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Defy Gravity
483
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Posted - 2014.08.14 20:01:00 -
[61] - Quote
To **** people off
All generalizations are false, including this one.
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Hakyou Brutor
Pure Evil.
1032
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Posted - 2014.08.14 20:10:00 -
[62] - Quote
Not all snipers are what you see in pubs 99% of the time.
Good snipers: Call enemies and vehicles out to the ground troops
Have a line of sight on the objective, and preventing them from hacking
Pretty simple actually... blueberries are just stupid. |
Sergeant Sazu
New Age Empire. General Tso's Alliance
96
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Posted - 2014.08.15 12:30:00 -
[63] - Quote
Product of this thread, part 2:
4. It is noted that snipers perform all the tasks that any other role can, and vice versa. This clarifies that no role is superior in the quantity of basic tasks. (Ex. area denial, suppression, etc.)
5. Experienced snipers explain how they're useful and point out that we should stop falsely associating the good and bad snipers. Some snipe tactically to help the team, and some snipe because it's easy and nearly inconsequential.
6. Regardless of the sniper's intentions and/or viability, it bothers people that one can shoot with invulnerability.
7. It is stated that the sniper and all the other roles/equipment are in the game for variety. The "prosecution's" argument seems to be that the sniper is an outlier.
Personal evaluation: Redline sniping is most often abused as an easy and nearly inconsequential playstyle. It gets kinda tiring to suicide into the redline 2-5 times a match to deal with someone who can easily take up position again. When a mechanic is abused, the solution is usually to offer a better option. The map design needs to offer better sniping points from outside the redline. Right now, most of the maps accommodate sitting in the redline. Some people keep asking for buffs to the Sniper Rifle. I say a buff is in order as soon as people start entering the battlefield instead of being a nuisance to it.
I'm very biased on this subject, I intend no offense to those who intend to help the team and not farm kills.
I don't redline snipe, jihad LAV, cloak shotgun, protostomp, or FoTM chase.
Honor in a video game, and proud of it.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4271
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Posted - 2014.08.15 12:38:00 -
[64] - Quote
Hakyou Brutor wrote:Not all snipers are what you see in pubs 99% of the time.
Good snipers:
Call enemies and vehicles out to the ground troops
Have a line of sight on the objective, and preventing them from hacking
Pretty simple actually... blueberries are just stupid.
Pretty much this. Biggest problem here is that the sandbox isn't big enough for such a role. Kind of the same issue for transport pilots/drivers and their turret gunners.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2067
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Posted - 2014.08.15 12:43:00 -
[65] - Quote
Snipers provide me a reason to use sniper rifles. Motionless targets, monofocused on which of my blue dots they are going to gank next.
No one expects the fat man to be sneaky. |
GeneralButtNaked
Fatal Absolution
1343
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Posted - 2014.08.15 14:30:00 -
[66] - Quote
I love how the sniper pretenders in this thread keep bringing up covering the objective.
I have two issues with this. First is that in a skirmish map, there are very few sniper perches that can overlook 3 objectives well. I know even fewer players who have the mental dexterity to properly cover three objectives. Someone on Ashland might be able to cover E, C, and A by sitting on their base hill.
Second is that it seems like the "snipers" are referring to a lot of domination games, which makes sense, because scrubs have a much easier job covering the objective when there is only one of them.
But lets look at that further, because it gets kind of sad when you rally look at it.
Ashland: One team can cover the approach to the objective, the other can get a guy on a can to look at it. Guy on the can will pick off some scrubs here and there, but a proper squad can still get the hack off with a decent heavy and a logi who knows to not be in the line of fire, which he can do on that map.
Fracture Road snipers can't see the panel, unless they are on the perch with the rest of the infantry aka wasting a clone)
Border Gulch no eyes on the panel
Impact Ridge, no eyes on the panel
Research lab - inside snipers useless
Production facility Can sit on the edge of a building, completely exposed to plink at an objective. FG would be FAR more effective.
Old Research lab - Can sit on the mushroom roof, but a forge can do that and take massive incoming fire.
