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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1045
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Posted - 2014.08.14 10:49:00 -
[1] - Quote
Really? What help are they on the whole?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5082
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Posted - 2014.08.14 10:53:00 -
[2] - Quote
That depends on how much they want to help I guess.
Some do it to relax a bit, some do it because they are crap and some do it as their main spec.
A rolling nade is worth two in ambush.
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
396
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Posted - 2014.08.14 10:54:00 -
[3] - Quote
Coleman Gray wrote:Really? What help are they on the whole? More of a benefit to the whole of a team than you are apparently ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
I snipe in the redline because i know it pisses you off
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1046
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Posted - 2014.08.14 11:00:00 -
[4] - Quote
Leanna Boghin wrote:Coleman Gray wrote:Really? What help are they on the whole? More of a benefit to the whole of a team than you are apparently ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
So guessing your sniper? if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
397
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Posted - 2014.08.14 11:06:00 -
[5] - Quote
Coleman Gray wrote:So guessing your sniper? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
I snipe in the redline because i know it pisses you off
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![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
326
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Posted - 2014.08.14 11:08:00 -
[6] - Quote
Lowest benefit role... Don't take objectives or installations, don't heal, res, supply ammo or spawn points (outside the redline), lowest wp. They do get good K/D's ( but usually from scavaging kills of there teammates that get within 300m of the objective ).
Lonewolf till I die
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![Nevyn Tazinas Nevyn Tazinas](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
41
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Posted - 2014.08.14 11:11:00 -
[7] - Quote
I was about to make a large post, then Leanna made the post about what exactly snipers can do.
These are of course, Snipers that do leave the red line we are talking about rather than the guy who redline camps with a Thale. Though that of course adds in counter sniping those guys when they are actually getting kills and driving them to quit the match after a couple of kills. |
![Symbioticforks Symbioticforks](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Symbioticforks
Pure Evil.
460
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Posted - 2014.08.14 11:12:00 -
[8] - Quote
Not sure. Attack Drop Ships, fulfill and counter the role of sniper pretty hard.
Sniping Dust 514 (video series)
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
400
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Posted - 2014.08.14 11:13:00 -
[9] - Quote
HOWDIDHEKILLME wrote:Lowest benefit role... Don't take objectives or installations, don't heal, res, supply ammo or spawn points (outside the redline), lowest wp. They do get good K/D's ( but usually from scavaging kills of there teammates that get within 300m of the objective ). So says the one who gets sniped on a daily basis. And thats only for the snipers who just snipe for the kills. I snipe for the enjoyment of it and i make sure i benefit my team. This hatred of snipers is getting to a point of harrassment and im frankly tired of it. If you hate snipers in this game this much then just go back to COD where you belong and run and gun cause thats all the lot of you are good for anyways.
I snipe in the redline because i know it pisses you off
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
400
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Posted - 2014.08.14 11:15:00 -
[10] - Quote
Nevyn Tazinas wrote:I was about to make a large post, then Leanna made the post about what exactly snipers can do.
These are of course, Snipers that do leave the red line we are talking about rather than the guy who redline camps with a Thale. Though that of course adds in counter sniping those guys when they are actually getting kills and driving them to quit the match after a couple of kills. Actually i can do all this from the redline i just have to pick the perfect spot (which are rare and few) you dont have to be in range of the objective you just have to be within a line of sight of it and have a clear view. Although there are some maps that sniping just isnt worth the trouble thats when i pull out a forge and snipe vehicles with that :P
I snipe in the redline because i know it pisses you off
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
400
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Posted - 2014.08.14 11:16:00 -
[11] - Quote
Symbioticforks wrote:Not sure. Attack Drop Ships, fulfill and counter the role of sniper pretty hard. Not if that sniper carries proto swarms >:)
I snipe in the redline because i know it pisses you off
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![Beastlina Beastlina](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Beastlina
Ostrakon Agency Gallente Federation
55
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Posted - 2014.08.14 11:17:00 -
[12] - Quote
A role that people can play because they enjoy. This is just a video game at the end of the day.
In my personal opinion it's best for ridding the field of scouts. They get tired of getting 1 shot and eventually either move to 1 point that is more protected or switch into a different suit. Also when a sniper is killing you guys from the enemy team having a good sniper on your team is a good deterrent. Shooting out hard to reach uplinks or defending a point in skirmish or domination is also something a sniper is very good at. In ambush you might hate snipers but the point is to kill as many clones while trying not to lose any so a sniper really fits perfectly there.
I think the main reason of the hate for snipers is because if your a bad sniper it hurts your team a lot more, in comparison a bad player who is still in an infantry suit will still be helping his team more even if it's just to give the enemy team another target to shoot at for distraction. Tanks don't really have a role either, besides killing another tank. If you are going to say "infantry suppression" then we already have the laser rifle, assaults in general, ads's and snipers to do that. Av can also be used to take out installations, hav's and ads's. We don't really NEED tanks but it's nice to have some diversity. We don't really NEED scouts or heavies either for that matter.This game could still be played with only medium suits but it wouldn't be anywhere near as fun.
Removing something because we don't 100% benefit from it is a bad argument in this game because there are tons of fun and interesting things in here that we really don't actually benefit from besides it being a fun aspect of the game, but taking them away detracts from the whole Dust package. |
![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
330
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Posted - 2014.08.14 11:17:00 -
[13] - Quote
Leanna Boghin wrote:HOWDIDHEKILLME wrote:Lowest benefit role... Don't take objectives or installations, don't heal, res, supply ammo or spawn points (outside the redline), lowest wp. They do get good K/D's ( but usually from scavaging kills of there teammates that get within 300m of the objective ). So says the one who gets sniped on a daily basis. And thats only for the snipers who just snipe for the kills. I snipe for the enjoyment of it and i make sure i benefit my team. This hatred of snipers is getting to a point of harrassment and im frankly tired of it. If you hate snipers in this game this much then just go back to COD where you belong and run and gun cause thats all the lot of you are good for anyways.
Being sniped accounts for about 1/20 of my deaths but it is annoying when I kill 3-4 enemy's and suddenly die from a coward 200 m inside the redline... I would snipe back but sniper rifles reek of **** and fear lol.
Lonewolf till I die
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1051
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Posted - 2014.08.14 11:19:00 -
[14] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Basically what your saying is you do nothing special....I've done all those things as Commando on my way to win the match. In all those scenario's you listed, other classes do better. All snipers are is one less soldier on their team.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Dah Gods O Bacon
3003
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Posted - 2014.08.14 11:21:00 -
[15] - Quote
Enemy heavies? Let me weaken them for you so you get a free kill.
Enemy snipers? Already dead to me.
Getting shot from rooftops? No problem.
Scout about to CQC you? He's messing with the wrong berry.
Uplink on a rooftop? Don't worry about it.
Someone's capturing a point? They're in my sights.
I'm barely doing anything? Probably means I'm having something or looking for a better advantage point. |
![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
1337
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Posted - 2014.08.14 11:25:00 -
[16] - Quote
Leanna Boghin wrote:What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
LOL
Leanna Boghin wrote: Like i said before they are more use in a match than you will ever be.
ROFL.
Completely delusional.
1 Sniper versus a FG sitting on a proper hive setup is doing nothing more than wasting ammo. The whole match. I lost count of the sheer number of scrubs who kept shooting me and watching my armor rep back to full.
You are most likely one of those.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
332
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Posted - 2014.08.14 11:33:00 -
[17] - Quote
Never seen a sniper break 6000 wp.
Lonewolf till I die
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
401
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Posted - 2014.08.14 11:36:00 -
[18] - Quote
GeneralButtNaked wrote:ROFL.
Completely delusional.
1 Sniper versus a FG sitting on a proper hive setup is doing nothing more than wasting ammo. The whole match. I lost count of the sheer number of scrubs who kept shooting me and watching my armor rep back to full.
You are most likely one of those. Actually im the one that uses a tactical and head shots you 3 times in a row killing you in one flued motion. The more people hate on sniping the more sniping i will do and the more redline sniping i will do. So go on keep hating so i can make you rage later on like you always do :)
I snipe in the redline because i know it pisses you off
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
401
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Posted - 2014.08.14 11:37:00 -
[19] - Quote
HOWDIDHEKILLME wrote:Never seen a sniper break 6000 wp. Getting WP isnt the only thing that benefits a team and helps them win. You would realize this if you sniped even once in the game. But since you have no understanding of sniping what so ever you should probably stop being so butthurt about getting sniped. Btw if you didnt stand still so often i wouldnt kill you so often.
I snipe in the redline because i know it pisses you off
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![Symbioticforks Symbioticforks](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 11:41:00 -
[20] - Quote
You don't understand just how passionate snipers can be..
It's rather unrewarding, often times boring, especially just sitting in the red line taking pot shots at fast moving cloaked scouts and 1200-1600hp heavies at a distance. If you think this is fun with the current damage profile and low alpha damage. I promise you it's not. Annoying at best.
Sniping Dust 514 (video series)
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![Repe Susi Repe Susi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Repe Susi
Rautaleijona
1365
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Posted - 2014.08.14 11:42:00 -
[21] - Quote
Leanna Boghin wrote:GeneralButtNaked wrote:ROFL.
