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Cassa-Nova
Onslaught Inc RISE of LEGION
11
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Posted - 2014.08.21 17:50:00 -
[1] - Quote
This pretty much sums up my feelings of the forums unfortunately I find myself having to come here to have any sort of voice or meaningful opinion. But that's not why I'm here.
I'm here to ask you- no to beg you to actually think for yourselves and not to listen to the vocal fear mongering minority that is demanding this amazing rifle be cast down to the depth of implayability. This work of art has stood untouched for over 6 months since 1.8 and not once, not a single time has it ever been consider OP, for a long while it was considered the exact opposite and buffs were actual considered! This gun is arguably the most BALANCED gun in the game and the flak I will receive for saying just that will cement my opinion of the forum. The Amarr Assault has always had this bonus and again it was never complained about never once uttered as OP.
But for some unfathomable reason with the advent of hot-fix Charlie where not a single statistic on the Scrambler rifle has changed it has suddenly become more OP then any gun in the game. More OP the the Rail Rifle of Combat Rifle?!
I am telling you, as someone who's stuck with you since beta through thick and thin, if you destroy the viability of this weapon I will leave and never look back. Destiny is only weeks away it won't be hard. Tweak it if you have to, appease the minority with a tiny nerf to rate of fire OR dispersion. BUT please don't give in and ruin the one gun that has kept me playing since its release. |
Newbs With Bewbs
xx The Fairies xx
46
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Posted - 2014.08.21 17:55:00 -
[2] - Quote
It's always been considered OP, now people are starting to use it as all the old fotms have been nerfed...
I am LHughes. Did you like your handjob?
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Thumb Green
Raymond James Corp
1272
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Posted - 2014.08.21 18:01:00 -
[3] - Quote
The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
40
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Posted - 2014.08.21 18:12:00 -
[4] - Quote
so the best answer is to make it as useless as the standard sniper? That thing is a joke most assaults and all heavies just laugh and find cover for a second.... I really don't want its rate of fire nerfed. I want a program installed where if button presses of a single button exceed X it denies your controller from being used until you shut it off and restart the controller. It would stop turbo controllers from even being used. The turbo turds are the issue not the scrambler. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1178
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Posted - 2014.08.21 18:14:00 -
[5] - Quote
only OP in the hand of a skilled player. meaning the gun has the highist ceiling to be mastered. i think not many people took the time to learn the art of the scrambler rifle because assault suits used to be bad and when you first pick the weapon up its very hard to use. as players take the time to learn how to master it only then can it become a powerful weapon. and why should we not have a gun that you can take the time to learn and get better with. i cant stand my combat rifle a gun right out of the box thats OP from the very first time you use it. don't nerf skilled based weapons become skilled players will leave then your left with 99% scrubs playing dust.
KEQ diplomat/ intel /GC officer
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Cassa-Nova
Onslaught Inc RISE of LEGION
13
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Posted - 2014.08.21 18:15:00 -
[6] - Quote
Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. |
Monkey MAC
Rough Riders..
3354
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Posted - 2014.08.21 18:18:00 -
[7] - Quote
Groz'zar Kazoku wrote:so the best answer is to make it as useless as the standard sniper? That thing is a joke most assaults and all heavies just laugh and find cover for a second.... I really don't want its rate of fire nerfed. I want a program installed where if button presses of a single button exceed X it denies your controller from being used until you shut it off and restart the controller. It would stop turbo controllers from even being used. The turbo turds are the issue not the scrambler.
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Cassa-Nova
Onslaught Inc RISE of LEGION
13
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Posted - 2014.08.21 18:20:00 -
[8] - Quote
Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. |
Thumb Green
Raymond James Corp
1272
|
Posted - 2014.08.21 18:25:00 -
[9] - Quote
Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR doe around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Fox Gaden
Immortal Guides
4074
|
Posted - 2014.08.21 18:32:00 -
[10] - Quote
Does this make you feel any better?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Monty Mole Clone
Shiv M
181
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Posted - 2014.08.21 18:38:00 -
[11] - Quote
Fox Gaden wrote:Does this make you feel any better?
it made me feel better
deader than A line flares with pockets in the knees
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2Berries
Ghosts of Dawn General Tso's Alliance
230
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Posted - 2014.08.21 18:39:00 -
[12] - Quote
Newbs With Bewbs wrote:It's always been considered AWESOME, now people are starting to use it as all the old fotms have been nerfed... Fixed.
Since Scoutapalooza 1.7 and the amarr buff, ScR's are more popular. It's not as bad as it was, i no longer OHK medium frames, but it has always melted face to a high degree.
It even lets you suicide in public places without additional penalty!
