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Megaman Trigger
Knights of Eternal Darkness League of Infamy
124
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Posted - 2014.08.17 12:51:00 -
[31] - Quote
If anything, the only change to snipers should be a range reduction to 300M to bring them in ling with the other rail weapons. Doesn't really make sense for a light rail weapon like a Sniper Rifle to out-range larger Railguns.
This would also cut down on snipers sitting in their redline and firing across the map with relative safety. Hell, wasn't this (hiding in the redline) the exact reason Rail turrets for nerf'd?
Purifier. First Class.
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bamboo x
Eternal Beings Proficiency V.
916
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Posted - 2014.08.17 12:54:00 -
[32] - Quote
It would have to be a hefty timer. Enough for tanks to get the hell behind cover, recall their vehicles, call in a new one.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
307
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Posted - 2014.08.17 13:11:00 -
[33] - Quote
Megaman Trigger wrote:If anything, the only change to snipers should be a range reduction to 300M to bring them in ling with the other rail weapons. Doesn't really make sense for a light rail weapon like a Sniper Rifle to out-range larger Railguns.
This would also cut down on snipers sitting in their redline and firing across the map with relative safety. Hell, wasn't this (hiding in the redline) the exact reason Rail turrets for nerf'd?
no. what would be the point of reducing their range without first including new vantages?
at least the op was honest in his approach- i don't like snipers so please remove them... see honest.
symbiotic is right that if snipers were more viable(/when they are) they will be more active. having them will make more of a difference. to be honest both his and my stats will probably go down in pub matches because less players will ignore snipers and are more likely to hunt the likes of us down. but when they don't our teams will be much better off.
also there are alot of players at the moment that don't really know what they are doing yet, it's highly unlikely that they would do any better in map. gauging all snipers on the worst examples is not really a fair representation.
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Mike De Luca
STOP TRYING TO RECRUIT ME
251
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Posted - 2014.08.17 14:06:00 -
[34] - Quote
just went 19-3 on Border Gulch dom sniping from the WALKWAY BEHIND THE OBJECTIVE. so shut it with your "Snipers don't participate" bs, I don't think I could've gotten any closer and still have been useful, and this is after having not played a match for about 2 weeks.......so I'm a bit rusty and the new reticule is making me have to change some ****.
Snipers don't need a range reduction.....or there's no point to calling them sniper rifles, they do need either a headshot damage buff or higher alpha though, not a huge amount, just a little bump.
what i think of when charging fg
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Snake Sellors
Hellstorm Inc General Tso's Alliance
310
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Posted - 2014.08.17 14:46:00 -
[35] - Quote
Mike De Luca wrote:just went 19-3 on Border Gulch dom sniping from the WALKWAY BEHIND THE OBJECTIVE. so shut it with your "Snipers don't participate" bs, I don't think I could've gotten any closer and still have been useful, and this is after having not played a match for about 2 weeks.......so I'm a bit rusty and the new reticule is making me have to change some ****.
Snipers don't need a range reduction.....or there's no point to calling them sniper rifles, they do need either a headshot damage buff or higher alpha though, not a huge amount, just a little bump.
indeed just the other day i managed 52/0 in a map where my team won on clones, all of my kills were near the objective, they weren't cherry picked as i don't believe in leaving the biggest threats alone, and that was within 250 meters. but on a wider map where the enemy could move around more with this new scope it wouldn't happen. because moving headshots are guesswork.
the 2nd player howdidhekillme had in the high twenties, after the two of us there were no other particularly impressive performances and the blues didn't capture the point.
but sure yeah ok.. snipers don't contribute |
Mike De Luca
STOP TRYING TO RECRUIT ME
251
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Posted - 2014.08.17 14:55:00 -
[36] - Quote
Snake Sellors wrote:Mike De Luca wrote:just went 19-3 on Border Gulch dom sniping from the WALKWAY BEHIND THE OBJECTIVE. so shut it with your "Snipers don't participate" bs, I don't think I could've gotten any closer and still have been useful, and this is after having not played a match for about 2 weeks.......so I'm a bit rusty and the new reticule is making me have to change some ****.
