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Cassa-Nova
Onslaught Inc RISE of LEGION
11
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Posted - 2014.08.21 17:50:00 -
[1] - Quote
This pretty much sums up my feelings of the forums unfortunately I find myself having to come here to have any sort of voice or meaningful opinion. But that's not why I'm here.
I'm here to ask you- no to beg you to actually think for yourselves and not to listen to the vocal fear mongering minority that is demanding this amazing rifle be cast down to the depth of implayability. This work of art has stood untouched for over 6 months since 1.8 and not once, not a single time has it ever been consider OP, for a long while it was considered the exact opposite and buffs were actual considered! This gun is arguably the most BALANCED gun in the game and the flak I will receive for saying just that will cement my opinion of the forum. The Amarr Assault has always had this bonus and again it was never complained about never once uttered as OP.
But for some unfathomable reason with the advent of hot-fix Charlie where not a single statistic on the Scrambler rifle has changed it has suddenly become more OP then any gun in the game. More OP the the Rail Rifle of Combat Rifle?!
I am telling you, as someone who's stuck with you since beta through thick and thin, if you destroy the viability of this weapon I will leave and never look back. Destiny is only weeks away it won't be hard. Tweak it if you have to, appease the minority with a tiny nerf to rate of fire OR dispersion. BUT please don't give in and ruin the one gun that has kept me playing since its release. |
Newbs With Bewbs
xx The Fairies xx
46
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Posted - 2014.08.21 17:55:00 -
[2] - Quote
It's always been considered OP, now people are starting to use it as all the old fotms have been nerfed...
I am LHughes. Did you like your handjob?
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Thumb Green
Raymond James Corp
1272
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Posted - 2014.08.21 18:01:00 -
[3] - Quote
The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
40
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Posted - 2014.08.21 18:12:00 -
[4] - Quote
so the best answer is to make it as useless as the standard sniper? That thing is a joke most assaults and all heavies just laugh and find cover for a second.... I really don't want its rate of fire nerfed. I want a program installed where if button presses of a single button exceed X it denies your controller from being used until you shut it off and restart the controller. It would stop turbo controllers from even being used. The turbo turds are the issue not the scrambler. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1178
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Posted - 2014.08.21 18:14:00 -
[5] - Quote
only OP in the hand of a skilled player. meaning the gun has the highist ceiling to be mastered. i think not many people took the time to learn the art of the scrambler rifle because assault suits used to be bad and when you first pick the weapon up its very hard to use. as players take the time to learn how to master it only then can it become a powerful weapon. and why should we not have a gun that you can take the time to learn and get better with. i cant stand my combat rifle a gun right out of the box thats OP from the very first time you use it. don't nerf skilled based weapons become skilled players will leave then your left with 99% scrubs playing dust.
KEQ diplomat/ intel /GC officer
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Cassa-Nova
Onslaught Inc RISE of LEGION
13
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Posted - 2014.08.21 18:15:00 -
[6] - Quote
Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. |
Monkey MAC
Rough Riders..
3354
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Posted - 2014.08.21 18:18:00 -
[7] - Quote
Groz'zar Kazoku wrote:so the best answer is to make it as useless as the standard sniper? That thing is a joke most assaults and all heavies just laugh and find cover for a second.... I really don't want its rate of fire nerfed. I want a program installed where if button presses of a single button exceed X it denies your controller from being used until you shut it off and restart the controller. It would stop turbo controllers from even being used. The turbo turds are the issue not the scrambler.
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Cassa-Nova
Onslaught Inc RISE of LEGION
13
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Posted - 2014.08.21 18:20:00 -
[8] - Quote
Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. |
Thumb Green
Raymond James Corp
1272
|
Posted - 2014.08.21 18:25:00 -
[9] - Quote
Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR doe around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Fox Gaden
Immortal Guides
4074
|
Posted - 2014.08.21 18:32:00 -
[10] - Quote
Does this make you feel any better?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Monty Mole Clone
Shiv M
181
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Posted - 2014.08.21 18:38:00 -
[11] - Quote
Fox Gaden wrote:Does this make you feel any better?
it made me feel better
deader than A line flares with pockets in the knees
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2Berries
Ghosts of Dawn General Tso's Alliance
230
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Posted - 2014.08.21 18:39:00 -
[12] - Quote
Newbs With Bewbs wrote:It's always been considered AWESOME, now people are starting to use it as all the old fotms have been nerfed... Fixed.
Since Scoutapalooza 1.7 and the amarr buff, ScR's are more popular. It's not as bad as it was, i no longer OHK medium frames, but it has always melted face to a high degree.
It even lets you suicide in public places without additional penalty!
Burning through clones like Rusty Venture.
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OliX PRZESMIEWCA
Bezimienni... Dark Taboo
171
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Posted - 2014.08.21 18:39:00 -
[13] - Quote
I will stick with opinion, that ScR can be OP in right hands (prof.5 with amarr assault maxed out). Please ask CCP to handle with turbo-macros instead of nerfing gun or dmg. It's right, that shielders got f.... when I use charge shoot, but to be honest any sneaky player with RR or CR with good prof will eat my armor as well. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1179
|
Posted - 2014.08.21 18:41:00 -
[14] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. bad players for the longist time for the whole history of dust to somehow have CCP bring every player down on there LvL. these people will not be happy till eveyone of us runs around with a combat rifle and aim assistance till we all play easymode because they can only learn easymode. we have been thru so many nerfs over the years cause of this bloodclot crying screwing over everyones SP investment because of bad players. i have run fuking assault with aim assistance off and a DS3 controler my whole dust life because i like hardmode.and to all these bad players i challenge you to enter PC with a scrambler rifle and try to go positive fighting against scouts with combat rifles and bricked out 1000 armor monster heavys then come back and try to balance a weapon you clearly don't understand.
KEQ diplomat/ intel /GC officer
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NAV HIV
The Generals Anime Empire.
1999
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Posted - 2014.08.21 18:54:00 -
[15] - Quote
Cassa-Nova wrote:This pretty much sums up my feelings of the forums unfortunately I find myself having to come here to have any sort of voice or meaningful opinion. But that's not why I'm here. I'm here to ask you- no to beg you to actually think for yourselves and not to listen to the vocal fear mongering minority that is demanding this amazing rifle be cast down to the depth of implayability. This work of art has stood untouched for over 6 months since 1.8 and not once, not a single time has it ever been consider OP, for a long while it was considered the exact opposite and buffs were actual considered! This gun is arguably the most BALANCED gun in the game and the flak I will receive for saying just that will cement my opinion of the forum. The Amarr Assault has always had this bonus and again it was never complained about never once uttered as OP. But for some unfathomable reason with the advent of hot-fix Charlie where not a single statistic on the Scrambler rifle has changed it has suddenly become more OP then any gun in the game. More OP the the Rail Rifle of Combat Rifle?! I am telling you, as someone who's stuck with you since beta through thick and thin, if you destroy the viability of this weapon I will leave and never look back. Destiny is only weeks away it won't be hard. Tweak it if you have to, appease the minority with a tiny nerf to rate of fire OR dispersion. BUT please don't give in and ruin the one gun that has kept me playing since its release.
