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Coleman Gray
Opus Arcana Covert Intervention
1052
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Posted - 2014.08.14 13:20:00 -
[31] - Quote
Operative 1125 Lokaas wrote:Coleman Gray wrote:Leanna Boghin wrote:Coleman Gray wrote:Really? What help are they on the whole? More of a benefit to the whole of a team than you are apparently So guessing your sniper? if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing Beer, laughs and forum tears. That's what I bring.
What no weed? T.T
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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GeneralButtNaked
Fatal Absolution
1339
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Posted - 2014.08.14 13:28:00 -
[32] - Quote
Leanna Boghin wrote: Actually im the one that uses a tactical and head shots you 3 times in a row killing you in one flued motion. The more people hate on sniping the more sniping i will do and the more redline sniping i will do. So go on keep hating so i can make you rage later on like you always do :)
Please continue to redline snipe and pretend you are pro.
Makes every match people play against you an auto-win.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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Ripley Riley
Incorruptibles
2674
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Posted - 2014.08.14 13:37:00 -
[33] - Quote
Snipers can be beneficial. They can take out people hacking objectives or simply scare the enemy into deep cover. A sniper in your squad can great to monitoring enemy movement and calling out incoming hostiles. I've also found snipers to be excellent for placing safe, out of the way "Plan B" drop uplinks.
The problems with the sniping role are many though.
First, redline sniping is a cancer on this game and if you do it you are worthy of the title Shitlord Scrub. You contribute next to nothing and risk nothing. Please uninstall Dust 514.
Second, I cannot count how many times I have joined (and subsequently lost) a public contract where 5 members of our team are sniping. EoM screen shows all of them as having amazing K/D, but we lost because they can't be asked to help us take objectives. Ideally, I would like 1 - 2 snipers on a 16 person team. More than that is a waste.
Finally, the sniper role seems to promote this mentality of being able to solo in Dust 514. I know that technically you CAN solo in this game, but it is a horrible idea and not the way it was designed to be played. I would love to know how many new players got into Dust, invested 75% of their SP into sniping, got bored, then left.
He imposes order on the chaos of organic evolution...
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Sergeant Sazu
New Age Empire. General Tso's Alliance
95
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Posted - 2014.08.14 14:08:00 -
[34] - Quote
Product of this thread:
1. Snipers can be useful. (Protecting hackables, clearing rooftops)
2. Excessive redline sniping is unhealthy for the game.
3. People will be as immature, presumptuous, and elitist as possible to announce and justify their low-risk kill-farming playstyle.
I will add more as needed.
Also, here's a fun fit when outside of the redline:
Scout Sniper Rifle SMG (Or your stand-alone sidearm of choice) Nanohive Remote Explosives
This is a good fit on open maps for covertly guarding an objective. I like to leave a Remote, hang nearby while sniping, and set off the Remote when someone hacks. Also makes a good flank-and-shoot when there's a tough line of suppression.
Sergeant Sazu(Boundless Breach Submachine Gun)Redberry
Redberry: "Wait, I got killed by what?"
I'm that unicorn.
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RYN0CER0S
Rise Of Old Dudes
1114
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Posted - 2014.08.14 14:22:00 -
[35] - Quote
I quit calling them snipers, as that insinuates some form of marksmanship. These pukes are just cushioning for my LAV when it drops from an RDV.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Sgt Buttscratch
R 0 N 1 N
2250
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Posted - 2014.08.14 14:25:00 -
[36] - Quote
Good sniper, providing intel on comms, moving or positioned infield to be able to see and help a lot is very helpful.
Redline snipers are turnips, they have become worse than ever with 90% of them rocking heavy suits, some of the heavy suit Thale using scrubs even have a tank sat by to hide inside or escape in..cough cough wulfgard.
Give me my scrambler pistol back....**
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Coleman Gray
Opus Arcana Covert Intervention
1053
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Posted - 2014.08.14 14:42:00 -
[37] - Quote
RYN0CER0S wrote:I quit calling them snipers, as that insinuates some form of marksmanship. These pukes are just cushioning for my LAV when it drops from an RDV.