Burning through clones like Rusty Venture.
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OliX PRZESMIEWCA
Bezimienni... Dark Taboo
171
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Posted - 2014.08.21 18:39:00 -
[13] - Quote
I will stick with opinion, that ScR can be OP in right hands (prof.5 with amarr assault maxed out). Please ask CCP to handle with turbo-macros instead of nerfing gun or dmg. It's right, that shielders got f.... when I use charge shoot, but to be honest any sneaky player with RR or CR with good prof will eat my armor as well. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1179
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Posted - 2014.08.21 18:41:00 -
[14] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with. bad players for the longist time for the whole history of dust to somehow have CCP bring every player down on there LvL. these people will not be happy till eveyone of us runs around with a combat rifle and aim assistance till we all play easymode because they can only learn easymode. we have been thru so many nerfs over the years cause of this bloodclot crying screwing over everyones SP investment because of bad players. i have run fuking assault with aim assistance off and a DS3 controler my whole dust life because i like hardmode.and to all these bad players i challenge you to enter PC with a scrambler rifle and try to go positive fighting against scouts with combat rifles and bricked out 1000 armor monster heavys then come back and try to balance a weapon you clearly don't understand.
KEQ diplomat/ intel /GC officer
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NAV HIV
The Generals Anime Empire.
1999
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Posted - 2014.08.21 18:54:00 -
[15] - Quote
Cassa-Nova wrote:This pretty much sums up my feelings of the forums unfortunately I find myself having to come here to have any sort of voice or meaningful opinion. But that's not why I'm here. I'm here to ask you- no to beg you to actually think for yourselves and not to listen to the vocal fear mongering minority that is demanding this amazing rifle be cast down to the depth of implayability. This work of art has stood untouched for over 6 months since 1.8 and not once, not a single time has it ever been consider OP, for a long while it was considered the exact opposite and buffs were actual considered! This gun is arguably the most BALANCED gun in the game and the flak I will receive for saying just that will cement my opinion of the forum. The Amarr Assault has always had this bonus and again it was never complained about never once uttered as OP. But for some unfathomable reason with the advent of hot-fix Charlie where not a single statistic on the Scrambler rifle has changed it has suddenly become more OP then any gun in the game. More OP the the Rail Rifle of Combat Rifle?! I am telling you, as someone who's stuck with you since beta through thick and thin, if you destroy the viability of this weapon I will leave and never look back. Destiny is only weeks away it won't be hard. Tweak it if you have to, appease the minority with a tiny nerf to rate of fire OR dispersion. BUT please don't give in and ruin the one gun that has kept me playing since its release.
Well said... The funny thing is, people advocating these changes are the same people who screams "OP" every single update/Build... Finally after a long time i'm seeing so many different weapons on the kill feed... It's nice and it shows something... A close enough balance... All the Scrubs are just crying over the Weapon they haven't specced into... |
Thumb Green
Raymond James Corp
1273
|
Posted - 2014.08.21 18:58:00 -
[16] - Quote
NAV HIV wrote:
Well said... The funny thing is, people advocating these changes are the same people who screams "OP" every single update/Build... Finally after a long time i'm seeing so many different weapons on the kill feed... It's nice and it shows something... A close enough balance... All the Scrubs are just crying over the Weapon they haven't specced into...
You don't even have to spec into it. See my 1st post in this thread.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2187
|
Posted - 2014.08.21 18:58:00 -
[17] - Quote
Monkey MAC wrote:Groz'zar Kazoku wrote:so the best answer is to make it as useless as the standard sniper? That thing is a joke most assaults and all heavies just laugh and find cover for a second.... I really don't want its rate of fire nerfed. I want a program installed where if button presses of a single button exceed X it denies your controller from being used until you shut it off and restart the controller. It would stop turbo controllers from even being used. The turbo turds are the issue not the scrambler. What exactly would that number be 8,9,10? What about people who reach those manually? This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage. I don't care what it is as long as it doesn't destroy the fluidity of a human pulling the trigger. I don't want it to skip trigger pulls if I'm not firing in the perfect preset rhythm.
Turbo controllers should be dealt with (for all weapons) by detecting perfect shot intervals in code or rates of fire that exceed human ability. In these cases, you should suicide, loosing a suit and be booted from the match. Problem solved.
As far as the numbers you posted in your QQ thread, you assumed that a player could always stop exactly one round short of an overheat while maintaining a constant rate of fire at the upper limits of human ability. If a human was capable of that (and I don't think any are) I have no problem giving them a slight DPS advantage.
Best PvE idea ever!
