Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soulja Ghostface
2633
|
Posted - 2014.08.24 04:32:00 -
[1] - Quote
500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes.
Bring These Back
Tanker Turned Ads Pilot
|
Patrlck 56
460
|
Posted - 2014.08.24 04:36:00 -
[2] - Quote
Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol |
Soulja Ghostface
2633
|
Posted - 2014.08.24 04:47:00 -
[3] - Quote
Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players
Bring These Back
Tanker Turned Ads Pilot
|
MrShooter01
Storm Wind Strikeforce Caldari State
685
|
Posted - 2014.08.24 04:48:00 -
[4] - Quote
Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol
Yes
op is absolutely right
My missile tank should have a 10 meter splash radius and do 1000 splash damage per missile
As an occasional tank driver I know whats best for you foot plebs. You input is not necessary or desired, and is wrong anyways.
also swarms should not lock onto my vehicles because lockons take 0 skill and I totally would not be whining about them if they were dumbfire and killed me anyways like forges (which should also be nerfed)
If you do not have 20m+ sp in vehicle skills your opinion is irrelevant and you deserve to be stomped by me |
Atiim
11602
|
Posted - 2014.08.24 04:48:00 -
[5] - Quote
If Vehicle Pilots were the only ones who had influence over how vehicles are balanced, the vehicles would become insanely overpowered and AV weapons would become non-factors against them, due to a large amount of Pilots that feel as if AV weapons should be non-factors against them.
Source: Uprising 1.7 - Hotfix Bravo
DUST 514's 1st Matari Commando
-HAND
|
Soulja Ghostface
2633
|
Posted - 2014.08.24 04:52:00 -
[6] - Quote
Atiim wrote:If Vehicle Pilots were the only ones who had influence over how vehicles are balanced, the vehicles would become insanely overpowered and AV weapons would become non-factors against them, due to a large amount of Pilots that feel as if AV weapons should be non-factors against them.
Source: Uprising 1.7 - Hotfix Bravo A vehicle pilot or a fotm mlt sica bluedot?
You might want to check your sources. Uprising 1.7 happened because ccp didn't listen to THE REAL VEHICLE PILOTS
MrShooter01 wrote: My missile tank should have a 10 meter splash radius and do 1000 splash damage per missile
Splash radius needs to be looked at but 1000 splash damage is a bit overkill
Bring These Back
Tanker Turned Ads Pilot
|
Atiim
11603
|
Posted - 2014.08.24 05:24:00 -
[7] - Quote
Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players I wholeheartedly agree. Now for my requests:
- Increase Swarm Launcher Lock range to 2000m (same range as the old Missile Installation AI).
- Increase Swarm Launcher Damage to 825/855/875HP per Missile.
- Increase Swarm Launcher Clip Size to 12 rounds (9 at the Militia tier).
- Increase Swarm Launcher Air Speed to 250m/s.
- Decrease Swarm Launcher Lock Time to 0.25s (.5s on Specialist Variants)
We're only listening to the "real" Swarmers, so you have no say in this idea's implementation.
Also.
DUST 514's 1st Matari Commando
-HAND
|
Bone Scratcher
The dyst0pian Corporation
68
|
Posted - 2014.08.24 05:30:00 -
[8] - Quote
No. You're not only wrong, but painfully wrong. You need everyone's opinion.
If this were the case, I would say the following: -Give the Amarr sentinel a 25 sprint speed -Give the HMG more DPS than a rail tank -Change the Amarr sentinel slot layout to 5/5 -Give the HMG more range than a Rail Rifle -Replace the Amarr sentinels' sidearm with a light weapon slot -Give the Amarr sentinel infinite grenades -Remove the skills to get into heavies from the game, so that only current heavies have fun.
See what I mean?
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Crimson ShieId
Psygod9
786
|
Posted - 2014.08.24 05:31:00 -
[9] - Quote
I'd love it if tanks were expensive and halfway difficult to use again. Might actually give me a reason to go back into tanking... though I'd want all the old modules back, first. No way I'd invest SP into the simplified crapfest that tanks have become since 1.7 was released.
Nova Knives are best sidearm.
|
Soulja Ghostface
2634
|
Posted - 2014.08.24 05:32:00 -
[10] - Quote
Atiim wrote:Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players I wholeheartedly agree. Now for my requests:
- Increase Swarm Launcher Lock range to 2000m (same range as the old Missile Installation AI).
- Increase Swarm Launcher Damage to 825/855/875HP per Missile.
- Increase Swarm Launcher Clip Size to 12 rounds (9 at the Militia tier).
- Increase Swarm Launcher Air Speed to 250m/s.
- Decrease Swarm Launcher Lock Time to 0.25s (.5s on Specialist Variants)
We're only listening to the " real" Swarmers, so you have no say in this idea's implementation. Also. If you can read, you will notice you do not fall in this criteria
Bone Scratcher wrote:No. You're not only wrong, but painfully wrong. You need everyone's opinion.
If this were the case, I would say the following: -Give the Amarr sentinel a 25 sprint speed. -Give the HMG more DPS than a rail tank. -Remove the skills to get into heavies from the game, so that only current heavies have fun.
See what I mean? What comes to mind when you see the word "Real"?
Bring These Back
Tanker Turned Ads Pilot
|
|
aaaasdff ertgfdd
236
|
Posted - 2014.08.24 05:35:00 -
[11] - Quote
Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes. Must disagree, vehicles are not just balanced by one side, AV and infantry must have some input. Tankers and dropship pilots must have infantry support to kill av now. Its that simple. That forger or swarmer on the roof must be taken out by your infantry support. You are still used to super tank 1.8 where you could IGNORE av, now they must be dealt with. It really comes down to that. You can no longer ignore AV......
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
Bone Scratcher
The dyst0pian Corporation
68
|
Posted - 2014.08.24 05:39:00 -
[12] - Quote
Soulja Ghostface wrote:Bone Scratcher wrote:No. You're not only wrong, but painfully wrong. You need everyone's opinion.
If this were the case, I would say the following: -Give the Amarr sentinel a 25 sprint speed. -Give the HMG more DPS than a rail tank. -Remove the skills to get into heavies from the game, so that only current heavies have fun.
See what I mean? What comes to mind when you see the word " Real"? Real.
Are you suggesting that I am not a real Amarr sentinel user?
I'm a proto Amarr sentinel. I have been a sentinel since mid 1.7, which is longer than all of these FOTM guys.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
hold that
Krusual Covert Operators Minmatar Republic
204
|
Posted - 2014.08.24 05:40:00 -
[13] - Quote
Tanks are pretty legit right now. It's ADS that's ez mode |
Soulja Ghostface
2635
|
Posted - 2014.08.24 05:41:00 -
[14] - Quote
aaaasdff ertgfdd wrote:Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes. Must disagree, vehicles are not just balanced by one side, AV and infantry must have some input. Tankers and dropship pilots must have infantry support to kill av now. Its that simple. That forger or swarmer on the roof must be taken out by your infantry support. You are still used to super tank 1.8 where you could IGNORE av, now they must be dealt with. It really comes down to that. You can no longer ignore AV...... Vehicle wizards giving feedback about vehicles to ccp, AV wizards giving feedback about AV to ccp cpm and devs proccess feedback and create patch.
Do you want a tanker telling ccp how much damage your swarm launcher should do? Or better yet somebody who only has mlt swarms?
Bring These Back
Tanker Turned Ads Pilot
|
Soulja Ghostface
2635
|
Posted - 2014.08.24 05:45:00 -
[15] - Quote
Bone Scratcher wrote:Soulja Ghostface wrote:Bone Scratcher wrote:No. You're not only wrong, but painfully wrong. You need everyone's opinion.
If this were the case, I would say the following: -Give the Amarr sentinel a 25 sprint speed. -Give the HMG more DPS than a rail tank. -Remove the skills to get into heavies from the game, so that only current heavies have fun.
See what I mean? What comes to mind when you see the word " Real"? Real.Are you suggesting that I am not a real Amarr sentinel user? I'm a proto Amarr sentinel. I have been a sentinel since mid 1.7, which is longer than all of these FOTM guys. important and deserving to be regarded or treated in a serious way- Merriam Websters third definition of real
We can all agree real people give real feedback?
Quote:-Give the Amarr sentinel a 25 sprint speed. -Give the HMG more DPS than a rail tank. -Remove the skills to get into heavies from the game, so that only current heavies have fun.
Is this real feedback?
Bring These Back
Tanker Turned Ads Pilot
|
Derrith Erador
Fatal Absolution
2487
|
Posted - 2014.08.24 05:46:00 -
[16] - Quote
aaaasdff ertgfdd wrote:Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes. Must disagree, vehicles are not just balanced by one side, AV and infantry must have some input. Tankers and dropship pilots must have infantry support to kill av now. Its that simple. That forger or swarmer on the roof must be taken out by your infantry support. You are still used to super tank 1.8 where you could IGNORE av, now they must be dealt with. It really comes down to that. You can no longer ignore AV...... Ignoring AV is the fastest way a pilot dies. Any vehicle that doesn't fight AV is an ignorant pilot. And suppose that forger is garbage, or that swarm is militia, we'd go back to the pre 1.7 days (not that 1.7 was even remotely fair). Add to the fact that most people in GD fail to take personal skill into account. If the ADS fighting a forger is garbage, with a stupid fit, and the forge is good, he's going to die, end of story. It's the one thing that makes me hate arguing with GD people, I've yet to see them take personal skill into account, it's always "he shouldn't do this" "broken hitboxes that". Maybe some people are just good in what they do, hey that might be a thought.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
Lloyd Orfay
Commando Perkone Caldari State
44
|
Posted - 2014.08.24 05:48:00 -
[17] - Quote
Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how infantry that work hard Who don't need to touch the steering wheel of a single dropship or tank, With no sp in things they don't need that have their wallet kick them in the balls Never survived against any vehicle Never flew a dropship for more then 5 minutes without saying "This is boring/ too easy" Who always saw the flash of a cannon tank before getting ganked hard Who struggled to aim a turret through the DUST of eing bombared by a missile ADS Who never kissed their ads or tank goodnight after a long day of being nearly invincible in their bitchfit and made scrambled eggs in the morning for it, Have barely an influence in what the devs do with any vehicular changes.