Well we cant call them scrubs since scrubs at least can be used for cannon fodder.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
787
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Posted - 2014.08.14 14:47:00 -
[38] - Quote
Coleman Gray wrote:Really? What help are they on the whole?
I've literally defended a domination objective on ashland with my thales. The enemy team had all controll over the aera but I didn;t let anyone hack and we won. Went 34-0. Mostly because I was able to head shot targets with a thale's that were standing still.
Sagaris lover!!!
Commando <3
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Coleman Gray
Opus Arcana Covert Intervention
1053
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Posted - 2014.08.14 15:18:00 -
[39] - Quote
Anmol Singh wrote:Coleman Gray wrote:Really? What help are they on the whole? I've literally defended a domination objective on ashland with my thales. The enemy team had all controll over the aera but I didn;t let anyone hack and we won. Went 34-0. Mostly because I was able to head shot targets with a thale's that were standing still.
What game build?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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GeneralButtNaked
Fatal Absolution
1341
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Posted - 2014.08.14 15:38:00 -
[40] - Quote
Anmol Singh wrote:Coleman Gray wrote:Really? What help are they on the whole? I've literally defended a domination objective on ashland with my thales. The enemy team had all controll over the aera but I didn;t let anyone hack and we won. Went 34-0. Mostly because I was able to head shot targets with a thale's that were standing still.
That is just bad map design, not good sniping.
Might as well talk about you best Manus peak round with a Thales back when you could do it without facing return fire.
You are a great example of "snipers" in Dust.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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Aramis Madrigal
SVER True Blood Dark Taboo
288
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Posted - 2014.08.14 15:40:00 -
[41] - Quote
Coleman Gray wrote:Anmol Singh wrote:Coleman Gray wrote:Really? What help are they on the whole? I've literally defended a domination objective on ashland with my thales. The enemy team had all controll over the aera but I didn;t let anyone hack and we won. Went 34-0. Mostly because I was able to head shot targets with a thale's that were standing still. What game build?
I occasionally like to snipe when I feel like relaxing a bit. With a Thales and a cal commando or logi (and the right map), a sniper can actually be useful. I've had a number of ~50/0 games in the last week.
-Aramis |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
28
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Posted - 2014.08.14 16:05:00 -
[42] - Quote
To be honest if they gave snipers the bonus wp for distance beyond a certain point that most other games that use sniping do. They would probably blow away that 6k war points. They have their uses. But you have a lot of scrubs giving snipers bad names. just blasting rounds away at everything and killing nothing because they don't wait for good moments they just blast away round after round. |
Apothecary Za'ki
Biomass Positive
482
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Posted - 2014.08.14 16:10:00 -
[43] - Quote
they can shoot people on roofs they can countersnipe they can cover cap points(map dependent)
they just need a "spotting" capability akin to BF3/4 that way they would actually be helping the team more then sitting back in the redline
ooh and maybe.. lower OB points to 3.5-4k and snipers can be the only ones able to call OBs but only if they are in the squad/a squad
[LogiBro in Training]
channel: BP SQUAD
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Snake Sellors
Hellstorm Inc
284
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Posted - 2014.08.14 16:45:00 -
[44] - Quote
If you don't know then don't act as if you do.
Snipers are very useful. if you don't think so then you simply don't know any of them.
the foolish berries who go sit in the red lines or the ground troop who decides "this is a difficult round, i'll go snipe" or the player who uses his rifle to pad kdr. are not.
but
what use are: blueberries that team kill? players that will hinder their own team out of hatred for a certain class? people who go afk? squads that completely give up and hide? players who continuously run up to the same person that just killed them and repeatedly get killed? Solo players who try to take out full squads? tank drivers who insist on driving their tanks even on maps where nobody is reachable for them? or by your logic what use are any vehicles-killing clones isn't viewed as useful, so they don't hack things, if there were no vehicles we wouldn't want them for a.v. or for that matter by your train of thought why don't we just get rid of everything that doesn't have the word assault in it, because ultimately they can do everything that needs to be done.
if you can't handle people not wanting to play your way i'd suggest you go back to single player games |
Atiim
Onslaught Inc RISE of LEGION
11413
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Posted - 2014.08.14 16:59:00 -
[45] - Quote
- Intel Gathering
- Area Denial
- Suppression
- Point Defense
- Re-allocation of hostile resources
- Clearing Towers & Equipment
Do I need to go further?