Completely delusional.
1 Sniper versus a FG sitting on a proper hive setup is doing nothing more than wasting ammo. The whole match. I lost count of the sheer number of scrubs who kept shooting me and watching my armor rep back to full.
You are most likely one of those. Actually im the one that uses a tactical and head shots you 3 times in a row killing you in one flued motion. The more people hate on sniping the more sniping i will do and the more redline sniping i will do. So go on keep hating so i can make you rage later on like you always do :)
![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Anyway. I've seen and know useful snipers but they are 1 in a dozen IMO. Never seen you though so I can't really comment on that.
Snipers have their place sure, but more often than not the 'sniper' on whatever team is a burden. And when there's like 4-x snipers on the team the result is clear.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1051
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Posted - 2014.08.14 11:48:00 -
[22] - Quote
Joel II X wrote:Enemy heavies? Let me weaken them for you so you get a free kill.
Enemy snipers? Already dead to me.
Getting shot from rooftops? No problem.
Scout about to CQC you? He's messing with the wrong berry.
Uplink on a rooftop? Don't worry about it.
Someone's capturing a point? They're in my sights.
I'm barely doing anything? Probably means I'm having something or looking for a better advantage point.
Pinging heavies is a good one! Counter sniping is a bad point for an obvious reason...pretty sure you never or anyone has sniped a scout before they assassinated their target. If I'm getting shot from a rooftop I shoot back, thought that's what everyone did? Uplink on a rooftop just means it's raining easy kills, someone capturing a point? We can take it back but before the hand over but a valid point if you was to make defending that point your sole job. But alot of these points are made mute if you was being an active threat for the enemy team rather than a passive threat.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1051
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Posted - 2014.08.14 11:49:00 -
[23] - Quote
Leanna Boghin wrote:Symbioticforks wrote:Not sure. Attack Drop Ships, fulfill and counter the role of sniper pretty hard. Not if that sniper carries proto swarms >:)
What suit ya run then? Assuming C-Com? If you have both swarm and a sniper.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
401
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Posted - 2014.08.14 11:52:00 -
[24] - Quote
Repe Susi wrote:Anyway. I've seen and know useful snipers but they are 1 in a dozen IMO. Never seen you though so I can't really comment on that.
Snipers have their place sure, but more often than not the 'sniper' on whatever team is a burden. And when there's like 4-x snipers on the team the result is clear. Honestly its tiring the amount of people that blame snipers for THEIR failures. "Oh someone was sniping on our team thats why we lost." Seriously its like someone pulling out an lav to combat 3 tanks and then asking why they got killed. Most times yes there are way too many snipers on the map than need be. You really only need two for Skirm. One if its a dom match and maybe two for ambush hitting the enemy from both sides. Too many snipers will hinder a team sure but if there is just one sniper on your team sniping away blaming them because YOU lost the match is just plain ignorant. Get better at the game and stop blaming everyone else for your failures thats all there is too it.
I snipe in the redline because i know it pisses you off
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![Leanna Boghin Leanna Boghin](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leanna Boghin
Paradox Pride
401
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Posted - 2014.08.14 11:54:00 -
[25] - Quote
Coleman Gray wrote:Leanna Boghin wrote:Symbioticforks wrote:Not sure. Attack Drop Ships, fulfill and counter the role of sniper pretty hard. Not if that sniper carries proto swarms >:) What suit ya run then? Assuming C-Com? If you have both swarm and a sniper. Lately yes because of the bonuses it is the suit most beneficial for sniping. But before that i ran Caldari assault and did just as well regardless of the annoying flies buzzing around my head.
I snipe in the redline because i know it pisses you off
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Dah Gods O Bacon
3004
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Posted - 2014.08.14 11:55:00 -
[26] - Quote
Coleman Gray wrote:Joel II X wrote:Enemy heavies? Let me weaken them for you so you get a free kill.
Enemy snipers? Already dead to me.
Getting shot from rooftops? No problem.
Scout about to CQC you? He's messing with the wrong berry.
Uplink on a rooftop? Don't worry about it.
Someone's capturing a point? They're in my sights.
I'm barely doing anything? Probably means I'm hacking something or looking for a better advantage point. Pinging heavies is a good one! Counter sniping is a bad point for an obvious reason...pretty sure you never or anyone has sniped a scout before they assassinated their target. If I'm getting shot from a rooftop I shoot back, thought that's what everyone did? Uplink on a rooftop just means it's raining easy kills, someone capturing a point? We can take it back but before the hand over but a valid point if you was to make defending that point your sole job. But alot of these points are made mute if you was being an active threat for the enemy team rather than a passive threat. I've killed various cloaked before they got their kill, thank you very much.
Plus, who is this "we" because I almost certain never "you guys" doing what you said "you guys" do. |
![Repe Susi Repe Susi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Repe Susi
Rautaleijona
1365
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Posted - 2014.08.14 11:57:00 -
[27] - Quote
Leanna Boghin wrote:Repe Susi wrote:Anyway. I've seen and know useful snipers but they are 1 in a dozen IMO. Never seen you though so I can't really comment on that.
Snipers have their place sure, but more often than not the 'sniper' on whatever team is a burden. And when there's like 4-x snipers on the team the result is clear. Honestly its tiring the amount of people that blame snipers for THEIR failures. "Oh someone was sniping on our team thats why we lost." Seriously its like someone pulling out an lav to combat 3 tanks and then asking why they got killed. Most times yes there are way too many snipers on the map than need be. You really only need two for Skirm. One if its a dom match and maybe two for ambush hitting the enemy from both sides. Too many snipers will hinder a team sure but if there is just one sniper on your team sniping away blaming them because YOU lost the match is just plain ignorant. Get better at the game and stop blaming everyone else for your failures thats all there is too it.
How about first you stop putting words in my (and others) mouth. Maybe you should read my post again eh?
Second: How about you click the smiley on my earlier post and reflect on that a little?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5086
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Posted - 2014.08.14 12:10:00 -
[28] - Quote
I like mid range sniping with the charged sniper.
Decent SMG for backup.
I'd say I'm a squad sniper when I do it.
A rolling nade is worth two in ambush.
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![TYCHUS MAXWELL TYCHUS MAXWELL](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TYCHUS MAXWELL
The Fun Police
389
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Posted - 2014.08.14 12:36:00 -
[29] - Quote
It's the same concept of tanks (When properly balanced) or heavies (when properly balanced) or mass drivers or AV.
What is that concept? Team Support.
problem that occurs in game is that in the same way that people oversimplify balance, people also over simplify tactics.
A good sniper, makes sure no one wants to step out in the open. Some maps this is pretty useless like that domination map where the objective is inside that furnace looking room but I rarely see anyone snipe on that map. In many others like the bridge map, the objective is highly vulnerable and a good sniper will either lower the amount of reinforcements a bridge push has or outright thwart a smaller advancement. Like all support roles and all roles in general however, a sniper is pretty useless if no one is on the front line to maintain the objective. The misconception is that a sniper is bad if they cannot kill anyone, however this is only true IF there was someone to kill. The presence of a sniper in the kill feed can funnel enemy forces and deter blitz tactics and high aggression. This in itself, can help turn the tide of battle. Most players, even vets, will forget that tactics are not simply about who kills who... as anytime a MCC is destroyed by a lower clone count, this fact is proven. Of course in ambush, it's all about the clone kills, but that's TDM.
Tanks would be another prime example of a misconception of a class. Tanks are highly volatile and near invulnerable (In respect to the amount of weapons that exist vs. the amount of weapons that can hurt them) and are the greatest weapon that can be employed by a team to cover infantry and push an objective. They are moving cover that, if ignored, will devastate the enemy team and in the least can force the gaining of ground. Where tanks often get confused is that tankers sometimes judge themselves based upon how long they survive, vs. how helpful they actually were. A great tank makes it difficult for themselves to be killed while also helping their team push towards the objective/objectives.
Much of this can easily be over looked by the average player because the average player generally gives in and plays the game as TDM. Ask yourself how many times have you seen an LAV with a rail gunner and driver take out dropships and blaster tanks? Their high mobility and the effectiveness of a small rail turret over great distances makes this combo highly effective... however I've never seen it done by a team of two, not to say that it doesn't occur. I know I've killed tanks and dropships with an LAV by myself and mobility would make me even more troublesome. But this is often the issue, how often to players actually branch out from their favored fit? When is the last time you saw infantry hiding behind a tank while it slowly rolls up and blocks incoming fire to the objective even at its own detriment? Often people think the only way to improve their teams effectiveness is to, at least these days, roll out their proto scouts and proto heavies (Which now is turning into roll out their proto scouts and proto amarr assaults.) Team tactics even in poor gear will always trump direct action. However, team tactics are not simply pile guns on a target, that's is where people find out quickly poor gear won't cut it. 4 militia suits with rifles attacking a proto suit isn't extremely effective. However a militia tank with an LAV driver that stops when appropriate with a blaster/missle/rail gunner both wearing militia heavy suits combined with a militia sniper with clear sight to the proto suit, now suddenly those 4 militia suits are going to destroy that proto suit regardless of its layout. This is what people mean when they say team tactics win in matches. They aren't talking mob rules, mob pile ups of clones its all about the better gear. Team tactics are all about combined arms of effective role support.