I agree with you. But jokes aside I don't. Vehicles don't really belong in dust, as it has attempted to go in the direction of being team based while users of vehicles rarely have teambased motives, or need to rely as much on them. All they are is annoying, some combatable and some that barely is. All they do is get kills in one way of another, making another way of getting many kills in a form of high reward low risk gameplay. "Dropships" need to rely on a team to get things done, but their purpose leans far too much on being an offensive unit. Assault "dropships" do not need to rely on a team, do not benefit from a team, hardly help a team, and have a highly excessive reward. Assault "dropships" are nearly invincible. either through evasive maneuvers, shields that can survive forge ganking quite easily, or both. It may take skill to fly a dropship, but this does not make up for the fact that an ADS player can basically wipe out entire teams if they wanted. Not many things can kill them besides a very strong railtank and forgers, in which super railtanks are rare and they know when a forgeteam is there and can nearly always run away.
Putting tanks in this game is unnecessary, as there are not many things that need such offensive power besides destroying installations, "dropships" or LAVs or other tanks. LAVs are pretty solid, but their offensive capability is slim since the one manning the gun is way too exposed. Sometimes their existence is for very ill purpose. A sentinel is suppost to have the permanent drawback of being slow, and yet can make up for this by shooting down anyone they please in their highly mobile LAV. It's also tactically displeasing to have one person in a LAV use scanners to give away the location of an entire team to a set amount of people. The reason people have an influence on vehicles is because they are the majority. If a minority like vehicles is negatively affecting too many players(The majority) something will be done about it, and it is exactly affecting the majority negatively.
I play my games hardcore with teamwork until roughly phallic shaped aircrafts ruin the game in more than one aspect.
|
Bone Scratcher
The dyst0pian Corporation
68
|
Posted - 2014.08.24 05:49:00 -
[18] - Quote
Soulja Ghostface wrote:Bone Scratcher wrote:-Give the Amarr sentinel a 25 sprint speed. -Give the HMG more DPS than a rail tank. -Remove the skills to get into heavies from the game, so that only current heavies have fun.
Is this real feedback? If you are really asking whether this is real feedback or not, your judgement/common sense is even lower than I had previously believed.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Soulja Ghostface
2635
|
Posted - 2014.08.24 05:50:00 -
[19] - Quote
Bone Scratcher wrote:Soulja Ghostface wrote:Bone Scratcher wrote:-Give the Amarr sentinel a 25 sprint speed. -Give the HMG more DPS than a rail tank. -Remove the skills to get into heavies from the game, so that only current heavies have fun.
Is this real feedback? If you are really asking whether this is real feedback or not, your judgement/common sense is even lower than I had previously believed. Rhetorical Question If you didn't notice that then your judgement/common sense is even lower than I had previously believed.
Bring These Back
Tanker Turned Ads Pilot
|
Bone Scratcher
The dyst0pian Corporation
68
|
Posted - 2014.08.24 05:52:00 -
[20] - Quote
Soulja Ghostface wrote:Bone Scratcher wrote:Soulja Ghostface wrote:Bone Scratcher wrote:-Give the Amarr sentinel a 25 sprint speed. -Give the HMG more DPS than a rail tank. -Remove the skills to get into heavies from the game, so that only current heavies have fun.
Is this real feedback? If you are really asking whether this is real feedback or not, your judgement/common sense is even lower than I had previously believed. Rhetorical QuestionIf you didn't notice that then your judgement/common sense is even lower than I had previously believed.
You act like I can sense sarcasm over the internet, which, (again,) leads me to doubt your general common sense.
Also, here.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
|
Hakyou Brutor
Pure Evil.
1124
|
Posted - 2014.08.24 05:54:00 -
[21] - Quote
Soulja Ghostface wrote:...Listen to the real tankers... You wouldn't happen to be referring to yourself? lol... |
Thurak1
Psygod9
940
|
Posted - 2014.08.24 05:59:00 -
[22] - Quote
Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players So when dealing with AV only listen to av players? Sounds great to me. I am totally ready to have my forge gun have a bonus vs vehicles :) I think it should also have at least a semi homing projectile that is like a magnet. The more metal on the vehicle the more it homes :) |
Soulja Ghostface
2637
|
Posted - 2014.08.24 06:04:00 -
[23] - Quote
Lloyd Orfay wrote:Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how infantry that work hard Who don't need to touch the steering wheel of a single dropship or tank, With no sp in things they don't need that have their wallet kick them in the balls Never survived against any vehicle Never flew a dropship for more then 5 minutes without saying "This is boring/ too easy" Who always saw the flash of a cannon tank before getting ganked hard Who struggled to aim a turret through the DUST of eing bombared by a missile ADS Who never kissed their ads or tank goodnight after a long day of being nearly invincible in their bitchfit and made scrambled eggs in the morning for it, Have barely an influence in what the devs do with any vehicular changes. I agree with you. But jokes aside I don't. Vehicles don't really belong in dust Another infantry player who just wants shoot faces and blap tanks with assualt rifles?
Bring These Back
Tanker Turned Ads Pilot
|
Soulja Ghostface
2637
|
Posted - 2014.08.24 06:05:00 -
[24] - Quote
Thurak1 wrote:Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players So when dealing with AV only listen to av players? Sounds great to me. I am totally ready to have my forge gun have a bonus vs vehicles :) I think it should also have at least a semi homing projectile that is like a magnet. The more metal on the vehicle the more it homes :) Failed Troll Is Failed
Also Goodluck getting that past the cpm and community managers
Bring These Back
Tanker Turned Ads Pilot
|
Bone Scratcher
The dyst0pian Corporation
68
|
Posted - 2014.08.24 06:09:00 -
[25] - Quote
Funny how you just dodged this:
Hakyou Brutor wrote:Soulja Ghostface wrote:...Listen to the real tankers... You wouldn't happen to be referring to yourself? lol...
And this:
Bone Scratcher wrote:You act like I can sense sarcasm over the internet, which, (again,) leads me to doubt your general common sense. Also, here.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Soulja Ghostface
2637
|
Posted - 2014.08.24 06:14:00 -
[26] - Quote
Bone Scratcher wrote:Funny how you just dodged this: Hakyou Brutor wrote:Soulja Ghostface wrote:...Listen to the real tankers... You wouldn't happen to be referring to yourself? lol... And this: Bone Scratcher wrote:You act like I can sense sarcasm over the internet, which, (again,) leads me to doubt your general common sense. Also, here. Didn't feel like typing it but Notice those question marks?
Your forum pvp needs more sp invested to it
Bring These Back
Tanker Turned Ads Pilot
|
Bone Scratcher
The dyst0pian Corporation
68
|
Posted - 2014.08.24 06:16:00 -
[27] - Quote
Soulja Ghostface wrote:Bone Scratcher wrote:Funny how you just dodged this: Hakyou Brutor wrote:Soulja Ghostface wrote:...Listen to the real tankers... You wouldn't happen to be referring to yourself? lol... And this: Bone Scratcher wrote:You act like I can sense sarcasm over the internet, which, (again,) leads me to doubt your general common sense. Also, here. Didn't feel like typing it but Notice those question marks?Your forum pvp needs more sp invested to it ...What? You, "didn't feel like typing it?" So basically, you are saying I was wrong because I didn't notice your imaginary question marks? Oh boy.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Soulja Ghostface
2637
|
Posted - 2014.08.24 06:22:00 -
[28] - Quote
Didnt feel like answering but if you hold it over my head. Boom I answered it.
Also if you reread some post you can see I usead a LOT of question marks.
Bring These Back
Tanker Turned Ads Pilot
|
Bone Scratcher
The dyst0pian Corporation
68
|
Posted - 2014.08.24 06:23:00 -
[29] - Quote
Also, the link you provided showed a flipped over question mark. You used zero of them.
Good game.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Thumb Green
Raymond James Corp
1291
|
Posted - 2014.08.24 06:51:00 -
[30] - Quote
Soulja Ghostface wrote:Atiim wrote:I wholeheartedly agree. Now for my requests:
- Increase Swarm Launcher Lock range to 2000m (same range as the old Missile Installation AI).
- Increase Swarm Launcher Damage to 825/855/875HP per Missile.
- Increase Swarm Launcher Clip Size to 12 rounds (9 at the Militia tier).
- Increase Swarm Launcher Air Speed to 250m/s.
- Decrease Swarm Launcher Lock Time to 0.25s (.5s on Specialist Variants)
We're only listening to the " real" Swarmers, so you have no say in this idea's implementation. Also. If you can read, you will notice you do not fall in this criteria Bone Scratcher wrote:No. You're not only wrong, but painfully wrong. You need everyone's opinion.
If this were the case, I would say the following: -Give the Amarr sentinel a 25 sprint speed. -Give the HMG more DPS than a rail tank. -Remove the skills to get into heavies from the game, so that only current heavies have fun.
See what I mean? What comes to mind when you see the word " Real"? Within the context of how you are using it, filthy hipster comes to mind.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
|
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
89
|
Posted - 2014.08.24 08:07:00 -
[31] - Quote
Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Well duh
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
taxi bastard
uptown456
220
|
Posted - 2014.08.24 08:16:00 -
[32] - Quote
Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes.
i fear the OP is using front line forum warrior fits in PC match after just graduating from academy. my advice would be to biomass yourself and hone your trolling skills before you leave acadamy and at least unlock a basic trolling suit. |
Monkey MAC
Rough Riders..
3361
|
Posted - 2014.08.24 08:52:00 -
[33] - Quote
What most people are reffering to here in response to your statement is a 'slippery slope'. You afterall here to win a game, so sure you may give a few mild buffs that might be needed (personally I think a fitting power buff is with reasonable limits).
But tankers will, slowly but surely, suggest increasingly powerful buffs and after a period of time the buffs stack up and you suddenly have tanks rolling round with 10,000 and 50% passive damage resistance to AV weaponry.
In order to achieve balance, the opinion of more than he who pulls the trigger is required. Every person be they victim or perpetrator has a right ot give their opinion and back it up with reasonable evidence.
You'll never hear a RR user admit he has too much damage for his range You'll never hear an ScR user admit his ROF is too high You'll never hear a BCR user admit his damage profile is unbalanced
Your attitude however from your OP, also goes to show why shouldn't listen just to tankers, your attitude towards non-pilot players is worse tha Spkr and Taki. If you wish to truly balance your playstyle you need input from the playstyles that are both countered by it amd counter to it.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1115
|
Posted - 2014.08.24 12:17:00 -
[34] - Quote
MrShooter01 wrote:.
