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Denchlad 7
Dead Man's Game
459
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Posted - 2014.08.17 15:32:00 -
[1] - Quote
Show us where the noob snipers touched you Thor.
That being said, the "Kill someone while in the redline gives you 20 seconds to leave the redline" suggestion, does come to mind.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Denchlad 7
Dead Man's Game
459
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Posted - 2014.08.17 15:54:00 -
[2] - Quote
Mike De Luca wrote:Denchlad 7 wrote:Show us where the noob snipers touched you Thor.
That being said, the "Kill someone while in the redline gives you 20 seconds to leave the redline" suggestion, does come to mind. Yeah, I don't see that used to the advantage of either side ever Of course its flawed (sitting on edge of redline), just a suggestion ive read countless times in sniper thread in the past few months.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Denchlad 7
Dead Man's Game
459
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Posted - 2014.08.17 15:57:00 -
[3] - Quote
Haerr wrote:TL;DR: Remove the Sniper Starter Fit and don't let your hatred for blueberries carry over towards dedicated snipers.
Now thats an idea I could get behind, as it would force a newberry to run the Assault, Medic or AV fits and stop them from camping.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Denchlad 7
Dead Man's Game
459
|
Posted - 2014.08.17 15:58:00 -
[4] - Quote
Mike De Luca wrote:Denchlad 7 wrote:Mike De Luca wrote:Denchlad 7 wrote:Show us where the noob snipers touched you Thor.
That being said, the "Kill someone while in the redline gives you 20 seconds to leave the redline" suggestion, does come to mind. Yeah, I don't see that used to the advantage of either side ever Of course its flawed (sitting on edge of redline), just a suggestion ive read countless times in sniper thread in the past few months. My only problem with ideas to "fix" redline sniping is you can't really do it without screwing over everyone else in some way, I'd rather suffer through people giving my role a bad name than screwing over everyone else just to give one type of player the finger. Pretty much my point of view. Its annoying, but very little can be done about it.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Denchlad 7
Dead Man's Game
461
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Posted - 2014.08.17 17:00:00 -
[5] - Quote
Freccia di Lybra wrote:That's not the problem.
Sniper rifles must be in an FPS. How to balance Sniper rifles? Simple:
-Buff damage in order to 1 shot any medium frame and 2 shots heavies.
-Add variable zoom optics, buff optics, like 4x, 8x, 16x
But
-Add bullet falloff and travel time.
-Sniper Rifles must be equipped on a light frame
This way, snipers will deal a huge amount of damage (if they actually hit the target), could possibly one shot heavies (headshot), but they'll also be a glass-cannon subject to counter sniping. People will also be motivated to bring at least one skilled sniper in PC both to snipe or countersnipe.
Ta-da! Skilled snipers will drag the hell out of anyone. But only people who actually puts some effort into sniping.
What do you think, snipers community? Wouldn't it be better this way? If you're good, you'll kill much more than a HMG defending one point in Domination on 20 Allotek Hives. If you're not, well...
No. Cause then everybody would snipe and escalate the redline problem further.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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