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Sgt Kirk
Fatal Absolution
7207
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Posted - 2014.08.14 04:50:00 -
[91] - Quote
Hakyou Brutor wrote:I think it should be dependent on how many people are in your squad...
1 - 1500 WP
2 - 2200 WP
3 - 2900 WP
4 - 3600 WP
5 - 4300 WP
6 - 5000 WP
aight?
Create squad in game.
Get first orbital.
Disband squad.
Make new Squad
Ger first orbital
Disband squad
Make new squad
Get first orbital
Repeat
see you space cowboy...
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1124
|
Posted - 2014.08.14 04:51:00 -
[92] - Quote
PoP SoTa wrote:CUSE TOWN333 wrote:Death Shadow117 wrote:aaaasdff ertgfdd wrote:Im in game right now, Sota, msg my main, INFINITE DIVERSITY IDIC. We can 1v1 right now with video capture and have the results up in 15 minutes on youtube. Do it. Do it. DO IT!! **** i wanna see this. no you don't Sota will just run into him with a LAV then jump out a HMG the small amount of health he has left. I do it with a HAV these days, a Gunloggi with 6350 shields, proto rail, and a damage mod, lol. Good luck!!!! :) do it with the 6kin burst HMG jumping out of a tank. take duch tactics to a whole different LVL.
KEQ diplomat/ intel /GC officer
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
58
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Posted - 2014.08.14 04:51:00 -
[93] - Quote
Racro 01 Arifistan wrote:Pokey Dravon wrote:Well I agree that it needed to be increased, though 5000 is probably pretty excessive.
Also, I thought Warbarge OBs were disabled in FW so the only OB support you get is from EVE pilots, who's OBs are set to the timer, and not tied to WP? I could be wrong on that though. you are correct. pilot obs are set by timers however wp accumulation seems to shorten wait timer.
No it doesn't. It is 3 minutes. Flat. Always. From time of connecting to district / firing to point of refiring, having more pilots doesn't matter, having more guns doesn't matter. OB's in fw should never be held - drop them asap. |
PoP SoTa
Company of Marcher Lords Amarr Empire
540
|
Posted - 2014.08.14 04:54:00 -
[94] - Quote
Justin Tymes wrote:New players don't give a damn about having orbitals, they want to get AWAY from those back-to-back orbitals. Blueberries weren't getting orbitals when the cost was 2800 WP, especially when they were losing. Hell, most don't even join a squad, so I don't see this hurting them at all. This is just veteran butthurt that their "I WIN' button got rightfully nerfed. Stop being lazy and breach the enemy nest. Are you mental, by any chance? Do your eyes work? Did someone drop you when you were little?
I'm guessing it's a combination of all 3. The OP is very clearly speaking on behalf of the little guys and new comers, and you turn it into a vet wanting an easier game.
You should just biomass, not like you're any better then a blue berry, anyways.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4261
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Posted - 2014.08.14 04:54:00 -
[95] - Quote
The good thing is that they can change it if need be.
But if I take 3 minutes to setup a squad with equipment, vehicle, and scans covered you can get 4-7 OBs as long as the enemy team doesn't quit 5 minutes into the match.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Rowdy Railgunner
Capital Acquisitions LLC General Tso's Alliance
456
|
Posted - 2014.08.14 04:54:00 -
[96] - Quote
Sgt Kirk wrote:Hakyou Brutor wrote:I think it should be dependent on how many people are in your squad...
1 - 1500 WP
2 - 2200 WP
3 - 2900 WP
4 - 3600 WP
5 - 4300 WP
6 - 5000 WP
aight? Create squad in game. Get first orbital. Disband squad. Make new Squad Ger first orbital Disband squad Make new squad Get first orbital Repeat Quoting to show kirks lack of reading comprehension.