Snipers don't need a range reduction.....or there's no point to calling them sniper rifles, they do need either a headshot damage buff or higher alpha though, not a huge amount, just a little bump. indeed just the other day i managed 52/0 in a map where my team won on clones, all of my kills were near the objective, they weren't cherry picked as i don't believe in leaving the biggest threats alone, and that was within 250 meters. but on a wider map where the enemy could move around more with this new scope it wouldn't happen. because moving headshots are guesswork. the 2nd player howdidhekillme had in the high twenties, after the two of us there were no other particularly impressive performances and the blues didn't capture the point. but sure yeah ok.. snipers don't contribute Yeah, I read that, good job dude.
what i think of when charging fg
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LAVALLOIS Nash
QcGOLD
265
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Posted - 2014.08.17 15:02:00 -
[37] - Quote
Thor Odinson42 wrote:[
Snipers killing me aren't what I'm mad about. I'm mad about people not wanting to participate in matches. I don't know you, you can hate me. Just as you've admitting sniping isn't good for anything but making matches boring.
People get fed up of being stomped by 6 man corp squads so they gradually spend the whole game retreating till they get their backs against the wall.
I spend alot of the game pushing, but me too after a certain point, ill say **** it and grab a sniper and play defensive from the red line. What choice to I have? I cant afford to constantly lose suits. Once ive lost my acceptable limit, then all I care about is the clock running down. Im not a damn charity. |
Atiim
Onslaught Inc RISE of LEGION
11473
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Posted - 2014.08.17 15:18:00 -
[38] - Quote
Megaman Trigger wrote:If anything, the only change to snipers should be a range reduction to 300M to bring them in ling with the other rail weapons. Doesn't really make sense for a light rail weapon like a Sniper Rifle to out-range larger Railguns.
This would also cut down on snipers sitting in their redline and firing across the map with relative safety. Hell, wasn't this (hiding in the redline) the exact reason Rail turrets for nerf'd? Because Sniper Rifles do far less damage?
If Sniper Rifles had the same range as Forge Guns and 80GJ Railguns, why would I use Sniper Rifles when I could use one of the other 2 options and have a guaranteed OHK, with even more HP to boot?
DUST 514's 1st Matari Commando
-HAND
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Snake Sellors
Hellstorm Inc General Tso's Alliance
312
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Posted - 2014.08.17 15:25:00 -
[39] - Quote
LAVALLOIS Nash wrote:Thor Odinson42 wrote:[
Snipers killing me aren't what I'm mad about. I'm mad about people not wanting to participate in matches. I don't know you, you can hate me. Just as you've admitting sniping isn't good for anything but making matches boring. People get fed up of being stomped by 6 man corp squads so they gradually spend the whole game retreating till they get their backs against the wall. I spend alot of the game pushing, but me too after a certain point, ill say **** it and grab a sniper and play defensive from the red line. What choice to I have? I cant afford to constantly lose suits. Once ive lost my acceptable limit, then all I care about is the clock running down. Im not a damn charity.
unfortunately this is one of our main problems.
your choices are limited i'm affraid they are: go red line sniping. which does increase the problem run free suits, if your already being killed to that extent it won't matter about using worse gear. (unless you care about kdr) or leave battle and try to find a better match.
i don't blame you for doing any of the above, though the most acceptable to the dust community is i'm sure the 2nd. if that seems to you like they won't be happy unless you stand there like cannon fodder and keep on doing it then your probably right.
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Denchlad 7
Dead Man's Game
459
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Posted - 2014.08.17 15:32:00 -
[40] - Quote
Show us where the noob snipers touched you Thor.
That being said, the "Kill someone while in the redline gives you 20 seconds to leave the redline" suggestion, does come to mind.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Haerr
Legio DXIV
1195
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Posted - 2014.08.17 15:39:00 -
[41] - Quote
Thor Odinson42 wrote:Blueberry Snipers GRR! *shakefist* While I agree that there is nothing more annoying in dust than the top of a tower filled with starter sniper fits I have to say that it might very well be a reaction to poor matchmaking.
