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Zindorak
1.U.P
632
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Posted - 2014.08.19 03:12:00 -
[61] - Quote
Abber Dietmart wrote:843-Vika wrote:Why did you do it CCP? Why did you make the scope on the Thale zoom the exact same as every other sniper rifle?
What was the point of having an "Officer" Snipe Rifle that is supposed to be better then every other Sniper Rifle in the game, but now you made it no better then the rest. The best part of the Thale Sniper Rifle was the increased zoom of the scope.
Please CCP change the zoom of the scope back to the way it was, and make it worth using again. Because I guess they figured its time for you to get out of the redline. CCP gets a very nice cookie 4 that.
Pokemon master
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843-Vika
BurgezzE.T.F General Tso's Alliance
231
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Posted - 2014.08.19 03:21:00 -
[62] - Quote
Patrilicus wrote:843-Vika wrote:Patrilicus wrote:843-Vika wrote:VALCORE72 wrote:HAHAHAHA umm again HAHAHAHA . good no more redline BS get your ass on point like the rest Ill say it again, it has a 600m range, its ment to be used from far long range, this isn't Call of Doody, with run and gun sniping or quick scope sniping. How many times are you going to say the exact same thing? We hear you man but you're way off point. You lose your incredibly OP scope and now this is cod? They didn't change the range of your rifle they just made it so you actually need skill to kill just like in any other role. grow up dude. The scopes only work at half the range of the gun, the thale was the only sniper that let us use them at the range the gun was designed for. So how was it right that they force us to use the weapon at half it's range ok to do to us? And i'll stop saying it when people stop complain about redline snipers. Show the numbers to back that up and someone might listen As a career sniper you lose alot of credibility right off the hop b/c snipers, in general, are ***** scrubs. I get it though. I used to snipe all the time with that Thale's, but your issue really should be with redline snipers. They are the ones forcing ccp to nerf scrub snipers banging out 25/1 matches deep in the red with a Thale's. It really is a problem. If there were no red zone, or any way to drastically reduce it in size then I might even back you up on that one. As far as I'm concerned, until that happens, if your opponents still render at 600+m then you'll just have to figure it out. Just repeating the same cod bs (because you ARE wrong) makes you look like a complete idiot
Thale with all skills level 5 Damage 355.3 [408.595] HP weapon_ROF Rate of Fire 50 RPM weapon_chTime Charge-Up Time 1 s weapon_cpSz Clip Size 5 weapon_mxAmmo Max. Ammo 25 [31.25] weapon_rlTime Reload Time 4 [2.55] s weapon_effRange Effective Range 600 m weapon_absRange Absolute Range GêP m
Charge with all skills level 5 Damage 321.86 [370.139] HP weapon_ROF Rate of Fire 50 RPM weapon_chTime Charge-Up Time 2.1 s weapon_cpSz Clip Size 5 weapon_mxAmmo Max. Ammo 25 [31.25] weapon_rlTime Reload Time 4 [2.55] s weapon_effRange Effective Range 600 m weapon_absRange Absolute Range GêP m
Everything is the same except increased damage, so with decreased zoom the Thale shouldn't be an officer weapon. |
Nobinishi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
18
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Posted - 2014.08.19 04:11:00 -
[63] - Quote
There is more reward and little to no risk involved with the Thale's if you even compare it with other officer weapons used in the game. Plus, on many occasions people who use it are armor and shield stack up to their eyeballs when using it in some god forsaken place in the redline. Rarely a counter for it (and let's exclude another Thale sniper to counter as a solution). It needed to be tuned down. But sensing you are unsatisfied with what CCP did , it seems you have a better solution....so let's here it.
Check the Bass Bruh !! My bad still figurin' out the buttons..
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Pvt Numnutz
Prophets of the Velocirapture
1814
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Posted - 2014.08.19 05:46:00 -
[64] - Quote
the combined technology from an ishukone and a kalakkiota sniper and the scope is what makes it the best. Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiggghhhhhtttt.
