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Cassa-Nova
Onslaught Inc RISE of LEGION
22
|
Posted - 2014.08.21 20:16:00 -
[31] - Quote
TYCHUS MAXWELL wrote:
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the Tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
But when every other FOTM rose to power it was because of a change that CCP made to it or an unintended glitch that didnt get fixed for ages. With this the only this that changed is the META of the game. The scrambler is the same as it's been for months, just because it has gained popularity does not mean it need a nerf.
And comparing it to the tac AR is silly, for lack of the better word. the scrambler is a designated single shot rifle with multiple drawbacks where as the Tac AR is a variant of a full auto weapon that also grants access to 3 other varients |
TYCHUS MAXWELL
The Fun Police
487
|
Posted - 2014.08.21 20:31:00 -
[32] - Quote
Cassa-Nova wrote:TYCHUS MAXWELL wrote:
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the Tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
But when every other FOTM rose to power it was because of a change that CCP made to it or an unintended glitch that didnt get fixed for ages. With this the only this that changed is the META of the game. The scrambler is the same as it's been for months, just because it has gained popularity does not mean it need a nerf. And comparing it to the tac AR is silly, for lack of the better word. the scrambler is a designated single shot rifle with multiple drawbacks where as the Tac AR is a variant of a full auto weapon that also grants access to 3 other varients
As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it?
As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right.
I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group.
Edit: I am only making my tone a little more harsh because you are getting dismissive. Saying it's silly to think the TAR shouldn't be on par with the ScR is not a real argument. When people start to act like illogical children you have to get strict with them. |
diablo gamekeeper
Murphys-Law
2
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Posted - 2014.08.21 20:38:00 -
[33] - Quote
Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. Eh, ScR out ranges the RR by 40 meters. Still, I just want the ScR to stay how it is. just the range is a little crazy, so you could nerf that I wont complain. |
Cassa-Nova
Onslaught Inc RISE of LEGION
23
|
Posted - 2014.08.21 20:46:00 -
[34] - Quote
TYCHUS MAXWELL wrote:
As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it?
As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right.
I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group.
Its hardly flavour of the month for me, I've had a hardon, as you so eloquently put it, for scramblers since their release, every skill pertaining to it is at lvl 5. It more of the FOTY for me. But you're saying that instead of fixing the original problem that broke the system, you'd rather break something else to balance it.
The other rifles got nerfed cause they were in a whole nother league and really they still kind of are. But to say tthat AR variants should be as good as the ScR? your insane. What would be the point of any other rifle when the AR can just surpass them with out the extra SP? No it's main purpose is a Full auto brawler anything else like the TAc and Burst variants should only ever be pale imitations of the true weapons like the Scr and CR respectively.
But honestly I have yet to see one argument that is logical and actually proves that the Scrambler is OP. |
Cassa-Nova
Onslaught Inc RISE of LEGION
23
|
Posted - 2014.08.21 20:49:00 -
[35] - Quote
diablo gamekeeper wrote: Eh, ScR out ranges the RR by 40 meters. Still, I just want the ScR to stay how it is. just the range is a little crazy, so you could nerf that I wont complain.
Na its fine because the -20% to armour stacks with range penalties meaning damage is usually getting a 60-80% reduction past optimal. |
TYCHUS MAXWELL
The Fun Police
487
|
Posted - 2014.08.21 20:56:00 -
[36] - Quote
Cassa-Nova wrote:TYCHUS MAXWELL wrote:
As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it?
As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right.
I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group.
Its hardly flavour of the month for me, I've had a hardon, as you so eloquently put it, for scramblers since their release, every skill pertaining to it is at lvl 5. It more of the FOTY for me. But you're saying that instead of fixing the original problem that broke the system, you'd rather break something else to balance it. The other rifles got nerfed cause they were in a whole nother league and really they still kind of are. But to say tthat AR variants should be as good as the ScR? your insane. What would be the point of any other rifle when the AR can just surpass them with out the extra SP? No it's main purpose is a Full auto brawler anything else like the TAc and Burst variants should only ever be pale imitations of the true weapons like the Scr and CR respectively. But honestly I have yet to see one argument that is logical and actually proves that the Scrambler is OP.