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Cassa-Nova
Onslaught Inc RISE of LEGION
15
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Posted - 2014.08.21 19:06:00 -
[18] - Quote
Thumb Green wrote: It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Again a rail rifle is full auto has better range and doesnt have to worry about overheat. It can easily just keep firing its entire mag without thought while the scrambler has to get in range and watch for overheat while tapping the trigger repeatedly. It takes skill and practice to do all thouse things simultaniously where as i can pick up a RR turn off my brain and go 30/4 without breaking a sweat. |
843-Vika
BurgezzE.T.F General Tso's Alliance
248
|
Posted - 2014.08.21 19:13:00 -
[19] - Quote
Cassa-Nova wrote:This pretty much sums up my feelings of the forums unfortunately I find myself having to come here to have any sort of voice or meaningful opinion. But that's not why I'm here. I'm here to ask you- no to beg you to actually think for yourselves and not to listen to the vocal fear mongering minority that is demanding this amazing rifle be cast down to the depth of implayability. This work of art has stood untouched for over 6 months since 1.8 and not once, not a single time has it ever been consider OP, for a long while it was considered the exact opposite and buffs were actual considered! This gun is arguably the most BALANCED gun in the game and the flak I will receive for saying just that will cement my opinion of the forum. The Amarr Assault has always had this bonus and again it was never complained about never once uttered as OP. But for some unfathomable reason with the advent of hot-fix Charlie where not a single statistic on the Scrambler rifle has changed it has suddenly become more OP then any gun in the game. More OP the the Rail Rifle of Combat Rifle?! I am telling you, as someone who's stuck with you since beta through thick and thin, if you destroy the viability of this weapon I will leave and never look back. Destiny is only weeks away it won't be hard. Tweak it if you have to, appease the minority with a tiny nerf to rate of fire OR dispersion. BUT please don't give in and ruin the one gun that has kept me playing since its release.
The ScR has always been OP, its just that nothing was ever done to combine it to bring it to the attention of the FoTM chasers attention. Even though the Amarr assault gives it a decrease to heat build up, the assault class was lacking so it was ignored. Now that assaults have gotten the buff they needed to be a threat on the field again, people are flocking to the amarr assault for the heat build up reduction, which means that now instead of firing 3/4 of a clip before over heating, you can now fire a full clip and not over heat.
The thing that made the ScR something that was deadly , but had the chance to leave you injured enough to get killed by incoming fire or kill you if you were injured enough to begin with. Even with the old assault suits using the ScR was always risky at best, but now with the new assault buff, using the ScR is no risk, high gain. |
Thumb Green
Raymond James Corp
1273
|
Posted - 2014.08.21 19:20:00 -
[20] - Quote
Cassa-Nova wrote:Thumb Green wrote: It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Again a rail rifle is full auto has better range and doesnt have to worry about overheat. It can easily just keep firing its entire mag without thought while the scrambler has to get in range and watch for overheat while tapping the trigger repeatedly. It takes skill and practice to do all thouse things simultaniously where as i can pick up a RR turn off my brain and go 30/4 without breaking a sweat. The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot).
Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Nocturnal Soul
Immortal Retribution
4100
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Posted - 2014.08.21 19:25:00 -
[21] - Quote
If a Rof nerf happens I just want a full respec so I can stomp everything's ass into the dirt with a combat rifle :D since you know no one is complaining about the 95/115 profile or the fact it can reach full dmg to any protection with just one enhanced damage mod.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Mejt0
Made in Poland... E-R-A
397
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Posted - 2014.08.21 19:27:00 -
[22] - Quote
Thumb Green wrote:Cassa-Nova wrote:Thumb Green wrote: It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Again a rail rifle is full auto has better range and doesnt have to worry about overheat. It can easily just keep firing its entire mag without thought while the scrambler has to get in range and watch for overheat while tapping the trigger repeatedly. It takes skill and practice to do all thouse things simultaniously where as i can pick up a RR turn off my brain and go 30/4 without breaking a sweat. The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot). Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
Pretty much this.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Cassa-Nova
Onslaught Inc RISE of LEGION
21
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Posted - 2014.08.21 19:38:00 -
[23] - Quote
Thumb Green wrote: The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot).
Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
You can only fire as fast as you pull the trigger and when doing that you're going to overheat because overheat is a major problem in every single engagement. If you want to avoid it you'll be firing SIGNIFICANTLY slower then a Rail Rifle. And dont even give me the bullshit about recoil because its so easy to control and if you can only hit stationary targets with it you really should be making comments about balance of weapons you haven't even used.