Master Skyshark rider
Kaalaka dakka tamer
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843-Vika
BurgezzE.T.F General Tso's Alliance
232
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Posted - 2014.08.19 06:41:00 -
[65] - Quote
Nobinishi wrote:There is more reward and little to no risk involved with the Thale's if you even compare it with other officer weapons used in the game. Plus, on many occasions people who use it are armor and shield stack up to their eyeballs when using it in some god forsaken place in the redline. Rarely a counter for it (and let's exclude another Thale sniper to counter as a solution). It needed to be tuned down. But sensing you are unsatisfied with what CCP did , it seems you have a better solution....so let's here it.
Why do people always have to cry about red line sniprs? Especially when they cry about a weapon that is ment for long range. The Thale was the only sniper rifle that you could use effectively use at the 600m range, every other sniper rifle you have to st between 300-400 meters to use effectively, and now you have to do the same with the Thale.
You want another solution besides what CCP did, simple, if it is not broken, don't fix it. Snipers have always gotten dumped on for the longest time because people cry "oh i got killed by a sniper from 400m away" well guess what, that's what there supposed to do, kill you from far away.
Is a sniper supposed to be seen when shooting at people? No he is not. Is a sniper supposed to be on the ground shooting at people? No he is supposed to up high somewhere so he can see the field. Is a sniper supposed to be forced to shoot at someone within the same range as an assault rifle or rail rifle can reach you at? No because the you are to close and easy to kill. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
333
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Posted - 2014.08.19 16:38:00 -
[66] - Quote
843-Vika wrote:Nobinishi wrote:There is more reward and little to no risk involved with the Thale's if you even compare it with other officer weapons used in the game. Plus, on many occasions people who use it are armor and shield stack up to their eyeballs when using it in some god forsaken place in the redline. Rarely a counter for it (and let's exclude another Thale sniper to counter as a solution). It needed to be tuned down. But sensing you are unsatisfied with what CCP did , it seems you have a better solution....so let's here it. Why do people always have to cry about red line sniprs? Especially when they cry about a weapon that is ment for long range. The Thale was the only sniper rifle that you could use effectively use at the 600m range, every other sniper rifle you have to st between 300-400 meters to use effectively, and now you have to do the same with the Thale. You want another solution besides what CCP did, simple, if it is not broken, don't fix it. Snipers have always gotten dumped on for the longest time because people cry "oh i got killed by a sniper from 400m away" well guess what, that's what there supposed to do, kill you from far away. Is a sniper supposed to be seen when shooting at people? No he is not. Is a sniper supposed to be on the ground shooting at people? No he is supposed to up high somewhere so he can see the field. Is a sniper supposed to be forced to shoot at someone within the same range as an assault rifle or rail rifle can reach you at? No because the you are to close and easy to kill.
There is a very simple reason for people complaining about redline snipers.
it is because they do not like snipers. do not make the mistake of thinking that because it is what they sit behind it is the real and only problem..
I assure you that if the red line was removed, they would then complain about our range until that was nerfed, then they would complain that we are always going into high places until we couldn't get to them anymore, then they would complain that we always set up in positions where we can see them coming, (which is one of the issues with redlines,btw.) after all of that they would complain that we are quick scoping, and do more damage per bullet than other rifles... eventually after all of that they would say... snipers are completely useless please get rid of them.
they don't care about the ballistics even though will ask for them. they will ask for our range to be reduced in order to fix red line snipers even though it would it mean red line snipers were now safe and they could of asked to change the red line mechanics (I actually put threads on here with ideas and nobody was interested-at all). they will say about how good a sniper is if he doesn't use distances, even though they will say that they don't want us to quick scope.
because their problem is Snipers.
on to the thales, the thales is still the most superior sniper rifle, it performs at the proto level when the proto rifles perform at advanced level. if you don't believe me take a kalakiota and headsot an amarr pro sentinel. or even a charge, with the first you will need to reload by the time you get close to a kill, with the charge they will be in cover by the time you charge your next shot.
