Lloyd Orfay
Commando Perkone Caldari State
44
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Posted - 2014.08.24 05:48:00 -
[1] - Quote
Soulja Ghostface wrote:500k-700k in isk asset that shoot kisses and drive around the field to be instaganked by rifles.
It really is pathetic how infantry that work hard Who don't need to touch the steering wheel of a single dropship or tank, With no sp in things they don't need that have their wallet kick them in the balls Never survived against any vehicle Never flew a dropship for more then 5 minutes without saying "This is boring/ too easy" Who always saw the flash of a cannon tank before getting ganked hard Who struggled to aim a turret through the DUST of eing bombared by a missile ADS Who never kissed their ads or tank goodnight after a long day of being nearly invincible in their bitchfit and made scrambled eggs in the morning for it, Have barely an influence in what the devs do with any vehicular changes.
I agree with you. But jokes aside I don't. Vehicles don't really belong in dust, as it has attempted to go in the direction of being team based while users of vehicles rarely have teambased motives, or need to rely as much on them. All they are is annoying, some combatable and some that barely is. All they do is get kills in one way of another, making another way of getting many kills in a form of high reward low risk gameplay. "Dropships" need to rely on a team to get things done, but their purpose leans far too much on being an offensive unit. Assault "dropships" do not need to rely on a team, do not benefit from a team, hardly help a team, and have a highly excessive reward. Assault "dropships" are nearly invincible. either through evasive maneuvers, shields that can survive forge ganking quite easily, or both. It may take skill to fly a dropship, but this does not make up for the fact that an ADS player can basically wipe out entire teams if they wanted. Not many things can kill them besides a very strong railtank and forgers, in which super railtanks are rare and they know when a forgeteam is there and can nearly always run away.
Putting tanks in this game is unnecessary, as there are not many things that need such offensive power besides destroying installations, "dropships" or LAVs or other tanks. LAVs are pretty solid, but their offensive capability is slim since the one manning the gun is way too exposed. Sometimes their existence is for very ill purpose. A sentinel is suppost to have the permanent drawback of being slow, and yet can make up for this by shooting down anyone they please in their highly mobile LAV. It's also tactically displeasing to have one person in a LAV use scanners to give away the location of an entire team to a set amount of people. The reason people have an influence on vehicles is because they are the majority. If a minority like vehicles is negatively affecting too many players(The majority) something will be done about it, and it is exactly affecting the majority negatively.
I play my games hardcore with teamwork until roughly phallic shaped aircrafts ruin the game in more than one aspect.
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