Gavr1lo Pr1nc1p wrote:Lets make a comparison here for a second--
Lets take a Thales and a Balacs AR, two of the "best" officer light weapons.
Compared to the prototype variants (ishukone Sniper Rifle and Duvolle assault Rifle)--
Duvolle DPS-~500
Balac's DPS-~575
Thats a 15% damage increase right there
Versus
Ishukone damage-230
Thales damage-355
Thats a 54% damage increase right there...
So, relative to other officer weapons, the Thales is OP even without a special attribute such as added zoom.
However, with the eHP buffs all non-scout suits have gotten recently, I think its fair to give an increase to the damage of alpha weapons (Sniper, PLC, NK's, Shotgun, Breach Mass Driver, most pistols)
unfortunately you just completely overlooked the fact that the proto level ishukone doesn't do proto level damage, and is completely useless in pc (where you would expect a proto rifle to damage proto level gear)
I'm not saying that the difference is damage percentage wise is right, but the ishukone damage kind of needs to go up.
Quote:
In dust, you don't have to kill people to be useful while sniping. Most snipers have this notion that you MUST kill every target that you hit.
Most snipers seem to want to easily kill people who are in proto without taking into consideration that you are sniping from far back with minimal risk and expect to 2 hit kill a 200k+ fit.
true there are other things that a sniper should be doing but as you only get 50wp for kills, and 15wp (i think) for hives and uplinks it's kind of limiting what they are supposed to do
Quote:In a game like dust, it would be silly to one hit kill a proto with a sniper because we have risk vs reward don't we.
Sniping far back is the absolute minimum risk. How many hits would you consider reasonable in a game with risk vs reward, no bullet drop or travel time?.
I know that sniping can sometimes get very little payouts so dying once can put you in a guaranteed -isk situation but its minimal risk for minimal reward.
In fact the increased reward for your costly sniper is the damage it does.
I'm an aggressive sniper, i snipe for kills and to aid my team, support my squad, decimate group attacks to break their momentum, destroy uplinks and hives.
I'm one of the few who tries to get to the best vantage points for the situation at hand, I'm normally in a relatively exposed situation, that's how i get my kills you see
so you don't believe that if i am in an exposed position, have fully skilled into sniping, taking my time to place headshots and playing as a member of a team that i should be a threat on the battlefield?
i'm sorry but headshots from sniper rifles should do much more damage. they are a joke.
and you say that the reward i deserve for running an expensive fit in exposed and frequently dangerous (some of my positions mean instant death on the slightest error) positions and according to your horrible idea sacrificing my isk reward is that i get to use an underpowered sniper rifle.
gee thanks
n.b i included your comment about ballistics here because there is a thread in these forums, i believe it was called something interesting, i'll edit it in shortly, it is a thread containing a wiki link to information about rail rifles in current day real life, here's the thing.. they have enough force to penetrate a tank when they fire at 3000m/s (in dust it's 2500) and they do not suffer from bullet drop at all for at least the first kilometer, the speed that it travels at means it arrives almost instantly, and the force from a rail gun shot would be akin to that of a bus travelling at nearly 400 miles per hour, bear in mind that it would also be a sharp projectile which would increase pressure...
are you so sure you want realistic ballistics?