DUST 514's 1st Matari Commando
-HAND
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Coleman Gray
Opus Arcana Covert Intervention
1053
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Posted - 2014.08.14 17:09:00 -
[46] - Quote
Atiim wrote:- Intel Gathering
- Area Denial
- Suppression
- Point Defense
- Re-allocation of hostile resources
- Clearing Towers & Equipment
Do I need to go further?
Any slay orientated role can do all those things, plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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TYCHUS MAXWELL
The Fun Police
395
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Posted - 2014.08.14 17:12:00 -
[47] - Quote
Coleman Gray wrote:Atiim wrote:- Intel Gathering
- Area Denial
- Suppression
- Point Defense
- Re-allocation of hostile resources
- Clearing Towers & Equipment
Do I need to go further? Any slay orientated role can do all those things, plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game
Literally this can be argued for everything in this game. We could say everyone should only be allowed to use the frontline - assault for their race as all game mechanics can be carried out by a frontline - assault.
Why have snipers? Why have tanks? Why have Mass drivers? Why have laser rifles? Why have shield extenders? Why have armor plates? Why have Kincats? Why have anything other than a militia assault rifle and militia scrambler pistol?
VARIETY!
You're welcome. |
Coleman Gray
Opus Arcana Covert Intervention
1053
|
Posted - 2014.08.14 17:15:00 -
[48] - Quote
Snake Sellors wrote:If you don't know then don't act as if you do. Snipers are very useful. if you don't think so then you simply don't know any of them. the foolish berries who go sit in the red lines or the ground troop who decides "this is a difficult round, i'll go snipe" or the player who uses his rifle to pad kdr. are not. but what use are: blueberries that team kill? players that will hinder their own team out of hatred for a certain class? people who go afk? squads that completely give up and hide? players who continuously run up to the same person that just killed them and repeatedly get killed? Solo players who try to take out full squads? tank drivers who insist on driving their tanks even on maps where nobody is reachable for them? or by your logic what use are any vehicles-killing clones isn't viewed as useful, so they don't hack things, if there were no vehicles we wouldn't want them for a.v. or for that matter by your train of thought why don't we just get rid of everything that doesn't have the word assault in it, because ultimately they can do everything that needs to be done. if you can't handle people not wanting to play your way i'd suggest you go back to single player games
Still waiting on an acceptable answer, so far all I got is KDR bragging, people trying to say the role of a sniper is to follow game basics like objective defending or destroying equipment but still no reason to why snipers are needed in this game.
But at the end of the day, people can't score as much because there's no one to kill because the enemy are shooting out of bounds, people earning less isk because less dying. If snipers actually left the redline they wouldn't get harassed or hated on. But the.fact of the matter is their very existence in the game is hypocritical.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
334
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Posted - 2014.08.14 17:15:00 -
[49] - Quote
GeneralButtNaked wrote:Leanna Boghin wrote: Actually im the one that uses a tactical and head shots you 3 times in a row killing you in one flued motion. The more people hate on sniping the more sniping i will do and the more redline sniping i will do. So go on keep hating so i can make you rage later on like you always do :) Please continue to redline snipe and pretend you are pro. Makes every match people play against you an auto-win.
Funny how someone thinks little ol' me running down to the objective is going to suddenly make a lousy team better or that a team already holding the objectives needs me to help.
I've been in one too many matches that didn't swing our way just because I was joining in the bunny hopping.
However, I've seen more than one enemy get distracted, move away from shooting a teammate in the back or at least go down to armor if not outright killed when I fired on them and allowed a teammate to take them out with little return fire.