(and honestly you will even struggle with most mediums at proto level.)
people can say about how well it performs at pub, but the thing is it shouldn't be getting wasted on pub matches, at pub level most players use advanced gear, (although running proto seems to be more popular now, but in pc battles everybody is proto.) it is 2 tiers higher than what should need to be used for pubs.
finally on to "career" or "dedicated" snipers, to us things like position are paramount, not because of red lines and safety but because of the way sniping works relying on line of sight much more than other weapons. even if the red line was completely taken away you would still find me using the same positions i use at the moment (no they are not even mostly in the red line anyway, but some are due to map design.) which is why sometimes i'm near my enemies red line, sometimes i will go back to a position even if i just died there, (most would say it's stupid to do that, but it has it's uses.) and it's why back when people qq'd to remove some of the best positions we all said don't do it because it will increase the (at the time small issue) red line sniping. do not refer to all snipers in the same way because it is not the "snipers" you people have problems with it is the ground runners that try to retire to it. |
843-Vika
BurgezzE.T.F General Tso's Alliance
233
|
Posted - 2014.08.19 16:43:00 -
[67] - Quote
Snake Sellors wrote:843-Vika wrote:Nobinishi wrote:There is more reward and little to no risk involved with the Thale's if you even compare it with other officer weapons used in the game. Plus, on many occasions people who use it are armor and shield stack up to their eyeballs when using it in some god forsaken place in the redline. Rarely a counter for it (and let's exclude another Thale sniper to counter as a solution). It needed to be tuned down. But sensing you are unsatisfied with what CCP did , it seems you have a better solution....so let's here it. Why do people always have to cry about red line sniprs? Especially when they cry about a weapon that is ment for long range. The Thale was the only sniper rifle that you could use effectively use at the 600m range, every other sniper rifle you have to st between 300-400 meters to use effectively, and now you have to do the same with the Thale. You want another solution besides what CCP did, simple, if it is not broken, don't fix it. Snipers have always gotten dumped on for the longest time because people cry "oh i got killed by a sniper from 400m away" well guess what, that's what there supposed to do, kill you from far away. Is a sniper supposed to be seen when shooting at people? No he is not. Is a sniper supposed to be on the ground shooting at people? No he is supposed to up high somewhere so he can see the field. Is a sniper supposed to be forced to shoot at someone within the same range as an assault rifle or rail rifle can reach you at? No because the you are to close and easy to kill. There is a very simple reason for people complaining about redline snipers. it is because they do not like snipers. do not make the mistake of thinking that because it is what they sit behind it is the real and only problem.. I assure you that if the red line was removed, they would then complain about our range until that was nerfed, then they would complain that we are always going into high places until we couldn't get to them anymore, then they would complain that we always set up in positions where we can see them coming, (which is one of the issues with redlines,btw.) after all of that they would complain that we are quick scoping, and do more damage per bullet than other rifles... eventually after all of that they would say... snipers are completely useless please get rid of them. they don't care about the ballistics even though will ask for them. they will ask for our range to be reduced in order to fix red line snipers even though it would it mean red line snipers were now safe and they could of asked to change the red line mechanics (I actually put threads on here with ideas and nobody was interested-at all). they will say about how good a sniper is if he doesn't use distances, even though they will say that they don't want us to quick scope. because their problem is Snipers. on to the thales, the thales is still the most superior sniper rifle, it performs at the proto level when the proto rifles perform at advanced level. if you don't believe me take a kalakiota and headsot an amarr pro sentinel. or even a charge, with the first you will need to reload by the time you get close to a kill, with the charge they will be in cover by the time you charge your next shot. (and honestly you will even struggle with most mediums at proto level.) people can say about how well it performs at pub, but the thing is it shouldn't be getting wasted on pub matches, at pub level most players use advanced gear, (although running proto seems to be more popular now, but in pc battles everybody is proto.) it is 2 tiers higher than what should need to be used for pubs. finally on to "career" or "dedicated" snipers, to us things like position are paramount, not because of red lines and safety but because of the way sniping works relying on line of sight much more than other weapons. even if the red line was completely taken away you would still find me using the same positions i use at the moment (no they are not even mostly in the red line anyway, but some are due to map design.) which is why sometimes i'm near my enemies red line, sometimes i will go back to a position even if i just died there, (most would say it's stupid to do that, but it has it's uses.) and it's why back when people qq'd to remove some of the best positions we all said don't do it because it will increase the (at the time small issue) red line sniping. do not refer to all snipers in the same way because it is not the "snipers" you people have problems with it is the ground runners that try to retire to it.