Swarms should not lock onto my vehicles because lockons take 0 skill and I totally would not be whining about them if they were dumbfire and killed me anyways like forges (which should also be nerfed)
If you do not have 20m+ sp in vehicle skills your opinion is irrelevant and you deserve to be stomped by me ^^^ Your joking right ?
Swarms take " no skill " ???
Surely your joking , right ?
How many players have 20 million SP's ..??.. and even more so have that much in vehicles ???
You see after FF .. many left the game , terminated their main character and just stopped playing . Maybe they came back and started over , maybe CCP was nice enough to allow them access to their previous character but a lot of players just don't have the SP's of those who previously played .
Vehicles were broken even after the changes and is still a " work in progress " , so only the elite of the community should have a voice ???
I have SP's in anti-vehicle and vehicles as well .
CCP should be able to tell who's ... who by now , so they should know when someone is speaking from experience and when someone has their personal agenda in order and they are trying to kill a role or mechanic in game .
CCP should ask more questions of those who make blanket statements , much like you just did .
That's their fault and the fault of those who just sit by and watch their role or an item that they use get made useless by the skill less whiners in the community .
Every voice should be considered , should they be listened to ..??... NO .
Many in the community , just don't want to see anyone have any fun and only want what they choose to do to stand out and that's just the truth .
Those are the players who should be pointed out and exposed .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
richiesutie 2
The Rainbow Effect
1008
|
Posted - 2014.08.24 13:09:00 -
[35] - Quote
I agree.
This should also go for AV. tankers should have no input on it what-so-ever.
compilation of Patch/build notes
Check it out! :)
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
818
|
Posted - 2014.08.24 14:25:00 -
[36] - Quote
Atiim wrote:If Vehicle Pilots were the only ones who had influence over how vehicles are balanced, the vehicles would become insanely overpowered and AV weapons would become non-factors against them, due to a large amount of Pilots that feel as if AV weapons should be non-factors against them.
Source: Uprising 1.7 - Hotfix Bravo
If only AV users had influence, how would AV be balanced? You don't know jack about vehicles. All you give a sh*t about is your swarms and how they can't kill my shield tanked Python in two volleys. The only time you ever pull out your vehicle is when versing fresh out the academy newbs and still probably get your ass handed to you by militia swarms or crash into buildings. Your two months of experience in piloting is no where near as many of the real vehicle users. I have proto swarms and have Proto forgegun. I have no trouble at all taking out any vehicle. 3 shots for my ishukone will anything dead. 3 swarms from my wiki swarm launcher and It sends the tanks and dropships flying away with enough health to a point where if I had a sniper I could kill them.
Sagaris lover!!!
Commando <3
|
Derpty Derp
Dead Man's Game
342
|
Posted - 2014.08.24 14:29:00 -
[37] - Quote
Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol
Only people who do both, because otherwise we just get the "It killed me, so it's OP! even though I was running around in the open with no av to back me up" arguement.
Doesn't take that much to bring in a cheap vehicle with a militia turret & still have a chance vs other more expensive vehicles, I do it occasionally and well, sometimes tanks run in fear of my Soma with basic missile turret (yeah I know it's not militia and requires points, but god damn rails/blasters are boring & much easier to use.) |
Soulja Ghostface
2641
|
Posted - 2014.08.24 14:54:00 -
[38] - Quote
Derpty Derp wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Only people who do both, because otherwise we just get the "It killed me, so it's OP! even though I was running around in the open with no av to back me up" arguement. Doesn't take that much to bring in a cheap vehicle with a militia turret & still have a chance vs other more expensive vehicles, I do it occasionally and well, sometimes tanks run in fear of my Soma with basic missile turret (yeah I know it's not militia and requires points, but god damn rails/blasters are boring & much easier to use.) Vehicles wizards give feedback Av wizards gives feedback Cpm and devs proccess feedback and create patch.
Is this too complex for you to understand?
Bring These Back
Tanker Turned Ads Pilot
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
960
|
Posted - 2014.08.24 15:50:00 -
[39] - Quote
MrShooter01 wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Yes op is absolutely right My missile tank should have a 10 meter splash radius and do 1000 splash damage per missile As an occasional tank driver I know whats best for you foot plebs. You input is not necessary or desired, and is wrong anyways. also swarms should not lock onto my vehicles because lockons take 0 skill and I totally would not be whining about them if they were dumbfire and killed me anyways like forges (which should also be nerfed) If you do not have 20m+ sp in vehicle skills your opinion is irrelevant and you deserve to be stomped by me Umm... hmm... so, since infantry has all the say in how vehicles should be, can we vehicle pilots have all the say in how infantry should be? You see how stupid that is? If you have no experience in said role, I don't see why you should have any say in how it should be. I'm vehicle pilot and AV player and I find AV role to be ridiculously easy and OP, but I still shamelessly murder vehicles and I don't think AV needs any buff or nerf. Maybe buff, like 100% more dmg to all AV weaponry. I'm being serious, most AV players don't know what the hell they are doing so they need this aid. And then those who are already good at AV wouldn't be any more of a threat because they can already do their job just fine.
|
Soulja Ghostface
2642
|
Posted - 2014.08.24 15:58:00 -
[40] - Quote
MarasdF Loron wrote:MrShooter01 wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Yes op is absolutely right My missile tank should have a 10 meter splash radius and do 1000 splash damage per missile As an occasional tank driver I know whats best for you foot plebs. You input is not necessary or desired, and is wrong anyways. also swarms should not lock onto my vehicles because lockons take 0 skill and I totally would not be whining about them if they were dumbfire and killed me anyways like forges (which should also be nerfed) If you do not have 20m+ sp in vehicle skills your opinion is irrelevant and you deserve to be stomped by me Umm... hmm... so, since infantry has all the say in how vehicles should be, can we vehicle pilots have all the say in how infantry should be? You see how stupid that is? If you have no experience in said role, I don't see why you should have any say in how it should be. I'm vehicle pilot and AV player and I find AV role to be ridiculously easy and OP, but I still shamelessly murder vehicles and I don't think AV needs any buff or nerf. Maybe buff, like 100% more dmg to all AV weaponry. I'm being serious, most AV players don't know what the hell they are doing so they need this aid. And then those who are already good at AV wouldn't be any more of a threat because they can already do their job just fine. Have fun getting the cpm to voice this for you. You are listened to, But have no INFLUENECES on changes as it should be. Swarms buffed by 100% lol
Bring These Back
Tanker Turned Ads Pilot
|
|
Atiim
11611
|
Posted - 2014.08.24 16:15:00 -
[41] - Quote
Soulja Ghostface wrote:Atiim wrote:Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players I wholeheartedly agree. Now for my requests:
- Increase Swarm Launcher Lock range to 2000m (same range as the old Missile Installation AI).
- Increase Swarm Launcher Damage to 825/855/875HP per Missile.
- Increase Swarm Launcher Clip Size to 12 rounds (9 at the Militia tier).
- Increase Swarm Launcher Air Speed to 250m/s.
- Decrease Swarm Launcher Lock Time to 0.25s (.5s on Specialist Variants)
We're only listening to the " real" Swarmers, so you have no say in this idea's implementation. Also. If you can read, you will notice you do not fall in this criteria I've read your posts within this thread, and your logic is that only users of an Item should be allowed to determine how said item is balanced, so with me being a dedicated SL user, I do meet this criteria.
Saying otherwise is a double-standard.
DUST 514's 1st Matari Commando
-HAND
|
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3003
|
Posted - 2014.08.24 16:17:00 -
[42] - Quote
It's the apocalypse I actually agree with what Atiim has to say
Tanker/Logi/Assault
|
Derpty Derp
Dead Man's Game
342
|
Posted - 2014.08.24 16:23:00 -
[43] - Quote
Soulja Ghostface wrote:Derpty Derp wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Only people who do both, because otherwise we just get the "It killed me, so it's OP! even though I was running around in the open with no av to back me up" arguement. Doesn't take that much to bring in a cheap vehicle with a militia turret & still have a chance vs other more expensive vehicles, I do it occasionally and well, sometimes tanks run in fear of my Soma with basic missile turret (yeah I know it's not militia and requires points, but god damn rails/blasters are boring & much easier to use.) Vehicles wizards give feedback Av wizards gives feedback Cpm and devs proccess feedback and create patch. Is this too complex for you to understand?
The fact that there are no 'wizards' in this game does make it a little hard to understand, but I get the gist... And I disagree, if you only do one role and not the other roles it effects, you have no idea what you're on about and should be ignored... |
Soulja Ghostface
2642
|
Posted - 2014.08.24 16:24:00 -
[44] - Quote
Too many quotes for me to quote that. (Darn quote limit)
I can't troll? @ Atiim
On a more serious note, I hope you have fun getting the cpm to voice that for you. Wanting swarms with those stats only shows how you are not a real AVer. @Atiim
@Benjamin Cisko I legitly loled
Bring These Back
Tanker Turned Ads Pilot
|
Derrith Erador
Fatal Absolution
2490
|
Posted - 2014.08.24 16:33:00 -
[45] - Quote
Benjamin Ciscko wrote:It's the apocalypse I actually agree with what Atiim has to say Oh god no! I actually agreed too!! It's the end of the world!
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
Bone Scratcher
The dyst0pian Corporation
77
|
Posted - 2014.08.24 17:03:00 -
[46] - Quote
Soulja Ghostface wrote:Too many quotes for me to quote that. (Darn quote limit) I can't troll? @ Atiim On a more serious note, I hope you have fun getting the cpm to voice that for you. Wanting swarms with those stats only shows how you are not a real AVer. @Atiim @Benjamin Cisko I legitly loled
You weren't trying to troll. You simply realized how stupid this was, and decided to fall back to that as an excuse.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:05:00 -
[47] - Quote
Bone Scratcher wrote:Soulja Ghostface wrote:Too many quotes for me to quote that. (Darn quote limit) I can't troll? @ Atiim On a more serious note, I hope you have fun getting the cpm to voice that for you. Wanting swarms with those stats only shows how you are not a real AVer. @Atiim @Benjamin Cisko I legitly loled You weren't trying to troll. You simply realized how stupid this was, and decided to fall back to that as an excuse. Saying Atiim did not meat the criteria was me trolling (Or at least attempting 2)
I ain't falling back on anything lol. What needed to be said has already been said.