Hey kirk. LERN 2 REED BRO! |
PoP SoTa
Company of Marcher Lords Amarr Empire
540
|
Posted - 2014.08.14 04:55:00 -
[97] - Quote
CUSE TOWN333 wrote:PoP SoTa wrote:CUSE TOWN333 wrote:Death Shadow117 wrote:aaaasdff ertgfdd wrote:Im in game right now, Sota, msg my main, INFINITE DIVERSITY IDIC. We can 1v1 right now with video capture and have the results up in 15 minutes on youtube. Do it. Do it. DO IT!! **** i wanna see this. no you don't Sota will just run into him with a LAV then jump out a HMG the small amount of health he has left. I do it with a HAV these days, a Gunloggi with 6350 shields, proto rail, and a damage mod, lol. Good luck!!!! :) do it with the 6kin burst HMG jumping out of a tank. take duch tactics to a whole different LVL. Burst just takes the fun away of watching someone squirm for there life, lmao. Plus, if you screw up and tap 3 times it over heats, and you can't get back into your tank if it does :X lol
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
736
|
Posted - 2014.08.14 05:07:00 -
[98] - Quote
PoP SoTa wrote:Justin Tymes wrote:New players don't give a damn about having orbitals, they want to get AWAY from those back-to-back orbitals. Blueberries weren't getting orbitals when the cost was 2800 WP, especially when they were losing. Hell, most don't even join a squad, so I don't see this hurting them at all. This is just veteran butthurt that their "I WIN' button got rightfully nerfed. Stop being lazy and breach the enemy nest. Are you mental, by any chance? Do your eyes work? Did someone drop you when you were little? I'm guessing it's a combination of all 3. The OP is very clearly speaking on behalf of the little guys and new comers, and you turn it into a vet wanting an easier game. You should just biomass, not like you're any better then a blue berry, anyways.
The point is this doesn't hurt new players at all. If they're getting stomped on they aren't getting orbitals. By the end of the match, on average, I I'd say they get 400 WP each if that, which adds up to 2400 for 6 people and that's not hitting the mark for 2500WP. And this is assuming full squad which we both know they wont be in.
And what if they get 1 orbital at best at the end of the match, so what? Against vet teams with +3 orbitals it won't matter. They still will get slammed by proto suits and tanks/ADS in combination with back-to-back orbitals. This change at least helps them breath.
Have you completely forgotten what it's like being a new player? |
PoP SoTa
Company of Marcher Lords Amarr Empire
544
|
Posted - 2014.08.14 05:16:00 -
[99] - Quote
Justin Tymes wrote:PoP SoTa wrote:Justin Tymes wrote:New players don't give a damn about having orbitals, they want to get AWAY from those back-to-back orbitals. Blueberries weren't getting orbitals when the cost was 2800 WP, especially when they were losing. Hell, most don't even join a squad, so I don't see this hurting them at all. This is just veteran butthurt that their "I WIN' button got rightfully nerfed. Stop being lazy and breach the enemy nest. Are you mental, by any chance? Do your eyes work? Did someone drop you when you were little? I'm guessing it's a combination of all 3. The OP is very clearly speaking on behalf of the little guys and new comers, and you turn it into a vet wanting an easier game. You should just biomass, not like you're any better then a blue berry, anyways. The point is this doesn't hurt new players at all. If they're getting stomped on they aren't getting orbitals. By the end of the match, on average, I'd say they get 400 WP each, if that, which adds up to 2400 for 6 people, and that's not hitting the mark for 2500WP. And this is assuming full squad which we both know they wont be in. And what if they get 1 orbital at best at the end of the match, so what? Against vet teams with +3 orbitals it won't matter. They still will get slammed by proto suits and tanks/ADS in combination with back-to-back orbitals. This change at least helps them breath. Have you completely forgotten what it's like being a new player? You realize you're only talking about situational games, right? That's nothing to make an argument over.
What if the game is only 1 squad in game, other team has no squad? I guess it's cool since one side was lucky enough to get that squad, the other side can just suffer. Who cares, right? They're bad anyways. lol
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Sgt Kirk
Fatal Absolution
7214
|
Posted - 2014.08.14 05:36:00 -
[100] - Quote
Rowdy Railgunner wrote:Sgt Kirk wrote:Hakyou Brutor wrote:I think it should be dependent on how many people are in your squad...
1 - 1500 WP
2 - 2200 WP
3 - 2900 WP
4 - 3600 WP
5 - 4300 WP
6 - 5000 WP
aight? Create squad in game. Get first orbital. Disband squad. Make new Squad Ger first orbital Disband squad Make new squad Get first orbital Repeat Quoting to show kirks lack of reading comprehension. Hey kirk. LERN 2 REED BRO! I did it!
Not even the Jove can stop me!
Come at me you sleeping cowards!
You're all the same to me, dead.