Alpha charge shot + a few blasts, if you think that's the same as a TAR i'm going to call bs on you having used ScR all this time, or you are a bad player.
Personally, I think you're just acting like the old tanker guys that believed tanks were perfectly balanced in 1.7
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
853
|
Posted - 2014.08.21 21:02:00 -
[37] - Quote
Thumb Green wrote:Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Damage of a single round does not compare when rate of fire is involved. Manually pulling the trigger each time versus hold and point make a VAST difference to applied DPS. Not only does the ScR require you be on target when you pull the trigger it also penalizes you by blowing up in your face if you miss too many times.
The "OP" everyone is seeing is the bonus from the Amarr assault being applied to the over heat allowing people to spam more shots. Most people said that the Amarr assault was the only one with a DPS bonus when the assault bonuses were first applied. This is only coming to light now as the FOTMers flock to it hoping to create a heavy with increased DPS on a light weapon thanks to the sentinel nerf.
Many of us tried to tell CCP that the way to fix assaults was to fix the bonuses not just jack up the HP but they did not listen and a new FOTM was born.
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Cassa-Nova
Onslaught Inc RISE of LEGION
23
|
Posted - 2014.08.21 21:23:00 -
[38] - Quote
TYCHUS MAXWELL wrote:
Alpha charge shot + a few blasts, if you think that's the same as a TAR i'm going to call bs on you having used ScR all this time, or you are a bad player.
Personally, I think you're just acting like the old tanker guys that believed tanks were perfectly balanced in 1.7
Where did i ever say TAC was the same as a ScR? I said it should be a pale imitation which it is. And that charge + volly is high risk because if you dont kill your target and you miss youre stuck in overheat which means you dead |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
155
|
Posted - 2014.08.21 22:46:00 -
[39] - Quote
Scrambler rifle OP LOL. And the ACR is like yo give me some attention.
The Blazing Intellect Machine
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Spectre-M
The Generals Anime Empire.
731
|
Posted - 2014.08.21 23:21:00 -
[40] - Quote
Thumb Green wrote:Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Stop comparing a semi auto with a full auto. Saying that it does one more point of damage is actually saying the full auto is OP.
Why is it that feedback damage and overheat are totally ignored unless it's to demonstrate paper dps.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6591
|
Posted - 2014.08.22 00:23:00 -
[41] - Quote
Cassa-Nova wrote: So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
You wanna talk about guns that take skill to use right?
Go use a Flaylock.
Anyways: The real problem of the ScR isn't in it's stats. The stats aren't bad. It's the Amarr Assault bonus.
Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat.
On an AA? Spam City. SPAM SPAM SPAM SPAM.
That's not skill, it's easy as hell.
Now I'm not saying that there are some damn fine ScR users out there. I've seen them. What I'm saying is that the ScR needs to become less of a Spam weapon in the hands of an Amarr Assault.
ONTO MY FIX What would be better is to give them a cooldown bonus on the suit. I know that the OP skill already has one, but think about it this way. It's a safeguard. Instead of allowing you to fire more shots without worry, it cuts down on the fire intervals.
For example. Lets say that you can fire 16 shots with the ScR at current skills. This is with the 25% reduction. So, after this, lets assume that you can only fire 12 shots before overheating.
12 shots at 71.5 base damage is still a large amount. That's 858 base damage, not including headshots or proficiency. You also fire at 8 shots a second (Assuming unmodded controller here. This is around 500 RPM) ] amounting to 572 DPS.
Okay, but you overheat. 5s seize duration. Since you can't fire any longer, lets assume this time is "Tacked on". You deal 858 damage over 1.5s + 5s overheat. Total? 132 DPS. Now, your instantaneous DPS is much higher, but this makes the gun appeal to the "Spam". Since you can achieve such high DPS for a burst (over range), standard practice is to squeeze off as many shots as you possibly can to drop the target instantly, before the match gets too drawn out to cause overheat. This gives it a VERY low TTK, and gives rise to modded controllers.
