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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
736
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Posted - 2014.08.14 04:48:00 -
[1] - Quote
New players don't give a damn about having orbitals, they want to get AWAY from those back-to-back orbitals. Blueberries weren't getting orbitals when the cost was 2800 WP, especially when they were losing. Hell, most don't even join a squad, so I don't see this hurting them at all. This is just veteran butthurt that their "I WIN' button got rightfully nerfed. Stop being lazy and breach the enemy nest. |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
736
|
Posted - 2014.08.14 05:07:00 -
[2] - Quote
PoP SoTa wrote:Justin Tymes wrote:New players don't give a damn about having orbitals, they want to get AWAY from those back-to-back orbitals. Blueberries weren't getting orbitals when the cost was 2800 WP, especially when they were losing. Hell, most don't even join a squad, so I don't see this hurting them at all. This is just veteran butthurt that their "I WIN' button got rightfully nerfed. Stop being lazy and breach the enemy nest. Are you mental, by any chance? Do your eyes work? Did someone drop you when you were little? I'm guessing it's a combination of all 3. The OP is very clearly speaking on behalf of the little guys and new comers, and you turn it into a vet wanting an easier game. You should just biomass, not like you're any better then a blue berry, anyways.
The point is this doesn't hurt new players at all. If they're getting stomped on they aren't getting orbitals. By the end of the match, on average, I I'd say they get 400 WP each if that, which adds up to 2400 for 6 people and that's not hitting the mark for 2500WP. And this is assuming full squad which we both know they wont be in.
And what if they get 1 orbital at best at the end of the match, so what? Against vet teams with +3 orbitals it won't matter. They still will get slammed by proto suits and tanks/ADS in combination with back-to-back orbitals. This change at least helps them breath.
Have you completely forgotten what it's like being a new player? |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
736
|
Posted - 2014.08.14 05:51:00 -
[3] - Quote
PoP SoTa wrote:Justin Tymes wrote:PoP SoTa wrote:Justin Tymes wrote:New players don't give a damn about having orbitals, they want to get AWAY from those back-to-back orbitals. Blueberries weren't getting orbitals when the cost was 2800 WP, especially when they were losing. Hell, most don't even join a squad, so I don't see this hurting them at all. This is just veteran butthurt that their "I WIN' button got rightfully nerfed. Stop being lazy and breach the enemy nest. Are you mental, by any chance? Do your eyes work? Did someone drop you when you were little? I'm guessing it's a combination of all 3. The OP is very clearly speaking on behalf of the little guys and new comers, and you turn it into a vet wanting an easier game. You should just biomass, not like you're any better then a blue berry, anyways. The point is this doesn't hurt new players at all. If they're getting stomped on they aren't getting orbitals. By the end of the match, on average, I'd say they get 400 WP each, if that, which adds up to 2400 for 6 people, and that's not hitting the mark for 2500WP. And this is assuming full squad which we both know they wont be in. And what if they get 1 orbital at best at the end of the match, so what? Against vet teams with +3 orbitals it won't matter. They still will get slammed by proto suits and tanks/ADS in combination with back-to-back orbitals. This change at least helps them breath. Have you completely forgotten what it's like being a new player? You realize you're only talking about situational games, right? That's nothing to make an argument over. What if the game is only 1 squad in game, other team has no squad? I guess it's cool since one side was lucky enough to get that squad, the other side can just suffer. Who cares, right? They're bad anyways. lol
What situational games? This isn't some 10% occurrence, it happens frequently. Ambush isn't called Spambush for nothing, and the other modes aren't exactly free from it either.
I'm not understanding your argument. The team with no squad will not be getting orbitals if the cost was 1 WP, so the change doesn't matter. If anything this helps the squadless team, since the chance of being orbital'd is now low, and becomes even lower if they play well.
For the first time in a long time I've witnessed multiple momentum swings that would not have happened if orbitals still cost 2500 WP, since the losing team would have just been nuked, destroying positioning and momentum, and ensuring the winning team's victory. That's how most oribitals were used previously. |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
736
|
Posted - 2014.08.14 06:29:00 -
[4] - Quote
PoP SoTa wrote:And at the same time, games are lost because there's no OB for one side to counter as often as the other. In face of what kind of game we're playing - a 'tactical shooter' of sorts, taking away options from players is a no no. If OB's were Oping one side - well, this just makes the situation even worse. Now, only one side on average is going to have possibly game changing and assault stopping OB's. Because that's how most matches are - one side has way more squad/clan members on it.
And this is somehow worse than orbital spam and proto stomp to the point where your opponent can't do much of anything, much less get enough WP to get 1 counter orbital, when it won't matter anymore? Because that's what happens the majority of the time in your scenario. Only balanced teams counter-orbital.
Unless your team is completely garbage, those orbitals aren't coming out fast enough to soft lock the game. Vets and tankers can no longer solo orbital, and I view this as a good thing for newer players. |
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