So basically snipers get sh!tted on because everyone else is just to much of a Pu$$y B!itch to see that they only useing the gun as it was designed to be used. Got ya. |
TechMechMeds
Level 5 Forum Warrior
5236
|
Posted - 2014.08.19 17:04:00 -
[68] - Quote
On the contrary.
In dust, you don't have to kill people to be useful while sniping. Most snipers have this notion that you MUST kill every target that you hit.
Most snipers seem to want to easily kill people who are in proto without taking into consideration that you are sniping from far back with minimal risk and expect to 2 hit kill a 200k+ fit.
In a game like dust, it would be silly to one hit kill a proto with a sniper because we have risk vs reward don't we.
Sniping far back is the absolute minimum risk. How many hits would you consider reasonable in a game with risk vs reward, no bullet drop or travel time?.
I know that sniping can sometimes get very little payouts so dying once can put you in a guaranteed -isk situation but its minimal risk for minimal reward.
In fact the increased reward for your costly sniper is the damage it does.
I have the charged with prof 2 or 3 as well, I have sniped a lot in dust and put the sp into it. I run a charged with damage mods. I plink/ohk people and shoot at the reds who are engaged in combat to aid my teams efforts, snipe uplinks, shoot out ds gunners or at least make the pilot fly off to save his buddy.
Counter sniping goes without saying.
I find that it can be annoying with how much HP people have but you have to respect that their fit costs a lot, they have put a lot of time and isk into what they have and they are down there risking it much more than I am, when I'm sniping.
Another thing that most snipers fail to do in dust is re locate and actually adapt to what is going on. A god sniper will be mobile and will move into different positions relative to what is happening.
Well, that or just fit a high HP suit and sit in a nice spot with cover.
That's just made me think actually, how do you think the other players who try to counter snipe you feel when you simply just duck out the way and regen?.
I'd imagine it'd be something like "wtf the guy won't die and just regens his HP, that's op!"
Your argument. " but I invested all this sp into sniping"
Well the people that you/we'd like to ohk/2 hit kill have also invested a lot and probably a lot more sp into their suits. The ones who are down in the action playing at a very high risk rate just for fun.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2099
|
Posted - 2014.08.19 17:23:00 -
[69] - Quote
Lets make a comparison here for a second--
Lets take a Thales and a Balacs AR, two of the "best" officer light weapons.
Compared to the prototype variants (ishukone Sniper Rifle and Duvolle assault Rifle)--
Duvolle DPS-~500 Balac's DPS-~575
Thats a 15% damage increase right there
Versus
Ishukone damage-230 Thales damage-355
Thats a 54% damage increase right there...
So, relative to other officer weapons, the Thales is OP even without a special attribute such as added zoom.
However, with the eHP buffs all non-scout suits have gotten recently, I think its fair to give an increase to the damage of alpha weapons (Sniper, PLC, NK's, Shotgun, Breach Mass Driver, most pistols)
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Ronan Elsword
Opus Arcana Covert Intervention
282
|
Posted - 2014.08.19 17:44:00 -
[70] - Quote
I liked being at a disadvantage vs. a Thales, made counter sniping them more exciting.
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Macon Rory
Macon's Spa and Resort
0
|
Posted - 2014.08.19 17:54:00 -
[71] - Quote
Every time I salvage a Thale's I imagine smelting them down into a pile of slag while making all the mercs that want these rifles watch. |
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CCP Logibro
C C P C C P Alliance
9097
|
Posted - 2014.08.19 17:59:00 -
[72] - Quote
The zoom level on the Thales has not been changed, nor have any other stats. I imagine that it looks different though due to the crosshair changing in Hotfix Charlie.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Snake Sellors
Hellstorm Inc General Tso's Alliance
334
|
Posted - 2014.08.19 18:03:00 -
[73] - Quote
Gavr1lo Pr1nc1p wrote:Lets make a comparison here for a second--
Lets take a Thales and a Balacs AR, two of the "best" officer light weapons.
Compared to the prototype variants (ishukone Sniper Rifle and Duvolle assault Rifle)--
Duvolle DPS-~500 Balac's DPS-~575
Thats a 15% damage increase right there
Versus
Ishukone damage-230 Thales damage-355
Thats a 54% damage increase right there...