But how about this instead? Due to how fast you cooldown, it is more effective to fire 8 shots, and then wait half a second before firing again. Let's say that you cool down fast enough to let you fire off 6 more shots in that time, then after another 0.5 seconds, you can fire 4 more shots (etc. etc. You see the trend with the cooldown. Ideally, you could fire 2 more shots, but this is all theorycrafting. I don't have the data to back this up)
So, we fired 8 (1s), waited 0.5, fired 6 (0.75s) waited 0.5, and fired 4 (0.5s).
Total Shots: 18 Total Time: 3.25s
18 * 71.5 = 1287 damage / 3.25 = 396 Base DPS
Oh look, the 400 range! This is RIGHT around the Kalaakiota RR DPS (397 DPS)
Suddenly, this gun becomes less "Gank" and more "Tactical Shooting". It focuses more on placing shots carefully over time and going for headshots (Which makes it's DPS go THROUGH THE ROOF), rather than trying to quickly drop a target with a light show of spammed lasers.
Thoughts? Comments? I think I was pretty impartial here.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Cassa-Nova
Onslaught Inc RISE of LEGION
26
|
Posted - 2014.08.22 00:38:00 -
[42] - Quote
Ghost Kaisar wrote:Cassa-Nova wrote: So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
You wanna talk about guns that take skill to use right? Go use a Flaylock. Anyways: The real problem of the ScR isn't in it's stats. The stats aren't bad. It's the Amarr Assault bonus. Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat. On an AA? Spam City. SPAM SPAM SPAM SPAM. That's not skill, it's easy as hell. Now I'm not saying that there are some damn fine ScR users out there. I've seen them. What I'm saying is that the ScR needs to become less of a Spam weapon in the hands of an Amarr Assault. ONTO MY FIXWhat would be better is to give them a cooldown bonus on the suit. I know that the OP skill already has one, but think about it this way. It's a safeguard. Instead of allowing you to fire more shots without worry, it cuts down on the fire intervals. For example. Lets say that you can fire 16 shots with the ScR at current skills. This is with the 25% reduction. So, after this, lets assume that you can only fire 12 shots before overheating. 12 shots at 71.5 base damage is still a large amount. That's 858 base damage, not including headshots or proficiency. You also fire at 8 shots a second (Assuming unmodded controller here. This is around 500 RPM) ] amounting to 572 DPS. Okay, but you overheat. 5s seize duration. Since you can't fire any longer, lets assume this time is "Tacked on". You deal 858 damage over 1.5s + 5s overheat. Total? 132 DPS. Now, your instantaneous DPS is much higher, but this makes the gun appeal to the "Spam". Since you can achieve such high DPS for a burst (over range), standard practice is to squeeze off as many shots as you possibly can to drop the target instantly, before the match gets too drawn out to cause overheat. This gives it a VERY low TTK, and gives rise to modded controllers. But how about this instead? Due to how fast you cooldown, it is more effective to fire 8 shots, and then wait half a second before firing again. Let's say that you cool down fast enough to let you fire off 6 more shots in that time, then after another 0.5 seconds, you can fire 4 more shots (etc. etc. You see the trend with the cooldown. Ideally, you could fire 2 more shots, but this is all theorycrafting. I don't have the data to back this up) So, we fired 8 (1s), waited 0.5, fired 6 (0.75s) waited 0.5, and fired 4 (0.5s). Total Shots: 18 Total Time: 3.25s 18 * 71.5 = 1287 damage / 3.25 = 396 Base DPS Oh look, the 400 range! This is RIGHT around the Kalaakiota RR DPS (397 DPS) Suddenly, this gun becomes less "Gank" and more "Tactical Shooting". It focuses more on placing shots carefully over time and going for headshots (Which makes it's DPS go THROUGH THE ROOF), rather than trying to quickly drop a target with a light show of spammed lasers. Thoughts? Comments? I think I was pretty impartial here.