Well said... The funny thing is, people advocating these changes are the same people who screams "OP" every single update/Build... Finally after a long time i'm seeing so many different weapons on the kill feed... It's nice and it shows something... A close enough balance... All the Scrubs are just crying over the Weapon they haven't specced into... |
Thumb Green
Raymond James Corp
1273
|
Posted - 2014.08.21 18:58:00 -
[16] - Quote
NAV HIV wrote:
Well said... The funny thing is, people advocating these changes are the same people who screams "OP" every single update/Build... Finally after a long time i'm seeing so many different weapons on the kill feed... It's nice and it shows something... A close enough balance... All the Scrubs are just crying over the Weapon they haven't specced into...
You don't even have to spec into it. See my 1st post in this thread.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2187
|
Posted - 2014.08.21 18:58:00 -
[17] - Quote
Monkey MAC wrote:Groz'zar Kazoku wrote:so the best answer is to make it as useless as the standard sniper? That thing is a joke most assaults and all heavies just laugh and find cover for a second.... I really don't want its rate of fire nerfed. I want a program installed where if button presses of a single button exceed X it denies your controller from being used until you shut it off and restart the controller. It would stop turbo controllers from even being used. The turbo turds are the issue not the scrambler. What exactly would that number be 8,9,10? What about people who reach those manually? This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage. I don't care what it is as long as it doesn't destroy the fluidity of a human pulling the trigger. I don't want it to skip trigger pulls if I'm not firing in the perfect preset rhythm.
Turbo controllers should be dealt with (for all weapons) by detecting perfect shot intervals in code or rates of fire that exceed human ability. In these cases, you should suicide, loosing a suit and be booted from the match. Problem solved.
As far as the numbers you posted in your QQ thread, you assumed that a player could always stop exactly one round short of an overheat while maintaining a constant rate of fire at the upper limits of human ability. If a human was capable of that (and I don't think any are) I have no problem giving them a slight DPS advantage.
Best PvE idea ever!
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Cassa-Nova
Onslaught Inc RISE of LEGION
15
|
Posted - 2014.08.21 19:06:00 -
[18] - Quote
Thumb Green wrote: It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Again a rail rifle is full auto has better range and doesnt have to worry about overheat. It can easily just keep firing its entire mag without thought while the scrambler has to get in range and watch for overheat while tapping the trigger repeatedly. It takes skill and practice to do all thouse things simultaniously where as i can pick up a RR turn off my brain and go 30/4 without breaking a sweat. |
843-Vika
BurgezzE.T.F General Tso's Alliance
248
|
Posted - 2014.08.21 19:13:00 -
[19] - Quote
Cassa-Nova wrote:This pretty much sums up my feelings of the forums unfortunately I find myself having to come here to have any sort of voice or meaningful opinion. But that's not why I'm here. I'm here to ask you- no to beg you to actually think for yourselves and not to listen to the vocal fear mongering minority that is demanding this amazing rifle be cast down to the depth of implayability. This work of art has stood untouched for over 6 months since 1.8 and not once, not a single time has it ever been consider OP, for a long while it was considered the exact opposite and buffs were actual considered! This gun is arguably the most BALANCED gun in the game and the flak I will receive for saying just that will cement my opinion of the forum. The Amarr Assault has always had this bonus and again it was never complained about never once uttered as OP. But for some unfathomable reason with the advent of hot-fix Charlie where not a single statistic on the Scrambler rifle has changed it has suddenly become more OP then any gun in the game. More OP the the Rail Rifle of Combat Rifle?! I am telling you, as someone who's stuck with you since beta through thick and thin, if you destroy the viability of this weapon I will leave and never look back. Destiny is only weeks away it won't be hard. Tweak it if you have to, appease the minority with a tiny nerf to rate of fire OR dispersion. BUT please don't give in and ruin the one gun that has kept me playing since its release.
The ScR has always been OP, its just that nothing was ever done to combine it to bring it to the attention of the FoTM chasers attention. Even though the Amarr assault gives it a decrease to heat build up, the assault class was lacking so it was ignored. Now that assaults have gotten the buff they needed to be a threat on the field again, people are flocking to the amarr assault for the heat build up reduction, which means that now instead of firing 3/4 of a clip before over heating, you can now fire a full clip and not over heat.
The thing that made the ScR something that was deadly , but had the chance to leave you injured enough to get killed by incoming fire or kill you if you were injured enough to begin with. Even with the old assault suits using the ScR was always risky at best, but now with the new assault buff, using the ScR is no risk, high gain. |
Thumb Green
Raymond James Corp
1273
|
Posted - 2014.08.21 19:20:00 -
[20] - Quote
Cassa-Nova wrote:Thumb Green wrote: It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Again a rail rifle is full auto has better range and doesnt have to worry about overheat. It can easily just keep firing its entire mag without thought while the scrambler has to get in range and watch for overheat while tapping the trigger repeatedly. It takes skill and practice to do all thouse things simultaniously where as i can pick up a RR turn off my brain and go 30/4 without breaking a sweat. The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot).
Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Nocturnal Soul
Immortal Retribution
4100
|
Posted - 2014.08.21 19:25:00 -
[21] - Quote
If a Rof nerf happens I just want a full respec so I can stomp everything's ass into the dirt with a combat rifle :D since you know no one is complaining about the 95/115 profile or the fact it can reach full dmg to any protection with just one enhanced damage mod.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Mejt0
Made in Poland... E-R-A
397
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Posted - 2014.08.21 19:27:00 -
[22] - Quote
Thumb Green wrote:Cassa-Nova wrote:Thumb Green wrote: It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Again a rail rifle is full auto has better range and doesnt have to worry about overheat. It can easily just keep firing its entire mag without thought while the scrambler has to get in range and watch for overheat while tapping the trigger repeatedly. It takes skill and practice to do all thouse things simultaniously where as i can pick up a RR turn off my brain and go 30/4 without breaking a sweat. The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot). Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
Pretty much this.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Cassa-Nova
Onslaught Inc RISE of LEGION
21
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Posted - 2014.08.21 19:38:00 -
[23] - Quote
Thumb Green wrote: The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot).
Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
You can only fire as fast as you pull the trigger and when doing that you're going to overheat because overheat is a major problem in every single engagement. If you want to avoid it you'll be firing SIGNIFICANTLY slower then a Rail Rifle. And dont even give me the bullshit about recoil because its so easy to control and if you can only hit stationary targets with it you really should be making comments about balance of weapons you haven't even used.