Bring These Back
Tanker Turned Ads Pilot
|
Bone Scratcher
The dyst0pian Corporation
77
|
Posted - 2014.08.24 17:07:00 -
[48] - Quote
Soulja Ghostface wrote:Bone Scratcher wrote:Soulja Ghostface wrote:Too many quotes for me to quote that. (Darn quote limit) I can't troll? @ Atiim On a more serious note, I hope you have fun getting the cpm to voice that for you. Wanting swarms with those stats only shows how you are not a real AVer. @Atiim @Benjamin Cisko I legitly loled You weren't trying to troll. You simply realized how stupid this was, and decided to fall back to that as an excuse. Saying Atiim did not meat the criteria was me trolling (Or at least attempting 2) I ain't falling back on anything lol. Oh, okay then.
In that case, you aren't really a tanker, either. I have ran with you, and you use militia tanks 24/7. You aren't even good at it, and normally come in last place in the squad when we run with you. (Granted that was a long time ago,) and yet you still called yourself a, "real tanker.'
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
843-Vika
BurgezzE.T.F General Tso's Alliance
254
|
Posted - 2014.08.24 17:09:00 -
[49] - Quote
MrShooter01 wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Yes op is absolutely right My missile tank should have a 10 meter splash radius and do 1000 splash damage per missile As an occasional tank driver I know whats best for you foot plebs. You input is not necessary or desired, and is wrong anyways. also swarms should not lock onto my vehicles because lockons take 0 skill and I totally would not be whining about them if they were dumbfire and killed me anyways like forges (which should also be nerfed) If you do not have 20m+ sp in vehicle skills your opinion is irrelevant and you deserve to be stomped by me
And you Sir Scrub should stop crying for the only things that can kill a tank to be nerfed, as if just because youhave a tank yur not supposed to be killed.
Scrubs STFU OR GTFO |
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:14:00 -
[50] - Quote
Bone Scratcher wrote:Soulja Ghostface wrote:Bone Scratcher wrote:Soulja Ghostface wrote:Too many quotes for me to quote that. (Darn quote limit) I can't troll? @ Atiim On a more serious note, I hope you have fun getting the cpm to voice that for you. Wanting swarms with those stats only shows how you are not a real AVer. @Atiim @Benjamin Cisko I legitly loled You weren't trying to troll. You simply realized how stupid this was, and decided to fall back to that as an excuse. Saying Atiim did not meat the criteria was me trolling (Or at least attempting 2) I ain't falling back on anything lol. Oh, okay then. In that case, you aren't really a tanker, either. I have ran with you, and you use militia tanks 24/7. You aren't even good at it, and normally come in last place in the squad when we run with you. (Granted that was a long time ago,) and yet you still called yourself a, "real tanker.' You may be better now, but you set militia as the requirement to be a real tanker long ago. Do you really want those people changing the game? 2013-11-06 00:53:00
You really need to rethink how much sp I could of gained from then to now.
And back then I only used mlt to save money as they were very expensive and loosing one meant I was bleeding isk for at least some hours of playing. Howerver I always got top points in the squad.
Failed troll is a fail
Bring These Back
Tanker Turned Ads Pilot
|
|
Bone Scratcher
The dyst0pian Corporation
81
|
Posted - 2014.08.24 17:19:00 -
[51] - Quote
Soulja Ghostface wrote:2013-11-06 00:53:00You really need to rethink how much sp I could of gained from then to now. And back then I only used mlt to save money as they were very expensive and loosing one meant I was bleeding isk for at least some hours of playing. Howerver I always got top points in the squad. Failed troll is a fail
Did I deny that you could have improved between now and then? Nope. But before, you specifically told us that you only have militia tanks. You also told us that blueberry tankers that whine and cry on the forums need to shut up, because, Quote:They aren't even real tankers, like me, or Devadander.
Putting yourself next to Devadander? In a militia tank? Sheesh.
EDIT: Oh, and no. We specifically excluded you from PCs because we wanted a more qualified tanker.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Hakyou Brutor
Pure Evil.
1129
|
Posted - 2014.08.24 17:22:00 -
[52] - Quote
Soulja 1v1 me I'll slay you out in front of your mom who I'm sure lives upstairs (get it? cause you live in your mom's basement)
Tank vs Tank, you can use whatever you want. SPOILER: I'm going to win. |
Bone Scratcher
The dyst0pian Corporation
81
|
Posted - 2014.08.24 17:24:00 -
[53] - Quote
I would even join you guys. I have my proto missile launchers that can kill just about any tank in one burst when combined with a damage mod >:D
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:25:00 -
[54] - Quote
Bone Scratcher wrote:Soulja Ghostface wrote:2013-11-06 00:53:00You really need to rethink how much sp I could of gained from then to now. And back then I only used mlt to save money as they were very expensive and loosing one meant I was bleeding isk for at least some hours of playing. Howerver I always got top points in the squad. Failed troll is a fail Did I deny that you could have improved between now and then? Nope. But before, you specifically told us that you only have militia tanks. You also told us that blueberry tankers that whine and cry on the forums need to shut up, because, Quote:They aren't even real tankers, like me, or Devadander. Putting yourself next to Devadander? In a militia tank? Sheesh. EDIT: Oh, and no. We specifically excluded you from PCs because we wanted a more qualified tanker. Bro,This is wayy too funny
- False quotes are lame. I never compared myself to the one called "Devadander"
only mlt tanks, I've been running falchions since uprising 1.3
I always got in the pcs when I was online for 1 because I was you guys best tanker at the time.
Bring These Back
Tanker Turned Ads Pilot
|
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:26:00 -
[55] - Quote
Hakyou Brutor wrote:Soulja 1v1 me I'll slay you out in front of your mom who I'm sure lives upstairs (get it? cause you live in your mom's basement)
Tank vs Tank, you can use whatever you want. SPOILER: I'm going to win. If you want to die, Be my guest
Moms basement? A little too generic try again?
Bring These Back
Tanker Turned Ads Pilot
|
Bone Scratcher
The dyst0pian Corporation
81
|
Posted - 2014.08.24 17:26:00 -
[56] - Quote
Soulja Ghostface wrote:Bone Scratcher wrote:Soulja Ghostface wrote:2013-11-06 00:53:00You really need to rethink how much sp I could of gained from then to now. And back then I only used mlt to save money as they were very expensive and loosing one meant I was bleeding isk for at least some hours of playing. Howerver I always got top points in the squad. Failed troll is a fail Did I deny that you could have improved between now and then? Nope. But before, you specifically told us that you only have militia tanks. You also told us that blueberry tankers that whine and cry on the forums need to shut up, because, memory wrote:They aren't even real tankers, like me, or Devadander. Putting yourself next to Devadander? In a militia tank? Sheesh. EDIT: Oh, and no. We specifically excluded you from PCs because we wanted a more qualified tanker. Bro,This is wayy too funny
- False quotes are lame. I never compared myself to the one called "Devadander"
only mlt tanks, I've been running falchions since uprising 1.3 That's the problem. No one else runs a militia object, and claims to be, "legit," Ever seen a militia gun in a PC?
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Hakyou Brutor
Pure Evil.
1129
|
Posted - 2014.08.24 17:28:00 -
[57] - Quote
Soulja Ghostface wrote:Hakyou Brutor wrote:Soulja 1v1 me I'll slay you out in front of your mom who I'm sure lives upstairs (get it? cause you live in your mom's basement)
Tank vs Tank, you can use whatever you want. SPOILER: I'm going to win. If you want to die, Be my guest If I wanted to die I'd name my character Soulja and accept a 1v1 from my self.
Because I'm going to win. |
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:29:00 -
[58] - Quote
Bone Scratcher wrote:Soulja Ghostface wrote:Bone Scratcher wrote:Soulja Ghostface wrote:2013-11-06 00:53:00You really need to rethink how much sp I could of gained from then to now. And back then I only used mlt to save money as they were very expensive and loosing one meant I was bleeding isk for at least some hours of playing. Howerver I always got top points in the squad. Failed troll is a fail Did I deny that you could have improved between now and then? Nope. But before, you specifically told us that you only have militia tanks. You also told us that blueberry tankers that whine and cry on the forums need to shut up, because, memory wrote:They aren't even real tankers, like me, or Devadander. Putting yourself next to Devadander? In a militia tank? Sheesh. EDIT: Oh, and no. We specifically excluded you from PCs because we wanted a more qualified tanker. Bro,This is wayy too funny
- False quotes are lame. I never compared myself to the one called "Devadander"
only mlt tanks, I've been running falchions since uprising 1.3 That's the problem. No one else runs a militia object, and claims to be, "legit," Ever seen a militia gun in a PC? Bro, I always bought my best ion cannons to pc's where have you been.
False accusaastions are lame
Bring These Back
Tanker Turned Ads Pilot
|
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:31:00 -
[59] - Quote
Hakyou Brutor wrote:Soulja Ghostface wrote:Hakyou Brutor wrote:Soulja 1v1 me I'll slay you out in front of your mom who I'm sure lives upstairs (get it? cause you live in your mom's basement)
Tank vs Tank, you can use whatever you want. SPOILER: I'm going to win. If you want to die, Be my guest If I wanted to die I'd name my character Soulja and accept a 1v1 from my self. Because I'm going to win. You have convinced me you have never faced a particle cannon before.
Bring These Back
Tanker Turned Ads Pilot
|
Bone Scratcher
The dyst0pian Corporation
82
|
Posted - 2014.08.24 17:31:00 -
[60] - Quote
I'll join in, too! Proto missile launcher! I haven't touched my tanks since before 1.7, when they weren't super OP.
(It's no fun when you are OP!)
I do, however, have 3 mil sunk into turrets, 4.5 mil sunk into vehicle upgrades, and one mil into vehicle operation, (which does nothing for tanks, really.)
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
|
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:34:00 -
[61] - Quote
Bone Scratcher wrote:I'll join in, too! Proto missile launcher! I haven't touched my tanks since before 1.7, when they weren't super OP.
(It's no fun when you are OP!)