My thoughts are hurry up and make your own topic for this fix! i Support it 100% because it actually fixes the problem not the product.
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Thumb Green
Raymond James Corp
1273
|
Posted - 2014.08.22 00:42:00 -
[43] - Quote
Why does everyone keep saying the ScR is semi auto as if that was hindering it. The fact is that is one of it's strengths because it allows you to fire it as fast as you pull the trigger which allows it to surpass the RR's RoF meaning it deals more damage in a shorter period of time. Also some have said in other words that you have to be on target for it to be effective and that would be true in a game that wasn't as sh!tty as Dust. I've gotten headshots when I clearly wasn't aiming at the head and I've killed plenty of people even though I seen the kill shot clearly miss. Perhaps if hit detection was fixed, the ScR wouldn't be so beastly but that's not likely to happen
Cassa-Nova wrote:Thumb Green wrote: Saying something is slightly difficult isn't the same as saying it takes skill and I didn't say you could only hit stationary targets with it. I'd also like to point out that in my first post I said that I went 22/0 on a vehicle alt with no infantry skills (the kind of character that dies as fast as you can blink) using the militia ScR. I'm not talking out my ass, I have experience with the weapon and am currently skilling into the amarr assault with the hope that I can properly abuse it before it's nerfed.
You're only going to overheat pulling the trigger as fast as you can before killing who you're shooting at if they're far away or a heavy; anything else will be dead shortly after you start firing.
How is that any different from the rail rifle or combat rifle? I could do the same thing straight out of the academy with their militia variants without having to worry about any negative effects. The Scrambler is the light weapon primary that punishes a player for misuse. If you want to nerf the scrambler so bad I'd like to see the other guns also get negatives for incorrect use. I could see someone doing the same thing with the RR but I doubt they could do it with the CR; not on a character with no infantry skills because that char. melts like butter so getting within range for the CR isn't smart. I'm not saying that the RR and CR aren't OP (though my earlier comment on the RR could be construed as saying it's not OP) and I don't recall saying that I wanted the ScR nerfed (hell I'm skilling into Amarr Assault to use it to it's full potential), just that it is going to be nerfed. Which it is going to be nerfed, I'm sorry about it for you but I call it as it is the same as I did with everything else that got nerfed.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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David Mustane
D3M3NT3D M1NDZ
44
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Posted - 2014.08.22 00:51:00 -
[44] - Quote
Nerf the living hell out of the ScR. **** all you pussies that use it. **** that cheap ass Bullshit ****** gun.
And while we're talking of cheap Pussies, the player base can also go **** itself. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6591
|
Posted - 2014.08.22 01:00:00 -
[45] - Quote
Cassa-Nova wrote:Ghost Kaisar wrote:Cassa-Nova wrote: So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
You wanna talk about guns that take skill to use right? Go use a Flaylock. Anyways: The real problem of the ScR isn't in it's stats. The stats aren't bad. It's the Amarr Assault bonus. Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat. On an AA? Spam City. SPAM SPAM SPAM SPAM. That's not skill, it's easy as hell. Now I'm not saying that there are some damn fine ScR users out there. I've seen them. What I'm saying is that the ScR needs to become less of a Spam weapon in the hands of an Amarr Assault. ONTO MY FIXWhat would be better is to give them a cooldown bonus on the suit. I know that the OP skill already has one, but think about it this way. It's a safeguard. Instead of allowing you to fire more shots without worry, it cuts down on the fire intervals. For example. Lets say that you can fire 16 shots with the ScR at current skills. This is with the 25% reduction. So, after this, lets assume that you can only fire 12 shots before overheating. 12 shots at 71.5 base damage is still a large amount. That's 858 base damage, not including headshots or proficiency. You also fire at 8 shots a second (Assuming unmodded controller here. This is around 500 RPM) ] amounting to 572 DPS. Okay, but you overheat. 