Not only that but your a hypocrite by saying that controlling the recoil takes skill which you then say nothing in the game beside MDs & PCs take. |
VALCORE72
Vengeance Unbound Dark Taboo
211
|
Posted - 2014.08.21 19:42:00 -
[24] - Quote
why not just lower its ammo to 25 . hell charge shot does hell'va lot of damage . |
Cassa-Nova
Onslaught Inc RISE of LEGION
21
|
Posted - 2014.08.21 19:44:00 -
[25] - Quote
VALCORE72 wrote:why not just lower its ammo to 25 . hell charge shot does hell'va lot of damage .
While it would work scrambler doesnt need that big a clip people would ***** about it never over heating with proto assault. then it'd get nerfed again. and it'd be ****.
besides it doesnt need a nerf only a few tweaks.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
129
|
Posted - 2014.08.21 19:44:00 -
[26] - Quote
503 |
bamboo x
Eternal Beings Proficiency V.
1009
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Posted - 2014.08.21 19:45:00 -
[27] - Quote
GUESS WHAT THEY WON'T NERF MY SCRAMBLER PISTOL SO SCREW YOU GUYS HAHAHAHA
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Thumb Green
Raymond James Corp
1273
|
Posted - 2014.08.21 20:02:00 -
[28] - Quote
Cassa-Nova wrote:Thumb Green wrote: The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot).
Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
You can only fire as fast as you pull the trigger and when doing that you're going to overheat because overheat is a major problem in every single engagement. If you want to avoid it you'll be firing SIGNIFICANTLY slower then a Rail Rifle. And dont even give me the bullshit about recoil because its so easy to control and if you can only hit stationary targets with it you really should be making comments about balance of weapons you haven't even used. Not only that but your a hypocrite by saying that controlling the recoil takes skill which you then say nothing in the game beside MDs & PCs take. Saying something is slightly difficult isn't the same as saying it takes skill and I didn't say you could only hit stationary targets with it. I'd also like to point out that in my first post I said that I went 22/0 on a vehicle alt with no infantry skills (the kind of character that dies as fast as you can blink) using the militia ScR. I'm not talking out my ass, I have experience with the weapon and am currently skilling into the amarr assault with the hope that I can properly abuse it before it's nerfed.
You're only going to overheat pulling the trigger as fast as you can before killing who you're shooting at if they're far away or a heavy; anything else will be dead shortly after you start firing.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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TYCHUS MAXWELL
The Fun Police
487
|
Posted - 2014.08.21 20:11:00 -
[29] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
Honestly I'm okay with either the ScR getting toned down to the TAR's level or the TAR getting brought up to the ScR's level. I just want some god damn consistency and Rattatai has been delivering bit by bit. |
Cassa-Nova
Onslaught Inc RISE of LEGION
22
|
Posted - 2014.08.21 20:11:00 -
[30] - Quote
Thumb Green wrote: Saying something is slightly difficult isn't the same as saying it takes skill and I didn't say you could only hit stationary targets with it. I'd also like to point out that in my first post I said that I went 22/0 on a vehicle alt with no infantry skills (the kind of character that dies as fast as you can blink) using the militia ScR. I'm not talking out my ass, I have experience with the weapon and am currently skilling into the amarr assault with the hope that I can properly abuse it before it's nerfed.
You're only going to overheat pulling the trigger as fast as you can before killing who you're shooting at if they're far away or a heavy; anything else will be dead shortly after you start firing.
How is that any different from the rail rifle or combat rifle? I could do the same thing straight out of the academy with their militia variants without having to worry about any negative effects. The Scrambler is the light weapon primary that punishes a player for misuse. If you want to nerf the scrambler so bad I'd like to see the other guns also get negatives for incorrect use. |
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Cassa-Nova
Onslaught Inc RISE of LEGION
22
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Posted - 2014.08.21 20:16:00 -
[31] - Quote
TYCHUS MAXWELL wrote:
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the Tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
But when every other FOTM rose to power it was because of a change that CCP made to it or an unintended glitch that didnt get fixed for ages. With this the only this that changed is the META of the game. The scrambler is the same as it's been for months, just because it has gained popularity does not mean it need a nerf.
And comparing it to the tac AR is silly, for lack of the better word. the scrambler is a designated single shot rifle with multiple drawbacks where as the Tac AR is a variant of a full auto weapon that also grants access to 3 other varients |
TYCHUS MAXWELL
The Fun Police
487
|
Posted - 2014.08.21 20:31:00 -
[32] - Quote
Cassa-Nova wrote:TYCHUS MAXWELL wrote:
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the Tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
But when every other FOTM rose to power it was because of a change that CCP made to it or an unintended glitch that didnt get fixed for ages. With this the only this that changed is the META of the game. The scrambler is the same as it's been for months, just because it has gained popularity does not mean it need a nerf. And comparing it to the tac AR is silly, for lack of the better word. the scrambler is a designated single shot rifle with multiple drawbacks where as the Tac AR is a variant of a full auto weapon that also grants access to 3 other varients
As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it?
As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right.
I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group.
Edit: I am only making my tone a little more harsh because you are getting dismissive. Saying it's silly to think the TAR shouldn't be on par with the ScR is not a real argument. When people start to act like illogical children you have to get strict with them. |
diablo gamekeeper
Murphys-Law
2
|
Posted - 2014.08.21 20:38:00 -
[33] - Quote
Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. Eh, ScR out ranges the RR by 40 meters. Still, I just want the ScR to stay how it is. just the range is a little crazy, so you could nerf that I wont complain. |
Cassa-Nova
Onslaught Inc RISE of LEGION
23
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Posted - 2014.08.21 20:46:00 -
[34] - Quote
TYCHUS MAXWELL wrote:
As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it?
As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right.
I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group.
Its hardly flavour of the month for me, I've had a hardon, as you so eloquently put it, for scramblers since their release, every skill pertaining to it is at lvl 5. It more of the FOTY for me. But you're saying that instead of fixing the original problem that broke the system, you'd rather break something else to balance it.
The other rifles got nerfed cause they were in a whole nother league and really they still kind of are. But to say tthat AR variants should be as good as the ScR? your insane. What would be the point of any other rifle when the AR can just surpass them with out the extra SP? No it's main purpose is a Full auto brawler anything else like the TAc and Burst variants should only ever be pale imitations of the true weapons like the Scr and CR respectively.
But honestly I have yet to see one argument that is logical and actually proves that the Scrambler is OP. |
Cassa-Nova
Onslaught Inc RISE of LEGION
23
|
Posted - 2014.08.21 20:49:00 -
[35] - Quote
diablo gamekeeper wrote: Eh, ScR out ranges the RR by 40 meters. Still, I just want the ScR to stay how it is. just the range is a little crazy, so you could nerf that I wont complain.
Na its fine because the -20% to armour stacks with range penalties meaning damage is usually getting a 60-80% reduction past optimal. |
TYCHUS MAXWELL
The Fun Police
487
|
Posted - 2014.08.21 20:56:00 -
[36] - Quote
Cassa-Nova wrote:TYCHUS MAXWELL wrote:
As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it?
As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right.
I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group.
