Freccia di Lybra
Maphia Clan Corporation
268
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Posted - 2014.08.17 16:46:00 -
[1] - Quote
That's not the problem.
Sniper rifles must be in an FPS. How to balance Sniper rifles? Simple:
Buff damage in order to 1 shot any medium frame and 2 shots heavies.
Add variable zoom optics, buff optics, like 4x, 8x, 16x
But
Add bullet falloff and travel time.
Ta-da! Skilled snipers will drag the hell out of anyone. But only people who actually puts some effort into sniping.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Freccia di Lybra
Maphia Clan Corporation
268
|
Posted - 2014.08.17 17:05:00 -
[2] - Quote
Denchlad 7 wrote:Freccia di Lybra wrote:That's not the problem.
Sniper rifles must be in an FPS. How to balance Sniper rifles? Simple:
-Buff damage in order to 1 shot any medium frame and 2 shots heavies.
-Add variable zoom optics, buff optics, like 4x, 8x, 16x
But
-Add bullet falloff and travel time.
-Sniper Rifles must be equipped on a light frame
This way, snipers will deal a huge amount of damage (if they actually hit the target), could possibly one shot heavies (headshot), but they'll also be a glass-cannon subject to counter sniping. People will also be motivated to bring at least one skilled sniper in PC both to snipe or countersnipe.
Ta-da! Skilled snipers will drag the hell out of anyone. But only people who actually puts some effort into sniping.
What do you think, snipers community? Wouldn't it be better this way? If you're good, you'll kill much more than a HMG defending one point in Domination on 20 Allotek Hives. If you're not, well... No. Cause then everybody would snipe and escalate the redline problem further.
IF they can aim, why not, otherwise they'll just sit there doing nothing, and would probably understand that maybe it would be better if they switch claass. Moreover, by adding bullet falloff they are forced to move a bit into the map if they want to be effective.
See, the problem with everyone sniping when they start losing is that it's so damn easy to snipe. It's a freakin point and click. But there are also a huge amount of skilled snipers: it would be fair if skilled, dedicated players are rewarded while farmers are not.
What skill you guys need to use a Thale after all?
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Freccia di Lybra
Maphia Clan Corporation
268
|
Posted - 2014.08.17 17:54:00 -
[3] - Quote
Mobius Kaethis wrote:I have long been an advocate of removing sniper rifles until they are fixed but the problem as I see it isn't that they are useless it is that the risk reward mechanics as they relate to sniping are broken.
Currently snipers hide in the redline and well away from combat because they get rewarded (by getting kills) with almost zero risk. What we need to do is boost the potential for reward but also make the weapon riskier to use. I see this happening by:
GÇó boosting the base damage (quite a bit)
GÇó making snipers radar completely ineffective while scoped
GÇó decreasing range (300m seems reasonable since it forces players to move out the the redline on most maps)
GÇó adding variable zoom, and making sure the weapon does not start aimed at dead center when you intially scope (it should be a random direction that centers after a few seconds to remove the possibility of no scoping).
You'll notice that this is a blend of buffs (damage and scope) as well as some pretty serious nerfs (no radar while scoped and decreased range). By buffing damage and providing a variable zoom snipers have easier ways to generate kills (an increase to the potential reward of the role) but the nerfs also dramatically increase the risk.
The additional risk to the role would probably lead to fewer people choosing to snipe in a given battle.
I suspect that Thor and other players like him would have fewer issues with snipers given these changes.
That's similar to mine, but I'm pretty sure it would work too.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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