5s seize duration. Since you can't fire any longer, lets assume this time is "Tacked on". You deal 858 damage over 1.5s + 5s overheat. Total? 132 DPS. Now, your instantaneous DPS is much higher, but this makes the gun appeal to the "Spam". Since you can achieve such high DPS for a burst (over range), standard practice is to squeeze off as many shots as you possibly can to drop the target instantly, before the match gets too drawn out to cause overheat. This gives it a VERY low TTK, and gives rise to modded controllers. But how about this instead? Due to how fast you cooldown, it is more effective to fire 8 shots, and then wait half a second before firing again. Let's say that you cool down fast enough to let you fire off 6 more shots in that time, then after another 0.5 seconds, you can fire 4 more shots (etc. etc. You see the trend with the cooldown. Ideally, you could fire 2 more shots, but this is all theorycrafting. I don't have the data to back this up) So, we fired 8 (1s), waited 0.5, fired 6 (0.75s) waited 0.5, and fired 4 (0.5s). Total Shots: 18 Total Time: 3.25s 18 * 71.5 = 1287 damage / 3.25 = 396 Base DPS Oh look, the 400 range! This is RIGHT around the Kalaakiota RR DPS (397 DPS) Suddenly, this gun becomes less "Gank" and more "Tactical Shooting". It focuses more on placing shots carefully over time and going for headshots (Which makes it's DPS go THROUGH THE ROOF), rather than trying to quickly drop a target with a light show of spammed lasers. Thoughts? Comments? I think I was pretty impartial here. My thoughts are hurry up and make your own topic for this fix! i Support it 100% because it actually fixes the problem not the product.
We don't need any more threads.
Try editing it into the OP of this thread. More visibility, and less spam on the threads.
Just make sure you give credit
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Monty Mole Clone
Shiv M
183
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Posted - 2014.08.22 01:15:00 -
[46] - Quote
Ghost Kaisar wrote:Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat. On an AA? Spam City. SPAM SPAM SPAM SPAM. That's not skill, it's easy as hell.
peasant assault bonus does the exact same thing, best get rid of that to eh?
deader than A line flares with pockets in the knees
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DozersMouse XIII
Opus Arcana Covert Intervention
872
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Posted - 2014.08.22 01:26:00 -
[47] - Quote
when the hunter becomes the hunted they outlaw hunting
M.A.G. Platinum trophy holder
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6593
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Posted - 2014.08.22 03:36:00 -
[48] - Quote
Monty Mole Clone wrote:Ghost Kaisar wrote:Pick up a normal ScR on a non-AA suit. It functions as intended, being able to put rounds down range, but not being able to sustain for long due to overheat. On an AA? Spam City. SPAM SPAM SPAM SPAM. That's not skill, it's easy as hell. peasant assault bonus does the exact same thing, best get rid of that to eh?
?
Are you talking about the Min Assault bonus?
Personally, I think the Min Assault has a very similar problem. But that also won't get fixed unless you tweak the CR.
I want the CR to deal more damage per burst, but have a set ROF for the Bursts. As in a "Set" amount of bursts you can fire a minute. I want powerful bursts that have more space in between them, like the BR from Halo. Getting a headshot burst with the CR I want will be very strong, and should only take 2-3 to kill.
Barring that, I'd take a reload bonus. The reason why the bonus is so good is because the CR chews through ammo like crazy. Since you only deal around 100 damage a burst, most targets take 4-5 bursts to kill (In reality, it's more like /-8 with standard strafing involved) This amounts to around 21-24 bullets wasted a target, which limits engagements to 1-2 targets (54 round clip).
Since the CR is lauded as a weapon for "Engaging multiple targets at short-mid range" It makes sense for the clip size bonus. It allows it to engage an extra target without reloading.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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OliX PRZESMIEWCA
Bezimienni... Dark Taboo
175
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Posted - 2014.08.22 04:23:00 -
[49] - Quote
David Mustane wrote:Nerf the living hell out of the ScR. **** all you pussies that use it. **** that cheap ass Bullshit ****** gun.
And while we're talking of cheap Pussies, the player base can also go **** itself.
Sweet Caldari tears...