Bet you if you logged in though you can find "snipers" on all those maps. Including some of those pretend to PTFO guys in this thread.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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Leeroy Gannarsein
Legio DXIV
618
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Posted - 2014.08.15 15:13:00 -
[67] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run Unless you're using a Thale I don't want you.
Anything you can do with your sniper I can do better with my rifle.
Any benefit you can give to my team with my sniper rifle can be better performed in the field.
Unless you're scoring at the very minimum 15-20 kills every match, and keeping home point singlehandedly, your value to the team is simply not as great as another gun in the city.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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FIRSTNAME- lastname
Direct Action Resources
3
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Posted - 2014.10.17 22:47:00 -
[68] - Quote
you know Gary to be perfectly honest I don't think they play a specific role to a large team or a squad but to themselves they mean quite a big deal considering the fact if you look at my personal message it says C-15a I'm clearly a sniper. they really benefit themselves and others spotting enemies and such. but if you clearly do snipe as well, you would understand that they are very useful and it's just a fun competitive way of playing the game rather than just shooting at someone with a combat rifle
C15-A Sniper Rifle... Im Coming for you!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5498
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Posted - 2014.10.18 00:02:00 -
[69] - Quote
Around 85% of all Snipers I see are dead weight, but those extra 15% help weaken enemy defenses and provide defense for their own instalation by taking out high potential targets.
I digress, most suck.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1105
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Posted - 2014.10.18 00:03:00 -
[70] - Quote
being scrubs
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Lloyd Orfay
Commando Perkone Caldari State
73
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Posted - 2014.10.18 00:34:00 -
[71] - Quote
Benefits of snipers to the game: None. Usefulness of a sniper to a team: Usually Infertile Dirt. Sometimes snipers can be useful, sometimes. Snipers are basically like scouts and fullblown proto, they're spoiled with zealously powerful and/or efficient gear with no effort or skill required. Only mild tactical planning.
I'm going to call this feeling I have in my stomach Solo snipers/solo scouts. Why? Because it feels like Cancer.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2011
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Posted - 2014.10.18 00:46:00 -
[72] - Quote
Yo so for the longest time I have been a sniper hater myself but after everything I have heard and saw I duplicated my PLC dragonfly speed scout and swapped the PLC for an advanced tactical sniper.
You can get some stuff done with the sniper I tell you, I was quite surprised. I was running around in the thick of the action, none of this red line bollocks and I was doing surprisingly 'ok'.
I expect hidden gems like the PLC, Sniper and others will gain popularity over time once people understand that you can break the mould and do your own thing with almost any weapon. Stop sticking to convention, do your own thing, make your own fit, experiment and mess about. - That's the fun of the game to me anyway.
And by the way to all of those one objective camper snipers, its not hard to do this, any scout worth a damn can do this. There is a hell of a lot you can do with a sniper I feel but alas, the vast majority of snipers are spineless redline chickens. Hiding away as far as possible instead of being a boss and getting in there and getting dirty!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Sergeant Sazu
Crux Special Tasks Group Gallente Federation
149
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Posted - 2014.10.18 00:48:00 -
[73] - Quote
CommanderBolt wrote:Yo so for the longest time I have been a sniper hater myself but after everything I have heard and saw I duplicated my PLC dragonfly speed scout and swapped the PLC for an advanced tactical sniper.
You can get some stuff done with the sniper I tell you, I was quite surprised. I was running around in the thick of the action, none of this red line bollocks and I was doing surprisingly 'ok'.
I expect hidden gems like the PLC, Sniper and others will gain popularity over time once people understand that you can break the mould and do your own thing with almost any weapon. Stop sticking to convention, do your own thing, make your own fit, experiment and mess about. - That's the fun of the game to me anyway.
You. You're playing this game correctly.
"Whoops! Sorry bro, my finger slipped on the trigger... 11 times."