In summation, snipers do have both a direct and indirect role. They get the most flak when they are over used. Because you never need 5-6 snipers firing from the same position. Anything they would kill will be taken care of by 1-2 snipers. |
![Operative 1125 Lokaas Operative 1125 Lokaas](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Operative 1125 Lokaas
True Companion Planetary Requisitions
332
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 13:01:00 -
[30] - Quote
Coleman Gray wrote:Leanna Boghin wrote:Coleman Gray wrote:Really? What help are they on the whole? More of a benefit to the whole of a team than you are apparently ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) So guessing your sniper? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing
Beer, laughs and forum tears. That's what I bring.
THIS IS THE VOICE OF RÁN
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1052
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 13:20:00 -
[31] - Quote
Operative 1125 Lokaas wrote:Coleman Gray wrote:Leanna Boghin wrote:Coleman Gray wrote:Really? What help are they on the whole? More of a benefit to the whole of a team than you are apparently ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) So guessing your sniper? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing Beer, laughs and forum tears. That's what I bring.
What no weed? T.T
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
|
![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
1339
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 13:28:00 -
[32] - Quote
Leanna Boghin wrote: Actually im the one that uses a tactical and head shots you 3 times in a row killing you in one flued motion. The more people hate on sniping the more sniping i will do and the more redline sniping i will do. So go on keep hating so i can make you rage later on like you always do :)
Please continue to redline snipe and pretend you are pro.
Makes every match people play against you an auto-win.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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![Ripley Riley Ripley Riley](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Ripley Riley
Incorruptibles
2674
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 13:37:00 -
[33] - Quote
Snipers can be beneficial. They can take out people hacking objectives or simply scare the enemy into deep cover. A sniper in your squad can great to monitoring enemy movement and calling out incoming hostiles. I've also found snipers to be excellent for placing safe, out of the way "Plan B" drop uplinks.
The problems with the sniping role are many though.
First, redline sniping is a cancer on this game and if you do it you are worthy of the title Shitlord Scrub. You contribute next to nothing and risk nothing. Please uninstall Dust 514.
Second, I cannot count how many times I have joined (and subsequently lost) a public contract where 5 members of our team are sniping. EoM screen shows all of them as having amazing K/D, but we lost because they can't be asked to help us take objectives. Ideally, I would like 1 - 2 snipers on a 16 person team. More than that is a waste.
Finally, the sniper role seems to promote this mentality of being able to solo in Dust 514. I know that technically you CAN solo in this game, but it is a horrible idea and not the way it was designed to be played. I would love to know how many new players got into Dust, invested 75% of their SP into sniping, got bored, then left.
He imposes order on the chaos of organic evolution...
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![Sergeant Sazu Sergeant Sazu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sergeant Sazu
New Age Empire. General Tso's Alliance
95
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 14:08:00 -
[34] - Quote
Product of this thread:
1. Snipers can be useful. (Protecting hackables, clearing rooftops)
2. Excessive redline sniping is unhealthy for the game.
3. People will be as immature, presumptuous, and elitist as possible to announce and justify their low-risk kill-farming playstyle.
I will add more as needed.
Also, here's a fun fit when outside of the redline:
Scout Sniper Rifle SMG (Or your stand-alone sidearm of choice) Nanohive Remote Explosives
This is a good fit on open maps for covertly guarding an objective. I like to leave a Remote, hang nearby while sniping, and set off the Remote when someone hacks. Also makes a good flank-and-shoot when there's a tough line of suppression.
Sergeant Sazu(Boundless Breach Submachine Gun)Redberry
Redberry: "Wait, I got killed by what?"
I'm that unicorn.
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![RYN0CER0S RYN0CER0S](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
RYN0CER0S
Rise Of Old Dudes
1114
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 14:22:00 -
[35] - Quote
I quit calling them snipers, as that insinuates some form of marksmanship. These pukes are just cushioning for my LAV when it drops from an RDV.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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![Sgt Buttscratch Sgt Buttscratch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Buttscratch
R 0 N 1 N
2250
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 14:25:00 -
[36] - Quote
Good sniper, providing intel on comms, moving or positioned infield to be able to see and help a lot is very helpful.
Redline snipers are turnips, they have become worse than ever with 90% of them rocking heavy suits, some of the heavy suit Thale using scrubs even have a tank sat by to hide inside or escape in..cough cough wulfgard.
Give me my scrambler pistol back....**
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1053
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 14:42:00 -
[37] - Quote
RYN0CER0S wrote:I quit calling them snipers, as that insinuates some form of marksmanship. These pukes are just cushioning for my LAV when it drops from an RDV.
Well we cant call them scrubs since scrubs at least can be used for cannon fodder.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
787
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 14:47:00 -
[38] - Quote
Coleman Gray wrote:Really? What help are they on the whole?
I've literally defended a domination objective on ashland with my thales. The enemy team had all controll over the aera but I didn;t let anyone hack and we won. Went 34-0. Mostly because I was able to head shot targets with a thale's that were standing still.
Sagaris lover!!!
Commando <3
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1053
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 15:18:00 -
[39] - Quote
Anmol Singh wrote:Coleman Gray wrote:Really? What help are they on the whole? I've literally defended a domination objective on ashland with my thales. The enemy team had all controll over the aera but I didn;t let anyone hack and we won. Went 34-0. Mostly because I was able to head shot targets with a thale's that were standing still.
What game build?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
1341
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 15:38:00 -
[40] - Quote
Anmol Singh wrote:Coleman Gray wrote:Really? What help are they on the whole? I've literally defended a domination objective on ashland with my thales. The enemy team had all controll over the aera but I didn;t let anyone hack and we won. Went 34-0. Mostly because I was able to head shot targets with a thale's that were standing still.
That is just bad map design, not good sniping.
Might as well talk about you best Manus peak round with a Thales back when you could do it without facing return fire.
You are a great example of "snipers" in Dust.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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![Aramis Madrigal Aramis Madrigal](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aramis Madrigal
SVER True Blood Dark Taboo
288
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 15:40:00 -
[41] - Quote
Coleman Gray wrote:Anmol Singh wrote:Coleman Gray wrote:Really? What help are they on the whole? I've literally defended a domination objective on ashland with my thales. The enemy team had all controll over the aera but I didn;t let anyone hack and we won. Went 34-0. Mostly because I was able to head shot targets with a thale's that were standing still. What game build?
I occasionally like to snipe when I feel like relaxing a bit. With a Thales and a cal commando or logi (and the right map), a sniper can actually be useful. I've had a number of ~50/0 games in the last week.
-Aramis |
![Groz'zar Kazoku Groz'zar Kazoku](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
28
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Posted - 2014.08.14 16:05:00 -
[42] - Quote
To be honest if they gave snipers the bonus wp for distance beyond a certain point that most other games that use sniping do. They would probably blow away that 6k war points. They have their uses. But you have a lot of scrubs giving snipers bad names. just blasting rounds away at everything and killing nothing because they don't wait for good moments they just blast away round after round. |
![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
482
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 16:10:00 -
[43] - Quote
they can shoot people on roofs they can countersnipe they can cover cap points(map dependent)
they just need a "spotting" capability akin to BF3/4 that way they would actually be helping the team more then sitting back in the redline
ooh and maybe.. lower OB points to 3.5-4k and snipers can be the only ones able to call OBs but only if they are in the squad/a squad
[LogiBro in Training]
channel: BP SQUAD
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![Snake Sellors Snake Sellors](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Snake Sellors
Hellstorm Inc
284
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Posted - 2014.08.14 16:45:00 -
[44] - Quote
If you don't know then don't act as if you do.
Snipers are very useful. if you don't think so then you simply don't know any of them.
the foolish berries who go sit in the red lines or the ground troop who decides "this is a difficult round, i'll go snipe" or the player who uses his rifle to pad kdr. are not.
but
what use are: blueberries that team kill? players that will hinder their own team out of hatred for a certain class? people who go afk? squads that completely give up and hide? players who continuously run up to the same person that just killed them and repeatedly get killed? Solo players who try to take out full squads? tank drivers who insist on driving their tanks even on maps where nobody is reachable for them? or by your logic what use are any vehicles-killing clones isn't viewed as useful, so they don't hack things, if there were no vehicles we wouldn't want them for a.v. or for that matter by your train of thought why don't we just get rid of everything that doesn't have the word assault in it, because ultimately they can do everything that needs to be done.
if you can't handle people not wanting to play your way i'd suggest you go back to single player games![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Onslaught Inc RISE of LEGION
11413
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 16:59:00 -
[45] - Quote
- Intel Gathering
- Area Denial
- Suppression
- Point Defense
- Re-allocation of hostile resources
- Clearing Towers & Equipment
Do I need to go further?
DUST 514's 1st Matari Commando
-HAND
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1053
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 17:09:00 -
[46] - Quote
Atiim wrote:- Intel Gathering
- Area Denial
- Suppression
- Point Defense
- Re-allocation of hostile resources
- Clearing Towers & Equipment
Do I need to go further?