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
736
|
Posted - 2014.08.14 05:51:00 -
[101] - Quote
PoP SoTa wrote:Justin Tymes wrote:PoP SoTa wrote:Justin Tymes wrote:New players don't give a damn about having orbitals, they want to get AWAY from those back-to-back orbitals. Blueberries weren't getting orbitals when the cost was 2800 WP, especially when they were losing. Hell, most don't even join a squad, so I don't see this hurting them at all. This is just veteran butthurt that their "I WIN' button got rightfully nerfed. Stop being lazy and breach the enemy nest. Are you mental, by any chance? Do your eyes work? Did someone drop you when you were little? I'm guessing it's a combination of all 3. The OP is very clearly speaking on behalf of the little guys and new comers, and you turn it into a vet wanting an easier game. You should just biomass, not like you're any better then a blue berry, anyways. The point is this doesn't hurt new players at all. If they're getting stomped on they aren't getting orbitals. By the end of the match, on average, I'd say they get 400 WP each, if that, which adds up to 2400 for 6 people, and that's not hitting the mark for 2500WP. And this is assuming full squad which we both know they wont be in. And what if they get 1 orbital at best at the end of the match, so what? Against vet teams with +3 orbitals it won't matter. They still will get slammed by proto suits and tanks/ADS in combination with back-to-back orbitals. This change at least helps them breath. Have you completely forgotten what it's like being a new player? You realize you're only talking about situational games, right? That's nothing to make an argument over. What if the game is only 1 squad in game, other team has no squad? I guess it's cool since one side was lucky enough to get that squad, the other side can just suffer. Who cares, right? They're bad anyways. lol
What situational games? This isn't some 10% occurrence, it happens frequently. Ambush isn't called Spambush for nothing, and the other modes aren't exactly free from it either.
I'm not understanding your argument. The team with no squad will not be getting orbitals if the cost was 1 WP, so the change doesn't matter. If anything this helps the squadless team, since the chance of being orbital'd is now low, and becomes even lower if they play well.
For the first time in a long time I've witnessed multiple momentum swings that would not have happened if orbitals still cost 2500 WP, since the losing team would have just been nuked, destroying positioning and momentum, and ensuring the winning team's victory. That's how most oribitals were used previously. |
PoP SoTa
Company of Marcher Lords Amarr Empire
546
|
Posted - 2014.08.14 05:55:00 -
[102] - Quote
Justin Tymes wrote:PoP SoTa wrote:Justin Tymes wrote:PoP SoTa wrote:Justin Tymes wrote:New players don't give a damn about having orbitals, they want to get AWAY from those back-to-back orbitals. Blueberries weren't getting orbitals when the cost was 2800 WP, especially when they were losing. Hell, most don't even join a squad, so I don't see this hurting them at all. This is just veteran butthurt that their "I WIN' button got rightfully nerfed. Stop being lazy and breach the enemy nest. Are you mental, by any chance? Do your eyes work? Did someone drop you when you were little? I'm guessing it's a combination of all 3. The OP is very clearly speaking on behalf of the little guys and new comers, and you turn it into a vet wanting an easier game. You should just biomass, not like you're any better then a blue berry, anyways. The point is this doesn't hurt new players at all. If they're getting stomped on they aren't getting orbitals. By the end of the match, on average, I'd say they get 400 WP each, if that, which adds up to 2400 for 6 people, and that's not hitting the mark for 2500WP. And this is assuming full squad which we both know they wont be in. And what if they get 1 orbital at best at the end of the match, so what? Against vet teams with +3 orbitals it won't matter. They still will get slammed by proto suits and tanks/ADS in combination with back-to-back orbitals. This change at least helps them breath. Have you completely forgotten what it's like being a new player? You realize you're only talking about situational games, right? That's nothing to make an argument over. What if the game is only 1 squad in game, other team has no squad? I guess it's cool since one side was lucky enough to get that squad, the other side can just suffer. Who cares, right? They're bad anyways. lol What situational games? This isn't some 10% occurrence, it happens frequently. Ambush isn't called Spambush for nothing, and the other modes aren't exactly free from it either. I'm not understanding your argument. The team with no squad will not be getting orbitals if the cost was 1 WP, so the change doesn't matter. If anything this helps the squadless team, since the chance of being orbital'd is now low, and becomes even lower if they play well. For the first time in a long time I've witnessed multiple momentum swings that would not have happened if orbitals still cost 2500 WP, since the losing team would have just been nuked, destroying positioning and momentum, and ensuring the winning team's victory. That's how most oribitals were used previously. And at the same time, games are lost because there's no OB for one side to counter as often as the other. In face of what kind of game we're playing - a 'tactical shooter' of sorts, taking away options from players is a no no. If OB's were Oping one side - well, this just makes the situation even worse. Now, only one side on average is going to have possibly game changing and assault stopping OB's. Because that's how most matches are - one side has way more squad/clan members on it.