When you go up against people you feel you have a chance against there is very little reason for anyone to remain back in the redline.
As for dedicated snipers; the more different roles that have a place in this game the better as it makes the game more dynamic.
TL;DR: Remove the Sniper Starter Fit and don't let your hatred for blueberries carry over towards dedicated snipers. |
Mike De Luca
STOP TRYING TO RECRUIT ME
252
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Posted - 2014.08.17 15:48:00 -
[42] - Quote
Denchlad 7 wrote:Show us where the noob snipers touched you Thor.
That being said, the "Kill someone while in the redline gives you 20 seconds to leave the redline" suggestion, does come to mind. Yeah, I don't see that used to the advantage of either side ever
what i think of when charging fg
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Denchlad 7
Dead Man's Game
459
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Posted - 2014.08.17 15:54:00 -
[43] - Quote
Mike De Luca wrote:Denchlad 7 wrote:Show us where the noob snipers touched you Thor.
That being said, the "Kill someone while in the redline gives you 20 seconds to leave the redline" suggestion, does come to mind. Yeah, I don't see that used to the advantage of either side ever Of course its flawed (sitting on edge of redline), just a suggestion ive read countless times in sniper thread in the past few months.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Mike De Luca
STOP TRYING TO RECRUIT ME
252
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Posted - 2014.08.17 15:57:00 -
[44] - Quote
Denchlad 7 wrote:Mike De Luca wrote:Denchlad 7 wrote:Show us where the noob snipers touched you Thor.
That being said, the "Kill someone while in the redline gives you 20 seconds to leave the redline" suggestion, does come to mind. Yeah, I don't see that used to the advantage of either side ever Of course its flawed (sitting on edge of redline), just a suggestion ive read countless times in sniper thread in the past few months. My only problem with ideas to "fix" redline sniping is you can't really do it without screwing over everyone else in some way, I'd rather suffer through people giving my role a bad name than screwing over everyone else just to give one type of player the finger.
what i think of when charging fg
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Denchlad 7
Dead Man's Game
459
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Posted - 2014.08.17 15:57:00 -
[45] - Quote
Haerr wrote:TL;DR: Remove the Sniper Starter Fit and don't let your hatred for blueberries carry over towards dedicated snipers.
Now thats an idea I could get behind, as it would force a newberry to run the Assault, Medic or AV fits and stop them from camping.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Denchlad 7
Dead Man's Game
459
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Posted - 2014.08.17 15:58:00 -
[46] - Quote
Mike De Luca wrote:Denchlad 7 wrote:Mike De Luca wrote:Denchlad 7 wrote:Show us where the noob snipers touched you Thor.
That being said, the "Kill someone while in the redline gives you 20 seconds to leave the redline" suggestion, does come to mind. Yeah, I don't see that used to the advantage of either side ever Of course its flawed (sitting on edge of redline), just a suggestion ive read countless times in sniper thread in the past few months. My only problem with ideas to "fix" redline sniping is you can't really do it without screwing over everyone else in some way, I'd rather suffer through people giving my role a bad name than screwing over everyone else just to give one type of player the finger. Pretty much my point of view. Its annoying, but very little can be done about it.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Joel II X
Dah Gods O Bacon
3051
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Posted - 2014.08.17 16:37:00 -
[47] - Quote
Apothecary Za'ki wrote:Thor Odinson42 wrote:And give a timer for the friendly redline,
Thanks what will stop them from just stepping out and back into the redline? what about those long queues for vehicles?.. id much rater say if they kill some one from the redline they themselves are also forcibly suicided for not killing with in the "burn zone" I prefer this. But, what if people shoot from the outside toward the inside? |
Freccia di Lybra
Maphia Clan Corporation
268
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Posted - 2014.08.17 16:46:00 -
[48] - Quote
That's not the problem.
Sniper rifles must be in an FPS. How to balance Sniper rifles? Simple:
Buff damage in order to 1 shot any medium frame and 2 shots heavies.