Any slay orientated role can do all those things, plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![TYCHUS MAXWELL TYCHUS MAXWELL](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TYCHUS MAXWELL
The Fun Police
395
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 17:12:00 -
[47] - Quote
Coleman Gray wrote:Atiim wrote:- Intel Gathering
- Area Denial
- Suppression
- Point Defense
- Re-allocation of hostile resources
- Clearing Towers & Equipment
Do I need to go further? Any slay orientated role can do all those things, plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game
Literally this can be argued for everything in this game. We could say everyone should only be allowed to use the frontline - assault for their race as all game mechanics can be carried out by a frontline - assault.
Why have snipers? Why have tanks? Why have Mass drivers? Why have laser rifles? Why have shield extenders? Why have armor plates? Why have Kincats? Why have anything other than a militia assault rifle and militia scrambler pistol?
VARIETY!
You're welcome. |
![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1053
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 17:15:00 -
[48] - Quote
Snake Sellors wrote:If you don't know then don't act as if you do. Snipers are very useful. if you don't think so then you simply don't know any of them. the foolish berries who go sit in the red lines or the ground troop who decides "this is a difficult round, i'll go snipe" or the player who uses his rifle to pad kdr. are not. but what use are: blueberries that team kill? players that will hinder their own team out of hatred for a certain class? people who go afk? squads that completely give up and hide? players who continuously run up to the same person that just killed them and repeatedly get killed? Solo players who try to take out full squads? tank drivers who insist on driving their tanks even on maps where nobody is reachable for them? or by your logic what use are any vehicles-killing clones isn't viewed as useful, so they don't hack things, if there were no vehicles we wouldn't want them for a.v. or for that matter by your train of thought why don't we just get rid of everything that doesn't have the word assault in it, because ultimately they can do everything that needs to be done. if you can't handle people not wanting to play your way i'd suggest you go back to single player games ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Still waiting on an acceptable answer, so far all I got is KDR bragging, people trying to say the role of a sniper is to follow game basics like objective defending or destroying equipment but still no reason to why snipers are needed in this game.
But at the end of the day, people can't score as much because there's no one to kill because the enemy are shooting out of bounds, people earning less isk because less dying. If snipers actually left the redline they wouldn't get harassed or hated on. But the.fact of the matter is their very existence in the game is hypocritical.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![Operative 1125 Lokaas Operative 1125 Lokaas](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Operative 1125 Lokaas
True Companion Planetary Requisitions
334
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 17:15:00 -
[49] - Quote
GeneralButtNaked wrote:Leanna Boghin wrote: Actually im the one that uses a tactical and head shots you 3 times in a row killing you in one flued motion. The more people hate on sniping the more sniping i will do and the more redline sniping i will do. So go on keep hating so i can make you rage later on like you always do :) Please continue to redline snipe and pretend you are pro. Makes every match people play against you an auto-win.
Funny how someone thinks little ol' me running down to the objective is going to suddenly make a lousy team better or that a team already holding the objectives needs me to help.
I've been in one too many matches that didn't swing our way just because I was joining in the bunny hopping.
However, I've seen more than one enemy get distracted, move away from shooting a teammate in the back or at least go down to armor if not outright killed when I fired on them and allowed a teammate to take them out with little return fire.
Seems to be pretty useful to me. One guy with a gun at a distance does much better against an enemy squad than rushing them. If you are running away from them because they outnumber you what good are you then?
Not seeing every angle of the map all the time seems a problemGǪ for everybody actually.
THIS IS THE VOICE OF RÁN
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Onslaught Inc RISE of LEGION
11414
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 17:21:00 -
[50] - Quote
Coleman Gray wrote: Any slay orientated role can do all those things,
Which includes Snipers, so your point is null.
Though I've yet to find a role that allows you to do all of those things at the same time (without changing your loadout). With that in mind, may I also ask what the point of the Logistics is?
I mean, any Scout or Light Frame can utilize their equipment Slots to have as much support capabilities as the Logistics while also having comparable eHP and better Biotics and eWAR capabilities.
Another good question, is why we have Assault suits when my Commando has better DPS with a high eHP pool, along with a 2nd Light Weapon Slot. My Commando is obviously the better slayer so why have them?
May I have a special reason as to why we need Assaults and Logistics in THIS game?
Coleman Gray wrote:plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game You make the assertion that Snipers don't need to be in DUST, so burden of proof as to why they shouldn't be rests in your hands.
DUST 514's 1st Matari Commando
-HAND
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![Operative 1125 Lokaas Operative 1125 Lokaas](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Operative 1125 Lokaas
True Companion Planetary Requisitions
335
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 17:25:00 -
[51] - Quote
Coleman Gray wrote:Atiim wrote:- Intel Gathering
- Area Denial
- Suppression
- Point Defense
- Re-allocation of hostile resources
- Clearing Towers & Equipment
Do I need to go further? Any slay orientated role can do all those things, plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game
Because you can do the above with out having to jump around to avoid shots, get ganged up on or wait for your team to show up to back you up.
Firing from a distance in a position that the regular ground forces can't get too immediately and doing it with just one guy is advantageous. You can at least delay or break up an enemy push to an objective as well as thin their numbers while getting there.
It is nice to see the heavy running to the objective and at least take him into almost dead only to be a much easier target for your teammate to finish off when he gets there.
Sniping is the very deinition of giving up kills to help the team. A sniper getting a lot of kills is the one I worry about serving himself with sniper rifles the way they are now damage-wise.
I'd rather be one shotting people, but then people cried about it at the same time they complained about what use snipers were.
Odd logic.
THIS IS THE VOICE OF RÁN
|
![TYCHUS MAXWELL TYCHUS MAXWELL](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TYCHUS MAXWELL
The Fun Police
396
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 17:31:00 -
[52] - Quote
I think most of this threads rage against snipers is with the ones in the red line, but I've always supported two way bullet barriers. The red line should be the teams command HQ that they can regroup and push out from for a counter attack.
Here's how it would work:
1. Make the red line an invisible wall to the enemy team that they cannot pass through or fire through. 2. Make the red line impossible to fire through for its own team. 3. Take out the maps where the red line is right next to the objective or move the objectives that are too close further from the red line. 4. ?????? 5. Profit!
Inb4:
But what about if they are popping in and out of their red line firing at the players! This is the reason for step 3.
But how will we keep them contained in their red line? You won't that's part of the problem. If you need to trap the enemy team in their spawn in order to win you don't deserve to win. |
![Snake Sellors Snake Sellors](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Snake Sellors
Hellstorm Inc
287
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 18:13:00 -
[53] - Quote
Coleman Gray wrote:Snake Sellors wrote:If you don't know then don't act as if you do. what use are: blueberries that team kill? players that will hinder their own team out of hatred for a certain class? people who go afk? squads that completely give up and hide? players who continuously run up to the same person that just killed them and repeatedly get killed? Solo players who try to take out full squads? tank drivers who insist on driving their tanks even on maps where nobody is reachable for them? or by your logic what use are any vehicles-killing clones isn't viewed as useful, so they don't hack things, if there were no vehicles we wouldn't want them for a.v. or for that matter by your train of thought why don't we just get rid of everything that doesn't have the word assault in it, because ultimately they can do everything that needs to be done. if you can't handle people not wanting to play your way i'd suggest you go back to single player games ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Still waiting on an acceptable answer, so far all I got is KDR bragging, people trying to say the role of a sniper is to follow game basics like objective defending or destroying equipment but still no reason to why snipers are needed in this game. But at the end of the day, people can't score as much because there's no one to kill because the enemy are shooting out of bounds, people earning less isk because less dying. If snipers actually left the redline they wouldn't get harassed or hated on. But the.fact of the matter is their very existence in the game is hypocritical.
I'm still waiting for an acceptable answer too.
as for following the game basics, you saying you don't?
what is this magnificent role of yours that you don't need to kill, hack, defend or attack an objective or support a squad who do the above in THIS game?
and if you happen to be a logi then what would you be doing without the various other players?
you can keep on using the no true scotsman if you like but at the moment your very presence in a mass multi-player online game is hypocritical.
I understand the need for all of the above roles to be in dust. the fact that you don't speaks volumes about you.
and before you try to say that they should be removed because they don't fit in with the isk vs reward or whatever other "mechanic" your about to try to use... You do not fit in with the mmo part of the game.
why should i justify the need for my presence to you of all people who seemingly does nothing for his team?
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![Sclompton Face-Smasher Sclompton Face-Smasher](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sclompton Face-Smasher
uptown456 Dark Taboo
55
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 18:13:00 -
[54] - Quote
Leanna Boghin wrote:Repe Susi wrote:Anyway. I've seen and know useful snipers but they are 1 in a dozen IMO. Never seen you though so I can't really comment on that.
