an absolute hard counter to every other scout, you basically cant play scout with a good scout/scrambler on the other team
are you saying having a 300dps advantage over
plasma rifle rail rifle combat rifle
isnt something that needs to be adressed?
(and im not refering to modded controllers here, im talking within human ability with practice)
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Mejt0
The Only Survivor.
428
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Posted - 2014.08.30 15:11:00 -
[13] - Quote
Its more of modded controllers, not gun itself.
ScR have advantage. High damage over short time, but after this you have to wait. Other guns have stable dps output.
About RR. It kick isnt drawback. People are using RR in CQC better than AR can.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
88
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Posted - 2014.08.30 15:11:00 -
[14] - Quote
omfg moron stop taking just the damage and RPS. Look at the long picture and the risk reward as well. stop being a moron with math for a miniute and check more then just the damage output for the first second to second and a half.
I asked nicely now I am just gonna be blunt. Stop and look at the whole weapon not just the trigger and holes it makes. |
Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 15:14:00 -
[15] - Quote
Groz'zar Kazoku wrote:Because oh mathy one. Take for instance how we have to take 2-3+ breaks depending on suit level and weapon skill level on one clip. meaning there are somewhere between 2-6s of down time. then 2s or reload with no mistakes. If you make a mistake well it can be between 2-15s of cool down. Also if mistakes are made 50 damage is taken. Also in some good fights you need to overheat to finish them before they finish you. Because having that HMG spin up and turn at you is doom. So stop acting like DPS math is all that is involved in "balance". because the "balance" you want will not balance the game it will ruin it. Your not taking into account down time. The risks vs reward of the playstyle or anything really besides RPS and damage. if you do that then a lot of weapons need a nerf when in reality it doesn't.
its called having an SMG as a sidearm, shoot untill close to overheat and swap to SMG as finisher, you do so much dps with the scrambler that they have next to no HP left for the SMG to finish off.
you dont need to take breaks or reload...
just unleash insane dps and swap before overheat and its a win as long as your not an idiot.
with the scrambler you can even eat down an armor stacked suit to half or 1/3ed armor HP within that 1 second burst of DPS and just swap instead of giving a break for it to cool down.
your not taking into account that there is no downtime
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 15:15:00 -
[16] - Quote
Groz'zar Kazoku wrote:omfg moron stop taking just the damage and RPS. Look at the long picture and the risk reward as well. stop being a moron with math for a miniute and check more then just the damage output for the first second to second and a half.
I asked nicely now I am just gonna be blunt. Stop and look at the whole weapon not just the trigger and holes it makes.
TL:DR of this thread "Im bad with the weapon so it clearly isnt OP"
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Jack 3enimble
Vengeance Unbound Dark Taboo
263
|
Posted - 2014.08.30 15:17:00 -
[17] - Quote
Mejt0 wrote:Its more of modded controllers, not gun itself.
ScR have advantage. High damage over short time, but after this you have to wait. Other guns have stable dps output.
About RR. It kick isnt drawback. People are using RR in CQC better than AR can.
Because at base no profiency the RR is better than the AR. Newer players look at damage, so stock the RR is better than the AR. An AR with sharpshooter and prof 3 on the other hand will poop on a RR prof 3 CQC 9 out 10 times, when they're both medium frames |
Jack 3enimble
Vengeance Unbound Dark Taboo
263
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Posted - 2014.08.30 15:18:00 -
[18] - Quote
Ghosts Chance wrote:Groz'zar Kazoku wrote:omfg moron stop taking just the damage and RPS. Look at the long picture and the risk reward as well. stop being a moron with math for a miniute and check more then just the damage output for the first second to second and a half.
I asked nicely now I am just gonna be blunt. Stop and look at the whole weapon not just the trigger and holes it makes. TL:DR of this thread "Im bad with the weapon so it clearly isnt OP"
LOL, I know right. Comparing it to shotgun scouts too...
