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Iron Wolf Saber
Den of Swords
17379
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Posted - 2014.10.20 14:47:00 -
[91] - Quote
Sclompton Face-Smasher wrote:Iron Wolf Saber wrote:Z3dog wrote: Enemy heavies? Let me hold my shot till you've almost got him then take your kill.
Enemy Snipers? I'll kill them till they resqawn as something else and actually benefit their team!
Getting shot from rooftops? Not my problem.
Scout about to CQC you? Don't worry I'll avenge you.
Uplink on rooftop? I better let redberries spawn on it to get some free kills! Oh wait a heavy spawned.
Someone's capturing a point? Good thing I'm camping this ONE objective. (as three redberries rush in and take it anyway)
I'm Barely doing anything? Common guys it takes a lot of skill to call in a dropship and move from one roof to another, then look through a tube and be a minor inconvenience to anyone not running a scout suit.
FTFY
Never met a heavy that required a second headshot; no weakening required. Hostile snipers are like most people I stab, they're not paying attention away from the fight. Rooftops are the last place you want to be; because I look up there often and there is only so much roof to hide on; where I as a ditch sniper have to whole goddamn map and as like snipers; roof campers don't pay attention where they're getting shot form. Which is generally not in the direction of combat. Scouts are a hard target to hit but oh so satisfying to nail them when they think nobody is looking. Unlike most target though they do get a bit angry and will often hunt you down if they can. Spawn Uplink on Roof? Free headshots time! As for camping an objective I wouldn't let them step in the the hack panel in the first place. Takes about 4 to rush under my watch though as I am swapping out magazines. Sniper on comms is very nice for the squad get to thwart a lot of counter attacks. What's your opinion on the C-15 vs Nt-511 usage wise? Also glad you stayed a dedicated sniper after playing so long! I'm maxed profiency in snipers, damps, Gal scout, range, kats and dmg mods amongthe most important stuff so what would be a good fit isk cost wise of 13-23k for all around pub runs that's mostly solo?
Tactical Rifles is decent for the high mobility recon type scout the one yelling on comms all the time. the fact I can crouch and feather 3-4 shots into a target 50 meters before he can kill me is what makes a show stopper; just don't expect to down an entire squad with it or take on guys who can actually aim. The rifle however does seem to favor suits whom can take the hits if they're playing middle field. Skirting edge hunters and scavenger types would be best sticking to the scout as your shorter range means you need to emphasize stealth a bit more. The weapon is also great for just simply area denial. People don't like being pelleted by very hurtful shots and when you're wailing away with the tactical they quickly abandon the position until you are dealt with. The Advanced level offers a decent amount of damage and ammo but begs the need for damage mods to be a serious threat to heavier targets. Scouts you catch though are in a world of hurt. The bad thing about the tactical is the temptation to go full semi-auto instead of letting it take a nap between shots. The availability of fire is much faster than the rifle's recovery rate.
Standard Rifles is what I have to bust out when I have to deal with another long sniper as its the one with the longest range. This easily deals with most other snipers usually and while its not always the best anti-sniper weapon its more preferred. Those 50 meters over a charge is crucial. This has a slight risk when dealing with the heavy snipers though as you may need a followup shot but the body shot damage is high enough to be a good enough follower to the first well placed headshot. In general medium suits don't like the haircut from this thing either and go down in one hit to the noggin and the body damage is high and fast enough to allow your mistakes or lack of finer precision aiming to make up for it though causing most targets to take two. Similar to the tactical you can fire this baby faster than the rifle recovery rate however the temptation to do it is not as bad.
Charge Rifle when you get to that level is definitely the executioner. The smaller magazine and delay to attack makes you feel forced to make EVERY shot count. I find myself often meleeing to discharge the weapon when my target of desire wanders out of acceptable attempt window to engage. Overall there is exceptionally very very few suits I encounter that required a follow up shot check up after the first one vacates their brain case and thats with me not at max skills. One thing I do not like about is the noise it generates. Downs out my awareness much more and this rifle typically forces me to perch much more than my normal scoot and shoot style. I just have to make sure to check surroundings after every kill or so.
Nanohives if you have to use them hide them. If you cannot Nanohives you cannot hide use them for both ammo and bait. There are plenty of amateur sniper hunters that find the hive first as a point to start looking and generally they always seemingly approach from the nearest spawn point. Line up the shot and nail them as they wonder where that missing sniper is.
Head counting; this is typically critical on the smaller maps. Pay attention to how many folks there are; if they're in squads, and the general composition of the battlegroup. If you notice something missing its generally means bad news; sometimes for you sometimes for your team; your job to fix it.
If you are clearing roofs do it at 320+ meters. Last thing you need is a forge gunner ending you. Approach from direction away from the roof's line of attention which is generally towards the objective and fairly common approach points. Also Dust 514 has a problem with roofs and floating uplinks. you can take quite a few uplinks without having a height advantage.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Fox Gaden
Immortal Guides
4617
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Posted - 2014.10.20 15:02:00 -
[92] - Quote
Coleman Gray wrote:Really? What help are they on the whole? Depends on whether you are talking about a real Sniper, who is on Coms relaying information to his squad, or you are talking about someone who uses a Sniper Rifle because they were dying too much with other weapons.
For reference, here is my Sniper Guide for how to do it properly.