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Sclompton Face-Smasher
uptown456 Dark Taboo
53
|
Posted - 2014.08.14 06:03:00 -
[103] - Quote
Mikey Ducati wrote:Sclompton Face-Smasher wrote:Also OP: what this ended up doing was making team/squad play actually meaningful compared to near constant (every 3 or 4 games) solo OB's by these proto squads, FOTM's, or logi's that repped and supplied all game. I f you want this then fine... become head of CCP and just be a person who promotes that all, even scrubs, should get solo OB's if they exploit or stomp all day. I see what you're saying but I think it just widens the gap between organized and disorganized. The 5000 WPs were implemented to slow down OBs from better players wrecking weaker players. The adverse effect is, better players can still get 5000 WPs while weaker players won't even have a prayer to get up to 5000 WPs per squad. Should we care bear just to make things simpler for the novice? I think not Dr. Watson.
Of all the time of Dust the matchmaking sucked and even though there were many different opinions on how to fix it CCP never listened. So I say and said before that you would have to become the worlds greatest masochist/sadist combo ever to play this game until it dies or gets fixed...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456 Dark Taboo
54
|
Posted - 2014.08.14 06:18:00 -
[104] - Quote
PoP SoTa wrote:Sclompton Face-Smasher wrote:Also OP: what this ended up doing was making team/squad play actually meaningful compared to near constant (every 3 or 4 games) solo OB's by these proto squads, FOTM's, or logi's that repped and supplied all game. I f you want this then fine... become head of CCP and just be a person who promotes that all, even scrubs, should get solo OB's if they exploit or stomp all day. I see your point - it does - i just don't trust anyone will actually reach out to each other to improve and want to grow in this game. How often do you see new talent enter PC and actually do well? It just doesn't happen, no one is involved enough to want to grow to that level starting from scratch when people like me are running around with nearly 40mil SP spamming Gunlogis, Pythons, and full proto suits, and with more ISK then I can spend. The lack of newbie guidance to explain the HUD or how to even use vehicles and OB's makes the learning curve all the harder on the newer guys, and now they've lost more ability to compete. I think the hit this does to the new players is a bit much. Really needs to be reduced by at least 1000 WP
I don't think i've ever been in a PC... I take that back since i've been in only 1. I also don't trust many people but the few off the top of my head like Heady Murphy, Attim, and CEO pyrex because i've ever squaded up with them a few times Heady and Attim more though.
As for the reduction i'm a bit iffy because of the fact that if I get then there's the ultimate satisfaction because I usually don't run in stomp squads with proto stompers or exploiters and rather just end up leaving the group because of their playstyle. You know like that moment when you get your first solo OB or a rival finally killed after many losses? That's just an example of why i'm iffy about it. If you don't get it let me know.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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taxi bastard
uptown456 Dark Taboo
203
|
Posted - 2014.08.14 06:19:00 -
[105] - Quote
really don't see what all the QQ is about. people claim their squads will not be good enough to get them?
then having less orbitals against you must be a good thing? no?
only thing i can thing of is those who like to farm kills by creating squads to get the orbitals are a little pissed.
personally ill never squad up randomly in a pub because i do not want people getting a bigger chunk of that isk at the end of the battle for putting donut on player and getting kills with orbitals. |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
736
|
Posted - 2014.08.14 06:29:00 -
[106] - Quote
PoP SoTa wrote:And at the same time, games are lost because there's no OB for one side to counter as often as the other. In face of what kind of game we're playing - a 'tactical shooter' of sorts, taking away options from players is a no no. If OB's were Oping one side - well, this just makes the situation even worse. Now, only one side on average is going to have possibly game changing and assault stopping OB's. Because that's how most matches are - one side has way more squad/clan members on it.
And this is somehow worse than orbital spam and proto stomp to the point where your opponent can't do much of anything, much less get enough WP to get 1 counter orbital, when it won't matter anymore? Because that's what happens the majority of the time in your scenario. Only balanced teams counter-orbital.