Add variable zoom optics, buff optics, like 4x, 8x, 16x
But
Add bullet falloff and travel time.
Ta-da! Skilled snipers will drag the hell out of anyone. But only people who actually puts some effort into sniping.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Denchlad 7
Dead Man's Game
461
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Posted - 2014.08.17 17:00:00 -
[49] - Quote
Freccia di Lybra wrote:That's not the problem.
Sniper rifles must be in an FPS. How to balance Sniper rifles? Simple:
-Buff damage in order to 1 shot any medium frame and 2 shots heavies.
-Add variable zoom optics, buff optics, like 4x, 8x, 16x
But
-Add bullet falloff and travel time.
-Sniper Rifles must be equipped on a light frame
This way, snipers will deal a huge amount of damage (if they actually hit the target), could possibly one shot heavies (headshot), but they'll also be a glass-cannon subject to counter sniping. People will also be motivated to bring at least one skilled sniper in PC both to snipe or countersnipe.
Ta-da! Skilled snipers will drag the hell out of anyone. But only people who actually puts some effort into sniping.
What do you think, snipers community? Wouldn't it be better this way? If you're good, you'll kill much more than a HMG defending one point in Domination on 20 Allotek Hives. If you're not, well...
No. Cause then everybody would snipe and escalate the redline problem further.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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RayRay James
Molon Labe. General Tso's Alliance
363
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Posted - 2014.08.17 17:02:00 -
[50] - Quote
Thor Odinson42 wrote:And give a timer for the friendly redline,
Thanks
No to removing sniper Yes to redline times |
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Freccia di Lybra
Maphia Clan Corporation
268
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Posted - 2014.08.17 17:05:00 -
[51] - Quote
Denchlad 7 wrote:Freccia di Lybra wrote:That's not the problem.
Sniper rifles must be in an FPS. How to balance Sniper rifles? Simple:
-Buff damage in order to 1 shot any medium frame and 2 shots heavies.
-Add variable zoom optics, buff optics, like 4x, 8x, 16x
But
-Add bullet falloff and travel time.
-Sniper Rifles must be equipped on a light frame
This way, snipers will deal a huge amount of damage (if they actually hit the target), could possibly one shot heavies (headshot), but they'll also be a glass-cannon subject to counter sniping. People will also be motivated to bring at least one skilled sniper in PC both to snipe or countersnipe.
Ta-da! Skilled snipers will drag the hell out of anyone. But only people who actually puts some effort into sniping.
What do you think, snipers community? Wouldn't it be better this way? If you're good, you'll kill much more than a HMG defending one point in Domination on 20 Allotek Hives. If you're not, well... No. Cause then everybody would snipe and escalate the redline problem further.
IF they can aim, why not, otherwise they'll just sit there doing nothing, and would probably understand that maybe it would be better if they switch claass. Moreover, by adding bullet falloff they are forced to move a bit into the map if they want to be effective.
See, the problem with everyone sniping when they start losing is that it's so damn easy to snipe. It's a freakin point and click. But there are also a huge amount of skilled snipers: it would be fair if skilled, dedicated players are rewarded while farmers are not.
What skill you guys need to use a Thale after all?
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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GLOBAL fils'de RAGE
Consolidated Dust
12
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Posted - 2014.08.17 17:08:00 -
[52] - Quote
Freccia di Lybra wrote:That's not the problem.
Sniper rifles must be in an FPS. How to balance Sniper rifles? Simple:
-Buff damage in order to 1 shot any medium frame and 2 shots heavies.
-Add variable zoom optics, buff optics, like 4x, 8x, 16x
But
-Add bullet falloff and travel time.
-Sniper Rifles must be equipped on a light frame
This way, snipers will deal a huge amount of damage (if they actually hit the target), could possibly one shot heavies (headshot), but they'll also be a glass-cannon subject to counter sniping. People will also be motivated to bring at least one skilled sniper in PC both to snipe or countersnipe.
Ta-da! Skilled snipers will drag the hell out of anyone. But only people who actually puts some effort into sniping.