Snipers have their place sure, but more often than not the 'sniper' on whatever team is a burden. And when there's like 4-x snipers on the team the result is clear. Honestly its tiring the amount of people that blame snipers for THEIR failures. "Oh someone was sniping on our team thats why we lost." Seriously its like someone pulling out an lav to combat 3 tanks and then asking why they got killed. Most times yes there are way too many snipers on the map than need be. You really only need two for Skirm. One if its a dom match and maybe two for ambush hitting the enemy from both sides. Too many snipers will hinder a team sure but if there is just one sniper on your team sniping away blaming them because YOU lost the match is just plain ignorant. Get better at the game and stop blaming everyone else for your failures thats all there is too it.
I would say that a squad of snipers can scare the **** out of a whole team when whereever they go they get pinged and start getting so paranoid they decide to give up their own role on the field that's acyually helping them win. ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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![Soraya Xel Soraya Xel](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Soraya Xel
Abandoned Privilege Top Men.
3053
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 18:19:00 -
[55] - Quote
Snipers have no benefit right now because they're horribly underpowered.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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![Eruditus 920 Eruditus 920](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Eruditus 920
Prodigy Ops
340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 18:36:00 -
[56] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Another mean spirited, angry post brought to you by Leanna Boghin.
You are a doll!
Wisdom is what you gain after you need it.
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![Coleman Gray Coleman Gray](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Coleman Gray
Opus Arcana Covert Intervention
1054
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 18:45:00 -
[57] - Quote
Atiim wrote:Coleman Gray wrote: Any slay orientated role can do all those things,
Which includes Snipers, so your point is null. Though I've yet to find a role that allows you to do all of those things at the same time (without changing your loadout). With that in mind, may I also ask what the point of the Logistics is? I mean, any Scout or Light Frame can utilize their equipment Slots to have as much support capabilities as the Logistics while also having comparable eHP and better Biotics and eWAR capabilities. Another good question, is why we have Assault suits when my Commando has better DPS with a high eHP pool, along with a 2nd Light Weapon Slot. My Commando is obviously the better slayer so why have them? May I have a special reason as to why we need Assaults and Logistics in THIS game? Coleman Gray wrote:plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game You make the assertion that Snipers don't need to be in DUST, so burden of proof as to why they shouldn't be rests in your hands.
Because it's against the point of the game. Risk & reward but no risk needed to be taken since you can just hide in the redline, get minimal wp and receive a reward for not playing the game. Isk reward is based on fittings lost in the match. From both enemies. And allies. So the less deaths, the less reward for everyone, winner or loser. Next sp reward is based on WP, main ways of scoring wp are killing, reviving, hacking, repping and resupply...all of which require an active opposing team who it's possible to engage with. So by hiding in the redline snipers are physically damaging to game mechanics. Forget fair play or good sportsmanship issues with snipers for now. My biggest problem is games with snipers yield less rewards for everyone.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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![Sclompton Face-Smasher Sclompton Face-Smasher](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sclompton Face-Smasher
uptown456 Dark Taboo
55
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 19:07:00 -
[58] - Quote
Coleman Gray wrote:Atiim wrote:Coleman Gray wrote: Any slay orientated role can do all those things,
Which includes Snipers, so your point is null. Though I've yet to find a role that allows you to do all of those things at the same time (without changing your loadout). With that in mind, may I also ask what the point of the Logistics is? I mean, any Scout or Light Frame can utilize their equipment Slots to have as much support capabilities as the Logistics while also having comparable eHP and better Biotics and eWAR capabilities. Another good question, is why we have Assault suits when my Commando has better DPS with a high eHP pool, along with a 2nd Light Weapon Slot. My Commando is obviously the better slayer so why have them? May I have a special reason as to why we need Assaults and Logistics in THIS game? Coleman Gray wrote:plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game You make the assertion that Snipers don't need to be in DUST, so burden of proof as to why they shouldn't be rests in your hands. Because it's against the point of the game. Risk & reward but no risk needed to be taken since you can just hide in the redline, get minimal wp and receive a reward for not playing the game. Isk reward is based on fittings lost in the match. From both enemies. And allies. So the less deaths, the less reward for everyone, winner or loser. Next sp reward is based on WP, main ways of scoring wp are killing, reviving, hacking, repping and resupply...all of which require an active opposing team who it's possible to engage with. So by hiding in the redline snipers are physically damaging to game mechanics. Forget fair play or good sportsmanship issues with snipers for now. My biggest problem is games with snipers yield less rewards for everyone.
Let's just say this right off the bat that the game mechanics were never truly meant to support the snipers anyway and after all this time has still went towards the deep end because of bad priority changes, which include nerf/buff, map design, and doing too many project after not completely fulfuilling one project to the best it can be.
Will that change? Maybe. But for me it's a giant f****** no because all I see is a free poor excuse of an fps that's turning into a run n' gun shooter JUST like COD. Agree to disagree all you want. The only viable points of this game right now is who is in the FOTM, whocan stomp the hardest, and finally who can lock out a team from even choking on the dust-filled air.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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![calvin b calvin b](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
calvin b
Sinq Laison Gendarmes Gallente Federation
2124
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 19:32:00 -
[59] - Quote
None at the moment and have been this way for a year or more. CCP has no idea how a sniper works. Ask me I was in the Marines and I will tell you how it works and how I can put 10 rounds into a mans chest from 500 yards away with M18A2 Service rifle with a grouping the size of a half dollar. So yes the sniper rifle needs to be removed or fixed.
Can the other voices in other peoples minds hear my voices in my head????
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. General Tso's Alliance
4262
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 19:43:00 -
[60] - Quote
99/100 times I'd say they are no help at all. With me not being able to remember the one where they helped.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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![Defy Gravity Defy Gravity](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Defy Gravity
483
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 20:01:00 -
[61] - Quote
To **** people off
All generalizations are false, including this one.
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![Hakyou Brutor Hakyou Brutor](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Hakyou Brutor
Pure Evil.
1032
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.14 20:10:00 -
[62] - Quote
Not all snipers are what you see in pubs 99% of the time.
Good snipers: Call enemies and vehicles out to the ground troops
Have a line of sight on the objective, and preventing them from hacking
Pretty simple actually... blueberries are just stupid. |
![Sergeant Sazu Sergeant Sazu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sergeant Sazu
New Age Empire. General Tso's Alliance
96
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.15 12:30:00 -
[63] - Quote
Product of this thread, part 2:
4. It is noted that snipers perform all the tasks that any other role can, and vice versa. This clarifies that no role is superior in the quantity of basic tasks. (Ex. area denial, suppression, etc.)
5. Experienced snipers explain how they're useful and point out that we should stop falsely associating the good and bad snipers. Some snipe tactically to help the team, and some snipe because it's easy and nearly inconsequential.
6. Regardless of the sniper's intentions and/or viability, it bothers people that one can shoot with invulnerability.
7. It is stated that the sniper and all the other roles/equipment are in the game for variety. The "prosecution's" argument seems to be that the sniper is an outlier.
Personal evaluation: Redline sniping is most often abused as an easy and nearly inconsequential playstyle. It gets kinda tiring to suicide into the redline 2-5 times a match to deal with someone who can easily take up position again. When a mechanic is abused, the solution is usually to offer a better option. The map design needs to offer better sniping points from outside the redline. Right now, most of the maps accommodate sitting in the redline. Some people keep asking for buffs to the Sniper Rifle. I say a buff is in order as soon as people start entering the battlefield instead of being a nuisance to it.
I'm very biased on this subject, I intend no offense to those who intend to help the team and not farm kills.
I don't redline snipe, jihad LAV, cloak shotgun, protostomp, or FoTM chase.
Honor in a video game, and proud of it.
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. General Tso's Alliance
4271
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.15 12:38:00 -
[64] - Quote
Hakyou Brutor wrote:Not all snipers are what you see in pubs 99% of the time.
Good snipers:
Call enemies and vehicles out to the ground troops
Have a line of sight on the objective, and preventing them from hacking
Pretty simple actually... blueberries are just stupid.
Pretty much this. Biggest problem here is that the sandbox isn't big enough for such a role. Kind of the same issue for transport pilots/drivers and their turret gunners.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2067
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.15 12:43:00 -
[65] - Quote
Snipers provide me a reason to use sniper rifles. Motionless targets, monofocused on which of my blue dots they are going to gank next.
No one expects the fat man to be sneaky. |
![GeneralButtNaked GeneralButtNaked](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GeneralButtNaked
Fatal Absolution
1343
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.15 14:30:00 -
[66] - Quote
I love how the sniper pretenders in this thread keep bringing up covering the objective.
I have two issues with this. First is that in a skirmish map, there are very few sniper perches that can overlook 3 objectives well. I know even fewer players who have the mental dexterity to properly cover three objectives. Someone on Ashland might be able to cover E, C, and A by sitting on their base hill.
Second is that it seems like the "snipers" are referring to a lot of domination games, which makes sense, because scrubs have a much easier job covering the objective when there is only one of them.
But lets look at that further, because it gets kind of sad when you rally look at it.
Ashland: One team can cover the approach to the objective, the other can get a guy on a can to look at it. Guy on the can will pick off some scrubs here and there, but a proper squad can still get the hack off with a decent heavy and a logi who knows to not be in the line of fire, which he can do on that map.