Unless your team is completely garbage, those orbitals aren't coming out fast enough to soft lock the game. Vets and tankers can no longer solo orbital, and I view this as a good thing for newer players. |
PoP SoTa
Company of Marcher Lords Amarr Empire
549
|
Posted - 2014.08.14 06:34:00 -
[107] - Quote
Justin Tymes wrote:PoP SoTa wrote:And at the same time, games are lost because there's no OB for one side to counter as often as the other. In face of what kind of game we're playing - a 'tactical shooter' of sorts, taking away options from players is a no no. If OB's were Oping one side - well, this just makes the situation even worse. Now, only one side on average is going to have possibly game changing and assault stopping OB's. Because that's how most matches are - one side has way more squad/clan members on it. And this is somehow worse than orbital spam and proto stomp to the point where your opponent can't do much of anything, much less get enough WP to get 1 counter orbital, when it won't matter anymore? Because that's what happens the majority of the time in your scenario. Only balanced teams counter-orbital. Unless your team is completely garbage, those orbitals aren't coming out fast enough to soft lock the game. Vets and tankers can no longer solo orbital, and I view this as a good thing for newer players. One scenario gives you the option to punch back. The other leaves you even further hanging.
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Leadfoot10
Molon Labe. General Tso's Alliance
1293
|
Posted - 2014.08.14 08:07:00 -
[108] - Quote
I think they should have just increased the number of WP between each successive OB. For instance:
OB#1 -> 3000 OB#2 -> 6000 OB#3 -> 10000 OB#4 -> 15000
Two main reasons: #1: At first glance, the first OB in PC occurs too late to have any effective use. #2: OB is a great equalizer in the game, and having the first one after 5k WP puts it solely into the hands of the better squads in pubs, further broadening the distance between the top and bottom players. |
Leanna Boghin
Paradox Pride
388
|
Posted - 2014.08.14 08:23:00 -
[109] - Quote
PoP SoTa wrote:Death Shadow117 wrote:Because it shouldnt be possible for a 1 man squad to drop an ob. This doesn't answer and barely touches on the topic which you obviously didn't read. Actually it does. A single person could get enough WP to drop an OB by themselves. This new change forces people to squad up more often and run solo alot less if they want those OBs.
I snipe in the redline because i know it pisses you off
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Kyr Kitar
Storm Wind Strikeforce Caldari State
47
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Posted - 2014.08.14 08:28:00 -
[110] - Quote
PoP SoTa wrote:Nothing Certain wrote:PoP SoTa wrote:You must be. Are you trying to kill peoples incentive to play? Who do you think will be earning 5,000 war points a squad? Publics squads made in squad finder?
You just made it even harder for them to compete, not only will they have iffy squads, but they'll all have to preform reasonably well to even get one OB. While the squad of FA and OH will still be dropping roughly 2 a game per squad.
I'm not sure how exactly this will effect FW guys - but i can't imagine the EvE guys, the very very very few who do drop, aren't happy that they'll be dropping with much less frequency. So you've probably just created a larger rift there, but I may be wrong.
3500 WP should of been the new cap, that 1000 WP makes a difference, it might not seem a lot between 6 players, but in PC the frequency you earn WP is decided by the positioning of you versus your enemy - you're not all going to be raking in WP's constantly. You'll notice in most PC score boards most players never pass 2000 WP total, most not even 1000. That means in PC games, where arguably more WP are earned, 5000 WP is unreasonably high, and will make people form special WP farming logi squads to mass drop OB's while they rep and hive everything around them. Why would it be useful to do that now compared to back then when WP's were cheaper? Because 5000 wp makes OB's all the more valuable, they can change a game in PC. You losing those 3 guys meant 1 guy came in and got rid of all your links, pushing you out of that location and into a poor one.
I would really, really love a dev blog explaining the reasoning of 5000 WP being the new cap. I just think it's just your way of saying, "See how little we care?"