Seems to be pretty useful to me. One guy with a gun at a distance does much better against an enemy squad than rushing them. If you are running away from them because they outnumber you what good are you then?
Not seeing every angle of the map all the time seems a problemGǪ for everybody actually.
THIS IS THE VOICE OF RÁN
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Atiim
Onslaught Inc RISE of LEGION
11414
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Posted - 2014.08.14 17:21:00 -
[50] - Quote
Coleman Gray wrote: Any slay orientated role can do all those things,
Which includes Snipers, so your point is null.
Though I've yet to find a role that allows you to do all of those things at the same time (without changing your loadout). With that in mind, may I also ask what the point of the Logistics is?
I mean, any Scout or Light Frame can utilize their equipment Slots to have as much support capabilities as the Logistics while also having comparable eHP and better Biotics and eWAR capabilities.
Another good question, is why we have Assault suits when my Commando has better DPS with a high eHP pool, along with a 2nd Light Weapon Slot. My Commando is obviously the better slayer so why have them?
May I have a special reason as to why we need Assaults and Logistics in THIS game?
Coleman Gray wrote:plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game You make the assertion that Snipers don't need to be in DUST, so burden of proof as to why they shouldn't be rests in your hands.
DUST 514's 1st Matari Commando
-HAND
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Operative 1125 Lokaas
True Companion Planetary Requisitions
335
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Posted - 2014.08.14 17:25:00 -
[51] - Quote
Coleman Gray wrote:Atiim wrote:- Intel Gathering
- Area Denial
- Suppression
- Point Defense
- Re-allocation of hostile resources
- Clearing Towers & Equipment
Do I need to go further? Any slay orientated role can do all those things, plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game
Because you can do the above with out having to jump around to avoid shots, get ganged up on or wait for your team to show up to back you up.
Firing from a distance in a position that the regular ground forces can't get too immediately and doing it with just one guy is advantageous. You can at least delay or break up an enemy push to an objective as well as thin their numbers while getting there.
It is nice to see the heavy running to the objective and at least take him into almost dead only to be a much easier target for your teammate to finish off when he gets there.
Sniping is the very deinition of giving up kills to help the team. A sniper getting a lot of kills is the one I worry about serving himself with sniper rifles the way they are now damage-wise.
I'd rather be one shotting people, but then people cried about it at the same time they complained about what use snipers were.
Odd logic.
THIS IS THE VOICE OF RÁN
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TYCHUS MAXWELL
The Fun Police
396
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Posted - 2014.08.14 17:31:00 -
[52] - Quote
I think most of this threads rage against snipers is with the ones in the red line, but I've always supported two way bullet barriers. The red line should be the teams command HQ that they can regroup and push out from for a counter attack.
Here's how it would work:
1. Make the red line an invisible wall to the enemy team that they cannot pass through or fire through. 2. Make the red line impossible to fire through for its own team. 3. Take out the maps where the red line is right next to the objective or move the objectives that are too close further from the red line. 4. ?????? 5. Profit!
Inb4:
But what about if they are popping in and out of their red line firing at the players! This is the reason for step 3.
But how will we keep them contained in their red line? You won't that's part of the problem. If you need to trap the enemy team in their spawn in order to win you don't deserve to win. |
Snake Sellors
Hellstorm Inc
287
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Posted - 2014.08.14 18:13:00 -
[53] - Quote
Coleman Gray wrote:Snake Sellors wrote:If you don't know then don't act as if you do. what use are: blueberries that team kill? players that will hinder their own team out of hatred for a certain class? people who go afk? squads that completely give up and hide? players who continuously run up to the same person that just killed them and repeatedly get killed? Solo players who try to take out full squads? tank drivers who insist on driving their tanks even on maps where nobody is reachable for them? or by your logic what use are any vehicles-killing clones isn't viewed as useful, so they don't hack things, if there were no vehicles we wouldn't want them for a.v. or for that matter by your train of thought why don't we just get rid of everything that doesn't have the word assault in it, because ultimately they can do everything that needs to be done. if you can't handle people not wanting to play your way i'd suggest you go back to single player games Still waiting on an acceptable answer, so far all I got is KDR bragging, people trying to say the role of a sniper is to follow game basics like objective defending or destroying equipment but still no reason to why snipers are needed in this game. But at the end of the day, people can't score as much because there's no one to kill because the enemy are shooting out of bounds, people earning less isk because less dying. If snipers actually left the redline they wouldn't get harassed or hated on. But the.fact of the matter is their very existence in the game is hypocritical.
