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Thumb Green
Raymond James Corp
1272
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Posted - 2014.08.21 18:01:00 -
[1] - Quote
The ScR has been OP since they introduced it and you must not have been around very long if you think nobody complained about it being OP. Most people stay away from it because of the overheat but that's only a problem in CQC and only happens when you're outnumbered. Any semi competent person can wreck a team with it if they use it properly. Hell I went 22/0 with the militia version outside of the academy with my vehicle alt which doesn't have any infantry skills at all.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Thumb Green
Raymond James Corp
1272
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Posted - 2014.08.21 18:25:00 -
[2] - Quote
Cassa-Nova wrote:Thumb Green wrote:
Edit: Oh, that -20% against armor everyone likes to point out as a weakness, is a joke. The ScR still does just as much damage after it's -20% as the RR does to armor with it's +10%.
You've obviously never used the ScR if you think that. RR is full auto and can out range the ScR AND doesnt have to worry about overheat. That -20 also kills any hope of a ranged engagement because it stacks with the range penalty so any attempt to engage past optimum is often met with only 20-40% of damage applied which is pathetic. Heavies are pretty much immune to the gun because not enough damage can be applied before the over heat triggers if you die to scramblers in a heavy your just plain bad. It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR doe around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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![Thumb Green Thumb Green](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thumb Green
Raymond James Corp
1273
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Posted - 2014.08.21 18:58:00 -
[3] - Quote
NAV HIV wrote:
Well said... The funny thing is, people advocating these changes are the same people who screams "OP" every single update/Build... Finally after a long time i'm seeing so many different weapons on the kill feed... It's nice and it shows something... A close enough balance... All the Scrubs are just crying over the Weapon they haven't specced into...
You don't even have to spec into it. See my 1st post in this thread.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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![Thumb Green Thumb Green](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thumb Green
Raymond James Corp
1273
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Posted - 2014.08.21 19:20:00 -
[4] - Quote
Cassa-Nova wrote:Thumb Green wrote: It's not that I think that, it's that I know that. Do the math and you'll see the the Adv ScR does around 1 point more damage to armor than the Adv RR and the proto ScR does around .5 more damage to armor than the proto RR. And if you're engaging any weapon within their optimum while they're outside of yours, well that's just idiotic. Like I said, any semi competent person that uses it properly will wreck anything that comes at them, even heavies.
Again a rail rifle is full auto has better range and doesnt have to worry about overheat. It can easily just keep firing its entire mag without thought while the scrambler has to get in range and watch for overheat while tapping the trigger repeatedly. It takes skill and practice to do all thouse things simultaniously where as i can pick up a RR turn off my brain and go 30/4 without breaking a sweat. The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot).
Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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![Thumb Green Thumb Green](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thumb Green
Raymond James Corp
1273
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Posted - 2014.08.21 20:02:00 -
[5] - Quote
Cassa-Nova wrote:Thumb Green wrote: The ScR fires faster than the RR does so it being full auto doesn't mean a thing. And while the RR doesn't have an overheat it does have a pretty mean kick which makes staying on target at long range slightly difficult unless they're standing still. The overheat on the ScR is only a problem in CQC and when you're outnumbered or facing a heavy (but that makes you an idiot).
Also, lol at it taking "skill"; the only thing that takes skill in this game is consistently hitting people at long range with the MD & PC.
You can only fire as fast as you pull the trigger and when doing that you're going to overheat because overheat is a major problem in every single engagement. If you want to avoid it you'll be firing SIGNIFICANTLY slower then a Rail Rifle. And dont even give me the bullshit about recoil because its so easy to control and if you can only hit stationary targets with it you really should be making comments about balance of weapons you haven't even used. Not only that but your a hypocrite by saying that controlling the recoil takes skill which you then say nothing in the game beside MDs & PCs take. Saying something is slightly difficult isn't the same as saying it takes skill and I didn't say you could only hit stationary targets with it. I'd also like to point out that in my first post I said that I went 22/0 on a vehicle alt with no infantry skills (the kind of character that dies as fast as you can blink) using the militia ScR. I'm not talking out my ass, I have experience with the weapon and am currently skilling into the amarr assault with the hope that I can properly abuse it before it's nerfed.
You're only going to overheat pulling the trigger as fast as you can before killing who you're shooting at if they're far away or a heavy; anything else will be dead shortly after you start firing.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
|
![Thumb Green Thumb Green](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thumb Green
Raymond James Corp
1273
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Posted - 2014.08.22 00:42:00 -
[6] - Quote
Why does everyone keep saying the ScR is semi auto as if that was hindering it. The fact is that is one of it's strengths because it allows you to fire it as fast as you pull the trigger which allows it to surpass the RR's RoF meaning it deals more damage in a shorter period of time. Also some have said in other words that you have to be on target for it to be effective and that would be true in a game that wasn't as sh!tty as Dust. I've gotten headshots when I clearly wasn't aiming at the head and I've killed plenty of people even though I seen the kill shot clearly miss. Perhaps if hit detection was fixed, the ScR wouldn't be so beastly but that's not likely to happen
Cassa-Nova wrote:Thumb Green wrote: Saying something is slightly difficult isn't the same as saying it takes skill and I didn't say you could only hit stationary targets with it. I'd also like to point out that in my first post I said that I went 22/0 on a vehicle alt with no infantry skills (the kind of character that dies as fast as you can blink) using the militia ScR. I'm not talking out my ass, I have experience with the weapon and am currently skilling into the amarr assault with the hope that I can properly abuse it before it's nerfed.
You're only going to overheat pulling the trigger as fast as you can before killing who you're shooting at if they're far away or a heavy; anything else will be dead shortly after you start firing.
How is that any different from the rail rifle or combat rifle? I could do the same thing straight out of the academy with their militia variants without having to worry about any negative effects. The Scrambler is the light weapon primary that punishes a player for misuse. If you want to nerf the scrambler so bad I'd like to see the other guns also get negatives for incorrect use. I could see someone doing the same thing with the RR but I doubt they could do it with the CR; not on a character with no infantry skills because that char. melts like butter so getting within range for the CR isn't smart. I'm not saying that the RR and CR aren't OP (though my earlier comment on the RR could be construed as saying it's not OP) and I don't recall saying that I wanted the ScR nerfed (hell I'm skilling into Amarr Assault to use it to it's full potential), just that it is going to be nerfed. Which it is going to be nerfed, I'm sorry about it for you but I call it as it is the same as I did with everything else that got nerfed.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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