|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1178
|
Posted - 2014.08.21 18:14:00 -
[1] - Quote
only OP in the hand of a skilled player. meaning the gun has the highist ceiling to be mastered. i think not many people took the time to learn the art of the scrambler rifle because assault suits used to be bad and when you first pick the weapon up its very hard to use. as players take the time to learn how to master it only then can it become a powerful weapon. and why should we not have a gun that you can take the time to learn and get better with. i cant stand my combat rifle a gun right out of the box thats OP from the very first time you use it. don't nerf skilled based weapons become skilled players will leave then your left with 99% scrubs playing dust.
KEQ diplomat/ intel /GC officer
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1179
|
Posted - 2014.08.21 18:41:00 -
[2] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. bad players for the longist time for the whole history of dust to somehow have CCP bring every player down on there LvL. these people will not be happy till eveyone of us runs around with a combat rifle and aim assistance till we all play easymode because they can only learn easymode. we have been thru so many nerfs over the years cause of this bloodclot crying screwing over everyones SP investment because of bad players. i have run fuking assault with aim assistance off and a DS3 controler my whole dust life because i like hardmode.and to all these bad players i challenge you to enter PC with a scrambler rifle and try to go positive fighting against scouts with combat rifles and bricked out 1000 armor monster heavys then come back and try to balance a weapon you clearly don't understand.
KEQ diplomat/ intel /GC officer
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1186
|
Posted - 2014.08.22 04:41:00 -
[3] - Quote
TYCHUS MAXWELL wrote:Cassa-Nova wrote:TYCHUS MAXWELL wrote:
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the Tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
But when every other FOTM rose to power it was because of a change that CCP made to it or an unintended glitch that didnt get fixed for ages. With this the only this that changed is the META of the game. The scrambler is the same as it's been for months, just because it has gained popularity does not mean it need a nerf. And comparing it to the tac AR is silly, for lack of the better word. the scrambler is a designated single shot rifle with multiple drawbacks where as the Tac AR is a variant of a full auto weapon that also grants access to 3 other varients As to your first point, when I first started I used Minmitar suits and Caldari was the FOTM for shield tanking. Then armor got buffed and shields were no longer good in comparison as the TTK rose for Gallente and Amarr. Guess what, I got nerfed as minmitar was shield based back then. I had nothing to do with the Caldari FOTM but it turns out tweaking things can have unintended consequences. The ScR hasn't been changed in ages, but all the other rifles have been nerfed. This in effect has buffed the ScR since its remained untouched. Get it? As to your second bit, the assault scrambler is viable in its own right. All variants are viable in their own right. The TAR should be on the same level as the ScR or at least slightly lower. There's a massive stat gap between the TAR and the ScR and that's not right. I realize you have a hard on for the ScR and want your FOTM to remain in tact, like I said everyone goes through this when their weapons/gear are the FOTM. If you need help coping, you can join the tankers support group. Edit: I am only making my tone a little more harsh because you are getting dismissive. Saying it's silly to think the TAR shouldn't be on par with the ScR is not a real argument. When people start to act like illogical children you have to get strict with them. all the rifles damage was nerfed bud including the scrambler rifle in a effort to increase TTK.
KEQ diplomat/ intel /GC officer
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1186
|
Posted - 2014.08.22 11:09:00 -
[4] - Quote
Monkey MAC wrote:Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. I don't think learning to tap a button really fast is 'Mastering a Weapon', mastering the scrambler rifle is stopping as close to the overheat as possible, because that's where you get the most DPS from the weapon. That's something a ROF cap, doesn't take away. The ROF cap litterally just stops you shooting at such absurd fire rates, so you can't achieve such ridiculous damage. Say what you will, give whatever arguements you feel like, but please don't tell me that because I can pull a trigger real fast I have mastered a weapon and am free to wreak havoc on my 'lesser skilled enemies' when people are talking about skill with the scrambler rifle or mastering the scrambler rifle they aren't really talking about how fast they can spam it before overheat. skilled players understand how to apply the most DPS out of the gun and thats by landing a high % of your shots into the enemies head to be the most effective with there damage output. the difference between when a new play is fighting 2 enemies at once and i am fighting 2 enemies at once is the new player will spam R1 at the first enemiy but probably overheat by the second. when im fighting 2 enemies in my mind its never about how fast i can spam R1 it how fast can i apply all my shots into the enemies head by doing so allows me to have less overheat to kill the 2nd enemy faster. and skilled players understand this and yes it takes a fair amout of skill to land headshots on strafeing targets. this crazy damage some of you people are feeling is a charge shot to your face followed by a fast accurate volley to your face and if done right it will drop you like a bag of hammers and yes this takes skill.
KEQ diplomat/ intel /GC officer
|
|
|
|