So, CCP, what exactly is your reasoning for damaging pub squads and inciting PC players to play even dirtier? I think you hit the nail on the head, proto squads will be dropping 2 OB's a game instead of 5, this does not hurt newer players. Who will have 0 OB's to counter with. You're right, doesn't effect them at all. It just goes from getting OB's 5 times and returning 2, to getting OB'd 3 times and returning none. Guess which situation is worse? Not too mention, less fun? EDIT: Also, it's 2 ob's PER proto squad, not just per game. ;)
If a protostomping squad is dropping 5 OBs in a single pub match it means the other side is getting annihilated and certainly is not earning enough WP to return 2 OBs. In a more balanced game you'd maybe see 3vs1 or 4vs2, which is now down to 2vs1 because of the WP changes. From what I remember the whole point of the change was that a solo player in his own squad was able to get the needed WP for an OB (but it needed awesome play) and they felt it should be increased somewhat. I do however feel that 5000WP seems a little odd, all it does is reduce the amount of OBs the big squads get but it definitely doesn't hold them back. As you said, they are still able to get 2 OBs with 6 people. The real hit comes to the 2, 3 and 4 man squads that are now having a harder time dropping an OB which they might have been getting previously depending on who they came up against. I know me and a friend run around in a 2man squad in scout suits and sometimes we don't get over 1200WP together but some games we go up to 3500WP - all depending on who we face. Right now that would mean we don't get an OB.
I am much more in favour of the WP threshold needed for an OB changing with the amount of people in your squad. I don't know how this would work if people were to leave the squad during the game though.
I think a better solution to the problem would have been to remove the +50WP from every kill the OB makes. I don't think you can get enough kills with say 3 OBs to grant you another one but it definitely bridges the gap to that 4th one. If you have 5 others roaming around slaying things while you are dropping OBs it doesn't take that long to get another one (this is based on the old scenario, not the 5000WP OBs). |
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Derpty Derp
Dead Man's Game
277
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Posted - 2014.08.14 08:30:00 -
[111] - Quote
Well personally my highest wp scores have only been around 4500... So I guess they did it right, because now I'm unlikely to get one by myself... 3 man squads however. |
Leanna Boghin
Paradox Pride
388
|
Posted - 2014.08.14 08:35:00 -
[112] - Quote
Derpty Derp wrote:Well personally my highest wp scores have only been around 4500... So I guess they did it right, because now I'm unlikely to get one by myself... 3 man squads however. Yep it will force more people to squad up and at least try to work together for that OB. Now if they would just Put a cap on links and nanohives so people wont spam the supply depots with them to lag out matches then things will be good.
I snipe in the redline because i know it pisses you off
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Derpty Derp
Dead Man's Game
277
|
Posted - 2014.08.14 09:12:00 -
[113] - Quote
Leanna Boghin wrote: Now if they would just Put a cap on links and nanohives so people wont spam the supply depots with them to lag out matches then things will be good.
I'm not sure about a cap, because then idiots will plop a load at the MCC and that's it for the whole damn team. But it would be nice if there was a proximity limit, so you would only get 1 or 2 in an objective or important places... Would also solve the annoyance of me going out of my way to put a spawn in a stupid locataion and getting nothing for it since 5 logis spam 30 or so things around and on top of it. |
Leanna Boghin
Paradox Pride
389
|
Posted - 2014.08.14 09:18:00 -
[114] - Quote
Derpty Derp wrote:Leanna Boghin wrote: Now if they would just Put a cap on links and nanohives so people wont spam the supply depots with them to lag out matches then things will be good. I'm not sure about a cap, because then idiots will plop a load at the MCC and that's it for the whole damn team. But it would be nice if there was a proximity limit, so you would only get 1 or 2 in an objective or important places... Would also solve the annoyance of me going out of my way to put a spawn in a stupid locataion and getting nothing for it since 5 logis spam 30 or so things around and on top of it. I believe a cap for the entire team would be better because even if they did a proximity limit people would still be spamming them where they dont need to be and then lo and behold LAG eternal. It would just be more feasible to put a team cap on the amount they can toss out and if some idiot spams them all in the MCC then just get him killed in matches until he learns his lesson.
I snipe in the redline because i know it pisses you off
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J0hlss0n
Molon Labe. General Tso's Alliance
177
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Posted - 2014.08.14 10:00:00 -
[115] - Quote
I like this new change.
And I believe it to be a good one. Yesterday I spent most of my day in Ambush, for a change, running alot solo, and what one notice very quickly is that the blueberries for the most part don't get into squads (as usual), I don't know if they even know how to do it or what will change for them. So I guess this change doesn't matter much for them as a team filled with mostly randoms wasn't getting OBs before either, what has changed though is that I didn't see them get OBd over and over again in games even when facing squads. I also like that the OBs doesn't get spammed, like in certain games where wp is getting farmed and they drop them over and over again, it was too easy for a logi/heavy combo to do before, and when a team got several orbitals they just annihilated the other team, forced them to other spawns and scattering.