Fracture Road snipers can't see the panel, unless they are on the perch with the rest of the infantry aka wasting a clone)
Border Gulch no eyes on the panel
Impact Ridge, no eyes on the panel
Research lab - inside snipers useless
Production facility Can sit on the edge of a building, completely exposed to plink at an objective. FG would be FAR more effective.
Old Research lab - Can sit on the mushroom roof, but a forge can do that and take massive incoming fire.
Bet you if you logged in though you can find "snipers" on all those maps. Including some of those pretend to PTFO guys in this thread.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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![Leeroy Gannarsein Leeroy Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Leeroy Gannarsein
Legio DXIV
618
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.15 15:13:00 -
[67] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) Unless you're using a Thale I don't want you.
Anything you can do with your sniper I can do better with my rifle.
Any benefit you can give to my team with my sniper rifle can be better performed in the field.
Unless you're scoring at the very minimum 15-20 kills every match, and keeping home point singlehandedly, your value to the team is simply not as great as another gun in the city.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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![FIRSTNAME- lastname FIRSTNAME- lastname](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
FIRSTNAME- lastname
Direct Action Resources
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.17 22:47:00 -
[68] - Quote
you know Gary to be perfectly honest I don't think they play a specific role to a large team or a squad but to themselves they mean quite a big deal considering the fact if you look at my personal message it says C-15a I'm clearly a sniper. they really benefit themselves and others spotting enemies and such. but if you clearly do snipe as well, you would understand that they are very useful and it's just a fun competitive way of playing the game rather than just shooting at someone with a combat rifle
C15-A Sniper Rifle... Im Coming for you!
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![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
Ostrakon Agency Gallente Federation
5498
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.18 00:02:00 -
[69] - Quote
Around 85% of all Snipers I see are dead weight, but those extra 15% help weaken enemy defenses and provide defense for their own instalation by taking out high potential targets.
I digress, most suck.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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![Zindorak Zindorak](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1105
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.18 00:03:00 -
[70] - Quote
being scrubs
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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![Lloyd Orfay Lloyd Orfay](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lloyd Orfay
Commando Perkone Caldari State
73
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.18 00:34:00 -
[71] - Quote
Benefits of snipers to the game: None. Usefulness of a sniper to a team: Usually Infertile Dirt. Sometimes snipers can be useful, sometimes. Snipers are basically like scouts and fullblown proto, they're spoiled with zealously powerful and/or efficient gear with no effort or skill required. Only mild tactical planning.
I'm going to call this feeling I have in my stomach Solo snipers/solo scouts. Why? Because it feels like Cancer.
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![CommanderBolt CommanderBolt](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2011
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.18 00:46:00 -
[72] - Quote
Yo so for the longest time I have been a sniper hater myself but after everything I have heard and saw I duplicated my PLC dragonfly speed scout and swapped the PLC for an advanced tactical sniper.
You can get some stuff done with the sniper I tell you, I was quite surprised. I was running around in the thick of the action, none of this red line bollocks and I was doing surprisingly 'ok'.
I expect hidden gems like the PLC, Sniper and others will gain popularity over time once people understand that you can break the mould and do your own thing with almost any weapon. Stop sticking to convention, do your own thing, make your own fit, experiment and mess about. - That's the fun of the game to me anyway.
And by the way to all of those one objective camper snipers, its not hard to do this, any scout worth a damn can do this. There is a hell of a lot you can do with a sniper I feel but alas, the vast majority of snipers are spineless redline chickens. Hiding away as far as possible instead of being a boss and getting in there and getting dirty!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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![Sergeant Sazu Sergeant Sazu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sergeant Sazu
Crux Special Tasks Group Gallente Federation
149
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.18 00:48:00 -
[73] - Quote
CommanderBolt wrote:Yo so for the longest time I have been a sniper hater myself but after everything I have heard and saw I duplicated my PLC dragonfly speed scout and swapped the PLC for an advanced tactical sniper.
You can get some stuff done with the sniper I tell you, I was quite surprised. I was running around in the thick of the action, none of this red line bollocks and I was doing surprisingly 'ok'.
I expect hidden gems like the PLC, Sniper and others will gain popularity over time once people understand that you can break the mould and do your own thing with almost any weapon. Stop sticking to convention, do your own thing, make your own fit, experiment and mess about. - That's the fun of the game to me anyway.
You. You're playing this game correctly.
"Whoops! Sorry bro, my finger slipped on the trigger... 11 times."
[31.6m SP - Next skill: Repair Tool Operation 5]
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![Foo Fighting Foo Fighting](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Foo Fighting
THE HANDS OF DEATH RUST415
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.18 00:49:00 -
[74] - Quote
That fresh from the academy sniper who just landed in a game full of +20m sp players would cost your team 15-20 clones if he came to the frontline expecting to kill scouts and heavies with his militia AR. Let him sit and watch through his scope for a few days at least. |
![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
Ostrakon Agency Gallente Federation
5514
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 02:29:00 -
[75] - Quote
Foo Fighting wrote:That fresh from the academy sniper who just landed in a game full of +20m sp players would cost your team 15-20 clones if he came to the frontline expecting to kill scouts and heavies with his militia AR. Let him sit and watch through his scope for a few days at least. The deal is that he is still cannon fodder to good Snipers and takes up a spot on the team that a better player could get more use out of.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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![Supernus Gigas Supernus Gigas](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Supernus Gigas
sNk Syndicate
876
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 02:42:00 -
[76] - Quote
This thread is over two months old.
Let it die in peace.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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![Z3dog Z3dog](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Z3dog
BIG BAD W0LVES
11
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 03:23:00 -
[77] - Quote
Joel II X wrote:Enemy heavies? Let me weaken them for you so you get a free kill.
Enemy snipers? Already dead to me.
Getting shot from rooftops? No problem.
Scout about to CQC you? He's messing with the wrong berry.
Uplink on a rooftop? Don't worry about it.
Someone's capturing a point? They're in my sights.
I'm barely doing anything? Probably means I'm hacking something or looking for a better advantage point.
Enemy Snipers? I'll kill them till they resqawn as something else and actually benefit their team!
Getting shot from rooftops? Not my problem.
Scout about to CQC you? Don't worry I'll avenge you.
Uplink on rooftop? I better let redberries spawn on it to get some free kills! Oh wait a heavy spawned.
Someone's capturing a point? Good thing I'm camping this ONE objective. (as three redberries rush in and take it anyway)
I'm Barely doing anything? Common guys it takes a lot of skill to call in a dropship and move from one roof to another, then look through a tube and be a minor inconvenience to anyone not running a scout suit.
FTFY
Dust 5/14
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![Dovallis Martan JenusKoll Dovallis Martan JenusKoll](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1037
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 03:36:00 -
[78] - Quote
HOWDIDHEKILLME wrote:
Being sniped accounts for about 1/20 of my deaths but it is annoying when I kill 3-4 enemy's and suddenly die from a coward 200 m inside the redline... I would snipe back but sniper rifles reek of **** and fear lol.
So... you were nowhere near the objective and trying to farm kills at the enemy spawn, then complained because you got killed by base defenses?
Yeah typical snob story. Were you dumb enough to expose yourself to the redline sniper? Yes? You were dumb enough to do that then. Were you dumb enough to complain about your own easily avoided death? Yeah,
How do you avoid being killed by a redline sniper? A tiny bit of brain function to first observe the enemy redline, then map out the safe zones. If the sniper is 200m in, there is no map small enough for that to work across the entire map, so you could stay on your half of the map and problem solved if you don't want to think. Considering the smallest maps are about 400m across, if you get killed on your side, that means the sniper is on the field.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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![Operative 1125 Lokaas Operative 1125 Lokaas](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Operative 1125 Lokaas
True Companion Planetary Requisitions
508
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 03:50:00 -
[79] - Quote
Several times I've been able to thin the herd sitting on an objective to allow blues to take it. Of course, the blue assault types are useless and lose it again quickly which reinforces why my sniping rather than trying to uselessly take the objective as one more lone assault is a better choice.
Also, it is better to clear an area before you move into it. If you are going to be outnumbered then assaulting won't get you far.
Then you can move in, use an smg or other sidearm for CQ and drop links or something else.
Trying to snipe the whole game regardless of the circumstances is what is useless. It is what the player is trying to do that becomes useless, not the role itself.
An assault that doesn't assault very much due to getting protostomped is just as useless.
THIS IS THE VOICE OF RÁN
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
17375
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 05:24:00 -
[80] - Quote
Right now as how I normally play its a great anti roofer weapon discourages using the roofs and forces the team to abandon as quickly as possible usually right into my teams own ambush.
That small tight area with nowhere to run and I got first shot on them so any counter sniper that spawn up there is going to be the idiot. They will have to spawn elsewhere and remove me if they want to use the roof until then Head shot vending machine!
Though this only works on the unprotected roofs and not the guarded ones seen on the orbital artillery socket or the gallente lab socket.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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![xavier zor xavier zor](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xavier zor
G.L.O.R.Y Dark Taboo
87
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 05:29:00 -
[81] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Dude
Snipers are no help
Everyone hates on them...For us it is high risk-high reward...and the snipers? No risk high reward. Unless you are dumb enough to snipe 100m from an objective. In my opinion the heavies do all the work. Us scouts hack, assassinate, blow up tanks (i carry packed AV grenades...great idea) and drop links in hard to get places (if you fly a dropship)
scout ck.0 here!