Not only that but your a hypocrite by saying that controlling the recoil takes skill which you then say nothing in the game beside MDs & PCs take. |
VALCORE72
Vengeance Unbound Dark Taboo
211
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Posted - 2014.08.21 19:42:00 -
[24] - Quote
why not just lower its ammo to 25 . hell charge shot does hell'va lot of damage . |
Cassa-Nova
Onslaught Inc RISE of LEGION
21
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Posted - 2014.08.21 19:44:00 -
[25] - Quote
VALCORE72 wrote:why not just lower its ammo to 25 . hell charge shot does hell'va lot of damage .
While it would work scrambler doesnt need that big a clip people would ***** about it never over heating with proto assault. then it'd get nerfed again. and it'd be ****.
besides it doesnt need a nerf only a few tweaks.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
129
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Posted - 2014.08.21 19:44:00 -
[26] - Quote
503 |
bamboo x
Eternal Beings Proficiency V.
1009
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Posted - 2014.08.21 19:45:00 -
[27] - Quote
GUESS WHAT THEY WON'T NERF MY SCRAMBLER PISTOL SO SCREW YOU GUYS HAHAHAHA
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Thumb Green
Raymond James Corp
1273
|
Posted - 2014.08.21 20:02:00 -
[28] - Quote
Cassa-Nova wrote:Thumb Green wrote: The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot).
Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
You can only fire as fast as you pull the trigger and when doing that you're going to overheat because overheat is a major problem in every single engagement. If you want to avoid it you'll be firing SIGNIFICANTLY slower then a Rail Rifle. And dont even give me the bullshit about recoil because its so easy to control and if you can only hit stationary targets with it you really should be making comments about balance of weapons you haven't even used. Not only that but your a hypocrite by saying that controlling the recoil takes skill which you then say nothing in the game beside MDs & PCs take. Saying something is slightly difficult isn't the same as saying it takes skill and I didn't say you could only hit stationary targets with it. I'd also like to point out that in my first post I said that I went 22/0 on a vehicle alt with no infantry skills (the kind of character that dies as fast as you can blink) using the militia ScR. I'm not talking out my ass, I have experience with the weapon and am currently skilling into the amarr assault with the hope that I can properly abuse it before it's nerfed.
You're only going to overheat pulling the trigger as fast as you can before killing who you're shooting at if they're far away or a heavy; anything else will be dead shortly after you start firing.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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TYCHUS MAXWELL
The Fun Police
487
|
Posted - 2014.08.21 20:11:00 -
[29] - Quote
Cassa-Nova wrote:Monkey MAC wrote:
What exactly would that number be 8,9,10? What about people who reach those manually?
This is exactly why it's needs a harsher ROF cap, because people can and will achieve these values, and absolutely obliterate. It's that or nerf the damage.
So you're suggestion is to punish players who have skill and learned to master a gun. That's a great way to go about things. Sorry your to good so we have to destroy the thing you've spent months practising with.
This could and has been said by everyone who had their FOTM up for review on these forums. I'll say it again, the closest weapon to the scrambler is the tactical assault rifle. If the ScR is fine where it is then the TAR needs to get its hipfire dispersion, kick, and ROF buffed. It's also ridiculous that the ScR has the same ROF as the assault ScR.
Even with the proposed changes, at least the ones I'm backing, it still has its neiche of being one of two single shot rifles (Not counting the SR) with the unique ability to charge up without any movement penalty for a high alpha shot.
But sure, claim how the ScR is different from the AR, CR, RR, and every other weapon that needed to be toned down because the ScR "Din' do nuffin'!"
Honestly I'm okay with either the ScR getting toned down to the TAR's level or the TAR getting brought up to the ScR's level. I just want some god damn consistency and Rattatai has been delivering bit by bit. |
Cassa-Nova
Onslaught Inc RISE of LEGION
22
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Posted - 2014.08.21 20:11:00 -
[30] - Quote
Thumb Green wrote: Saying something is slightly difficult isn't the same as saying it takes skill and I didn't say you could only hit stationary targets with it. I'd also like to point out that in my first post I said that I went 22/0 on a vehicle alt with no infantry skills (the kind of character that dies as fast as you can blink) using the militia ScR. I'm not talking out my ass, I have experience with the weapon and am currently skilling into the amarr assault with the hope that I can properly abuse it before it's nerfed.
You're only going to overheat pulling the trigger as fast as you can before killing who you're shooting at if they're far away or a heavy; anything else will be dead shortly after you start firing.
How is that any different from the rail rifle or combat rifle? I could do the same thing straight out of the academy with their militia variants without having to worry about any negative effects. The Scrambler is the light weapon primary that punishes a player for misuse. If you want to nerf the scrambler so bad I'd like to see the other guns also get negatives for incorrect use. |
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