I do, however, have 3 mil sunk into turrets, 4.5 mil sunk into vehicle upgrades, and one mil into vehicle operation, (which does nothing for tanks, really.) Your in luck, The servers are currently not availiable
EDIT: If that's all the sp you have in vehicles you need to step your game up
Bring These Back
Tanker Turned Ads Pilot
|
Hakyou Brutor
Pure Evil.
1131
|
Posted - 2014.08.24 17:37:00 -
[62] - Quote
Soulja Ghostface wrote:Hakyou Brutor wrote:If I wanted to die I'd name my character Soulja and accept a 1v1 from my self.
Because I'm going to win. You have convinced me you have never faced a particle cannon before. I've been in more PCs than you have pubs. I've 3 v 1 tankers from top corps and drove away with my turret smoking. |
RYN0CER0S
Rise Of Old Dudes
1312
|
Posted - 2014.08.24 17:37:00 -
[63] - Quote
I only roll Infantry, but I had a great, sensible suggestion to help buff your precious little tin can. Too bad my opinion doesn't matter.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
|
Adipem Nothi
Nos Nothi
4445
|
Posted - 2014.08.24 17:38:00 -
[64] - Quote
Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol
Uprising 1.7
Shoot scout with yes.
- Ripley Riley
|
Hakyou Brutor
Pure Evil.
1132
|
Posted - 2014.08.24 17:45:00 -
[65] - Quote
Adipem Nothi wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Uprising 1.7 I totally agree 1.7 was one of the least fun times for tanking, while 1.5 was one of the best, despite the fact that tanks got 3-hit by swarms or forges.
See, because there was actual variation, and actually good fight. |
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:45:00 -
[66] - Quote
Adipem Nothi wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Uprising 1.7 Tankers only asked for AV to be balanced against us, mlt tankers wanted tanks buffed, CCP listened and created 1.7
Bring These Back
Tanker Turned Ads Pilot
|
DozersMouse XIII
Opus Arcana Covert Intervention
875
|
Posted - 2014.08.24 17:45:00 -
[67] - Quote
Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes. I like tanks where they're at now
the problem I have with these weenie pilots is them being able to hop out with their burst hmg while i'm trying to use AV
M.A.G. Platinum trophy holder
|
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:47:00 -
[68] - Quote
Hakyou Brutor wrote:Soulja Ghostface wrote:Hakyou Brutor wrote:If I wanted to die I'd name my character Soulja and accept a 1v1 from my self.
Because I'm going to win. You have convinced me you have never faced a particle cannon before. I've been in more PCs than you have pubs. I've 3 v 1 tankers from top corps and drove away with my turret smoking. I had 1v6 tanks in a dom and ended the battle without my shields ever dropping
Save e-peen stroking for the war room plz
Bring These Back
Tanker Turned Ads Pilot
|
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:50:00 -
[69] - Quote
DozersMouse XIII wrote:Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes. I like tanks where they're at now the problem I have with these weenie pilots is them being able to hop out with their burst hmg while i'm trying to use AV That is what is supposed to happen, Tanks are merely an extension of the player, When the player used that to benefit the team he becomes what the community calls a force multiplier.
Bring These Back
Tanker Turned Ads Pilot
|
Adipem Nothi
Nos Nothi
4445
|
Posted - 2014.08.24 17:50:00 -
[70] - Quote
Hakyou Brutor wrote:Adipem Nothi wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Uprising 1.7 I totally agree 1.7 was one of the least fun times for tanking, while 1.5 was one of the best, despite the fact that tanks got 3-hit by swarms or forges. See, because there was actual variation, and actually good fight.
3 pilots 4 pilots in this game appreciate the challenge of a good fight.
Shoot scout with yes.
- Ripley Riley
|
|
843-Vika
BurgezzE.T.F General Tso's Alliance
254
|
Posted - 2014.08.24 17:54:00 -
[71] - Quote
Soulja Ghostface wrote:Hakyou Brutor wrote:Soulja Ghostface wrote:Hakyou Brutor wrote:If I wanted to die I'd name my character Soulja and accept a 1v1 from my self.
Because I'm going to win. You have convinced me you have never faced a particle cannon before. I've been in more PCs than you have pubs. I've 3 v 1 tankers from top corps and drove away with my turret smoking. I had 1v6 tanks in a dom and ended the battle without my shields ever dropping Save e-peen stroking for the war room plz
keep dreaming, and 1v1 6 different times don't mean **** |
Hakyou Brutor
Pure Evil.
1133
|
Posted - 2014.08.24 17:55:00 -
[72] - Quote
Soulja Ghostface wrote:Hakyou Brutor wrote:Soulja Ghostface wrote:Hakyou Brutor wrote:If I wanted to die I'd name my character Soulja and accept a 1v1 from my self.
Because I'm going to win. You have convinced me you have never faced a particle cannon before. I've been in more PCs than you have pubs. I've 3 v 1 tankers from top corps and drove away with my turret smoking. I had 1v6 tanks in a dom and ended the battle without my shields ever dropping Save e-peen stroking for the war room plz 1 v 6 militia tanks is soo easy, I thought I wouldn't even mention the 1 v 16 I had in pubs, pubs are laughable, just like your mom's face. |
Soulja Ghostface
2642
|
Posted - 2014.08.24 17:58:00 -
[73] - Quote
Hakyou Brutor wrote:Soulja Ghostface wrote:Hakyou Brutor wrote:Soulja Ghostface wrote:Hakyou Brutor wrote:If I wanted to die I'd name my character Soulja and accept a 1v1 from my self.
Because I'm going to win. You have convinced me you have never faced a particle cannon before. I've been in more PCs than you have pubs. I've 3 v 1 tankers from top corps and drove away with my turret smoking. I had 1v6 tanks in a dom and ended the battle without my shields ever dropping Save e-peen stroking for the war room plz 1 v 6 militia tanks is soo easy, I thought I wouldn't even mention the 1 v 16 I had in pubs, pubs are laughable, just like your mom's face. The fact that you must resort to rage shots over feats to compensate for your lack of forum pvp is laughable
Just like your life
^^(Coudn't resist)
Bring These Back
Tanker Turned Ads Pilot
|
Hakyou Brutor
Pure Evil.
1133
|
Posted - 2014.08.24 18:05:00 -
[74] - Quote
Soulja Ghostface wrote:The fact that you must resort to rage shots over feats to compensate for your lack of forum pvp is laughable Just like your life ^^(Coudn't resist) EDIT: 1 v 16 has never happened due to blue(red)dots inability to think tactically outside of the motherships range There's actually many reasons a 1 vs 16 is impossible!
I'm honestly not sure if you're legitimately stupid or a fantastic troll. |
Soulja Ghostface
2642
|
Posted - 2014.08.24 18:16:00 -
[75] - Quote
I'm done here, Nothing but derailed convos. (c me in-game for that nonsense)
Quote:inability to think tactically outside of the motherships range Yes the team quota and all that other stuff prevents 1 v 16. I however wanted to throw a jab at the berries.
Bring These Back
Tanker Turned Ads Pilot
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:23:00 -
[76] - Quote
Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol No, CCP doesn't listen to them at all when making vehicle changes.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
Atiim
11618
|
Posted - 2014.08.24 18:24:00 -
[77] - Quote
DontChimpOut wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol No, CCP doesn't listen to them at all when making vehicle changes. Then explain Uprising 1.7.
DUST 514's 1st Matari Commando
-HAND
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:31:00 -
[78] - Quote
Atiim wrote:If Vehicle Pilots were the only ones who had influence over how vehicles are balanced, the vehicles would become insanely overpowered and AV weapons would become non-factors against them, due to a large amount of Pilots that feel as if AV weapons should be non-factors against them.
Source: Uprising 1.7 - Hotfix Bravo It's already obvious that pilots have 0 influence over how their vehicles get changed.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:32:00 -
[79] - Quote
Soulja Ghostface wrote: What comes to mind when you see the word "Real"?
Real Madrid
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:33:00 -
[80] - Quote
hold that wrote:Tanks are pretty legit right now. It's ADS that's ez mode You're just saying that because the ADS hasn't been nerfed into uselessness like tanks have.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:38:00 -
[81] - Quote
Lloyd Orfay wrote:Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how infantry that work hard Who don't need to touch the steering wheel of a single dropship or tank, With no sp in things they don't need that have their wallet kick them in the balls Never survived against any vehicle Never flew a dropship for more then 5 minutes without saying "This is boring/ too easy" Who always saw the flash of a cannon tank before getting ganked hard Who struggled to aim a turret through the DUST of eing bombared by a missile ADS Who never kissed their ads or tank goodnight after a long day of being nearly invincible in their bitchfit and made scrambled eggs in the morning for it, Have barely an influence in what the devs do with any vehicular changes. I agree with you. But jokes aside I don't. Vehicles don't really belong in dust, as it has attempted to go in the direction of being team based while users of vehicles rarely have teambased motives, or need to rely as much on them. All they are is annoying, some combatable and some that barely is. All they do is get kills in one way of another, making another way of getting many kills in a form of high reward low risk gameplay. "Dropships" need to rely on a team to get things done, but their purpose leans far too much on being an offensive unit. Assault "dropships" do not need to rely on a team, do not benefit from a team, hardly help a team, and have a highly excessive reward. Assault "dropships" are nearly invincible. either through evasive maneuvers, shields that can survive forge ganking quite easily, or both. It may take skill to fly a dropship, but this does not make up for the fact that an ADS player can basically wipe out entire teams if they wanted. Not many things can kill them besides a very strong railtank and forgers, in which super railtanks are rare and they know when a forgeteam is there and can nearly always run away. Putting tanks in this game is unnecessary, as there are not many things that need such offensive power besides destroying installations, "dropships" or LAVs or other tanks. LAVs are pretty solid, but their offensive capability is slim since the one manning the gun is way too exposed. Sometimes their existence is for very ill purpose. A sentinel is suppost to have the permanent drawback of being slow, and yet can make up for this by shooting down anyone they please in their highly mobile LAV. It's also tactically displeasing to have one person in a LAV use scanners to give away the location of an entire team to a set amount of people. The reason people have an influence on vehicles is because they are the majority. If a minority like vehicles is negatively affecting too many players(The majority) something will be done about it, and it is exactly affecting the majority negatively. Lots of complaining you're doing, and nothing of the sort of PTFO and explaining how to counter vehicles.