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![Ivy Zalinto Ivy Zalinto](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Ivy Zalinto
Second-Nature
375
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 05:29:00 -
[82] - Quote
On a good squad with coms...plenty.
The sniper I run with provides recon more than kills. Though a nice shot to nuke shields and a bit of armor is nice to hit a heavy coming around a corner on you.
They do plenty in a squad based role.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler pistols are still lethal.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
17375
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 05:31:00 -
[83] - Quote
Z3dog wrote: Enemy heavies? Let me hold my shot till you've almost got him then take your kill.
Enemy Snipers? I'll kill them till they resqawn as something else and actually benefit their team!
Getting shot from rooftops? Not my problem.
Scout about to CQC you? Don't worry I'll avenge you.
Uplink on rooftop? I better let redberries spawn on it to get some free kills! Oh wait a heavy spawned.
Someone's capturing a point? Good thing I'm camping this ONE objective. (as three redberries rush in and take it anyway)
I'm Barely doing anything? Common guys it takes a lot of skill to call in a dropship and move from one roof to another, then look through a tube and be a minor inconvenience to anyone not running a scout suit.
FTFY
Never met a heavy that required a second headshot; no weakening required.
Hostile snipers are like most people I stab, they're not paying attention away from the fight.
Rooftops are the last place you want to be; because I look up there often and there is only so much roof to hide on; where I as a ditch sniper have to whole goddamn map and as like snipers; roof campers don't pay attention where they're getting shot form. Which is generally not in the direction of combat.
Scouts are a hard target to hit but oh so satisfying to nail them when they think nobody is looking. Unlike most target though they do get a bit angry and will often hunt you down if they can.
Spawn Uplink on Roof? Free headshots time!
As for camping an objective I wouldn't let them step in the the hack panel in the first place. Takes about 4 to rush under my watch though as I am swapping out magazines.
Sniper on comms is very nice for the squad get to thwart a lot of counter attacks.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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![Sclompton Face-Smasher Sclompton Face-Smasher](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sclompton Face-Smasher
uptown456
127
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 08:43:00 -
[84] - Quote
Ivy Zalinto wrote:On a good squad with coms...plenty.
The sniper I run with provides recon more than kills. Though a nice shot to nuke shields and a bit of armor is nice to hit a heavy coming around a corner on you.
They do plenty in a squad based role. Nice!! Another who plays the same way of sniping and also love the sig! Though my mic is busted so I can't speak ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
Anyway have any good mic recommendations?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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![Sclompton Face-Smasher Sclompton Face-Smasher](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sclompton Face-Smasher
uptown456
127
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 08:46:00 -
[85] - Quote
Iron Wolf Saber wrote:Z3dog wrote: Enemy heavies? Let me hold my shot till you've almost got him then take your kill.
Enemy Snipers? I'll kill them till they resqawn as something else and actually benefit their team!
Getting shot from rooftops? Not my problem.
Scout about to CQC you? Don't worry I'll avenge you.
Uplink on rooftop? I better let redberries spawn on it to get some free kills! Oh wait a heavy spawned.
Someone's capturing a point? Good thing I'm camping this ONE objective. (as three redberries rush in and take it anyway)
I'm Barely doing anything? Common guys it takes a lot of skill to call in a dropship and move from one roof to another, then look through a tube and be a minor inconvenience to anyone not running a scout suit.
FTFY
Never met a heavy that required a second headshot; no weakening required. Hostile snipers are like most people I stab, they're not paying attention away from the fight. Rooftops are the last place you want to be; because I look up there often and there is only so much roof to hide on; where I as a ditch sniper have to whole goddamn map and as like snipers; roof campers don't pay attention where they're getting shot form. Which is generally not in the direction of combat. Scouts are a hard target to hit but oh so satisfying to nail them when they think nobody is looking. Unlike most target though they do get a bit angry and will often hunt you down if they can. Spawn Uplink on Roof? Free headshots time! As for camping an objective I wouldn't let them step in the the hack panel in the first place. Takes about 4 to rush under my watch though as I am swapping out magazines. Sniper on comms is very nice for the squad get to thwart a lot of counter attacks. What's your opinion on the C-15 vs Nt-511 usage wise?
Also glad you stayed a dedicated sniper after playing so long! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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![Derpty Derp Derpty Derp](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Derpty Derp
Dead Man's Game RUST415
555
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 11:20:00 -
[86] - Quote
Coleman Gray wrote:Really? What help are they on the whole?
I think they could be quite useful if they stopped being such pansies, if you sit at the edge of the map and pop a few shots the best you can achieve is a few objective saves before I fly up there and pop you with an ads...
however I've had a few fun moments with the militia sniper, running it as I did the tier 2 sniper in MAG, which involved mostly using a side arm as the main weapon to get into objectives and then swapping in the sniper for mid to long range shots...
A few poor proto rail users thinking they can down my commando with body spray before I can headshot them had a few nasty surprises... As did the cloaked scout who thought no one saw him stand still. I was tempted to spec into it, but the lack of medics in pubs has made me pimp out my Nano stuff... Plus I had withdrawal symptoms from my AR+shotgun combo. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. General Tso's Alliance
5028
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 12:15:00 -
[87] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
A good sniper is one that does those things the 5% of the time it's necessary.
It's even less of a full time roll than an AV dude.
I wish my avatar was Minmatar.
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![Mossellia Delt Mossellia Delt](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Mossellia Delt
Militaires Sans Jeux
1707
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 12:57:00 -
[88] - Quote
Depends
Everyone's different
When solo and sniping I tend to move around outside the redline taking objectives, then backing up to defend them
In a squad, I provide tactical info while protecting all outside objectives I can, counter sniping and nabbing stragglers.
Edit'
I don't main as a sniper, but have the skills.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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![Maur'ce Brutar Maur'ce Brutar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Maur'ce Brutar
Merry and Hell
19
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 13:40:00 -
[89] - Quote
Snipers aren't to great of a help if they're: 1.) Not squaded 2.) Aren't scouting 3.) Isn't covering anyone's back(Almost goes hand and hand with #1) 4.) Only snipes out of cowardice and to buff K/D Ratio.
If they actually go in with a team oriented mind-set, they can be a great asset. They'll usually have a larger field coverage from front line units and are capable of spotting links, where the mass of the enemy is, killing/suppressing other snipers, and there's a couple of other things they can do as well.
But, if they don't do this job, they are utterly useless. They will probably be going for the easier kills and just covering their rear 'cause they don't have the skill to front line or care to much for their "precious" K/D ratio.
Even this morning, we dominated a match simply because around eight people were sniping on top of the tower, and were immediately spotted and counter-sniped by myself and like two other people, in a domination match. . .With no sight on the objective. . . . .Sorry ol' snipers.
GûêGûäGûêGûäGûêGûäGûêGûäGûê GûêGûäGûêGûêGûäGûê GûêGûäGûêGûäGûêGûäGûêGûäGûê Merry
GûêGûêGûêGö+GûêGûêGûêGûêGûê GûÉGûêGûêGûêGûêGûî GûêGûêGûêGûêGûêGö+GûêGûêGûê And
GûêGûêGûêGûêGûêGûêGûêGûêGûê GûÉGûêGûêGûêGûêGûî GûêGûêGûêGûêGûêGûêGûêGûêGûê Hell
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![postapo wastelander postapo wastelander](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
postapo wastelander
Wasteland Desert Rangers
265
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 13:44:00 -
[90] - Quote
Coleman Gray wrote:Really? What help are they on the whole?
If you want be a sniper, then snipe easy. For exaple, cover of highly used routes, points etc. Or countersniping, field intel about enemy moves etc.
Its simple![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
"Ultimate Loggi, Pirmatar and fabulous Tinker since 2012"
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
17379
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 14:47:00 -
[91] - Quote
Sclompton Face-Smasher wrote:Iron Wolf Saber wrote:Z3dog wrote: Enemy heavies? Let me hold my shot till you've almost got him then take your kill.
Enemy Snipers? I'll kill them till they resqawn as something else and actually benefit their team!
Getting shot from rooftops? Not my problem.
Scout about to CQC you? Don't worry I'll avenge you.
Uplink on rooftop? I better let redberries spawn on it to get some free kills! Oh wait a heavy spawned.
Someone's capturing a point? Good thing I'm camping this ONE objective. (as three redberries rush in and take it anyway)
I'm Barely doing anything? Common guys it takes a lot of skill to call in a dropship and move from one roof to another, then look through a tube and be a minor inconvenience to anyone not running a scout suit.