Its hardly flavour of the month for me, I've had a hardon, as you so eloquently put it, for scramblers since their release, every skill pertaining to it is at lvl 5. It more of the FOTY for me. But you're saying that instead of fixing the original problem that broke the system, you'd rather break something else to balance it. The other rifles got nerfed cause they were in a whole nother league and really they still kind of are. But to say tthat AR variants should be as good as the ScR? your insane. What would be the point of any other rifle when the AR can just surpass them with out the extra SP? No it's main purpose is a Full auto brawler anything else like the TAc and Burst variants should only ever be pale imitations of the true weapons like the Scr and CR respectively. But honestly I have yet to see one argument that is logical and actually proves that the Scrambler is OP.
Alpha charge shot + a few blasts, if you think that's the same as a TAR i'm going to call bs on you having used ScR all this time, or you are a bad player.
Personally, I think you're just acting like the old tanker guys that believed tanks were perfectly balanced in 1.7
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
853
|
Posted - 2014.08.21 21:02:00 -
[37] - Quote
Thumb Green wrote:Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Damage of a single round does not compare when rate of fire is involved. Manually pulling the trigger each time versus hold and point make a VAST difference to applied DPS. Not only does the ScR require you be on target when you pull the trigger it also penalizes you by blowing up in your face if you miss too many times.
The "OP" everyone is seeing is the bonus from the Amarr assault being applied to the over heat allowing people to spam more shots. Most people said that the Amarr assault was the only one with a DPS bonus when the assault bonuses were first applied. This is only coming to light now as the FOTMers flock to it hoping to create a heavy with increased DPS on a light weapon thanks to the sentinel nerf.
Many of us tried to tell CCP that the way to fix assaults was to fix the bonuses not just jack up the HP but they did not listen and a new FOTM was born.
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Cassa-Nova
Onslaught Inc RISE of LEGION
23
|
Posted - 2014.08.21 21:23:00 -
[38] - Quote
TYCHUS MAXWELL wrote:
Alpha charge shot + a few blasts, if you think that's the same as a TAR i'm going to call bs on you having used ScR all this time, or you are a bad player.
Personally, I think you're just acting like the old tanker guys that believed tanks were perfectly balanced in 1.7
Where did i ever say TAC was the same as a ScR? I said it should be a pale imitation which it is. And that charge + volly is high risk because if you dont kill your target and you miss youre stuck in overheat which means you dead |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
155
|
Posted - 2014.08.21 22:46:00 -
[39] - Quote
Scrambler rifle OP LOL. And the ACR is like yo give me some attention.
The Blazing Intellect Machine
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Spectre-M
The Generals Anime Empire.
731
|
Posted - 2014.08.21 23:21:00 -
[40] - Quote
Thumb Green wrote:Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Stop comparing a semi auto with a full auto. Saying that it does one more point of damage is actually saying the full auto is OP.
Why is it that feedback damage and overheat are totally ignored unless it's to demonstrate paper dps.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
|
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6591
|
Posted - 2014.08.22 00:23:00 -
[41] - Quote
Cassa-Nova wrote: So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
You wanna talk about guns that take skill to use right?
Go use a Flaylock.
Anyways: The real problem of the ScR isn't in it's stats. The stats aren't bad. It's the Amarr Assault bonus.
Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat.
On an AA? Spam City. SPAM SPAM SPAM SPAM.
That's not skill, it's easy as hell.
Now I'm not saying that there are some damn fine ScR users out there. I've seen them. What I'm saying is that the ScR needs to become less of a Spam weapon in the hands of an Amarr Assault.
ONTO MY FIX What would be better is to give them a cooldown bonus on the suit. I know that the OP skill already has one, but think about it this way. It's a safeguard. Instead of allowing you to fire more shots without worry, it cuts down on the fire intervals.
For example. Lets say that you can fire 16 shots with the ScR at current skills. This is with the 25% reduction. So, after this, lets assume that you can only fire 12 shots before overheating.
12 shots at 71.5 base damage is still a large amount. That's 858 base damage, not including headshots or proficiency. You also fire at 8 shots a second (Assuming unmodded controller here. This is around 500 RPM) ] amounting to 572 DPS.
Okay, but you overheat. 5s seize duration. Since you can't fire any longer, lets assume this time is "Tacked on". You deal 858 damage over 1.5s + 5s overheat. Total? 132 DPS. Now, your instantaneous DPS is much higher, but this makes the gun appeal to the "Spam". Since you can achieve such high DPS for a burst (over range), standard practice is to squeeze off as many shots as you possibly can to drop the target instantly, before the match gets too drawn out to cause overheat. This gives it a VERY low TTK, and gives rise to modded controllers.
But how about this instead? Due to how fast you cooldown, it is more effective to fire 8 shots, and then wait half a second before firing again. Let's say that you cool down fast enough to let you fire off 6 more shots in that time, then after another 0.5 seconds, you can fire 4 more shots (etc. etc. You see the trend with the cooldown. Ideally, you could fire 2 more shots, but this is all theorycrafting. I don't have the data to back this up)
So, we fired 8 (1s), waited 0.5, fired 6 (0.75s) waited 0.5, and fired 4 (0.5s).
Total Shots: 18 Total Time: 3.25s
18 * 71.5 = 1287 damage / 3.25 = 396 Base DPS
Oh look, the 400 range! This is RIGHT around the Kalaakiota RR DPS (397 DPS)
Suddenly, this gun becomes less "Gank" and more "Tactical Shooting". It focuses more on placing shots carefully over time and going for headshots (Which makes it's DPS go THROUGH THE ROOF), rather than trying to quickly drop a target with a light show of spammed lasers.