Well... Where can I start... At the beggining people start b....... about modded controllers and ScR. Next day it's too high ROF with DS3 even. The day after next is: "nerf that s... to the ground". Scr was OP when CCP released it. Almost double range vs AR, same dmg to both Shield and Armor. I remember when skilled player used it I havn't got chance to kill him using armor amarr logi + duvolle when KillerLogi days were on.
Playerbase chase for FOTM after some really good cal players. As Scr user I can separate people for those who can and can't play as shield race. Really good players won't give me chance to charge shoot them. Bad ones see me standing still so they stop to be more precise against me and here goes death sentence.
Scr is not that precise when u tap tap tap with speed of sound. I'm not talking about shooting to no target just to show ROF vs accuracy. I'm talking about moving targets.
I don't use modded con. We can change (nerf) Scr's RoF to more human like to p... of cheaters. But do it smart way and don't nerf everything that this weapon can offer same time. |
ZB DeLong
Nyain San
66
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Posted - 2014.08.22 04:38:00 -
[50] - Quote
CUSE TOWN333 wrote:only OP in the hand of a skilled player. meaning the gun has the highist ceiling to be mastered. i think not many people took the time to learn the art of the scrambler rifle because assault suits used to be bad and when you first pick the weapon up its very hard to use. as players take the time to learn how to master it only then can it become a powerful weapon. and why should we not have a gun that you can take the time to learn and get better with. i cant stand my combat rifle a gun right out of the box thats OP from the very first time you use it. don't nerf skilled based weapons because skilled players will leave then your left with 99% scrubs playing dust. i remember the first time LT Tib shot my face off with a scrambler rifle when i was new and i said dam he is good with that thing then i tryed it and i sucked with it. i respect the OP players that take the time to master something like a ADS or scrambler rifle. I liked everything you said until the end. I don't feel like scrolling through every comment to see if someone said it... SO: the ads can be used by anyone. anyone who can fly Viper or a Gorgon can do this. My first match I ever did with my incubus, I went 9-0 in ambush. Everything you said about the ScR is true, I hate the overheat. I enjoy taking on multiple people. With the ScR I can't. One thing you didn't mention about the ads is that some don't use them because of the price. You go down in it, and you MIGHT break even. It's so tempting to just call another in, but the same bunch will target you again. Swarm & FG focused on you... Is.. It's evil.
Been fighting this war since beta. When can I go home and see my family again? Will I survive this brutality? :)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1186
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Posted - 2014.08.22 04:41:00 -
[51] - Quote
TYCHUS MAXWELL wrote:Cassa-Nova wrote:TYCHUS MAXWELL wrote:
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the Tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
But when every other FOTM rose to power it was because of a change that CCP made to it or an unintended glitch that didnt get fixed for ages. With this the only this that changed is the META of the game. The scrambler is the same as it's been for months, just because it has gained popularity does not mean it need a nerf. And comparing it to the tac AR is silly, for lack of the better word. the scrambler is a designated single shot rifle with multiple drawbacks where as the Tac AR is a variant of a full auto weapon that also grants access to 3 other varients As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it? As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right. I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group. Edit: I am only making my tone a little more harsh because you are getting dismissive. Saying it's silly to think the TAR shouldn't be on par with the ScR is not a real argument. When people start to act like illogical children you have to get strict with them. all the rifles damage was nerfed bud including the scrambler rifle in a effort to increase TTK.
KEQ diplomat/ intel /GC officer
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
743
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Posted - 2014.08.22 07:41:00 -
[52] - Quote
It's really just the lack of overheat that's the problem. A weapon with that much DPS and range should have more of a drawback than overheat that doesn't come into play until the very end of your clip, if that. |
Rei Shepard
The Rainbow Effect
1702
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Posted - 2014.08.22 08:54:00 -
[53] - Quote
Thumb Green wrote:The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
Eh, i went 43/2 with a Combat Rifle on a character fresh outside of the academy, if by your standards then the CR is allot better...
Justin Tymes wrote:It's really just the lack of overheat that's the problem. A weapon with that much DPS and range should have more of a drawback than overheat that doesn't come into play until the very end of your clip, if that.