I'm still waiting for an acceptable answer too.
as for following the game basics, you saying you don't?
what is this magnificent role of yours that you don't need to kill, hack, defend or attack an objective or support a squad who do the above in THIS game?
and if you happen to be a logi then what would you be doing without the various other players?
you can keep on using the no true scotsman if you like but at the moment your very presence in a mass multi-player online game is hypocritical.
I understand the need for all of the above roles to be in dust. the fact that you don't speaks volumes about you.
and before you try to say that they should be removed because they don't fit in with the isk vs reward or whatever other "mechanic" your about to try to use... You do not fit in with the mmo part of the game.
why should i justify the need for my presence to you of all people who seemingly does nothing for his team?
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Sclompton Face-Smasher
uptown456 Dark Taboo
55
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Posted - 2014.08.14 18:13:00 -
[54] - Quote
Leanna Boghin wrote:Repe Susi wrote:Anyway. I've seen and know useful snipers but they are 1 in a dozen IMO. Never seen you though so I can't really comment on that.
Snipers have their place sure, but more often than not the 'sniper' on whatever team is a burden. And when there's like 4-x snipers on the team the result is clear. Honestly its tiring the amount of people that blame snipers for THEIR failures. "Oh someone was sniping on our team thats why we lost." Seriously its like someone pulling out an lav to combat 3 tanks and then asking why they got killed. Most times yes there are way too many snipers on the map than need be. You really only need two for Skirm. One if its a dom match and maybe two for ambush hitting the enemy from both sides. Too many snipers will hinder a team sure but if there is just one sniper on your team sniping away blaming them because YOU lost the match is just plain ignorant. Get better at the game and stop blaming everyone else for your failures thats all there is too it.
I would say that a squad of snipers can scare the **** out of a whole team when whereever they go they get pinged and start getting so paranoid they decide to give up their own role on the field that's acyually helping them win.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Soraya Xel
Abandoned Privilege Top Men.
3053
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Posted - 2014.08.14 18:19:00 -
[55] - Quote
Snipers have no benefit right now because they're horribly underpowered.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Eruditus 920
Prodigy Ops
340
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Posted - 2014.08.14 18:36:00 -
[56] - Quote
Leanna Boghin wrote:Coleman Gray wrote:So guessing your sniper? if so, what benefit are you to the team in an objectives based game? What do you bring to the table? Other than one less person fighting, at least AFK players are honest about what their doing What do i bring? How about the ability to one man protect an objective leaving the rest of the team to take and defend everything else (a good sniper can hold and protect an objective). Or how about those nasty forge gunners on roof tops sniping at you and keeping you from getting your dropship up there to kill them who do you think gets rid of them? It sure as hell isnt you. Or what about that one nasty dropuplink the enemy is spawning on that NO ONE on your team seems to notice is there? Who do you think gets rid of that? The sniper of course. Like i said before they are more use in a match than you will ever be. Learn the facts before hating on a class that is clearly better than whatever it is you run
Another mean spirited, angry post brought to you by Leanna Boghin.
You are a doll!
Wisdom is what you gain after you need it.
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Coleman Gray
Opus Arcana Covert Intervention
1054
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Posted - 2014.08.14 18:45:00 -
[57] - Quote
Atiim wrote:Coleman Gray wrote: Any slay orientated role can do all those things,
Which includes Snipers, so your point is null. Though I've yet to find a role that allows you to do all of those things at the same time (without changing your loadout). With that in mind, may I also ask what the point of the Logistics is? I mean, any Scout or Light Frame can utilize their equipment Slots to have as much support capabilities as the Logistics while also having comparable eHP and better Biotics and eWAR capabilities. Another good question, is why we have Assault suits when my Commando has better DPS with a high eHP pool, along with a 2nd Light Weapon Slot. My Commando is obviously the better slayer so why have them? May I have a special reason as to why we need Assaults and Logistics in THIS game? Coleman Gray wrote:plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game You make the assertion that Snipers don't need to be in DUST, so burden of proof as to why they shouldn't be rests in your hands.