[31.6m SP - Next skill: Repair Tool Operation 5]
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Foo Fighting
THE HANDS OF DEATH RUST415
142
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Posted - 2014.10.18 00:49:00 -
[74] - Quote
That fresh from the academy sniper who just landed in a game full of +20m sp players would cost your team 15-20 clones if he came to the frontline expecting to kill scouts and heavies with his militia AR. Let him sit and watch through his scope for a few days at least. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
5514
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Posted - 2014.10.20 02:29:00 -
[75] - Quote
Foo Fighting wrote:That fresh from the academy sniper who just landed in a game full of +20m sp players would cost your team 15-20 clones if he came to the frontline expecting to kill scouts and heavies with his militia AR. Let him sit and watch through his scope for a few days at least. The deal is that he is still cannon fodder to good Snipers and takes up a spot on the team that a better player could get more use out of.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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Supernus Gigas
sNk Syndicate
876
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Posted - 2014.10.20 02:42:00 -
[76] - Quote
This thread is over two months old.
Let it die in peace.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Z3dog
BIG BAD W0LVES
11
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Posted - 2014.10.20 03:23:00 -
[77] - Quote
Joel II X wrote:Enemy heavies? Let me weaken them for you so you get a free kill.
Enemy snipers? Already dead to me.
Getting shot from rooftops? No problem.
Scout about to CQC you? He's messing with the wrong berry.
Uplink on a rooftop? Don't worry about it.
Someone's capturing a point? They're in my sights.
I'm barely doing anything? Probably means I'm hacking something or looking for a better advantage point.
Enemy Snipers? I'll kill them till they resqawn as something else and actually benefit their team!
Getting shot from rooftops? Not my problem.
Scout about to CQC you? Don't worry I'll avenge you.
Uplink on rooftop? I better let redberries spawn on it to get some free kills! Oh wait a heavy spawned.
Someone's capturing a point? Good thing I'm camping this ONE objective. (as three redberries rush in and take it anyway)
I'm Barely doing anything? Common guys it takes a lot of skill to call in a dropship and move from one roof to another, then look through a tube and be a minor inconvenience to anyone not running a scout suit.
FTFY
Dust 5/14
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1037
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Posted - 2014.10.20 03:36:00 -
[78] - Quote
HOWDIDHEKILLME wrote:
Being sniped accounts for about 1/20 of my deaths but it is annoying when I kill 3-4 enemy's and suddenly die from a coward 200 m inside the redline... I would snipe back but sniper rifles reek of **** and fear lol.
So... you were nowhere near the objective and trying to farm kills at the enemy spawn, then complained because you got killed by base defenses?
Yeah typical snob story. Were you dumb enough to expose yourself to the redline sniper? Yes? You were dumb enough to do that then. Were you dumb enough to complain about your own easily avoided death? Yeah,
How do you avoid being killed by a redline sniper? A tiny bit of brain function to first observe the enemy redline, then map out the safe zones. If the sniper is 200m in, there is no map small enough for that to work across the entire map, so you could stay on your half of the map and problem solved if you don't want to think. Considering the smallest maps are about 400m across, if you get killed on your side, that means the sniper is on the field.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
508
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Posted - 2014.10.20 03:50:00 -
[79] - Quote
Several times I've been able to thin the herd sitting on an objective to allow blues to take it. Of course, the blue assault types are useless and lose it again quickly which reinforces why my sniping rather than trying to uselessly take the objective as one more lone assault is a better choice.
Also, it is better to clear an area before you move into it. If you are going to be outnumbered then assaulting won't get you far.
Then you can move in, use an smg or other sidearm for CQ and drop links or something else.
Trying to snipe the whole game regardless of the circumstances is what is useless. It is what the player is trying to do that becomes useless, not the role itself.
An assault that doesn't assault very much due to getting protostomped is just as useless.
THIS IS THE VOICE OF RÁN
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Iron Wolf Saber
Den of Swords
17375
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Posted - 2014.10.20 05:24:00 -
[80] - Quote
Right now as how I normally play its a great anti roofer weapon discourages using the roofs and forces the team to abandon as quickly as possible usually right into my teams own ambush.
That small tight area with nowhere to run and I got first shot on them so any counter sniper that spawn up there is going to be the idiot. They will have to spawn elsewhere and remove me if they want to use the roof until then Head shot vending machine!