What do you think, snipers community? Wouldn't it be better this way? If you're good, you'll kill much more than a HMG defending one point in Domination on 20 Allotek Hives. If you're not, well...
8x only, and 475mm effective range.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4295
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Posted - 2014.08.17 17:10:00 -
[53] - Quote
Atiim wrote:Thor Odinson42 wrote: They quit after one push.
I just set the controller down and picked up my IPad to start this thread .
Then your problem rests with terri-bad players, not Snipers. Though honestly, would you rather them 'Snipe', AFK, or simply leave battle?
Honestly I'd like to see incentives for people to squad up and fight.
If it's more ISK, leadership skills for squad boosts, something. But any further boost to range weapons of any type will only compound the passive, risk averse tendencies that plague Dust at the moment.
More moving turrets that aren't in tactically important locations might help too.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Vethosis
Krullefor Organization Minmatar Republic
973
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Posted - 2014.08.17 17:13:00 -
[54] - Quote
Thor Odinson42 wrote:You are going to have to get aggressive to make people fight in matches.
Pretty soon the rest of the decent players will choose to jerk off instead of this BS.
snipers aren't even problems, just counter snipe them with ur combat rifle. |
Vethosis
Krullefor Organization Minmatar Republic
973
|
Posted - 2014.08.17 17:15:00 -
[55] - Quote
Thor Odinson42 wrote:Atiim wrote:Thor Odinson42 wrote: They quit after one push.
I just set the controller down and picked up my IPad to start this thread .
Then your problem rests with terri-bad players, not Snipers. Though honestly, would you rather them 'Snipe', AFK, or simply leave battle? Honestly I'd like to see incentives for people to squad up and fight. If it's more ISK, leadership skills for squad boosts, something. But any further boost to range weapons of any type will only compound the passive, risk averse tendencies that plague Dust at the moment. More moving turrets that aren't in tactically important locations might help too.
some people don't like to squad up, it's personal preference, that's why there is no rule that you have to squad up, don't tell people to go in battles in a squad, that's what you like, not always the person. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4298
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Posted - 2014.08.17 17:26:00 -
[56] - Quote
LAVALLOIS Nash wrote:Thor Odinson42 wrote:[
Snipers killing me aren't what I'm mad about. I'm mad about people not wanting to participate in matches. I don't know you, you can hate me. Just as you've admitting sniping isn't good for anything but making matches boring. People get fed up of being stomped by 6 man corp squads so they gradually spend the whole game retreating till they get their backs against the wall. I spend alot of the game pushing, but me too after a certain point, ill say **** it and grab a sniper and play defensive from the red line. What choice to I have? I cant afford to constantly lose suits. Once ive lost my acceptable limit, then all I care about is the clock running down. Im not a damn charity.
And here is the honesty.
What the others have failed to admit is, "I want to play solo and when I do I get stomped, so I end up sniping". This statement is not going to capture every person for sure, I've known some great snipers. But let's not ignore the issue, Dust has too many solo players. When solo players face squads and they aren't phenomenal, exceptional, far from the norm, spectacular, not the people sure to respond here that go 68-0 every match in militia sniper setups, they quit very early in the match if they ever really begin.
You can call it matchmaking, but there are a LOT of 20+ SP solo players that check who they are up against and resort to passive redline sniping. We can debate whether or not they are just playing an FPS game to check out the scenery of if perhaps better payouts or some some other incentives might improve the experience for people that turn on FPS games to participate in something other than World of Sniping.
I would rather them give back free LAVs and make them capable of murder taxi of old. Something to shoot at would be nice. Something for the pacifist blueberries who are opposed to using guns can do that might at least accidentally every now and then almost annoy the enemy team for a few milliseconds.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4299
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Posted - 2014.08.17 17:33:00 -
[57] - Quote
Vethosis wrote:Thor Odinson42 wrote:You are going to have to get aggressive to make people fight in matches.
Pretty soon the rest of the decent players will choose to jerk off instead of this BS.
snipers aren't even problems, just counter snipe them with ur combat rifle.
Do you know how to read?
How can I counter snipe my blueberries in pub matches? I'd love to, I'd pay $100 right now to be able to kill blue snipers (basically AFK in MCC).