So, relative to other officer weapons, the Thales is OP even without a special attribute such as added zoom.
However, with the eHP buffs all non-scout suits have gotten recently, I think its fair to give an increase to the damage of alpha weapons (Sniper, PLC, NK's, Shotgun, Breach Mass Driver, most pistols)
unfortunately you just completely overlooked the fact that the proto level ishukone doesn't do proto level damage, and is completely useless in pc (where you would expect a proto rifle to damage proto level gear)
I'm not saying that the difference is damage percentage wise is right, but the ishukone damage kind of needs to go up.
Quote: In dust, you don't have to kill people to be useful while sniping. Most snipers have this notion that you MUST kill every target that you hit.
Most snipers seem to want to easily kill people who are in proto without taking into consideration that you are sniping from far back with minimal risk and expect to 2 hit kill a 200k+ fit.
true there are other things that a sniper should be doing but as you only get 50wp for kills, and 15wp (i think) for hives and uplinks it's kind of limiting what they are supposed to do
Quote:In a game like dust, it would be silly to one hit kill a proto with a sniper because we have risk vs reward don't we.
Sniping far back is the absolute minimum risk. How many hits would you consider reasonable in a game with risk vs reward, no bullet drop or travel time?.
I know that sniping can sometimes get very little payouts so dying once can put you in a guaranteed -isk situation but its minimal risk for minimal reward.
In fact the increased reward for your costly sniper is the damage it does.
I'm an aggressive sniper, i snipe for kills and to aid my team, support my squad, decimate group attacks to break their momentum, destroy uplinks and hives. I'm one of the few who tries to get to the best vantage points for the situation at hand, I'm normally in a relatively exposed situation, that's how i get my kills you see
so you don't believe that if i am in an exposed position, have fully skilled into sniping, taking my time to place headshots and playing as a member of a team that i should be a threat on the battlefield?
i'm sorry but headshots from sniper rifles should do much more damage. they are a joke.
and you say that the reward i deserve for running an expensive fit in exposed and frequently dangerous (some of my positions mean instant death on the slightest error) positions and according to your horrible idea sacrificing my isk reward is that i get to use an underpowered sniper rifle.
gee thanks
n.b i included your comment about ballistics here because there is a thread in these forums, i believe it was called something interesting, i'll edit it in shortly, it is a thread containing a wiki link to information about rail rifles in current day real life, here's the thing.. they have enough force to penetrate a tank when they fire at 3000m/s (in dust it's 2500) and they do not suffer from bullet drop at all for at least the first kilometer, the speed that it travels at means it arrives almost instantly, and the force from a rail gun shot would be akin to that of a bus travelling at nearly 400 miles per hour, bear in mind that it would also be a sharp projectile which would increase pressure... are you so sure you want realistic ballistics? |
Coleman Gray
Opus Arcana Covert Intervention
1104
|
Posted - 2014.08.19 18:04:00 -
[74] - Quote
CCP Logibro wrote:The zoom level on the Thales has not been changed, nor have any other stats. Your all just terrible snipers and won't admit it. I imagine that it looks different though due to the crosshair changing in Hotfix Charlie.
There you go, from a CCP member themself.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Patrilicus
Trash Bucket
19
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Posted - 2014.08.19 18:07:00 -
[75] - Quote
CCP Logibro wrote:The zoom level on the Thales has not been changed, nor have any other stats. I imagine that it looks different though due to the crosshair changing in Hotfix Charlie.
There you go bud.
Garbage Day!
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Snake Sellors
Hellstorm Inc General Tso's Alliance
334
|
Posted - 2014.08.19 18:07:00 -
[76] - Quote
CCP Logibro wrote:The zoom level on the Thales has not been changed, nor have any other stats. I imagine that it looks different though due to the crosshair changing in Hotfix Charlie.
Interesting...
i need to see this effect..
can you send me some thales tonight so that i can check this new information.. |
gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
111
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Posted - 2014.08.19 18:11:00 -
[77] - Quote
CCP Logibro wrote:The zoom level on the Thales has not been changed, nor have any other stats. I imagine that it looks different though due to the crosshair changing in Hotfix Charlie.
it is misleading that the circle is the same size on different zoom levels. moving targets are now easier to hit at range stationary targets require you to find the edges and guess at the center
the edge of the circle is a kill on moving targets, but the edge of the circle on a stationary target shows a red x for a hit but no damage to their suit.