Though this only works on the unprotected roofs and not the guarded ones seen on the orbital artillery socket or the gallente lab socket.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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xavier zor
G.L.O.R.Y Dark Taboo
87
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Posted - 2014.10.20 05:29:00 -
[81] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run
Dude
Snipers are no help
Everyone hates on them...For us it is high risk-high reward...and the snipers? No risk high reward. Unless you are dumb enough to snipe 100m from an objective. In my opinion the heavies do all the work. Us scouts hack, assassinate, blow up tanks (i carry packed AV grenades...great idea) and drop links in hard to get places (if you fly a dropship)
scout ck.0 here!
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Ivy Zalinto
Second-Nature
375
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Posted - 2014.10.20 05:29:00 -
[82] - Quote
On a good squad with coms...plenty.
The sniper I run with provides recon more than kills. Though a nice shot to nuke shields and a bit of armor is nice to hit a heavy coming around a corner on you.
They do plenty in a squad based role.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler pistols are still lethal.
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Iron Wolf Saber
Den of Swords
17375
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Posted - 2014.10.20 05:31:00 -
[83] - Quote
Z3dog wrote: Enemy heavies? Let me hold my shot till you've almost got him then take your kill.
Enemy Snipers? I'll kill them till they resqawn as something else and actually benefit their team!
Getting shot from rooftops? Not my problem.
Scout about to CQC you? Don't worry I'll avenge you.
Uplink on rooftop? I better let redberries spawn on it to get some free kills! Oh wait a heavy spawned.
Someone's capturing a point? Good thing I'm camping this ONE objective. (as three redberries rush in and take it anyway)
I'm Barely doing anything? Common guys it takes a lot of skill to call in a dropship and move from one roof to another, then look through a tube and be a minor inconvenience to anyone not running a scout suit.
FTFY
Never met a heavy that required a second headshot; no weakening required.
Hostile snipers are like most people I stab, they're not paying attention away from the fight.
Rooftops are the last place you want to be; because I look up there often and there is only so much roof to hide on; where I as a ditch sniper have to whole goddamn map and as like snipers; roof campers don't pay attention where they're getting shot form. Which is generally not in the direction of combat.
Scouts are a hard target to hit but oh so satisfying to nail them when they think nobody is looking. Unlike most target though they do get a bit angry and will often hunt you down if they can.
Spawn Uplink on Roof? Free headshots time!
As for camping an objective I wouldn't let them step in the the hack panel in the first place. Takes about 4 to rush under my watch though as I am swapping out magazines.
Sniper on comms is very nice for the squad get to thwart a lot of counter attacks.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Sclompton Face-Smasher
uptown456
127
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Posted - 2014.10.20 08:43:00 -
[84] - Quote
Ivy Zalinto wrote:On a good squad with coms...plenty.
The sniper I run with provides recon more than kills. Though a nice shot to nuke shields and a bit of armor is nice to hit a heavy coming around a corner on you.
They do plenty in a squad based role. Nice!! Another who plays the same way of sniping and also love the sig! Though my mic is busted so I can't speak
Anyway have any good mic recommendations?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Sclompton Face-Smasher
uptown456
127
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Posted - 2014.10.20 08:46:00 -
[85] - Quote
Iron Wolf Saber wrote:Z3dog wrote: Enemy heavies? Let me hold my shot till you've almost got him then take your kill.
Enemy Snipers? I'll kill them till they resqawn as something else and actually benefit their team!
Getting shot from rooftops? Not my problem.
Scout about to CQC you? Don't worry I'll avenge you.
Uplink on rooftop? I better let redberries spawn on it to get some free kills! Oh wait a heavy spawned.
Someone's capturing a point? Good thing I'm camping this ONE objective. (as three redberries rush in and take it anyway)
I'm Barely doing anything? Common guys it takes a lot of skill to call in a dropship and move from one roof to another, then look through a tube and be a minor inconvenience to anyone not running a scout suit.