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Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
88
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Posted - 2014.08.30 15:18:00 -
[19] - Quote
God you people are stupid and ignorant. I am sorry you beloved CR suddenly has to work to kill us just a little but damn stop bitching about a weapon that is good but not OP. Also the SMG is on the list of actually OP weapons when compared to side arms. Side arms are that back ups that do less damage and don't work out as well as primary. The SMG currently is being ran as a primary by some. Its already on the chopping block for a nerf. So don't use weapons actually on the chopping block for nerfs to say how easy it is. its just a fake tacky attempt to discredit a weapon that doesn't need a nerf. |
Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 15:18:00 -
[20] - Quote
Jack 3enimble wrote:Mejt0 wrote:Its more of modded controllers, not gun itself.
ScR have advantage. High damage over short time, but after this you have to wait. Other guns have stable dps output.
About RR. It kick isnt drawback. People are using RR in CQC better than AR can. Because at base no profiency the RR is better than the AR. Newer players look at damage, so stock the RR is better than the AR. An AR with sharpshooter and prof 3 on the other hand will poop on a RR prof 3 CQC 9 out 10 times, when they're both medium frames
this is correct, the RR is absolutly terrible in CQC in competitive play compaired to all 3 of the other rifles
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 15:26:00 -
[21] - Quote
Unfortunatly it apears that you do not have the skills to play this weapon competitivly and therefore any insight you have into the workings of this weapon in competitive gameplay is muddled by that inability to make it perform at its best leaving you with the false impression that it is "balanced"
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
88
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Posted - 2014.08.30 15:29:00 -
[22] - Quote
Who are you talking to? you didn't quote anyone so it could be one of a few people. Also balance is more complex then just DPS. if it was that simple games would have perfect gun balance right off the bat. Well if I had a gun that did the dps of the CR but did it all in splash that is balanced then? because by your logic it is. |
Jack 3enimble
Vengeance Unbound Dark Taboo
263
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Posted - 2014.08.30 15:40:00 -
[23] - Quote
Groz'zar Kazoku wrote:Who are you talking to? you didn't quote anyone so it could be one of a few people. Also balance is more complex then just DPS. if it was that simple games would have perfect gun balance right off the bat. Well if I had a gun that did the dps of the CR but did it all in splash that is balanced then? because by your logic it is.
He's talking to you |
Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 15:40:00 -
[24] - Quote
Groz'zar Kazoku wrote:Who are you talking to? you didn't quote anyone so it could be one of a few people. Also balance is more complex then just DPS. if it was that simple games would have perfect gun balance right off the bat. Well if I had a gun that did the dps of the CR but did it all in splash that is balanced then? because by your logic it is.
i was refering to you sir.
i have over a decade experiance with tweaking the inner workings and balancing/destabalising games im well aware of the many faucetts of balance within games.
a weapon is overpowered when it oversteps its intended design and renders other previously valid options invalid creating a vacume in gameplay that shifts the common stratagy heavily in its favor the the exclusion of all else.
this is what we are currently seeing with the scrambler rifle
its current DPS advantage alows it to open so strongly that the fight is over in that first second of gameplay, the utility of this makes any CQC fight for medium/scout frames so heavily dominated by the scrambler rifle that it renders any other stratagy obsolete.
in addition to that its long range damage application makes it ideal for long range combat as well.
its not simply about numbers, its about gameplay, design and how fights play out..
it renders everything except for a scrambler rifle scout obsolete
it renders every weapon on a medium frame obsolete due to those mediums no longer being able to compete with the only option scouts now have.
so we now only have 3 archtypes in competitive gameplay
scrabler smg scout scrambler/smg medium hmg sentinal
when high level gameplay is dominated by so few options we call that imbalance, not because we are trying to balance things amungst themselves but because idealy in any game you want to see variety, and when one stratagy completly removes variety from gameplay it is deemed "overpowered" not because it is powerful but because it removes options and therefore playstyles from the game wich from a balance perspective is a sign of an unhealthy metagame.
in a game with so many options having the primary stratagys refined to such a small amount of variation is a bad thing and isnt the intended design of the game as a whole.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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xSir Campsalotx
Pure Evil.