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
122
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Posted - 2014.08.19 18:12:00 -
[78] - Quote
I am a sniper. It is a game play style I enjoy.
Sure you do not like me. What can I say, war is hell buddy boy.
I have Thales and I love their stopping power. I have not used a Thales in probably nine to twelve months.
Why you might ask?
Because they are not easy to get replaced. I use charge rifles or faster shooting sniper rifles depending on the targets I face.
The irrational fear of redline snipers is something the CPM members should not feed. I am sad to see another CPM member rolling the sniper hating mud.
To be honest I get quite a few kills against other snipers, so I've done my part to reduce the number of Thales in the game by outplaying my opponents, not by getting the weapons nerfed.
I think the tears of sniper victims should have had no effect upon CCP, clearly when the CPM added tears it was enough to sway them to disable a powerful but limited supply weapon that is a prize possession of anyone who trained to be the best sniper possible.
So let's see what gets nerfed next? Shotguns? Invisibility? Once the tear ducts are opened it's difficult to close them CCP. Nerfing the Thales is just another staggering misstep towards the lingering death of Dust514 and the stillborn birth of Project Legion. WTG!
Killing targets since the beta days! A DUST514 Original Gankster!
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CommanderBolt
Osmon Surveillance Caldari State
1430
|
Posted - 2014.08.19 18:15:00 -
[79] - Quote
So wait people and CPM are here discussing why the Thales is superior to the other snipers.....
Are you lot losing your minds or something? ITS AN OFFICER WEAPON - of course it is superior.......
I'm not a sniper, I have never even used the Thale's but the fact that it had increased zoom was something I always liked the idea of.
Blaming a scope for red line antics is a weak weak argument. The problem is map design and ridiculous red line boundaries.
As per usual you are slowing making this game worse by the month. Every detail of this game is being ruined.......
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Derpty Derp
Dead Man's Game
315
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Posted - 2014.08.19 18:26:00 -
[80] - Quote
Since Charlie, I've seen a lot of redzone snipers using Thales and getting a decent kdr... I guess you're just really bad at redzone sniping... Try coming a little closer? |
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TechMechMeds
Level 5 Forum Warrior
5243
|
Posted - 2014.08.19 18:27:00 -
[81] - Quote
Deleted.
I have no idea what happened with this when I hit post lol.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
|
Derpty Derp
Dead Man's Game
315
|
Posted - 2014.08.19 18:27:00 -
[82] - Quote
CommanderBolt wrote:So wait people and CPM are here discussing why the Thales is superior to the other snipers.....
Are you lot losing your minds or something? ITS AN OFFICER WEAPON - of course it is superior.......
I'm not a sniper, I have never even used the Thale's but the fact that it had increased zoom was something I always liked the idea of.
Blaming a scope for red line antics is a weak weak argument. The problem is map design and ridiculous red line boundaries.
As per usual you are slowly making this game worse by the month. Every detail of this game is being ruined.......
An its like that circular aiming reticule..... who ever thought that was a good idea? Seriously it was a moronic choice there is nothing else to it.
Go and have a look at 99% of real world scopes and rifles..... you tend to notice that the crosshairs are simple dots or simple crosses....none of this "GUESS WHERE IN THE CIRCLE THE BULLET WILL TRAVEL"
Well the redzone aint moving anytime soon, so if it's that much of a problem feel free to reduce the scope on the other snipers and **** all good snipers off as well... |
TechMechMeds
Level 5 Forum Warrior
5243
|
Posted - 2014.08.19 18:28:00 -
[83] - Quote
Snake Sellors wrote:Gavr1lo Pr1nc1p wrote:Lets make a comparison here for a second--
Lets take a Thales and a Balacs AR, two of the "best" officer light weapons.
Compared to the prototype variants (ishukone Sniper Rifle and Duvolle assault Rifle)--
Duvolle DPS-~500 Balac's DPS-~575
Thats a 15% damage increase right there
Versus
Ishukone damage-230 Thales damage-355
Thats a 54% damage increase right there...