Thoughts? Comments? I think I was pretty impartial here.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Cassa-Nova
Onslaught Inc RISE of LEGION
26
|
Posted - 2014.08.22 00:38:00 -
[42] - Quote
Ghost Kaisar wrote:Cassa-Nova wrote: So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
You wanna talk about guns that take skill to use right? Go use a Flaylock. Anyways: The real problem of the ScR isn't in it's stats. The stats aren't bad. It's the Amarr Assault bonus. Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat. On an AA? Spam City. SPAM SPAM SPAM SPAM. That's not skill, it's easy as hell. Now I'm not saying that there are some damn fine ScR users out there. I've seen them. What I'm saying is that the ScR needs to become less of a Spam weapon in the hands of an Amarr Assault. ONTO MY FIXWhat would be better is to give them a cooldown bonus on the suit. I know that the OP skill already has one, but think about it this way. It's a safeguard. Instead of allowing you to fire more shots without worry, it cuts down on the fire intervals. For example. Lets say that you can fire 16 shots with the ScR at current skills. This is with the 25% reduction. So, after this, lets assume that you can only fire 12 shots before overheating. 12 shots at 71.5 base damage is still a large amount. That's 858 base damage, not including headshots or proficiency. You also fire at 8 shots a second (Assuming unmodded controller here. This is around 500 RPM) ] amounting to 572 DPS. Okay, but you overheat. 5s seize duration. Since you can't fire any longer, lets assume this time is "Tacked on". You deal 858 damage over 1.5s + 5s overheat. Total? 132 DPS. Now, your instantaneous DPS is much higher, but this makes the gun appeal to the "Spam". Since you can achieve such high DPS for a burst (over range), standard practice is to squeeze off as many shots as you possibly can to drop the target instantly, before the match gets too drawn out to cause overheat. This gives it a VERY low TTK, and gives rise to modded controllers. But how about this instead? Due to how fast you cooldown, it is more effective to fire 8 shots, and then wait half a second before firing again. Let's say that you cool down fast enough to let you fire off 6 more shots in that time, then after another 0.5 seconds, you can fire 4 more shots (etc. etc. You see the trend with the cooldown. Ideally, you could fire 2 more shots, but this is all theorycrafting. I don't have the data to back this up) So, we fired 8 (1s), waited 0.5, fired 6 (0.75s) waited 0.5, and fired 4 (0.5s). Total Shots: 18 Total Time: 3.25s 18 * 71.5 = 1287 damage / 3.25 = 396 Base DPS Oh look, the 400 range! This is RIGHT around the Kalaakiota RR DPS (397 DPS) Suddenly, this gun becomes less "Gank" and more "Tactical Shooting". It focuses more on placing shots carefully over time and going for headshots (Which makes it's DPS go THROUGH THE ROOF), rather than trying to quickly drop a target with a light show of spammed lasers. Thoughts? Comments? I think I was pretty impartial here.
My thoughts are hurry up and make your own topic for this fix! i Support it 100% because it actually fixes the problem not the product.
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Thumb Green
Raymond James Corp
1273
|
Posted - 2014.08.22 00:42:00 -
[43] - Quote
Why does everyone keep saying the ScR is semi auto as if that was hindering it. The fact is that is one of it's strengths because it allows you to fire it as fast as you pull the trigger which allows it to surpass the RR's RoF meaning it deals more damage in a shorter period of time. Also some have said in other words that you have to be on target for it to be effective and that would be true in a game that wasn't as sh!tty as Dust. I've gotten headshots when I clearly wasn't aiming at the head and I've killed plenty of people even though I seen the kill shot clearly miss. Perhaps if hit detection was fixed, the ScR wouldn't be so beastly but that's not likely to happen
Cassa-Nova wrote:Thumb Green wrote: Saying something is slightly difficult isn't the same as saying it takes skill and I didn't say you could only hit stationary targets with it. I'd also like to point out that in my first post I said that I went 22/0 on a vehicle alt with no infantry skills (the kind of character that dies as fast as you can blink) using the militia ScR. I'm not talking out my ass, I have experience with the weapon and am currently skilling into the amarr assault with the hope that I can properly abuse it before it's nerfed.
You're only going to overheat pulling the trigger as fast as you can before killing who you're shooting at if they're far away or a heavy; anything else will be dead shortly after you start firing.
How is that any different from the rail rifle or combat rifle? I could do the same thing straight out of the academy with their militia variants without having to worry about any negative effects. The Scrambler is the light weapon primary that punishes a player for misuse. If you want to nerf the scrambler so bad I'd like to see the other guns also get negatives for incorrect use. I could see someone doing the same thing with the RR but I doubt they could do it with the CR; not on a character with no infantry skills because that char. melts like butter so getting within range for the CR isn't smart. I'm not saying that the RR and CR aren't OP (though my earlier comment on the RR could be construed as saying it's not OP) and I don't recall saying that I wanted the ScR nerfed (hell I'm skilling into Amarr Assault to use it to it's full potential), just that it is going to be nerfed. Which it is going to be nerfed, I'm sorry about it for you but I call it as it is the same as I did with everything else that got nerfed.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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David Mustane
D3M3NT3D M1NDZ
44
|
Posted - 2014.08.22 00:51:00 -
[44] - Quote
Nerf the living hell out of the ScR. **** all you pussies that use it. **** that cheap ass Bullshit ****** gun.
And while we're talking of cheap Pussies, the player base can also go **** itself. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6591
|
Posted - 2014.08.22 01:00:00 -
[45] - Quote
Cassa-Nova wrote:Ghost Kaisar wrote:Cassa-Nova wrote: So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
You wanna talk about guns that take skill to use right? Go use a Flaylock. Anyways: The real problem of the ScR isn't in it's stats. The stats aren't bad. It's the Amarr Assault bonus. Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat. On an AA? Spam City. SPAM SPAM SPAM SPAM. That's not skill, it's easy as hell. Now I'm not saying that there are some damn fine ScR users out there. I've seen them. What I'm saying is that the ScR needs to become less of a Spam weapon in the hands of an Amarr Assault. ONTO MY FIXWhat would be better is to give them a cooldown bonus on the suit. I know that the OP skill already has one, but think about it this way. It's a safeguard. Instead of allowing you to fire more shots without worry, it cuts down on the fire intervals. For example. Lets say that you can fire 16 shots with the ScR at current skills. This is with the 25% reduction. So, after this, lets assume that you can only fire 12 shots before overheating. 12 shots at 71.5 base damage is still a large amount. That's 858 base damage, not including headshots or proficiency. You also fire at 8 shots a second (Assuming unmodded controller here. This is around 500 RPM) ] amounting to 572 DPS. Okay, but you overheat. 5s seize duration. Since you can't fire any longer, lets assume this time is "Tacked on". You deal 858 damage over 1.5s + 5s overheat. Total? 132 DPS. Now, your instantaneous DPS is much higher, but this makes the gun appeal to the "Spam". Since you can achieve such high DPS for a burst (over range), standard practice is to squeeze off as many shots as you possibly can to drop the target instantly, before the match gets too drawn out to cause overheat. This gives it a VERY low TTK, and gives rise to modded controllers. But how about this instead? Due to how fast you cooldown, it is more effective to fire 8 shots, and then wait half a second before firing again. Let's say that you cool down fast enough to let you fire off 6 more shots in that time, then after another 0.5 seconds, you can fire 4 more shots (etc. etc. You see the trend with the cooldown. Ideally, you could fire 2 more shots, but this is all theorycrafting. I don't have the data to back this up) So, we fired 8 (1s), waited 0.5, fired 6 (0.75s) waited 0.5, and fired 4 (0.5s). Total Shots: 18 Total Time: 3.25s 18 * 71.5 = 1287 damage / 3.25 = 396 Base DPS Oh look, the 400 range! This is RIGHT around the Kalaakiota RR DPS (397 DPS) Suddenly, this gun becomes less "Gank" and more "Tactical Shooting". It focuses more on placing shots carefully over time and going for headshots (Which makes it's DPS go THROUGH THE ROOF), rather than trying to quickly drop a target with a light show of spammed lasers. Thoughts? Comments? I think I was pretty impartial here. My thoughts are hurry up and make your own topic for this fix! i Support it 100% because it actually fixes the problem not the product.