Because it's against the point of the game. Risk & reward but no risk needed to be taken since you can just hide in the redline, get minimal wp and receive a reward for not playing the game. Isk reward is based on fittings lost in the match. From both enemies. And allies. So the less deaths, the less reward for everyone, winner or loser. Next sp reward is based on WP, main ways of scoring wp are killing, reviving, hacking, repping and resupply...all of which require an active opposing team who it's possible to engage with. So by hiding in the redline snipers are physically damaging to game mechanics. Forget fair play or good sportsmanship issues with snipers for now. My biggest problem is games with snipers yield less rewards for everyone.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Sclompton Face-Smasher
uptown456 Dark Taboo
55
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Posted - 2014.08.14 19:07:00 -
[58] - Quote
Coleman Gray wrote:Atiim wrote:Coleman Gray wrote: Any slay orientated role can do all those things,
Which includes Snipers, so your point is null. Though I've yet to find a role that allows you to do all of those things at the same time (without changing your loadout). With that in mind, may I also ask what the point of the Logistics is? I mean, any Scout or Light Frame can utilize their equipment Slots to have as much support capabilities as the Logistics while also having comparable eHP and better Biotics and eWAR capabilities. Another good question, is why we have Assault suits when my Commando has better DPS with a high eHP pool, along with a 2nd Light Weapon Slot. My Commando is obviously the better slayer so why have them? May I have a special reason as to why we need Assaults and Logistics in THIS game? Coleman Gray wrote:plus they fit in with game mechanics....still waiting for a special reason to why we need snipers in THIS game You make the assertion that Snipers don't need to be in DUST, so burden of proof as to why they shouldn't be rests in your hands. Because it's against the point of the game. Risk & reward but no risk needed to be taken since you can just hide in the redline, get minimal wp and receive a reward for not playing the game. Isk reward is based on fittings lost in the match. From both enemies. And allies. So the less deaths, the less reward for everyone, winner or loser. Next sp reward is based on WP, main ways of scoring wp are killing, reviving, hacking, repping and resupply...all of which require an active opposing team who it's possible to engage with. So by hiding in the redline snipers are physically damaging to game mechanics. Forget fair play or good sportsmanship issues with snipers for now. My biggest problem is games with snipers yield less rewards for everyone.
Let's just say this right off the bat that the game mechanics were never truly meant to support the snipers anyway and after all this time has still went towards the deep end because of bad priority changes, which include nerf/buff, map design, and doing too many project after not completely fulfuilling one project to the best it can be.
Will that change? Maybe. But for me it's a giant f****** no because all I see is a free poor excuse of an fps that's turning into a run n' gun shooter JUST like COD. Agree to disagree all you want. The only viable points of this game right now is who is in the FOTM, whocan stomp the hardest, and finally who can lock out a team from even choking on the dust-filled air.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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calvin b
Sinq Laison Gendarmes Gallente Federation
2124
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Posted - 2014.08.14 19:32:00 -
[59] - Quote
None at the moment and have been this way for a year or more. CCP has no idea how a sniper works. Ask me I was in the Marines and I will tell you how it works and how I can put 10 rounds into a mans chest from 500 yards away with M18A2 Service rifle with a grouping the size of a half dollar. So yes the sniper rifle needs to be removed or fixed.
Can the other voices in other peoples minds hear my voices in my head????
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Thor Odinson42
Molon Labe. General Tso's Alliance
4262
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Posted - 2014.08.14 19:43:00 -
[60] - Quote
99/100 times I'd say they are no help at all. With me not being able to remember the one where they helped.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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