I've seen pilots say many, many times how to counter them, yet nobody listens. They'd rather complain to CCP and have vehicles nerfed.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:39:00 -
[82] - Quote
Thurak1 wrote:Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players So when dealing with AV only listen to av players? Sounds great to me. I am totally ready to have my forge gun have a bonus vs vehicles :) I think it should also have at least a semi homing projectile that is like a magnet. The more metal on the vehicle the more it homes :) Use swarms if you're that bad at aiming.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:48:00 -
[83] - Quote
Monkey MAC wrote:What most people are reffering to here in response to your statement is a 'slippery slope'. You afterall here to win a game, so sure you may give a few mild buffs that might be needed (personally I think a fitting power buff is with reasonable limits).
But tankers will, slowly but surely, suggest increasingly powerful buffs and after a period of time the buffs stack up and you suddenly have tanks rolling round with 10,000 and 50% passive damage resistance to AV weaponry.
I guess the Tac AR was fine all along. So was the Caldari logi suit. And the flaylock. Seeing 90% Tac AR in a single match? They're just testing it, they weren't overpowered or anything.
In order to achieve balance, the opinion of more than he who pulls the trigger is required. Every person be they victim or perpetrator has a right ot give their opinion and back it up with reasonable evidence.
If CCP ever paid attention to vehicle users, they wouldn't've been made useless more than once. Listening to the section of people that don't use something to change that thing they don't use is not right. That would be like CCP taking pilots' opinions on dropsuit HP modules, and only their opinions. You really think tankers would let armor plates have decent HP gains?
You'll never hear a RR user admit he has too much damage for his range You'll never hear an ScR user admit his ROF is too high You'll never hear a BCR user admit his damage profile is unbalanced
Your attitude however from your OP, also goes to show why shouldn't listen just to tankers, your attitude towards non-pilot players is worse tha Spkr and Taki. If you wish to truly balance your playstyle you need input from the playstyles that are both countered by it amd counter to it.
Maybe if CCP listened to those 2 guys, who seemed to be tanks biggest defenders, then tankers as a whole wouldn't be in such a sinkhole.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:51:00 -
[84] - Quote
Soulja Ghostface wrote:Derpty Derp wrote:derping Is this too complex for you to understand? It certainly seems like it is, constantly asking is an exercise in futility.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:53:00 -
[85] - Quote
MarasdF Loron wrote: Maybe buff, like 100% more dmg to all AV weaponry. I'm being serious, most AV players don't know what the hell they are doing so they need this aid. And then those who are already good at AV wouldn't be any more of a threat because they can already do their job just fine. That's like buying a Lamborghini as a 16 year old's first car. Just because it's a car doesn't mean they can handle it.
If people don't know what they're doing with AV, why should it get buffed to make up for their stupidity, which can be fixed given time and experience?
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:55:00 -
[86] - Quote
Atiim wrote: I've read your posts within this thread, and your logic is that only users of an Item should be allowed to determine how said item is balanced, so with me being a dedicated SL user, I do meet this criteria.
Saying otherwise is a double-standard.
If you had it your way, swarms could lock on to and destroy EVE ships in FW and PC.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:57:00 -
[87] - Quote
843-Vika wrote:MrShooter01 wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Yes op is absolutely right My missile tank should have a 10 meter splash radius and do 1000 splash damage per missile As an occasional tank driver I know whats best for you foot plebs. You input is not necessary or desired, and is wrong anyways. also swarms should not lock onto my vehicles because lockons take 0 skill and I totally would not be whining about them if they were dumbfire and killed me anyways like forges (which should also be nerfed) If you do not have 20m+ sp in vehicle skills your opinion is irrelevant and you deserve to be stomped by me And you Sir Scrub should stop crying for the only things that can kill a tank to be nerfed, as if just because youhave a tank yur not supposed to be killed. Scrubs STFU OR GTFO Last I remember, vehicles can destroy other vehicles, too. Why should AV be the only counter to vehicles in the game, and be powerful enough to destroy a star?
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
843-Vika
BurgezzE.T.F General Tso's Alliance
254
|
Posted - 2014.08.24 18:58:00 -
[88] - Quote
Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players
And if tankers had there way they would become completely unable to be destroyed and AV weapons would not exist. How ******** are you really? Were you the window licker on the short bus?
When CCP listened to tankers we had crap for AV and tank that couldn't be destroyed by AV weapons. You Sir Scrub need to use your brain for more then a cushion to sit on. |
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 18:59:00 -
[89] - Quote
Hakyou Brutor wrote:Soulja 1v1 me I'll slay you out in front of your mom who I'm sure lives upstairs (get it? cause you live in your mom's basement)
Tank vs Tank, you can use whatever you want. SPOILER: I'm going to win. Look out, CoD hotshot we have over here.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 19:04:00 -
[90] - Quote
Hakyou Brutor wrote:Soulja Ghostface wrote:Hakyou Brutor wrote:If I wanted to die I'd name my character Soulja and accept a 1v1 from my self.
Because I'm going to win. You have convinced me you have never faced a particle cannon before. I've been in more PCs than you have pubs. I've 3 v 1 tankers from top corps and drove away with my turret smoking. 3 v 1? Top corps? lol okay
I've watched tankers that seemed like they had direct neural links into the game, as if it's Sword Art Online. They strike everything down with the wrath of an angry god.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 19:05:00 -
[91] - Quote
Hakyou Brutor wrote:Adipem Nothi wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Uprising 1.7 I totally agree 1.7 was one of the least fun times for tanking, while 1.5 was one of the best, despite the fact that tanks got 3-hit by swarms or forges. See, because there was actual variation, and actually good fight. You seem to think that the best times for tanks is when AV is supremely powerful, and tanks have next to no defenses. That's also when swarms were invisible 90% of the time.
No surprise there.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 19:11:00 -
[92] - Quote
Atiim wrote:DontChimpOut wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol No, CCP doesn't listen to them at all when making vehicle changes. Then explain Uprising 1.7. Done in response to the endless complains infantry launched towards CCP's direction, thereby proving themselves many times over that they're unable to destroy vehicles using critical thinking (which they obviously never learned in school) and teamwork. It wasn't because tankers wanted unbreakable vehicles. I've been lurking for a while. It was because infantry couldn't do anything. And yet, pilots still adapted to the changes, came out on top, and were nerfed again and again by CCP because infantry couldn't kill tanks that had fewer modules and fewer fitting options.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
Rei Shepard
The Rainbow Effect
1706
|
Posted - 2014.08.24 19:20:00 -
[93] - Quote
Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes.
I do remember the days of spawning straight in front of a tank with nothing else to do then die 0.5s in, and repeat and repeat and repeat....
Quote:It really is pathetic how people with no turret game,
A turret works exactly like a rifle you know, i mean ....you point at it, and stuff at the end of the barrel dies...
Quote:[i][b]Who never kissed their ads or tank goodnight after a long day of not dying
How does ....this relate to
Quote:With no sp in vehicles, Never had their wallet kick them in the balls (If they had any),
How exactly do you loose money if you don't loose the vehicles
Sorry mate, but most tankers in Dust have reflexes like a snail...hence why they need the additional survivability it gives them, as infantry these days i can just keep killing their troops as the tanks drive by and even when under full fire of multiple tanks, we keep killing until they land a lucky hit.
Idd suggest you download a twitch FPS game and show us those leet reflexes and deadeye aiming you sport, or STFU
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Nothing Certain
Bioshock Rejects
1057
|
Posted - 2014.08.24 19:45:00 -
[94] - Quote
Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes.
There are two sides of a coin. Tankers should be listened to when it only affects them, but on the issues infantry complains about the ones most affected are the victims of tanks, not the tankers.
Because, that's why.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2309
|
Posted - 2014.08.24 19:46:00 -
[95] - Quote
Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes.
10/10 Would Read Again |
843-Vika
BurgezzE.T.F General Tso's Alliance
255
|
Posted - 2014.08.24 20:07:00 -
[96] - Quote
See the biggest problem is that tanker seem to think that only another tank should kill them and that any kind of AV weapon should either not exist or be so useless that an entire 16 man team using AV can't kill them, and infantry believes that tanks should die to a single FG or swarm round.
When in the reality of Dust tanks should not be indestructable but at the same time not be so weak that a pebble can destroy them. AV weapons should be strong enough that 2 proto FG should be enough to destroy a tank if they can score a few shot direct on it. Yes i said proto, not advanced or standard unless there is more then 2 of them .
When CCP listened to tankers, tanks became next to impossible to kill with AV and when CCP listened to infantry AV wa so strong that a single FG could kill anything. Right now tanks and AV have a very nice balance about them, they are strong enough to survive a sogle FG or swarm and escape but weak enough that 2 Proto FG or Swarms can destroy it.
Don't listen to the butt hurt tankers that believe the only thing to destroy a tank is another tank, yes that is viable but since we have AV weapons they should be able play a role as well. |
DontChimpOut
Kang Lo Directorate Gallente Federation
87
|
Posted - 2014.08.24 20:23:00 -
[97] - Quote
Nothing Certain wrote:Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how people with no turret game, Who don't even deserve to touch the steering wheel of a single dropship or tank, With no sp in vehicles, Never had their wallet kick them in the balls (If they had any), Never massacred dropsuits with a large rail, Never flew a dropship for more then 5 minutes without exploding, Who never saw the sexy red glow of a cannon turret, Who never aimed a turret through the DUST of swarm fire, forges, and grenades Who never kissed their ads or tank goodnight after a long day of not dying and made scrambled eggs in the morning for it, Have more than 0% of influence in what the devs do with any vehicular changes. There are two sides of a coin. Tankers should be listened to when it only affects them, but on the issues infantry complains about the ones most affected are the victims of tanks, not the tankers. No, tankers are the most affected, because they always get nerfed. What's a few deaths compared to your chosen playstyle becoming less effective?
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
MrShooter01
Storm Wind Strikeforce Caldari State
690
|
Posted - 2014.08.24 20:35:00 -
[98] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:MrShooter01 wrote: If you do not have 20m+ sp in vehicle skills your opinion is irrelevant and you deserve to be stomped by me
^^^ Your joking right ? Surely your joking , right ? Yes
I was trolling by taking OP's sentiment to its illogical extreme
Its something that happens a lot in eve online too (any multiplayer game for that matter), vocal players asking to have the game "balanced" with changes that are obviously in their own interest, and trying to defend them with "YOU don't fly x ship so YOU don't get to have any say! I'm the expert here!"
