Aeon Amadi
Fatal Absolution General Tso's Alliance
6746
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Posted - 2014.10.20 16:20:00 -
[1] - Quote
On many occasions in past PC matches I went in as a sniper for a variety of reasons, with a priority list:
1) Visual confirmation of enemy troop movement outside of scan ranges giving: Direction, quantity, what the threat is, and what their apparent intentions are.
Ex: "Four infantry west of Bravo moving toward Charlie. By the pipeline."
This is also incredibly important to the team if you're lacking objective control and need an opening, as a sniper can usually see weaknesses in the enemy's control over objectives long before a scanner ever will. Further more, a scanner generally will have problems finding Scouts which are (by certain corporations) often deployed to guard outlying objectives simply -because- of their low profile and stealth.
2.) Elimination of high value targets. While this does include infantry, it's mostly for equipment. It's hard to do this now with the range changes (lot of sniping positions were invalidated and some areas - mostly rooftops - can't be fired on). In order of highest to lowest priority:
- EDIT: Counter-snipers (you're no good to anyone dead) - Drop Uplinks - Repair Nanohives - Nanohives - Remote/Proximity Explosives - Squad Leaders (denoted by chevron) - Logistics - Scouts - Heavies - Any other target
3.) Area Denial and Suppression. Even if the area is low traffic, such as an outlying objective that isn't commonly taken, area denial is incredibly important. It's usually a boring job, constantly zooming in-and-out to watch for movement (sometimes risky as well as you have to watch other common sniper spots) but the benefits to the team are immeasurable when you simply can't dedicate the man-power to the one objective.
Suppression comes into play usually when a HVT is on a rooftop and, well, doesn't need to be anymore. Forge Gunners are usually the primary culprit here as they like to chill on high-points overlooking high traffic areas and one good shot to the head is usually enough. Killing them isn't -always- necessarily (but surely encouraged) as the mental task of 'oh **** I'm being shot at' is enough to lower morale and reduce their efficiency.
4.) Force Projection. A sniper rifle has a great way - due to it's suppression capabilities - of providing force projection for your team. Dispersion of troop formations (in Dust 514, I use 'formations' as a term of where enemies would much -rather- be as opposed to where they are going to be once you start shooting them) is a great way to spearhead an assault for the rest of your guys. Four guys on top of a roof is a lot different than four guys taking cover inside of a building.
EDIT: 5) Counter-sniping, though I usually include this in number 2.
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