So, relative to other officer weapons, the Thales is OP even without a special attribute such as added zoom.
However, with the eHP buffs all non-scout suits have gotten recently, I think its fair to give an increase to the damage of alpha weapons (Sniper, PLC, NK's, Shotgun, Breach Mass Driver, most pistols) unfortunately you just completely overlooked the fact that the proto level ishukone doesn't do proto level damage, and is completely useless in pc (where you would expect a proto rifle to damage proto level gear) I'm not saying that the difference is damage percentage wise is right, but the ishukone damage kind of needs to go up. Quote: In dust, you don't have to kill people to be useful while sniping. Most snipers have this notion that you MUST kill every target that you hit.
Most snipers seem to want to easily kill people who are in proto without taking into consideration that you are sniping from far back with minimal risk and expect to 2 hit kill a 200k+ fit.
true there are other things that a sniper should be doing but as you only get 50wp for kills, and 15wp (i think) for hives and uplinks it's kind of limiting what they are supposed to do Quote:In a game like dust, it would be silly to one hit kill a proto with a sniper because we have risk vs reward don't we.
Sniping far back is the absolute minimum risk. How many hits would you consider reasonable in a game with risk vs reward, no bullet drop or travel time?.
I know that sniping can sometimes get very little payouts so dying once can put you in a guaranteed -isk situation but its minimal risk for minimal reward.
In fact the increased reward for your costly sniper is the damage it does. I'm an aggressive sniper, i snipe for kills and to aid my team, support my squad, decimate group attacks to break their momentum, destroy uplinks and hives. I'm one of the few who tries to get to the best vantage points for the situation at hand, I'm normally in a relatively exposed situation, that's how i get my kills you see so you don't believe that if i am in an exposed position, have fully skilled into sniping, taking my time to place headshots and playing as a member of a team that i should be a threat on the battlefield? i'm sorry but headshots from sniper rifles should do much more damage. they are a joke. and you say that the reward i deserve for running an expensive fit in exposed and frequently dangerous (some of my positions mean instant death on the slightest error) positions and according to your horrible idea sacrificing my isk reward is that i get to use an underpowered sniper rifle. gee thanks n.b i included your comment about ballistics here because there is a thread in these forums, i believe it was called something interesting, i'll edit it in shortly, it is a thread containing a wiki link to information about rail rifles in current day real life, here's the thing.. they have enough force to penetrate a tank when they fire at 3000m/s (in dust it's 2500) and they do not suffer from bullet drop at all for at least the first kilometer, the speed that it travels at means it arrives almost instantly, and the force from a rail gun shot would be akin to that of a bus travelling at nearly 400 miles per hour, bear in mind that it would also be a sharp projectile which would increase pressure... are you so sure you want realistic ballistics?
Hahaha, cool story, nothing I don't already know.
Where did I mention that I want realistic ballistics?.
Your opinion is as good as mine buddy.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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843-Vika
BurgezzE.T.F General Tso's Alliance
239
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Posted - 2014.08.19 20:32:00 -
[84] - Quote
TechMechMeds wrote:On the contrary.
In dust, you don't have to kill people to be useful while sniping. Most snipers have this notion that you MUST kill every target that you hit.
Most snipers seem to want to easily kill people who are in proto without taking into consideration that you are sniping from far back with minimal risk and expect to 2 hit kill a 200k+ fit.
In a game like dust, it would be silly to one hit kill a proto with a sniper because we have risk vs reward don't we.
Sniping far back is the absolute minimum risk. How many hits would you consider reasonable in a game with risk vs reward, no bullet drop or travel time?.
I know that sniping can sometimes get very little payouts so dying once can put you in a guaranteed -isk situation but its minimal risk for minimal reward.
In fact the increased reward for your costly sniper is the damage it does.
I have the charged with prof 2 or 3 as well, I have sniped a lot in dust and put the sp into it. I run a charged with damage mods. I plink/ohk people and shoot at the reds who are engaged in combat to aid my teams efforts, snipe uplinks, shoot out ds gunners or at least make the pilot fly off to save his buddy.
Counter sniping goes without saying.