I thought I was making my "suggestions" hyperbolic enough that people would catch on (1000 damage 10m splash rapid fire missile launcher?! c'mon!), but considering some of the other vehicle user posts I've read I don't blame you for thinking I was serious sorry |
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
18
|
Posted - 2014.08.24 21:44:00 -
[99] - Quote
Kind of odd to ask ONLY tankers to balance HAVs. That is like saying CCP should be the only one with answers because its their game, and the players have to be silent and man up to the changes, not even allowing feedback on forums.
AV & Tankers really need to stop being at each other's throats about this issue or else they will ruin both roles.
They need each other as they cancel one another out, whether by a 3 manned HAV or a proto swarmer.
Previously, vocal pilots had their opinions heard by CCP, which caused the 1.7 fiasco, and HAVs being boring with redundant fittings and no means of being unique. Now there is no Logistics fitted tanks or any kind of different modules. Just hardener, booster, repair, there you go.
Even LAV's were ripped out of this game (which was understandable, freaking Murder taxis) and the logistics dropship as well due to the AV being none short of ridiculous. Invisible swarms and paper tanks basically. (Granted, the real tankers were able to survive the onslaught easily) To which resorted to starting from scratch, hearing tankers plea, and nerfing AV and buffing the crap out of HAV's. Why was this a good conclusion, who knows?
Basically what I am saying is like it or not AV and pilots NEED each other. They both need ideas from one another to balance vehicles and AV to at least viable and reasonable levels. No one sided events.
Because now we have both sides saying take one role or this role out of the game which is pretty stupid as like we need anything else leaving the game as of now.
DUST 514/LEGION
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13020
|
Posted - 2014.08.24 22:05:00 -
[100] - Quote
How a Real Tanker wants tanks to be
757,000 K ISK Hull 281 K ISK Prototype Large Turret 100K ISK Prototype Small Turrets Modules in their correct slots ( Passive Damage Modules in Low Slots, Cap Boosters, Active Shield and Armour Reppers, Ancillary Modules, Rigging Slots, Capacitors, Energy Projection and Manipulation Tools) AV able to 2-4 shot HAV of varying class Varying HAV Hulls and T2 roles. Large Turrets firing single shot, slow AV round with large AOE and recoil. Target Aquisition Mechanics such as slow barrel rotation, over compensation, impact shaking when tank is hit Slow low regeneration vehicles Destructible terrain to denote my tanks size and weight
Not bullshit arcadey mechanics where my tank is invincible, or super fast, or regenerates faster than AV damage can be applied, or has turrets with no recoil, or HAV combat is reduced to Large 50 Cal turrets or redline sniping assholes.
Dust 514 = Garbage Vehicle Mechanics
War Thunder Ground Forces = Good Vehicle Mechanics
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
|
Krixus Flux
Kang Lo Directorate Gallente Federation
448
|
Posted - 2014.08.24 22:35:00 -
[101] - Quote
Post hotfix chuck and its the same dumb, dog chase tail, arguements of general discussions.
Saying what's on people's minds
|
Zindorak
1.U.P
667
|
Posted - 2014.08.24 23:23:00 -
[102] - Quote
A fully Proto tank should cost 1mil to 1.5mil
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
|
Rusty Shallows
Caldari State
2016
|
Posted - 2014.08.24 23:52:00 -
[103] - Quote
DontChimpOut wrote:Atiim wrote:DontChimpOut wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol No, CCP doesn't listen to them at all when making vehicle changes. Then explain Uprising 1.7. Done in response to the endless complains infantry launched towards CCP's direction, thereby proving themselves many times over that they're unable to destroy vehicles using critical thinking (which they obviously never learned in school) and teamwork. It wasn't because tankers wanted unbreakable vehicles. I've been lurking for a while. It was because infantry couldn't do anything. And yet, pilots still adapted to the changes, came out on top, and were nerfed again and again by CCP because infantry couldn't kill tanks that had fewer modules and fewer fitting options. I don't even know how to best untangle this. So instead a highlight reel for Uprising 1.7
All last summer to winter cyclical nerf requests for Swarm Launchers, Forge Guns, and AV grenades on weekly or few-day rotation. While the deployment kept getting delayed Devs did adjustments on infantry AV. Swarms did get an ROF buff while FGs had an upgrade to the ammo skill. Them Uprising 1.7 deployed with massive vehicle module and large turret buffs peppered with a few more nerfs on infantry.
In the entire history of this game from Closed Beta to now it remains the single most one sided power exchange. It definitively favored Heavy Assault Vehicles and Assault Dropships. If we didn't get CCP Foxfours "sticky REs" easter egg this game would have been dead.
As funny side note they successfully killed off the usability of all heavy weapon Sentinels until the emergency December hotfix that finally made HMGs a competitive choice.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13024
|
Posted - 2014.08.24 23:54:00 -
[104] - Quote
Rusty Shallows wrote:
In the entire history of this game from Closed Beta to now it remains the single most one sided power exchange. It definitively favored Heavy Assault Vehicles and Assault Dropships. If we didn't get CCP Foxfours "sticky REs" easter egg this game would have been dead.
This game is dead and pointless.
Remote Jihad Jeeps, a ****** up farmers FW, and a lack of inclusion in New Eden killed this game for me.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
Toby Flenderson
research lab
580
|
Posted - 2014.08.25 00:00:00 -
[105] - Quote
Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players No that's fine, just as long as they listen to me regarding AV. Let me know what the pilots decide upon so I can request AV that is just powerful enough to kill any vehicle in one glance.
It's pretty ridiculous to leave the counter out of the discussion. |
Rusty Shallows
Caldari State
2018
|
Posted - 2014.08.25 18:10:00 -
[106] - Quote
True Adamance wrote:Rusty Shallows wrote:
In the entire history of this game from Closed Beta to now it remains the single most one sided power exchange. It definitively favored Heavy Assault Vehicles and Assault Dropships. If we didn't get CCP Foxfours "sticky REs" easter egg this game would have been dead.
This game is dead and pointless.Remote Jihad Jeeps, a ****** up farmers FW, and a lack of inclusion in New Eden killed this game for me. So true. Early as mid-late last year when the game wasn't getting enough development some people were already proclaiming that. Even after Uprising 1.7 I held out hope they might accidentally fix the game. It was Fanfest 2014 that finally proved it to me CCP will never have an ok FPS. Such is life and all that jazz.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
|
Mike De Luca
STOP TRYING TO RECRUIT ME
262
|
Posted - 2014.08.25 18:48:00 -
[107] - Quote
As someone who's merc was born in 1.7......shut it. That's all.
what i think of when charging fg
|
Tebu Gan
Molon Labe. General Tso's Alliance
1176
|
Posted - 2014.08.25 19:59:00 -
[108] - Quote
Atiim wrote:Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players I wholeheartedly agree. Now for my requests:
- Increase Swarm Launcher Lock range to 2000m (same range as the old Missile Installation AI).
- Increase Swarm Launcher Damage to 825/855/875HP per Missile.
- Increase Swarm Launcher Clip Size to 12 rounds (9 at the Militia tier).
- Increase Swarm Launcher Air Speed to 250m/s.
- Decrease Swarm Launcher Lock Time to 0.25s (.5s on Specialist Variants)
We're only listening to the "real" Swarmers, so you have no say in this idea's implementation. Also.
Why don't we slap 10k HP on that suit and call it a tank then.
Tanks - Balancing Turrets
|
Tebu Gan
Molon Labe. General Tso's Alliance
1177
|
Posted - 2014.08.25 20:10:00 -
[109] - Quote
I really think they should take more consideration for what the vet tankers have to say above all else, when it comes to tank on tank balance.
But when considering tank and AV balance, they have to take consideration from both sides. The problem I have often seen in my long time on the forums comes from the "scrubs". Those not fully skilled into a role they want to talk about.
I'm sure everyone has an idea, but just having one does not make it a good one or even beneficial to the end result. Nor do the observations from someone on the receiving end of the stick mean they are right in their assertion.
For example, I go 30 - 0 in a tank (real senerio) in an ambush OMS, alternating between my proto large rail and pro small rail. Those unfortunate to go against me would cry (not to say they did lol) and say how OP tanks are and how unfair it is they can switch between turrets for kills.
But from my point of view, I kept the turrets on the field blocked from my LOS, which also limited my modes of escape if I needed it. But in this instance I didn't, as the only threat was a single swarm launcher, who wasn't proto, and more or less stood in the open and let me hammer him. So basically, free kills for me with little to no effort because the other team was unwilling or able to field what was needed to make a win against me.
And I suspect, that many people who give feedback, fall prey to things like this. They fail to take into account the randomness of the PUB, and never observe all variables involved.
Tanks - Balancing Turrets
|
TYCHUS MAXWELL
The Fun Police
506
|
Posted - 2014.08.25 20:19:00 -
[110] - Quote
Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players
The problem with your line of logic is you do not account for bias when you only rely on those that use a certain aspect of the game to judge whether that aspect is balanced.
Honestly, the best thing CCP probably ever could have done is play their game.
Being someone who does use everything, and nothing particularly well lol (Mostly advanced everything with very little proto) I would say vehicles are quite balanced with AV. When I'm in a tank or ADS the only times I feel like I didn't stand a chance was when several AV dog pile onto me and that should be working as intended. I don't want to return to the days of 1.7 where you either rolled as a tank or you were tank fodder.
Biggest Issue I see with tankers is the same issue infantry runs into. If you aren't in PC, you shouldn't complain when you lose a tank with a 281k isk proto turret. You didn't need that slightly better turret, it''s a pub match. STD or if you want to be the cool kid ADV is plenty and far cheaper than the proto turret.
I don't shell out 200k isk to make a slightly better proto forge gunner, I just use an adv forge gunner with an ishokune forge. In pubs, you have no one to blame but yourself for excessive spending. |
|
Riruodo
Kirkinen Risk Control Caldari State
27
|
Posted - 2014.08.25 20:37:00 -
[111] - Quote
What if tanks were nigh indestructible from the front and sides (with only swarms, remote explosives, av grenades and other vehicles doing damage, and that at a reduced percentage), but kind of weak from behind.
