Kyr Kitar
Storm Wind Strikeforce Caldari State
47
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Posted - 2014.08.14 08:28:00 -
[1] - Quote
PoP SoTa wrote:Nothing Certain wrote:PoP SoTa wrote:You must be. Are you trying to kill peoples incentive to play? Who do you think will be earning 5,000 war points a squad? Publics squads made in squad finder?
You just made it even harder for them to compete, not only will they have iffy squads, but they'll all have to preform reasonably well to even get one OB. While the squad of FA and OH will still be dropping roughly 2 a game per squad.
I'm not sure how exactly this will effect FW guys - but i can't imagine the EvE guys, the very very very few who do drop, aren't happy that they'll be dropping with much less frequency. So you've probably just created a larger rift there, but I may be wrong.
3500 WP should of been the new cap, that 1000 WP makes a difference, it might not seem a lot between 6 players, but in PC the frequency you earn WP is decided by the positioning of you versus your enemy - you're not all going to be raking in WP's constantly. You'll notice in most PC score boards most players never pass 2000 WP total, most not even 1000. That means in PC games, where arguably more WP are earned, 5000 WP is unreasonably high, and will make people form special WP farming logi squads to mass drop OB's while they rep and hive everything around them. Why would it be useful to do that now compared to back then when WP's were cheaper? Because 5000 wp makes OB's all the more valuable, they can change a game in PC. You losing those 3 guys meant 1 guy came in and got rid of all your links, pushing you out of that location and into a poor one.
I would really, really love a dev blog explaining the reasoning of 5000 WP being the new cap. I just think it's just your way of saying, "See how little we care?"
So, CCP, what exactly is your reasoning for damaging pub squads and inciting PC players to play even dirtier? I think you hit the nail on the head, proto squads will be dropping 2 OB's a game instead of 5, this does not hurt newer players. Who will have 0 OB's to counter with. You're right, doesn't effect them at all. It just goes from getting OB's 5 times and returning 2, to getting OB'd 3 times and returning none. Guess which situation is worse? Not too mention, less fun? EDIT: Also, it's 2 ob's PER proto squad, not just per game. ;)
If a protostomping squad is dropping 5 OBs in a single pub match it means the other side is getting annihilated and certainly is not earning enough WP to return 2 OBs. In a more balanced game you'd maybe see 3vs1 or 4vs2, which is now down to 2vs1 because of the WP changes. From what I remember the whole point of the change was that a solo player in his own squad was able to get the needed WP for an OB (but it needed awesome play) and they felt it should be increased somewhat. I do however feel that 5000WP seems a little odd, all it does is reduce the amount of OBs the big squads get but it definitely doesn't hold them back. As you said, they are still able to get 2 OBs with 6 people. The real hit comes to the 2, 3 and 4 man squads that are now having a harder time dropping an OB which they might have been getting previously depending on who they came up against. I know me and a friend run around in a 2man squad in scout suits and sometimes we don't get over 1200WP together but some games we go up to 3500WP - all depending on who we face. Right now that would mean we don't get an OB.
I am much more in favour of the WP threshold needed for an OB changing with the amount of people in your squad. I don't know how this would work if people were to leave the squad during the game though.
I think a better solution to the problem would have been to remove the +50WP from every kill the OB makes. I don't think you can get enough kills with say 3 OBs to grant you another one but it definitely bridges the gap to that 4th one. If you have 5 others roaming around slaying things while you are dropping OBs it doesn't take that long to get another one (this is based on the old scenario, not the 5000WP OBs). |