We don't need any more threads.
Try editing it into the OP of this thread. More visibility, and less spam on the threads.
Just make sure you give credit
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Monty Mole Clone
Shiv M
183
|
Posted - 2014.08.22 01:15:00 -
[46] - Quote
Ghost Kaisar wrote:Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat. On an AA? Spam City. SPAM SPAM SPAM SPAM. That's not skill, it's easy as hell.
peasant assault bonus does the exact same thing, best get rid of that to eh?
deader than A line flares with pockets in the knees
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DozersMouse XIII
Opus Arcana Covert Intervention
872
|
Posted - 2014.08.22 01:26:00 -
[47] - Quote
when the hunter becomes the hunted they outlaw hunting
M.A.G. Platinum trophy holder
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6593
|
Posted - 2014.08.22 03:36:00 -
[48] - Quote
Monty Mole Clone wrote:Ghost Kaisar wrote:Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat. On an AA? Spam City. SPAM SPAM SPAM SPAM. That's not skill, it's easy as hell. peasant assault bonus does the exact same thing, best get rid of that to eh?
?
Are you talking about the Min Assault bonus?
Personally, I think the Min Assault has a very similar problem. But that also won't get fixed unless you tweak the CR.
I want the CR to deal more damage per burst, but have a set ROF for the Bursts. As in a "Set" amount of bursts you can fire a minute. I want powerful bursts that have more space in between them, like the BR from Halo. Getting a headshot burst with the CR I want will be very strong, and should only take 2-3 to kill.
Barring that, I'd take a reload bonus. The reason why the bonus is so good is because the CR chews through ammo like crazy. Since you only deal around 100 damage a burst, most targets take 4-5 bursts to kill (In reality, it's more like /-8 with standard strafing involved) This amounts to around 21-24 bullets wasted a target, which limits engagements to 1-2 targets (54 round clip).
Since the CR is lauded as a weapon for "Engaging multiple targets at short-mid range" It makes sense for the clip size bonus. It allows it to engage an extra target without reloading.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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OliX PRZESMIEWCA
Bezimienni... Dark Taboo
175
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Posted - 2014.08.22 04:23:00 -
[49] - Quote
David Mustane wrote:Nerf the living hell out of the ScR. **** all you pussies that use it. **** that cheap ass Bullshit ****** gun.
And while we're talking of cheap Pussies, the player base can also go **** itself.
Sweet Caldari tears...
Well... Where can I start... At the beggining people start b....... about modded controllers and ScR. Next day it's too high ROF with DS3 even. The day after next is: "nerf that s... to the ground". Scr was OP when CCP released it. Almost double range vs AR, same dmg to both Shield and Armor. I remember when skilled player used it I havn't got chance to kill him using armor amarr logi + duvolle when KillerLogi days were on.
Playerbase chase for FOTM after some really good cal players. As Scr user I can separate people for those who can and can't play as shield race. Really good players won't give me chance to charge shoot them. Bad ones see me standing still so they stop to be more precise against me and here goes death sentence.
Scr is not that precise when u tap tap tap with speed of sound. I'm not talking about shooting to no target just to show ROF vs accuracy. I'm talking about moving targets.
I don't use modded con. We can change (nerf) Scr's RoF to more human like to p... of cheaters. But do it smart way and don't nerf everything that this weapon can offer same time. |
ZB DeLong
Nyain San
66
|
Posted - 2014.08.22 04:38:00 -
[50] - Quote
CUSE TOWN333 wrote:only OP in the hand of a skilled player. meaning the gun has the highist ceiling to be mastered. i think not many people took the time to learn the art of the scrambler rifle because assault suits used to be bad and when you first pick the weapon up its very hard to use. as players take the time to learn how to master it only then can it become a powerful weapon. and why should we not have a gun that you can take the time to learn and get better with. i cant stand my combat rifle a gun right out of the box thats OP from the very first time you use it. don't nerf skilled based weapons because skilled players will leave then your left with 99% scrubs playing dust. i remember the first time LT Tib shot my face off with a scrambler rifle when i was new and i said dam he is good with that thing then i tryed it and i sucked with it. i respect the OP players that take the time to master something like a ADS or scrambler rifle. I liked everything you said until the end. I don't feel like scrolling through every comment to see if someone said it... SO: the ads can be used by anyone. anyone who can fly Viper or a Gorgon can do this. My first match I ever did with my incubus, I went 9-0 in ambush. Everything you said about the ScR is true, I hate the overheat. I enjoy taking on multiple people. With the ScR I can't. One thing you didn't mention about the ads is that some don't use them because of the price. You go down in it, and you MIGHT break even. It's so tempting to just call another in, but the same bunch will target you again. Swarm & FG focused on you... Is.. It's evil.
Been fighting this war since beta. When can I go home and see my family again? Will I survive this brutality? :)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1186
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Posted - 2014.08.22 04:41:00 -
[51] - Quote
TYCHUS MAXWELL wrote:Cassa-Nova wrote:TYCHUS MAXWELL wrote:
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the Tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
But when every other FOTM rose to power it was because of a change that CCP made to it or an unintended glitch that didnt get fixed for ages. With this the only this that changed is the META of the game. The scrambler is the same as it's been for months, just because it has gained popularity does not mean it need a nerf. And comparing it to the tac AR is silly, for lack of the better word. the scrambler is a designated single shot rifle with multiple drawbacks where as the Tac AR is a variant of a full auto weapon that also grants access to 3 other varients As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it? As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right. I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group. Edit: I am only making my tone a little more harsh because you are getting dismissive. Saying it's silly to think the TAR shouldn't be on par with the ScR is not a real argument. When people start to act like illogical children you have to get strict with them. all the rifles damage was nerfed bud including the scrambler rifle in a effort to increase TTK.
KEQ diplomat/ intel /GC officer
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
743
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Posted - 2014.08.22 07:41:00 -
[52] - Quote
It's really just the lack of overheat that's the problem. A weapon with that much DPS and range should have more of a drawback than overheat that doesn't come into play until the very end of your clip, if that. |
Rei Shepard
The Rainbow Effect
1702
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Posted - 2014.08.22 08:54:00 -
[53] - Quote
Thumb Green wrote:The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
Eh, i went 43/2 with a Combat Rifle on a character fresh outside of the academy, if by your standards then the CR is allot better...
Justin Tymes wrote:It's really just the lack of overheat that's the problem. A weapon with that much DPS and range should have more of a drawback than overheat that doesn't come into play until the very end of your clip, if that.
Sooo you never used one did you ?
The end of the clip is 45 rounds, it overheats at around 18-22 rounds when using the prototype Amarr assault ...
22 out of 45, is the middle, not the end ...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
Rough Riders..
3355
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Posted - 2014.08.22 09:43:00 -
[54] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
I don't think learning to tap a button really fast is 'Mastering a Weapon', mastering the scrambler rifle is stopping as close to the overheat as possible, because that's where you get the most DPS from the weapon.