203
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Posted - 2014.08.30 15:42:00 -
[25] - Quote
How is this even up for debate? Scrambler has horrible damage profile 120/80 against half the suits in the game, overheats, needs to cool down between bursts, and is horrible against strafey scouts or assualts for that matter. Not to mention is the only semi Assualt Rifle besides the Gal Tac which is rarely used and even that one doesn't have overheat. On the dispersion point you overlook a simple fact scrambler rifles yes start off with decent Hipfire but Gal ARs and CRs can get tighter dispersion through the use of the sharpshooter skill. CR has 95/110 damage profile so it is effective against both shield and armor. Even the 110/90 Gal Ar profile is much more balanced.
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Mejt0
The Only Survivor.
428
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Posted - 2014.08.30 15:52:00 -
[26] - Quote
People are claiming its that much OP, yet i can see 99% playerbase uses CR/RR/HMG (and SG).
PC now are all about Bust HMG, CR and SG.
Theres one truth about ScR, that it does very high damage over short time. However after that it needs time to do it again.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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xSir Campsalotx
Pure Evil.
203
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Posted - 2014.08.30 15:54:00 -
[27] - Quote
Oh so that's why all you see in competitive PC is scramblers... Oh no wait CRs are still king in the AR department no way? When I ask other corp mates why they don't use the scrambler they say "overheat" and unreliable in a pinch. This is solely because ever AR plays the same, you put a mag in with x shots you can fire x times and switch to your choice of sidearm, except in the case of the scrambler you fire your first 15-17shots and your forced to switch weapons (which is lowering dps), cool off (which severely lowers dps) or overheat (usually ending in death) |
Groz'zar Kazoku
Sacred Initiative of Combat Killers IMMORTAL REGIME
88
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Posted - 2014.08.30 15:54:00 -
[28] - Quote
Like I said DPS DPS DPS DPS is all hes looking at. he doesn't care to look at anything else. He is lying to himself at this point because he keeps saying it. just because you try to act intelligent doesn't make it so.
A. Because CR rapes anyones face point blank out to 20M+ B. Because RR has longer range game and better dispersion then the scrambler or magic bullets as some say. C. because point blank shotguns destroy people still. D. Nova knives even have good odds of getting you with the strafe suits. E. your only looking at DPS. F. your a noob that pretends to be intelligent and fails. G. I stopped caring about your opinion when it was all about DPS for five posts. Blowing off all other facts.
So please good sir. Leave before you make a bigger ass of yourself or at the least leave and look over everything instead of the massive bias in your view of the weapon. I didn't hear any agument about anything other then DPS. Oh and you being super condescending. |
Ghosts Chance
Inf4m0us
2188
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Posted - 2014.08.30 15:54:00 -
[29] - Quote
xSir Campsalotx wrote:How is this even up for debate? Scrambler has horrible damage profile 120/80 against half the suits in the game, overheats, needs to cool down between bursts, and is horrible against strafey scouts or assualts for that matter. Not to mention is the only semi Assualt Rifle besides the Gal Tac which is rarely used and even that one doesn't have overheat. On the dispersion point you overlook a simple fact scrambler rifles yes start off with decent Hipfire but Gal ARs and CRs can get tighter dispersion through the use of the sharpshooter skill. CR has 95/110 damage profile so it is effective against both shield and armor. Even the 110/90 Gal Ar profile is much more balanced.
you diddnt factor in proficiancy skills into your damage profiles sir
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Zindorak
1.U.P
733
|
Posted - 2014.08.30 15:54:00 -
[30] - Quote
Atiim wrote:Atiim wrote:*Less dispersion than weapons specifically designed for CQC *RoF that can't be reached by humans
if this is fine, may I have my pre-nerf TAR back? Only if i get my pre-nerf ScP
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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