Here is an example of a Sniper being useful:
Fox Gaden (Squad Lead): GǣThere is a Sniper left of the tower above Charlie. He is restricting our movement. I need him dead!Gǥ ... 3 seconds latterGǪ. Reveara: GǣDone.Gǥ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jammeh McJam
New Age Empire.
122
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Posted - 2014.10.20 15:25:00 -
[93] - Quote
Snipers are GREAT!!!
They pad my stats
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Sarcastic Dreamkiller
Bringers of Despair
140
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Posted - 2014.10.20 16:02:00 -
[94] - Quote
Scaring the enemy, cover fire, recon, etc. Snipers are the best at range, shooting at targets that would be too hard or too far away to reach on foot. |
Mahal Daj
Mahal Tactical Enterprises
78
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Posted - 2014.10.20 16:06:00 -
[95] - Quote
In my mind, snipers play two roles:
1. Intel and Coordination - having a sniper with the command wheel is really a beautiful thing 2. Target Suppression - denying areas, forcing certain instances of cover, and preventing large groups from a rally
16 mercs can lose a game, and 1 sniper can win it... just sayin! (this accounts for the success of the ground troops in holding the objectives).
I used to be a trainer, now I'm a terror.
Proto doesn't matter vs. knives...
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Thor Odinson42
Molon Labe. General Tso's Alliance
5029
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Posted - 2014.10.20 16:09:00 -
[96] - Quote
Fox Gaden wrote:Coleman Gray wrote:Really? What help are they on the whole? Depends on whether you are talking about a real Sniper, who is on Coms relaying information to his squad, or you are talking about someone who uses a Sniper Rifle because they were dying too much with other weapons. For reference, here is my Sniper Guide for how to do it properly. Here is an example of a Sniper being useful: Fox Gaden (Squad Lead): GǣThere is a Sniper left of the tower above Charlie. He is restricting our movement. I need him dead!Gǥ ... 3 seconds latterGǪ. Reveara: GǣDone.Gǥ
It is great to have someone able to countersnipe, but to me it's situational.
If snipers or other rooftop campers are a problem then 2 or 3 guys can switch over to take care of them. Then go back to doing things that are needed closer to the action.
I wish my avatar was Minmatar.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6746
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Posted - 2014.10.20 16:20:00 -
[97] - Quote
On many occasions in past PC matches I went in as a sniper for a variety of reasons, with a priority list:
1) Visual confirmation of enemy troop movement outside of scan ranges giving: Direction, quantity, what the threat is, and what their apparent intentions are.
Ex: "Four infantry west of Bravo moving toward Charlie. By the pipeline."
This is also incredibly important to the team if you're lacking objective control and need an opening, as a sniper can usually see weaknesses in the enemy's control over objectives long before a scanner ever will. Further more, a scanner generally will have problems finding Scouts which are (by certain corporations) often deployed to guard outlying objectives simply -because- of their low profile and stealth.
2.) Elimination of high value targets. While this does include infantry, it's mostly for equipment. It's hard to do this now with the range changes (lot of sniping positions were invalidated and some areas - mostly rooftops - can't be fired on). In order of highest to lowest priority:
- EDIT: Counter-snipers (you're no good to anyone dead) - Drop Uplinks - Repair Nanohives - Nanohives - Remote/Proximity Explosives - Squad Leaders (denoted by chevron) - Logistics - Scouts - Heavies - Any other target
3.) Area Denial and Suppression. Even if the area is low traffic, such as an outlying objective that isn't commonly taken, area denial is incredibly important. It's usually a boring job, constantly zooming in-and-out to watch for movement (sometimes risky as well as you have to watch other common sniper spots) but the benefits to the team are immeasurable when you simply can't dedicate the man-power to the one objective.
Suppression comes into play usually when a HVT is on a rooftop and, well, doesn't need to be anymore. Forge Gunners are usually the primary culprit here as they like to chill on high-points overlooking high traffic areas and one good shot to the head is usually enough. Killing them isn't -always- necessarily (but surely encouraged) as the mental task of 'oh **** I'm being shot at' is enough to lower morale and reduce their efficiency.
4.) Force Projection. A sniper rifle has a great way - due to it's suppression capabilities - of providing force projection for your team. Dispersion of troop formations (in Dust 514, I use 'formations' as a term of where enemies would much -rather- be as opposed to where they are going to be once you start shooting them) is a great way to spearhead an assault for the rest of your guys. Four guys on top of a roof is a lot different than four guys taking cover inside of a building.
EDIT: 5) Counter-sniping, though I usually include this in number 2.
{ | bittervetmode = 0
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== Description ==
This player has recovered morale
[[Category: Hopeful]]
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Leadfoot10
Molon Labe. General Tso's Alliance
1766
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Posted - 2014.10.20 17:38:00 -
[98] - Quote
All I'm going to say about snipers in this thread is this:
There's a good reason why you practically never see snipers in PC. |
FIRSTNAME- lastname
Direct Action Resources
8
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Posted - 2014.10.21 04:38:00 -
[99] - Quote
snipers also probably have the best KD if they really know how to do it right unless they're the people that come straight to the game after getting out of battle Academy instead us people that know in a sniper actually the ones you have the positive KD every week and all that but normally I don't because a lot of the time its just using a traditional shooter gun
C15-A Sniper Rifle... Im Coming for you!
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