I find that it can be annoying with how much HP people have but you have to respect that their fit costs a lot, they have put a lot of time and isk into what they have and they are down there risking it much more than I am, when I'm sniping.
Another thing that most snipers fail to do in dust is re locate and actually adapt to what is going on. A god sniper will be mobile and will move into different positions relative to what is happening.
Well, that or just fit a high HP suit and sit in a nice spot with cover.
That's just made me think actually, how do you think the other players who try to counter snipe you feel when you simply just duck out the way and regen?.
I'd imagine it'd be something like "wtf the guy won't die and just regens his HP, that's op!"
Your argument. " but I invested all this sp into sniping"
Well the people that you/we'd like to ohk/2 hit kill have also invested a lot and probably a lot more sp into their suits. The ones who are down in the action playing at a very high risk rate just for fun.
I never once complained about eHP on suits when i snipe because i expect people in protop to have high eHP values. What i am trying to say it that an officer weapon should have better atributes then a proto but by lowering the scope zoom on the thal you just made it do 31 more damage then the charge sniper.
They basically made an office weapon no better then a proto weapon and never bothered to even suggest it in any of the hot fix charlie stickies or even put it in the patch notes. It makes you wonder what other stuff they changed and never even bothered to tell us about it.
Now if this change was done in order to make the new officer weapons from the last event better then the older officer weapons, then tell us about it, don't just go and change **** with no notice of it.
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843-Vika
BurgezzE.T.F General Tso's Alliance
239
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Posted - 2014.08.19 20:39:00 -
[85] - Quote
CCP Logibro wrote:The zoom level on the Thales has not been changed, nor have any other stats. I imagine that it looks different though due to the crosshair changing in Hotfix Charlie.
Do you use snipers on a regular basis? Just because you say something does not make it true. I snipe on a daily basis and i know the difference between what the thale had and what it has now. What your numbers show and what really happens are 2 different things. Did you ever think that changing the sights on all snipers effected the zoom of the thale? |
Apocalyptic Destroyer
RestlessSpirits
112
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Posted - 2014.08.19 21:09:00 -
[86] - Quote
So, In all actual reality, the Thales is now classified as a Prototype sniper with no significant difference other than the damage ?
~R1P
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843-Vika
BurgezzE.T.F General Tso's Alliance
239
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Posted - 2014.08.19 21:19:00 -
[87] - Quote
Apocalyptic Destroyer wrote:So, In all actual reality, the Thales is now classified as a Prototype sniper with no significant difference other than the damage ?
According to CCP they didn't change anything on the Thale, but we all know how accurate CCP is on there info, but after using it i can tell the difference, it is still considered to be "officer" weapon.
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B-F M
Ghosts of Dawn General Tso's Alliance
35
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Posted - 2014.08.19 21:37:00 -
[88] - Quote
Macon Rory wrote:Every time I salvage a Thale's I imagine smelting them down into a pile of slag while making all the mercs that want these rifles watch.
... or go all Game of Thrones on them.. "Crown for a King"
Ghosts of Dawn // now recruiting.
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Kyr Kitar
Storm Wind Strikeforce Caldari State
50
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Posted - 2014.08.19 22:08:00 -
[89] - Quote
Adjustable zoom on all the sniper rifles with increased zoom/range on better variants such as the Thale's would have solved all problems I think. |
Lylith Groff
Endless Hatred Ishuk-Raata Enforcement Directive
19
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Posted - 2014.08.22 02:14:00 -
[90] - Quote
Rugudorull Apophicyria wrote:Death Shadow117 wrote:Coleman Gray wrote:Because redline sniping, because my gastun forgegun no longer deals 3k damage. Because redline snipers abuse them. Remember what happened when people abused the free LAV BPO? Yeah...we need that again here. I still have logi lav bpo's and, ive only seen a few other people with them. Pretty sure that a Logi LAV BPO doesn't exist. You probably are referring to the Guristas Saga LAVv BPO that had a similar paint scheme that the real logi lavs had. This confusion probably would not exist if CCP had kept the original gold paint scheme on the Guristas Saga
Any kind of happiness you have in this game should be kept to yourself. CCP will destroy it.
Every reality is naught but a dream... and every dreamer, a god unknowing.
c[_].
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