Sooo you never used one did you ?
The end of the clip is 45 rounds, it overheats at around 18-22 rounds when using the prototype Amarr assault ...
22 out of 45, is the middle, not the end ...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
Rough Riders..
3355
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Posted - 2014.08.22 09:43:00 -
[54] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
I don't think learning to tap a button really fast is 'Mastering a Weapon', mastering the scrambler rifle is stopping as close to the overheat as possible, because that's where you get the most DPS from the weapon.
That's something a ROF cap, doesn't take away. The ROF cap litterally just stops you shooting at such absurd fire rates, so you can't achieve such ridiculous damage.
Say what you will, give whatever arguements you feel like, but please don't tell me that because I can pull a trigger real fast I have mastered a weapon and am free to wreak havoc on my 'lesser skilled enemies'
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Newbs With Bewbs
xx The Fairies xx
53
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Posted - 2014.08.22 10:19:00 -
[55] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
Give me a golden gun for headshots only then...
I am LHughes. Did you like your handjob?
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1186
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Posted - 2014.08.22 11:09:00 -
[56] - Quote
Monkey MAC wrote:Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. I don't think learning to tap a button really fast is 'Mastering a Weapon', mastering the scrambler rifle is stopping as close to the overheat as possible, because that's where you get the most DPS from the weapon. That's something a ROF cap, doesn't take away. The ROF cap litterally just stops you shooting at such absurd fire rates, so you can't achieve such ridiculous damage. Say what you will, give whatever arguements you feel like, but please don't tell me that because I can pull a trigger real fast I have mastered a weapon and am free to wreak havoc on my 'lesser skilled enemies' when people are talking about skill with the scrambler rifle or mastering the scrambler rifle they aren't really talking about how fast they can spam it before overheat. skilled players understand how to apply the most DPS out of the gun and thats by landing a high % of your shots into the enemies head to be the most effective with there damage output. the difference between when a new play is fighting 2 enemies at once and i am fighting 2 enemies at once is the new player will spam R1 at the first enemiy but probably overheat by the second. when im fighting 2 enemies in my mind its never about how fast i can spam R1 it how fast can i apply all my shots into the enemies head by doing so allows me to have less overheat to kill the 2nd enemy faster. and skilled players understand this and yes it takes a fair amout of skill to land headshots on strafeing targets. this crazy damage some of you people are feeling is a charge shot to your face followed by a fast accurate volley to your face and if done right it will drop you like a bag of hammers and yes this takes skill.
KEQ diplomat/ intel /GC officer
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Izlare Lenix
Vengeance Unbound Dark Taboo
857
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Posted - 2014.08.22 12:06:00 -
[57] - Quote
Rei Shepard wrote:Thumb Green wrote:The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%. Eh, i went 43/2 with a Combat Rifle on a character fresh outside of the academy, if by your standards then the CR is allot better... Justin Tymes wrote:It's really just the lack of overheat that's the problem. A weapon with that much DPS and range should have more of a drawback than overheat that doesn't come into play until the very end of your clip, if that. Sooo you never used one did you ? The end of the clip is 45 rounds, it overheats at around 18-22 rounds when using the prototype Amarr assault ... 22 out of 45, is the middle, not the end ...
^ what he said.
Also, I have been an avid ScR user for almost 8 months, yet ALL of my best game scores have been with the CR. (Most recently 45/2 with RS-90) and I rarely use a Viziam in PC.
The reason for this is simple, the CR is easy as fuk to use versus the ScR for the following reasons:
- The CR does more damage per shoot(burst) without having to worry about overheat. - You can engage multiple enemies with constant fire without a drawback - The five second seizure on ScR is twice as long as reloading a CR, and during overheat you are completely vulnerable - The overheat can kill you. I have suicide many times from ScR overheat -The CR has the best damage profile, versus the ScR having the worst, especially against the many, many Pro Armor heavies overflowing in PCs these days. - The CR has amazing hip fire and scope fire, probably the best of all the guns - For me the CR seems to have better reliabilty with hit detection in laggy PC matches than the Viziam - You can fire a CR until the clip is empty and THEN switch to a sidearm, meanwhile I constantly have to switch back and forth between my ScR and SMG to prevent overheat. NO other main weapon forces you to have to do this like the ScR does. - The only true drawback to the CR is it chews through ammo fast. But with the multiple ways to get more ammo this is easily overcome but overheat is NOT easily dealt with.