That's something a ROF cap, doesn't take away. The ROF cap litterally just stops you shooting at such absurd fire rates, so you can't achieve such ridiculous damage.
Say what you will, give whatever arguements you feel like, but please don't tell me that because I can pull a trigger real fast I have mastered a weapon and am free to wreak havoc on my 'lesser skilled enemies'
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Newbs With Bewbs
xx The Fairies xx
53
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Posted - 2014.08.22 10:19:00 -
[55] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
Give me a golden gun for headshots only then...
I am LHughes. Did you like your handjob?
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1186
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Posted - 2014.08.22 11:09:00 -
[56] - Quote
Monkey MAC wrote:Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. I don't think learning to tap a button really fast is 'Mastering a Weapon', mastering the scrambler rifle is stopping as close to the overheat as possible, because that's where you get the most DPS from the weapon. That's something a ROF cap, doesn't take away. The ROF cap litterally just stops you shooting at such absurd fire rates, so you can't achieve such ridiculous damage. Say what you will, give whatever arguements you feel like, but please don't tell me that because I can pull a trigger real fast I have mastered a weapon and am free to wreak havoc on my 'lesser skilled enemies' when people are talking about skill with the scrambler rifle or mastering the scrambler rifle they aren't really talking about how fast they can spam it before overheat. skilled players understand how to apply the most DPS out of the gun and thats by landing a high % of your shots into the enemies head to be the most effective with there damage output. the difference between when a new play is fighting 2 enemies at once and i am fighting 2 enemies at once is the new player will spam R1 at the first enemiy but probably overheat by the second. when im fighting 2 enemies in my mind its never about how fast i can spam R1 it how fast can i apply all my shots into the enemies head by doing so allows me to have less overheat to kill the 2nd enemy faster. and skilled players understand this and yes it takes a fair amout of skill to land headshots on strafeing targets. this crazy damage some of you people are feeling is a charge shot to your face followed by a fast accurate volley to your face and if done right it will drop you like a bag of hammers and yes this takes skill.
KEQ diplomat/ intel /GC officer
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Izlare Lenix
Vengeance Unbound Dark Taboo
857
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Posted - 2014.08.22 12:06:00 -
[57] - Quote
Rei Shepard wrote:Thumb Green wrote:The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%. Eh, i went 43/2 with a Combat Rifle on a character fresh outside of the academy, if by your standards then the CR is allot better... Justin Tymes wrote:It's really just the lack of overheat that's the problem. A weapon with that much DPS and range should have more of a drawback than overheat that doesn't come into play until the very end of your clip, if that. Sooo you never used one did you ? The end of the clip is 45 rounds, it overheats at around 18-22 rounds when using the prototype Amarr assault ... 22 out of 45, is the middle, not the end ...
^ what he said.
Also, I have been an avid ScR user for almost 8 months, yet ALL of my best game scores have been with the CR. (Most recently 45/2 with RS-90) and I rarely use a Viziam in PC.
The reason for this is simple, the CR is easy as fuk to use versus the ScR for the following reasons:
- The CR does more damage per shoot(burst) without having to worry about overheat. - You can engage multiple enemies with constant fire without a drawback - The five second seizure on ScR is twice as long as reloading a CR, and during overheat you are completely vulnerable - The overheat can kill you. I have suicide many times from ScR overheat -The CR has the best damage profile, versus the ScR having the worst, especially against the many, many Pro Armor heavies overflowing in PCs these days. - The CR has amazing hip fire and scope fire, probably the best of all the guns - For me the CR seems to have better reliabilty with hit detection in laggy PC matches than the Viziam - You can fire a CR until the clip is empty and THEN switch to a sidearm, meanwhile I constantly have to switch back and forth between my ScR and SMG to prevent overheat. NO other main weapon forces you to have to do this like the ScR does. - The only true drawback to the CR is it chews through ammo fast. But with the multiple ways to get more ammo this is easily overcome but overheat is NOT easily dealt with.
But for me, as I already stated, the CR is too easy to use. So easy in fact I don't like to use it because it turns pubs into pure slaughterfest boredom. At least with the ScR I have to actually aim properly, manage overheat, avoid multiple targets and have clean sidearm transfers versus the CR EZmode of point and shoot till it's dead.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
817
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Posted - 2014.08.22 12:10:00 -
[58] - Quote
Thumb Green wrote:The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
Proto ScR does 657 DPS to armor if you can achieve that 706 Rof (nobody that plays fair can). So shut your B.S.
Sagaris lover!!!
Commando <3
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Rei Shepard
The Rainbow Effect
1703
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Posted - 2014.08.22 13:10:00 -
[59] - Quote
Izlare Lenix wrote:Rei Shepard wrote:Thumb Green wrote:The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%. Eh, i went 43/2 with a Combat Rifle on a character fresh outside of the academy, if by your standards then the CR is allot better... Justin Tymes wrote:It's really just the lack of overheat that's the problem. A weapon with that much DPS and range should have more of a drawback than overheat that doesn't come into play until the very end of your clip, if that. Sooo you never used one did you ? The end of the clip is 45 rounds, it overheats at around 18-22 rounds when using the prototype Amarr assault ... 22 out of 45, is the middle, not the end ... ^ what he said. Also, I have been an avid ScR user for almost 8 months, yet ALL of my best game scores have been with the CR. (Most recently 45/2 with RS-90) and I rarely use a Viziam in PC. The reason for this is simple, the CR is easy as fuk to use versus the ScR for the following reasons: - The CR does more damage per shoot(burst) without having to worry about overheat. - You can engage multiple enemies with constant fire without a drawback - The five second seizure on ScR is twice as long as reloading a CR, and during overheat you are completely vulnerable - The overheat can kill you. I have suicide many times from ScR overheat -The CR has the best damage profile, versus the ScR having the worst, especially against the many, many Pro Armor heavies overflowing in PCs these days. - The CR has amazing hip fire and scope fire, probably the best of all the guns - For me the CR seems to have better reliabilty with hit detection in laggy PC matches than the Viziam - You can fire a CR until the clip is empty and THEN switch to a sidearm, meanwhile I constantly have to switch back and forth between my ScR and SMG to prevent overheat. NO other main weapon forces you to have to do this like the ScR does. - The only true drawback to the CR is it chews through ammo fast. But with the multiple ways to get more ammo this is easily overcome but overheat is NOT easily dealt with. But for me, as I already stated, the CR is too easy to use. So easy in fact I don't like to use it because it turns pubs into pure slaughterfest boredom. At least with the ScR I have to actually aim properly, manage overheat, avoid multiple targets and have clean sidearm transfers versus the CR EZmode of point and shoot till it's dead.
^^ What he said =p
My best score with the Visiam SCR sits at around a 73/3 My Best score with the Boundless CR sits at a 87/3
This is in a Domination match, solo and everything this guy posted is what i also find to be true with the SCR i have to constantly keep in the back of my mind my heat gauge, this from time to time lets me screw up.