That way if a squad is able to sneak up on a tank, with sustained fire (and liberal use of grenades) they can take it down from behind. This way a tank driver would be a little more cautious about lone wolfing it around the battlefield.
Tanks could still be the game changing weapon that they are, but the driver would have to be more of a team player, knowing that they would need some sort of back up to watch out for any ambush attacks. Because, personally, as much as I hate tanks, I think they are only unfair when you get 3 or 4 that drive in large circles around the map, covering every single outer installation and blowing up everything that moves.
My other car is Utena
|
taxi bastard
Shining Flame Amarr Empire
228
|
Posted - 2014.08.25 20:47:00 -
[112] - Quote
i know from being a proto swarmer ( profficeny lvl 4) in a advanced mini comando (at level 4) with double complex damage mods that there can be a huge amount of difference in what is needed to kill a tank. ( thats 2% off the sheild max damage a 5% off Armour max damage as a fit, which will be maxed in the next 2 weeks)
on one side of the scale you have your newb in an unfitted soma which takes about 4 swarms to kill.
on the other side you have your tanked out gunlogi with hardeners which can take over 10 swarms to kill if they are stupid enough to stay around for that time.
then you have how the tankers fit the tanks in the first place. if the tank chooses to go anti tank aka gunlogi 2-3 damage mods then 1 rep and 1 EHP mod on the lows your looking at soma like EHP even if it costs a fortune. its stupid to complain about such a fit dying to AV in 5 swarm launches because it costs alot of isk as you the tanker have chosen such a set up in order to counter another tank and not gone for a balanced fit.
i have no sympathy for those who make their tank for pure tank vs tank combat complaining about AV balance - they have chosen gank opposed to tank. AV needs to be balanced vs a tanked out tanks not a glass cannon. it is the same infantry vs infantry. If i want to run my proto mini assault with 4 complex kinkats, 2 shield extenders and 2 shield recharges can i complain if i get killed by a tanked out basic suit in a 1v1 situation? no is the simple answer. |
TYCHUS MAXWELL
The Fun Police
506
|
Posted - 2014.08.25 20:51:00 -
[113] - Quote
Riruodo wrote:What if tanks were nigh indestructible from the front and sides (with only swarms, remote explosives, av grenades and other vehicles doing damage, and that at a reduced percentage), but kind of weak from behind.
That way if a squad is able to sneak up on a tank, with sustained fire (and liberal use of grenades) they can take it down from behind. This way a tank driver would be a little more cautious about lone wolfing it around the battlefield.
Tanks could still be the game changing weapon that they are, but the driver would have to be more of a team player, knowing that they would need some sort of back up to watch out for any ambush attacks. Because, personally, as much as I hate tanks, I think they are only unfair when you get 3 or 4 that drive in large circles around the map, covering every single outer installation and blowing up everything that moves.
This actually already exists lol... I'll let you in on a little secret, the little box on the middle back of Gunnlogis and Sicas acts like a head shot. You do something like double damage if you hit them there. The Madrugar and Soma one is harder to pick out its in the top middle right under the turret in between the two metal plates on the back of them. This is one of the advantages forges and PLCs have over swarms. Swarms can't be used to intentionally hit the weak point since they auto track.
This is also how scouts insta gib tanks. They sneak up and throw 3 remotes on the weakpoint, then they chuck some av grenades to soften them up and when the tank spazzes out boom! This is of course if its a madrugar/gunnlogi. MLT tanks you can usually just blow them up outright with the remotes if you layed them on the weak point.
If you up tank resistance we will be back to 1.7 which is exactly what was nerfed to end Tanks514.
That's why I always try to run from av with my front/sides facing them and that's usually what gets a lot of tankers gibbed when they continue to show their backside to av in hopes of driving away quickly. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1172
|
Posted - 2014.08.25 22:20:00 -
[114] - Quote
if you fly ADS and you have a crap infantry team it rarely goes well unless the other team is totally trash and devoid of AV. so saying that ADS doesn't rely on team work was because you were in a match where the ADS enemy team was total crap. it's not an issue of ADS being OP, it was an issue of his opponents being worthless. if his opponents are strong the ADS needs a good team reguardless of if there's comms, tho comms can push ADS into OP for that particular match, if he was owning you that match your team failed in the AV department. if your team had good AV and he still owned you with ADS it is because his infantry team was able to counter yours making his ADS appear OP because it didnt get shot down that match, then they come here and cry about OP vehicles but the real issue is they rambo with blueberries who suck.
gun game on dust is crap anyway there's way better infantry games where the aiming sensitivities are not from 2001 you should just download defiance if you wanna run infantry all day.
AKA Zirzo Valcyn
AFKing since 2012
|
Bone Scratcher
The dyst0pian Corporation
92
|
Posted - 2014.08.29 02:01:00 -
[115] - Quote
1.7 was literally the worst update I have been around for. I am not a closed beta vet or anything, but I joined end 1.1-beginning 1.2. To say that you should only listen to one party in a debate is wrong on multiple levels.
In addition to listening to the users of said object, their counterparts must also be involved in the debate. For example, take an open-minded vehicle operator like Judge Rhadamanthus, and also bring a swarmer whose interest is in a fair game, not a one-sided game. Many people want their designated role to be OP. A few want fairness. The challenge is finding the latter.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Zindorak
1.U.P
706
|
Posted - 2014.08.29 02:05:00 -
[116] - Quote
Yea i respect the real tankers who have spent lots of SP into the tree and are going around doing their thing.
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
|
Soulja Ghostface
MCDUSTDONALDS Top Men.
2680
|
Posted - 2014.08.29 02:10:00 -
[117] - Quote
Bone Scratcher wrote:1.7 was literally the worst update I have been around for. I am not a closed beta vet or anything, but I joined end 1.1-beginning 1.2. To say that you should only listen to one party in a debate is wrong on multiple levels.
In addition to listening to the users of said object, their counterparts must also be involved in the debate. For example, take an open-minded vehicle operator like Judge Rhadamanthus, and also bring a swarmer whose interest is in a fair game, not a one-sided game. Many people want their designated role to be OP. A few want fairness. The challenge is finding the latter. Forgot to include that in the OP
The whole point of this thread is for the people who want COD 514.
Bring These Back
i Tanker Turned Ads Pilot !
|
Alena Ventrallis
Vengeance Unbound Dark Taboo
1616
|
Posted - 2014.08.29 02:15:00 -
[118] - Quote
As a tanker, OP is wrong. Both sides need to have input because both sides affect each other. AV/V balance is a two way street.
Rest in peace, oh Captain, my Captain.
|
Soulja Ghostface
MCDUSTDONALDS Top Men.
2680
|
Posted - 2014.08.29 02:20:00 -
[119] - Quote
Alena Ventrallis wrote:As a tanker, OP is wrong. Both sides need to have input because both sides affect each other. AV/V balance is a two way street.
Soulja Ghostface wrote: Vehicle wizards giving feedback about vehicles to ccp, AV wizards giving feedback about AV to ccp cpm and devs proccess feedback and create patch.
What was that about both sides?
Bring These Back
i Tanker Turned Ads Pilot !
|
Hakyou Brutor
Pure Evil.
1154
|
Posted - 2014.08.29 03:22:00 -
[120] - Quote
Dang Soulja, go get a district from Nyain so I can take your stuff 1 vs 16 style.
It's sad how much better I am than you, as a player, and as a person in general. |
|
Bone Scratcher
The dyst0pian Corporation
95
|
Posted - 2014.08.30 17:56:00 -
[121] - Quote
Soulja, it's great that you are attempting to help improve the game. Some of your ideas are okay.
With that being said, this one isn't. It's not that we personally dislike you. It's that this is a bad idea. So stop pushing it. You're being too stubborn to be of any help on this thread. Everyone has a bad idea from time to time. The difference between them and you is that they know when to drop it.
Stop fighting so stubbornly on this thread, and come up with something decent.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
|
Soulja Ghostface
MCDUSTDONALDS Top Men.
2694
|
Posted - 2014.08.30 18:09:00 -
[122] - Quote
Bone Scratcher wrote:Soulja, it's great that you are attempting to help improve the game. Some of your ideas are okay.
With that being said, this one isn't. It's not that we personally dislike you. It's that this is a bad idea. So stop pushing it. You're being too stubborn to be of any help on this thread. Everyone has a bad idea from time to time. The difference between them and you is that they know when to drop it.
Stop fighting so stubbornly on this thread, and come up with something decent. I already read through the thread and took note of some good points and moved on,
Something decent? Right now i'm trying to keep vehicles in OMS (Support needed) and helping the effort of getting rid of this build of vehicles.
Already did that.
Bring These Back
i Tanker Turned Ads Pilot !
|
taxi bastard
Vengeance Unbound Dark Taboo
232
|
Posted - 2014.08.30 18:14:00 -
[123] - Quote
as someone who is pretty dedicated AV
IMO either make there a reasonable timer (4 seconds +/-)to leave the veichle or make piliot suits (basic light suit with sidearm) needed to fly ADS or drive a tank.
i probably die just as much to a tanker jumping out of his tank in a heavy suit with HMG as to tanks using their tank guns. your close to killing the tank which uses a fuel injector to speed up to you and you don't even realize that the driver has jumped out and your melted by a HMG its bull shite. the other obvious problem is being cheated of kills. if a heavy jumps out just before the tank blows up its hurt but not dead - maybe 1 get 1 kill for every 5 dropships shot down they should be dead not insta saved.
the only time i would support the removal of jihad jeeps is when scrub vehicle mechanics are removed. |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1633
|
Posted - 2014.08.30 20:08:00 -
[124] - Quote
Soulja Ghostface wrote:Alena Ventrallis wrote:As a tanker, OP is wrong. Both sides need to have input because both sides affect each other. AV/V balance is a two way street. Soulja Ghostface wrote: Vehicle wizards giving feedback about vehicles to ccp, AV wizards giving feedback about AV to ccp cpm and devs proccess feedback and create patch.
What was that about both sides? The opposite could be said about 1.7.
Yes, its a two way street. Whether CCP follows that two way street is irrelevant. Just like heavy balance doesn't come from listening to only heavies or only not-heavies.
Shoot Scout with yes.
|
|
|
|
Pages: 1 2 3 4 5 :: [one page] |