Out of all the games I played not many included a orbital, a nice change of pace, and from my perspective games were a bit more.... balanced, it gave people a better chance to set up defenses, spawn points, good positions and not getting bombed right away. It now comes down to more using your gun rather than dropping 3 orbitals killing 5-10 people in each of them. Along with the installations now becoming a strategic point which even blueberries can use to fend of enemies, I think this change of wp is a good thing.
Of course, thats my opinion of it, and I can understand SoTa's view of it all. |
Syeven Reed
G0DS AM0NG MEN
816
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Posted - 2014.08.14 10:13:00 -
[116] - Quote
PoP SoTa wrote:You must be. Are you trying to kill peoples incentive to play? Who do you think will be earning 5,000 war points a squad? Publics squads made in squad finder?
You just made it even harder for them to compete, not only will they have iffy squads, but they'll all have to preform reasonably well to even get one OB. While the squad of FA and OH will still be dropping roughly 2 a game per squad.
I'm not sure how exactly this will effect FW guys - but i can't imagine the EvE guys, the very very very few who do drop, aren't happy that they'll be dropping with much less frequency. So you've probably just created a larger rift there, but I may be wrong.
3500 WP should of been the new cap, that 1000 WP makes a difference, it might not seem a lot between 6 players, but in PC the frequency you earn WP is decided by the positioning of you versus your enemy - you're not all going to be raking in WP's constantly. You'll notice in most PC score boards most players never pass 2000 WP total, most not even 1000. That means in PC games, where arguably more WP are earned, 5000 WP is unreasonably high, and will make people form special WP farming logi squads to mass drop OB's while they rep and hive everything around them. Why would it be useful to do that now compared to back then when WP's were cheaper? Because 5000 wp makes OB's all the more valuable, they can change a game in PC. You losing those 3 guys meant 1 guy came in and got rid of all your links, pushing you out of that location and into a poor one.
I would really, really love a dev blog explaining the reasoning of 5000 WP being the new cap. I just think it's just your way of saying, "See how little we care?"
So, CCP, what exactly is your reasoning for damaging pub squads and inciting PC players to play even dirtier? EvE side OB's don't need wp's....
Word Crimes
EvE - 21 Day Buddy Trial
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Scar Scrilla
334
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Posted - 2014.08.14 10:34:00 -
[117] - Quote
PoP SoTa wrote:Sclompton Face-Smasher wrote:Also OP: what this ended up doing was making team/squad play actually meaningful compared to near constant (every 3 or 4 games) solo OB's by these proto squads, FOTM's, or logi's that repped and supplied all game. I f you want this then fine... become head of CCP and just be a person who promotes that all, even scrubs, should get solo OB's if they exploit or stomp all day. I see your point - it does - i just don't trust anyone will actually reach out to each other to improve and want to grow in this game. How often do you see new talent enter PC and actually do well? It just doesn't happen, no one is involved enough to want to grow to that level starting from scratch when people like me are running around with nearly 40mil SP spamming Gunlogis, Pythons, and full proto suits, and with more ISK then I can spend. The lack of newbie guidance to explain the HUD or how to even use vehicles and OB's makes the learning curve all the harder on the newer guys, and now they've lost more ability to compete. I think the hit this does to the new players is a bit much. Really needs to be reduced by at least 1000 WP
It's the same old question with the 'new player experience'. When I started out exactly one year ago, me and my brother got stomped and went KDR negativ for the first few weeks :)
We could have left after the first few games but we decided to invest some time in understanding the mechanics of the game, joined corps and constantly got better, had more ISK we could spend on better gear etc.
The point is: do you have to balance a game of Dust according to the standards of new players so they won't leave or do you want to have a competitive game for advanced players? Isn't it a nice thing to learn how to play a game and get better over time, evolve and improve your game style-even if it means u get stomped by proto squads when u start to play it?
Obviously Dust isn't a game for the average FPS player cuz it is no average FPS game. That's what I always loved about Dust.
On the new OB WP: an organized proto squad will always stomp a team of randoms, no matter how many WP it takes to drop OBs. OBs don't hack objectives :)
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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hold that
Krusual Covert Operators Minmatar Republic
182
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Posted - 2014.08.14 11:59:00 -
[118] - Quote
i like that sht. one of the most weakest things in this game besides cloaked scouts is losing a suit to an orbital. now at 5k a lot more isk is saved. also it's safer to play solo now.
if you want an orbital just have the heavy stand there soaking damage while getting repped by 3 logis as usualGǪ
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NAV HIV
The Generals Anime Empire.