With the Boundless or Six Kin and i can think about other stuff or put on some music and still perform at the same lvl i need to actually concentrate at with the SCR.
Ease of use CR > SCR
Best Feeling when the stars align, SCR > Any gun ive used in any game
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1703
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Posted - 2014.08.22 13:13:00 -
[60] - Quote
Newbs With Bewbs wrote:Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. Give me a golden gun for headshots only then...
Aww Destiny Reference....cool, if you see a Rei_Shepard there, it's me :p
Not gonna help you one bit though :)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
Rough Riders..
3357
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Posted - 2014.08.22 14:09:00 -
[61] - Quote
CUSE TOWN333 wrote:Monkey MAC wrote:Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. I don't think learning to tap a button really fast is 'Mastering a Weapon', mastering the scrambler rifle is stopping as close to the overheat as possible, because that's where you get the most DPS from the weapon. That's something a ROF cap, doesn't take away. The ROF cap litterally just stops you shooting at such absurd fire rates, so you can't achieve such ridiculous damage. Say what you will, give whatever arguements you feel like, but please don't tell me that because I can pull a trigger real fast I have mastered a weapon and am free to wreak havoc on my 'lesser skilled enemies' when people are talking about skill with the scrambler rifle or mastering the scrambler rifle they aren't really talking about how fast they can spam it before overheat. skilled players understand how to apply the most DPS out of the gun and thats by landing a high % of your shots into the enemies head to be the most effective with there damage output. the difference between when a new play is fighting 2 enemies at once and i am fighting 2 enemies at once is the new player will spam R1 at the first enemiy but probably overheat by the second. when im fighting 2 enemies in my mind its never about how fast i can spam R1 it how fast can i apply all my shots into the enemies head by doing so allows me to have less overheat to kill the 2nd enemy faster. and skilled players understand this and yes it takes a fair amout of skill to land headshots on strafeing targets. this crazy damage some of you people are feeling is a charge shot to your face followed by a fast accurate volley to your face and if done right it will drop you like a bag of hammers and yes this takes skill.
You see now we are getting somewhere, that's mastery! You don't need a ridiculous ROF for that kind of mastery, that's use the weapons PROS (Charge Shot) to outweigh it's cons. I have absolutely no quarrel with that, in fact I'd probably congratulate you if I ever saw you in action.
But you still don't need to be capable of firing 11 shots a second, and that leads to abuse. By controllers and 'l33t' players, who have been doing that kinda thing since FPS's were first invented.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Rei Shepard
The Rainbow Effect
1705
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Posted - 2014.08.23 13:28:00 -
[62] - Quote
Monkey MAC wrote:CUSE TOWN333 wrote:Monkey MAC wrote:Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. I don't think learning to tap a button really fast is 'Mastering a Weapon', mastering the scrambler rifle is stopping as close to the overheat as possible, because that's where you get the most DPS from the weapon. That's something a ROF cap, doesn't take away. The ROF cap litterally just stops you shooting at such absurd fire rates, so you can't achieve such ridiculous damage. Say what you will, give whatever arguements you feel like, but please don't tell me that because I can pull a trigger real fast I have mastered a weapon and am free to wreak havoc on my 'lesser skilled enemies' when people are talking about skill with the scrambler rifle or mastering the scrambler rifle they aren't really talking about how fast they can spam it before overheat. skilled players understand how to apply the most DPS out of the gun and thats by landing a high % of your shots into the enemies head to be the most effective with there damage output. the difference between when a new play is fighting 2 enemies at once and i am fighting 2 enemies at once is the new player will spam R1 at the first enemiy but probably overheat by the second. when im fighting 2 enemies in my mind its never about how fast i can spam R1 it how fast can i apply all my shots into the enemies head by doing so allows me to have less overheat to kill the 2nd enemy faster. and skilled players understand this and yes it takes a fair amout of skill to land headshots on strafeing targets. this crazy damage some of you people are feeling is a charge shot to your face followed by a fast accurate volley to your face and if done right it will drop you like a bag of hammers and yes this takes skill. You see now we are getting somewhere, that's mastery! You don't need a ridiculous ROF for that kind of mastery, that's use the weapons PROS (Charge Shot) to outweigh it's cons. I have absolutely no quarrel with that, in fact I'd probably congratulate you if I ever saw you in action. But you still don't need to be capable of firing 11 shots a second, and that leads to abuse. By controllers and 'l33t' players, who have been doing that kinda thing since FPS's were first invented.
I don't mind having them use something that would jam the weapon if the user is using a turbo controller, but nerfing skill so i can't do better with it then a scrub is where i draw the line.
Why don't everyone else, just like get better at it ?
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Bradric Banewolf
D3ATH CARD
233
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Posted - 2014.08.23 14:03:00 -
[63] - Quote
Groz'zar Kazoku wrote:so the best answer is to make it as useless as the standard sniper? That thing is a joke most assaults and all heavies just laugh and find cover for a second.... I really don't want its rate of fire nerfed. I want a program installed where if button presses of a single button exceed X it denies your controller from being used until you shut it off and restart the controller. It would stop turbo controllers from even being used. The turbo turds are the issue not the scrambler.
I've advocated for the ScR, and said to instead concentrate on the modded controller! The modded controller clan came after me hard, but I held my own! More than 180 comments, not of the ScR, but of how you just can't get rid of the modded controller ability?! They didn't even mention the ScR because the modded controller has been their crutch since the Duvolle tact! I fear like the tact AR, the ScR will be nerfed due to abuse of the modded controller?! It's the real problem here! The -20% to armor means squat when you just blow through a Gal assault or commando in barely a second because the modded controller allows a higher fire rate and barely any over heat?!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
233
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Posted - 2014.08.23 14:21:00 -
[64] - Quote
David Mustane wrote:Nerf the living hell out of the ScR. **** all you pussies that use it. **** that cheap ass Bullshit ****** gun.
And while we're talking of cheap Pussies, the player base can also go **** itself.
This isn'tthe way to get ppl to understand where you are coming from on a subject?! In fact all it does is turn them away from any valid point you may have had?! The problem isn't the rifle, but we've made it a standard in this game to cry for easy fixes?! The problem is the way the rifle is being abused by modded controller users! They give a completely normal rifle a really bad rep like they did with the tactical AR. We nerfed the whole AR class behind it, and now the AR will never be the same because of it?! Is that what we wanna do to the ScR simply because Nyain San and others have abused CCP's reluctance to remove the use of modded controllers and kb/m?
I'm for fixing the actual problem, and that is the abuse of any mod that makes one player move, shoot, or anything abnormally. If other players can't move that fast due to limitations of the game and controllers, then why should you be given the option to use something different? The weapons, dropsuits, equipment, and modules give you the diversity needed to give a slight advantage over some while being disadvantaged to others. Cheaters who hate to lose want an advantage over all period! That's not right. CCP knows what they must do.
"Anybody order chaos?"
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