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4299
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Posted - 2014.08.17 17:39:00 -
[58] - Quote
Vethosis wrote:Thor Odinson42 wrote:Atiim wrote:Thor Odinson42 wrote: They quit after one push.
I just set the controller down and picked up my IPad to start this thread .
Then your problem rests with terri-bad players, not Snipers. Though honestly, would you rather them 'Snipe', AFK, or simply leave battle? Honestly I'd like to see incentives for people to squad up and fight. If it's more ISK, leadership skills for squad boosts, something. But any further boost to range weapons of any type will only compound the passive, risk averse tendencies that plague Dust at the moment. More moving turrets that aren't in tactically important locations might help too. some people don't like to squad up, it's personal preference, that's why there is no rule that you have to squad up, don't tell people to go in battles in a squad, that's what you like, not always the person.
Dust skill level is at a pathetically low level. Like terrible. It's one thing if solid players knock out some matches solo.
It's quite another when every match has 5-10 NPC noobs solo that are derping around. Sprinkle in the dudes who play Dust to try and save up a trillion ISK without ever squading up or having a bullet come out the end of their gun and it makes for a pathetic experience.
Dust could tolerate terrible, trolling players like you when there were more players actually participating within the confines of the game modes. But there are a lot of players who are under the assumption that this is a large sandbox MMO despite it being a 16v16 lobby shooter with 3 game modes.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1736
|
Posted - 2014.08.17 17:47:00 -
[59] - Quote
I have long been an advocate of removing sniper rifles until they are fixed but the problem as I see it isn't that they are useless it is that the risk reward mechanics as they relate to sniping are broken.
Currently snipers hide in the redline and well away from combat because they get rewarded (by getting kills) with almost zero risk. What we need to do is boost the potential for reward but also make the weapon riskier to use. I see this happening by:
GÇó boosting the base damage (quite a bit)
GÇó making snipers radar completely ineffective while scoped
GÇó decreasing range (300m seems reasonable since it forces players to move out the the redline on most maps)
GÇó adding variable zoom, and making sure the weapon does not start aimed at dead center when you intially scope (it should be a random direction that centers after a few seconds to remove the possibility of no scoping).
You'll notice that this is a blend of buffs (damage and scope) as well as some pretty serious nerfs (no radar while scoped and decreased range). By buffing damage and providing a variable zoom snipers have easier ways to generate kills (an increase to the potential reward of the role) but the nerfs also dramatically increase the risk.
The additional risk to the role would probably lead to fewer people choosing to snipe in a given battle.
I suspect that Thor and other players like him would have fewer issues with snipers given these changes.
Fun > Realism
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Freccia di Lybra
Maphia Clan Corporation
268
|
Posted - 2014.08.17 17:54:00 -
[60] - Quote
Mobius Kaethis wrote:I have long been an advocate of removing sniper rifles until they are fixed but the problem as I see it isn't that they are useless it is that the risk reward mechanics as they relate to sniping are broken.
Currently snipers hide in the redline and well away from combat because they get rewarded (by getting kills) with almost zero risk. What we need to do is boost the potential for reward but also make the weapon riskier to use. I see this happening by:
GÇó boosting the base damage (quite a bit)
GÇó making snipers radar completely ineffective while scoped
GÇó decreasing range (300m seems reasonable since it forces players to move out the the redline on most maps)
GÇó adding variable zoom, and making sure the weapon does not start aimed at dead center when you intially scope (it should be a random direction that centers after a few seconds to remove the possibility of no scoping).
You'll notice that this is a blend of buffs (damage and scope) as well as some pretty serious nerfs (no radar while scoped and decreased range). By buffing damage and providing a variable zoom snipers have easier ways to generate kills (an increase to the potential reward of the role) but the nerfs also dramatically increase the risk.
The additional risk to the role would probably lead to fewer people choosing to snipe in a given battle.
I suspect that Thor and other players like him would have fewer issues with snipers given these changes.
That's similar to mine, but I'm pretty sure it would work too.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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