FTFY
Never met a heavy that required a second headshot; no weakening required. Hostile snipers are like most people I stab, they're not paying attention away from the fight. Rooftops are the last place you want to be; because I look up there often and there is only so much roof to hide on; where I as a ditch sniper have to whole goddamn map and as like snipers; roof campers don't pay attention where they're getting shot form. Which is generally not in the direction of combat. Scouts are a hard target to hit but oh so satisfying to nail them when they think nobody is looking. Unlike most target though they do get a bit angry and will often hunt you down if they can. Spawn Uplink on Roof? Free headshots time! As for camping an objective I wouldn't let them step in the the hack panel in the first place. Takes about 4 to rush under my watch though as I am swapping out magazines. Sniper on comms is very nice for the squad get to thwart a lot of counter attacks. What's your opinion on the C-15 vs Nt-511 usage wise?
Also glad you stayed a dedicated sniper after playing so long!
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Derpty Derp
Dead Man's Game RUST415
555
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Posted - 2014.10.20 11:20:00 -
[86] - Quote
Coleman Gray wrote:Really? What help are they on the whole?
I think they could be quite useful if they stopped being such pansies, if you sit at the edge of the map and pop a few shots the best you can achieve is a few objective saves before I fly up there and pop you with an ads...
however I've had a few fun moments with the militia sniper, running it as I did the tier 2 sniper in MAG, which involved mostly using a side arm as the main weapon to get into objectives and then swapping in the sniper for mid to long range shots...
A few poor proto rail users thinking they can down my commando with body spray before I can headshot them had a few nasty surprises... As did the cloaked scout who thought no one saw him stand still. I was tempted to spec into it, but the lack of medics in pubs has made me pimp out my Nano stuff... Plus I had withdrawal symptoms from my AR+shotgun combo. |
Thor Odinson42
Molon Labe. General Tso's Alliance
5028
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Posted - 2014.10.20 12:15:00 -
[87] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run
A good sniper is one that does those things the 5% of the time it's necessary.
It's even less of a full time roll than an AV dude.
I wish my avatar was Minmatar.
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Mossellia Delt
Militaires Sans Jeux
1707
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Posted - 2014.10.20 12:57:00 -
[88] - Quote
Depends
Everyone's different
When solo and sniping I tend to move around outside the redline taking objectives, then backing up to defend them
In a squad, I provide tactical info while protecting all outside objectives I can, counter sniping and nabbing stragglers.
Edit'
I don't main as a sniper, but have the skills.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Maur'ce Brutar
Merry and Hell
19
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Posted - 2014.10.20 13:40:00 -
[89] - Quote
Snipers aren't to great of a help if they're: 1.) Not squaded 2.) Aren't scouting 3.) Isn't covering anyone's back(Almost goes hand and hand with #1) 4.) Only snipes out of cowardice and to buff K/D Ratio.
If they actually go in with a team oriented mind-set, they can be a great asset. They'll usually have a larger field coverage from front line units and are capable of spotting links, where the mass of the enemy is, killing/suppressing other snipers, and there's a couple of other things they can do as well.
But, if they don't do this job, they are utterly useless. They will probably be going for the easier kills and just covering their rear 'cause they don't have the skill to front line or care to much for their "precious" K/D ratio.
Even this morning, we dominated a match simply because around eight people were sniping on top of the tower, and were immediately spotted and counter-sniped by myself and like two other people, in a domination match. . .With no sight on the objective. . . . .Sorry ol' snipers.
GûêGûäGûêGûäGûêGûäGûêGûäGûê GûêGûäGûêGûêGûäGûê GûêGûäGûêGûäGûêGûäGûêGûäGûê Merry
GûêGûêGûêGö+GûêGûêGûêGûêGûê GûÉGûêGûêGûêGûêGûî GûêGûêGûêGûêGûêGö+GûêGûêGûê And
GûêGûêGûêGûêGûêGûêGûêGûêGûê GûÉGûêGûêGûêGûêGûî GûêGûêGûêGûêGûêGûêGûêGûêGûê Hell
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postapo wastelander
Wasteland Desert Rangers
265
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Posted - 2014.10.20 13:44:00 -
[90] - Quote
Coleman Gray wrote:Really? What help are they on the whole?
If you want be a sniper, then snipe easy. For exaple, cover of highly used routes, points etc. Or countersniping, field intel about enemy moves etc.
Its simple
"Ultimate Loggi, Pirmatar and fabulous Tinker since 2012"
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