1942
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Posted - 2014.08.14 12:08:00 -
[119] - Quote
PoP SoTa wrote:You must be. Are you trying to kill peoples incentive to play? Who do you think will be earning 5,000 war points a squad? Publics squads made in squad finder?
You just made it even harder for them to compete, not only will they have iffy squads, but they'll all have to preform reasonably well to even get one OB. While the squad of FA and OH will still be dropping roughly 2 a game per squad.
I'm not sure how exactly this will effect FW guys - but i can't imagine the EvE guys, the very very very few who do drop, aren't happy that they'll be dropping with much less frequency. So you've probably just created a larger rift there, but I may be wrong.
3500 WP should of been the new cap, that 1000 WP makes a difference, it might not seem a lot between 6 players, but in PC the frequency you earn WP is decided by the positioning of you versus your enemy - you're not all going to be raking in WP's constantly. You'll notice in most PC score boards most players never pass 2000 WP total, most not even 1000. That means in PC games, where arguably more WP are earned, 5000 WP is unreasonably high, and will make people form special WP farming logi squads to mass drop OB's while they rep and hive everything around them. Why would it be useful to do that now compared to back then when WP's were cheaper? Because 5000 wp makes OB's all the more valuable, they can change a game in PC. You losing those 3 guys meant 1 guy came in and got rid of all your links, pushing you out of that location and into a poor one.
I would really, really love a dev blog explaining the reasoning of 5000 WP being the new cap. I just think it's just your way of saying, "See how little we care?"
So, CCP, what exactly is your reasoning for damaging pub squads and inciting PC players to play even dirtier?
I saw way too many Ammar Assaults being repped by 1 logi... # Assaults 1 Logi... With a Combination of CR, RR and SCR... Very easy OB... Most things in this Hotfix Charlie has been good so far... But changing bonuses to 1 class of Scouts to cater to one class of cry babies... These Cry babies advocated all these changes and now they are crying this is OP that is OP... lol....
Sorry, back to your point... 2500 WP was too easy, 5000 only promoted more Point Ho ing lol
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aaaasdff ertgfdd
213
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Posted - 2014.08.14 15:18:00 -
[120] - Quote
NAV HIV wrote:PoP SoTa wrote:You must be. Are you trying to kill peoples incentive to play? Who do you think will be earning 5,000 war points a squad? Publics squads made in squad finder?
You just made it even harder for them to compete, not only will they have iffy squads, but they'll all have to preform reasonably well to even get one OB. While the squad of FA and OH will still be dropping roughly 2 a game per squad.
I'm not sure how exactly this will effect FW guys - but i can't imagine the EvE guys, the very very very few who do drop, aren't happy that they'll be dropping with much less frequency. So you've probably just created a larger rift there, but I may be wrong.
3500 WP should of been the new cap, that 1000 WP makes a difference, it might not seem a lot between 6 players, but in PC the frequency you earn WP is decided by the positioning of you versus your enemy - you're not all going to be raking in WP's constantly. You'll notice in most PC score boards most players never pass 2000 WP total, most not even 1000. That means in PC games, where arguably more WP are earned, 5000 WP is unreasonably high, and will make people form special WP farming logi squads to mass drop OB's while they rep and hive everything around them. Why would it be useful to do that now compared to back then when WP's were cheaper? Because 5000 wp makes OB's all the more valuable, they can change a game in PC. You losing those 3 guys meant 1 guy came in and got rid of all your links, pushing you out of that location and into a poor one.
I would really, really love a dev blog explaining the reasoning of 5000 WP being the new cap. I just think it's just your way of saying, "See how little we care?"
So, CCP, what exactly is your reasoning for damaging pub squads and inciting PC players to play even dirtier? I saw way too many Ammar Assaults being repped by 1 logi... # Assaults 1 Logi... With a Combination of CR, RR and SCR... Very easy OB... Most things in this Hotfix Charlie has been good so far... But changing bonuses to 1 class of Scouts to cater to one class of cry babies... These Cry babies advocated all these changes and now they are crying this is OP that is OP... lol.... Sorry, back to your point... 2500 WP was too easy, 5000 only promoted more Point Ho ing lol Im cool with that. Point hoing yes, but suit and weapon diversity also yes. Lots of diffrent classes on the field from what I seen yesterday.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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