FTFY
Never met a heavy that required a second headshot; no weakening required. Hostile snipers are like most people I stab, they're not paying attention away from the fight. Rooftops are the last place you want to be; because I look up there often and there is only so much roof to hide on; where I as a ditch sniper have to whole goddamn map and as like snipers; roof campers don't pay attention where they're getting shot form. Which is generally not in the direction of combat. Scouts are a hard target to hit but oh so satisfying to nail them when they think nobody is looking. Unlike most target though they do get a bit angry and will often hunt you down if they can. Spawn Uplink on Roof? Free headshots time! As for camping an objective I wouldn't let them step in the the hack panel in the first place. Takes about 4 to rush under my watch though as I am swapping out magazines. Sniper on comms is very nice for the squad get to thwart a lot of counter attacks. What's your opinion on the C-15 vs Nt-511 usage wise? Also glad you stayed a dedicated sniper after playing so long! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) I'm maxed profiency in snipers, damps, Gal scout, range, kats and dmg mods amongthe most important stuff so what would be a good fit isk cost wise of 13-23k for all around pub runs that's mostly solo?
Tactical Rifles is decent for the high mobility recon type scout the one yelling on comms all the time. the fact I can crouch and feather 3-4 shots into a target 50 meters before he can kill me is what makes a show stopper; just don't expect to down an entire squad with it or take on guys who can actually aim. The rifle however does seem to favor suits whom can take the hits if they're playing middle field. Skirting edge hunters and scavenger types would be best sticking to the scout as your shorter range means you need to emphasize stealth a bit more. The weapon is also great for just simply area denial. People don't like being pelleted by very hurtful shots and when you're wailing away with the tactical they quickly abandon the position until you are dealt with. The Advanced level offers a decent amount of damage and ammo but begs the need for damage mods to be a serious threat to heavier targets. Scouts you catch though are in a world of hurt. The bad thing about the tactical is the temptation to go full semi-auto instead of letting it take a nap between shots. The availability of fire is much faster than the rifle's recovery rate.
Standard Rifles is what I have to bust out when I have to deal with another long sniper as its the one with the longest range. This easily deals with most other snipers usually and while its not always the best anti-sniper weapon its more preferred. Those 50 meters over a charge is crucial. This has a slight risk when dealing with the heavy snipers though as you may need a followup shot but the body shot damage is high enough to be a good enough follower to the first well placed headshot. In general medium suits don't like the haircut from this thing either and go down in one hit to the noggin and the body damage is high and fast enough to allow your mistakes or lack of finer precision aiming to make up for it though causing most targets to take two. Similar to the tactical you can fire this baby faster than the rifle recovery rate however the temptation to do it is not as bad.
Charge Rifle when you get to that level is definitely the executioner. The smaller magazine and delay to attack makes you feel forced to make EVERY shot count. I find myself often meleeing to discharge the weapon when my target of desire wanders out of acceptable attempt window to engage. Overall there is exceptionally very very few suits I encounter that required a follow up shot check up after the first one vacates their brain case and thats with me not at max skills. One thing I do not like about is the noise it generates. Downs out my awareness much more and this rifle typically forces me to perch much more than my normal scoot and shoot style. I just have to make sure to check surroundings after every kill or so.
Nanohives if you have to use them hide them. If you cannot Nanohives you cannot hide use them for both ammo and bait. There are plenty of amateur sniper hunters that find the hive first as a point to start looking and generally they always seemingly approach from the nearest spawn point. Line up the shot and nail them as they wonder where that missing sniper is.
Head counting; this is typically critical on the smaller maps. Pay attention to how many folks there are; if they're in squads, and the general composition of the battlegroup. If you notice something missing its generally means bad news; sometimes for you sometimes for your team; your job to fix it.
If you are clearing roofs do it at 320+ meters. Last thing you need is a forge gunner ending you. Approach from direction away from the roof's line of attention which is generally towards the objective and fairly common approach points. Also Dust 514 has a problem with roofs and floating uplinks. you can take quite a few uplinks without having a height advantage.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
4617
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 15:02:00 -
[92] - Quote
Coleman Gray wrote:Really? What help are they on the whole? Depends on whether you are talking about a real Sniper, who is on Coms relaying information to his squad, or you are talking about someone who uses a Sniper Rifle because they were dying too much with other weapons.
For reference, here is my Sniper Guide for how to do it properly.
Here is an example of a Sniper being useful:
Fox Gaden (Squad Lead): GǣThere is a Sniper left of the tower above Charlie. He is restricting our movement. I need him dead!Gǥ ... 3 seconds latterGǪ. Reveara: GǣDone.Gǥ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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![Jammeh McJam Jammeh McJam](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jammeh McJam
New Age Empire.
122
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 15:25:00 -
[93] - Quote
Snipers are GREAT!!!
They pad my stats
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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![Sarcastic Dreamkiller Sarcastic Dreamkiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Sarcastic Dreamkiller
Bringers of Despair
140
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 16:02:00 -
[94] - Quote
Scaring the enemy, cover fire, recon, etc. Snipers are the best at range, shooting at targets that would be too hard or too far away to reach on foot. |
![Mahal Daj Mahal Daj](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mahal Daj
Mahal Tactical Enterprises
78
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 16:06:00 -
[95] - Quote
In my mind, snipers play two roles:
1. Intel and Coordination - having a sniper with the command wheel is really a beautiful thing 2. Target Suppression - denying areas, forcing certain instances of cover, and preventing large groups from a rally
16 mercs can lose a game, and 1 sniper can win it... just sayin! (this accounts for the success of the ground troops in holding the objectives).
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. General Tso's Alliance
5029
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 16:09:00 -
[96] - Quote
Fox Gaden wrote:Coleman Gray wrote:Really? What help are they on the whole? Depends on whether you are talking about a real Sniper, who is on Coms relaying information to his squad, or you are talking about someone who uses a Sniper Rifle because they were dying too much with other weapons. For reference, here is my Sniper Guide for how to do it properly. Here is an example of a Sniper being useful: Fox Gaden (Squad Lead): GǣThere is a Sniper left of the tower above Charlie. He is restricting our movement. I need him dead!Gǥ ... 3 seconds latterGǪ. Reveara: GǣDone.Gǥ
It is great to have someone able to countersnipe, but to me it's situational.
If snipers or other rooftop campers are a problem then 2 or 3 guys can switch over to take care of them. Then go back to doing things that are needed closer to the action.
I wish my avatar was Minmatar.
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
Fatal Absolution General Tso's Alliance
6746
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.20 16:20:00 -
[97] - Quote
On many occasions in past PC matches I went in as a sniper for a variety of reasons, with a priority list:
1) Visual confirmation of enemy troop movement outside of scan ranges giving: Direction, quantity, what the threat is, and what their apparent intentions are.
Ex: "Four infantry west of Bravo moving toward Charlie. By the pipeline."
This is also incredibly important to the team if you're lacking objective control and need an opening, as a sniper can usually see weaknesses in the enemy's control over objectives long before a scanner ever will. Further more, a scanner generally will have problems finding Scouts which are (by certain corporations) often deployed to guard outlying objectives simply -because- of their low profile and stealth.
2.) Elimination of high value targets. While this does include infantry, it's mostly for equipment. It's hard to do this now with the range changes (lot of sniping positions were invalidated and some areas - mostly rooftops - can't be fired on). In order of highest to lowest priority:
- EDIT: Counter-snipers (you're no good to anyone dead) - Drop Uplinks - Repair Nanohives - Nanohives - Remote/Proximity Explosives - Squad Leaders (denoted by chevron) - Logistics - Scouts - Heavies - Any other target
3.) Area Denial and Suppression. Even if the area is low traffic, such as an outlying objective that isn't commonly taken, area denial is incredibly important. It's usually a boring job, constantly zooming in-and-out to watch for movement (sometimes risky as well as you have to watch other common sniper spots) but the benefits to the team are immeasurable when you simply can't dedicate the man-power to the one objective.
Suppression comes into play usually when a HVT is on a rooftop and, well, doesn't need to be anymore. Forge Gunners are usually the primary culprit here as they like to chill on high-points overlooking high traffic areas and one good shot to the head is usually enough. Killing them isn't -always- necessarily (but surely encouraged) as the mental task of 'oh **** I'm being shot at' is enough to lower morale and reduce their efficiency.
4.) Force Projection. A sniper rifle has a great way - due to it's suppression capabilities - of providing force projection for your team. Dispersion of troop formations (in Dust 514, I use 'formations' as a term of where enemies would much -rather- be as opposed to where they are going to be once you start shooting them) is a great way to spearhead an assault for the rest of your guys. Four guys on top of a roof is a lot different than four guys taking cover inside of a building.
EDIT: 5) Counter-sniping, though I usually include this in number 2.
{ | bittervetmode = 0
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== Description ==
This player has recovered morale
[[Category: Hopeful]]
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![Leadfoot10 Leadfoot10](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Leadfoot10
Molon Labe. General Tso's Alliance
1766
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Posted - 2014.10.20 17:38:00 -
[98] - Quote
All I'm going to say about snipers in this thread is this:
There's a good reason why you practically never see snipers in PC. |
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FIRSTNAME- lastname
Direct Action Resources
8
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Posted - 2014.10.21 04:38:00 -
[99] - Quote
snipers also probably have the best KD if they really know how to do it right unless they're the people that come straight to the game after getting out of battle Academy instead us people that know in a sniper actually the ones you have the positive KD every week and all that but normally I don't because a lot of the time its just using a traditional shooter gun
C15-A Sniper Rifle... Im Coming for you!
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