Tebu Gan
Molon Labe. General Tso's Alliance
1176
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Posted - 2014.08.25 19:59:00 -
[1] - Quote
Atiim wrote:Soulja Ghostface wrote:Patrlck 56 wrote:Soulja Ghostface wrote:Have more than 0% of influence in what the devs do with any vehicular changes. so only tankers should be listened to when CCP is making tank changes? lol Exactly, When dealing with tanks...Listen to the real tankers When dealing with ads...Listen to the real ads piilots When dealing with amarr logi... Listen to the real amarr logis When dealing with etc. ...Listen to the real etc. players I wholeheartedly agree. Now for my requests:
- Increase Swarm Launcher Lock range to 2000m (same range as the old Missile Installation AI).
- Increase Swarm Launcher Damage to 825/855/875HP per Missile.
- Increase Swarm Launcher Clip Size to 12 rounds (9 at the Militia tier).
- Increase Swarm Launcher Air Speed to 250m/s.
- Decrease Swarm Launcher Lock Time to 0.25s (.5s on Specialist Variants)
We're only listening to the "real" Swarmers, so you have no say in this idea's implementation. Also.
Why don't we slap 10k HP on that suit and call it a tank then.
Tanks - Balancing Turrets
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Tebu Gan
Molon Labe. General Tso's Alliance
1177
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Posted - 2014.08.25 20:10:00 -
[2] - Quote
I really think they should take more consideration for what the vet tankers have to say above all else, when it comes to tank on tank balance.
But when considering tank and AV balance, they have to take consideration from both sides. The problem I have often seen in my long time on the forums comes from the "scrubs". Those not fully skilled into a role they want to talk about.
I'm sure everyone has an idea, but just having one does not make it a good one or even beneficial to the end result. Nor do the observations from someone on the receiving end of the stick mean they are right in their assertion.
For example, I go 30 - 0 in a tank (real senerio) in an ambush OMS, alternating between my proto large rail and pro small rail. Those unfortunate to go against me would cry (not to say they did lol) and say how OP tanks are and how unfair it is they can switch between turrets for kills.
But from my point of view, I kept the turrets on the field blocked from my LOS, which also limited my modes of escape if I needed it. But in this instance I didn't, as the only threat was a single swarm launcher, who wasn't proto, and more or less stood in the open and let me hammer him. So basically, free kills for me with little to no effort because the other team was unwilling or able to field what was needed to make a win against me.
And I suspect, that many people who give feedback, fall prey to things like this. They fail to take into account the randomness of the PUB, and never observe all variables involved.
Tanks - Balancing Turrets
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