But for me, as I already stated, the CR is too easy to use. So easy in fact I don't like to use it because it turns pubs into pure slaughterfest boredom. At least with the ScR I have to actually aim properly, manage overheat, avoid multiple targets and have clean sidearm transfers versus the CR EZmode of point and shoot till it's dead.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
817
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Posted - 2014.08.22 12:10:00 -
[58] - Quote
Thumb Green wrote:The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
Proto ScR does 657 DPS to armor if you can achieve that 706 Rof (nobody that plays fair can). So shut your B.S.
Sagaris lover!!!
Commando <3
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Rei Shepard
The Rainbow Effect
1703
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Posted - 2014.08.22 13:10:00 -
[59] - Quote
Izlare Lenix wrote:Rei Shepard wrote:Thumb Green wrote:The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%. Eh, i went 43/2 with a Combat Rifle on a character fresh outside of the academy, if by your standards then the CR is allot better... Justin Tymes wrote:It's really just the lack of overheat that's the problem. A weapon with that much DPS and range should have more of a drawback than overheat that doesn't come into play until the very end of your clip, if that. Sooo you never used one did you ? The end of the clip is 45 rounds, it overheats at around 18-22 rounds when using the prototype Amarr assault ... 22 out of 45, is the middle, not the end ... ^ what he said. Also, I have been an avid ScR user for almost 8 months, yet ALL of my best game scores have been with the CR. (Most recently 45/2 with RS-90) and I rarely use a Viziam in PC. The reason for this is simple, the CR is easy as fuk to use versus the ScR for the following reasons: - The CR does more damage per shoot(burst) without having to worry about overheat. - You can engage multiple enemies with constant fire without a drawback - The five second seizure on ScR is twice as long as reloading a CR, and during overheat you are completely vulnerable - The overheat can kill you. I have suicide many times from ScR overheat -The CR has the best damage profile, versus the ScR having the worst, especially against the many, many Pro Armor heavies overflowing in PCs these days. - The CR has amazing hip fire and scope fire, probably the best of all the guns - For me the CR seems to have better reliabilty with hit detection in laggy PC matches than the Viziam - You can fire a CR until the clip is empty and THEN switch to a sidearm, meanwhile I constantly have to switch back and forth between my ScR and SMG to prevent overheat. NO other main weapon forces you to have to do this like the ScR does. - The only true drawback to the CR is it chews through ammo fast. But with the multiple ways to get more ammo this is easily overcome but overheat is NOT easily dealt with. But for me, as I already stated, the CR is too easy to use. So easy in fact I don't like to use it because it turns pubs into pure slaughterfest boredom. At least with the ScR I have to actually aim properly, manage overheat, avoid multiple targets and have clean sidearm transfers versus the CR EZmode of point and shoot till it's dead.
^^ What he said =p
My best score with the Visiam SCR sits at around a 73/3 My Best score with the Boundless CR sits at a 87/3
This is in a Domination match, solo and everything this guy posted is what i also find to be true with the SCR i have to constantly keep in the back of my mind my heat gauge, this from time to time lets me screw up.
With the Boundless or Six Kin and i can think about other stuff or put on some music and still perform at the same lvl i need to actually concentrate at with the SCR.
Ease of use CR > SCR
Best Feeling when the stars align, SCR > Any gun ive used in any game
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1703
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Posted - 2014.08.22 13:13:00 -
[60] - Quote
Newbs With Bewbs wrote:Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. Give me a golden gun for headshots only then...
Aww Destiny Reference....cool, if you see a Rei_Shepard there, it's me :p
Not gonna help you one bit though :)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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