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Jack 3enimble
Vengeance Unbound Dark Taboo
165
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Posted - 2014.08.13 01:45:00 -
[1] - Quote
Optimal/Effective range for the Gallente Assault and Kick Reduction for the Caldari Assault.
That would be the best options I've seen. Spool up time reduction is too small of a bonus for the Cal to compete with the other suits, bonus wise. The added plus will be that the rail rifle on the Cal assault with the proposed bonus will outclass the players that use the the rail rifle on other suits. Again this is the case with the Amarr and Min so that would be more than fair for the Cal too.
As for the Gal the AR with that bonus can compete better with the other rifles and will outclass players that use the AR on other suits. That way all the Assaults suits benefit from their respective weapons in comparison to other players using the racial weapons but not the suit. Not much to ask for if you put roughly 2.5 ml SP in your suit to make your weapon better. |
Jack 3enimble
Vengeance Unbound Dark Taboo
168
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Posted - 2014.08.15 01:10:00 -
[2] - Quote
What annoys me is that there isn't a reaction from a CPM or DEV on this topic. Clearly there is a lot of feedback by experienced players who point out something and give the solution. Could there be at least some feedback that a DEV or CPM recognizes this? |
Jack 3enimble
Vengeance Unbound Dark Taboo
174
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Posted - 2014.08.15 13:49:00 -
[3] - Quote
Reducing charge time for the Caldari has one major downside, it wil affect the charge sniper too. The results will be insta QQ and that would be rightious. Reduce the kick for the RR as assault bonus and it will be on par. The RR on the Cal assault should be better handling than the RR on other suits. Much like the Scr on the Amarr in comparison to the Scr on lets say the Cal. Both the Gal and Cal bonus are not on the same level as the Amarr and Min. |
Jack 3enimble
Vengeance Unbound Dark Taboo
175
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Posted - 2014.08.15 17:42:00 -
[4] - Quote
NextDark Knight wrote:Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could nerf my fit to do a better nano hive cause I can only fit a compact hive. Which if I use a grenade I used all my ammo refill.
Nerf your fit a bit to accept adv hives. It's what I did and works fine. The Cal need a bonus like the Amarr and Min that affects overall weapon performance. Kick reduction would be the best imho |
Jack 3enimble
Vengeance Unbound Dark Taboo
179
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Posted - 2014.08.15 20:24:00 -
[5] - Quote
Arkena Wyrnspire wrote:Killer's Coys wrote:Jack 3enimble wrote:NextDark Knight wrote:Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could nerf my fit to do a better nano hive cause I can only fit a compact hive. Which if I use a grenade I used all my ammo refill. Nerf your fit a bit to accept adv hives. It's what I did and works fine. The Cal need a bonus like the Amarr and Min that affects overall weapon performance. Kick reduction would be the best imho Yes, I agree, but a charge time reduction would be fine too. That's difficult to choose :p But I personaly prefer the kick reduction But, I've thought, if Caldassault get a kick reduction to Rail weapon, It would be fine more range for the AR so With it, all weapon (with each good racial suit) could be fine for short and long range. Thought ? I would honestly prefer to see the range bonus, but I had thought the RoF bonus a popular idea so I included that. Before this thread was created I hadn't seen much talk about range bonuses, but I'd seen a fair few posts about a RoF bonus. I feel that a range bonus is in line with the other bonuses because it compensates for the main weakness of the weapon - just like the Amarr bonus compensates for overheat and the Minmatar bonus compensates for short clips. The Caldari bonus also kind of compensates for the slow reload of rail weaponry but it's just a lackluster bonus. Recoil probably suits the Caldari better because their weaponry actually does suffer from recoil. So essentially: Amarr bonus - compensates for overheat, the weakness of laser weaponry Minmatar bonus - compensates for short clips, the weakness of projectile weaponry Gallente bonus (if changed to range) - compensates for short range, the weakness of plasma weaponry Caldari bonus (if changed to recoil) - compensates for high recoil, the weakness of rail weaponry. Sound reasonable?
Yes. Now I would like a CPM or DEV to comment on this |
Jack 3enimble
Vengeance Unbound Dark Taboo
181
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Posted - 2014.08.15 21:06:00 -
[6] - Quote
I think it's great that people who play different styles are constructively sparring with each other about the suit bonus without any sort of QQ and BS about it. You know the regular: Git gud, Fix your gameplay etc. LOL |
Jack 3enimble
Vengeance Unbound Dark Taboo
187
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Posted - 2014.08.16 03:23:00 -
[7] - Quote
Mobius Kaethis wrote:I feel like at this point, with the vast majority of us agreeing on the bonuses for Cal and Gal assaults the Min Assault needs some more looking at. Its bonus is a good one but the suit still seems lackluster. Is this because of the HP and fittings or is it its bonus? Discuss.
You're kidding right? Now with charlie everybody and their mothers are skilling into it. Neither the HP, fitting or bonus are a problem on that suit. Beast of a suit |
Jack 3enimble
Vengeance Unbound Dark Taboo
202
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Posted - 2014.08.16 20:59:00 -
[8] - Quote
Still no reaction from a DEV or CPM. I'll keep bumping this till it happens. It's rediculous, Features and Ideas is here for a reason. I don't think a thread like this should be ignored. |
Jack 3enimble
Vengeance Unbound Dark Taboo
205
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Posted - 2014.08.16 22:40:00 -
[9] - Quote
General12912 wrote:no matter how much you appease a group, they will always find something else to complain about
im a Lv 5 Gallente Assault, and i think the current bonus the suit has is wonderful. there relly isnt a reason to change it.
the OP said something about the reduced spread not effecting anything but the assault rifle (assault variant, if you will). i have to say WRONG. it effects the Ion Pistol as well, and i actually enjoy using it as my sidearm.
the Caldari assault bonus if fine too. it allows faster reload speed so you can re-engage your target before they take cover. the only thing this that the Caldari Commando has the same ability along with rail-weapon damage bonus too, so there is a minute reason to change it. if the Caldari Assault bonus is to be changed, i'd say give it the same bonus the Gallente have, only with railgun weapons. weapons such as the Rail Rifle suffer alot from inaccuracy.
Do you play with the Cal assault on a daily basis? I say the inaccuracy of the RR is due to the heavy kick that no other rifle in this game has. I think a reduction in kick as a suit bonus makes it more accurate in sustained and precise fire.
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Jack 3enimble
Vengeance Unbound Dark Taboo
207
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Posted - 2014.08.17 15:35:00 -
[10] - Quote
Alam Storm wrote:i think the change to both caldari and gallente assault suit bonuses is a great idea
i like the idea that caldari gets the recoil reduction
but i specially love the idea of the gallente getting a small range buff. i have been a gallente assault since closed beta and i have always used the assault rifle. range has always been an issue but i always thought putting a red dot sight on the auto AR would defo improve the rifle but having a range buff defo is a better idea
Range is what the AR needs on the Gal assault to compete with the other racial weapons. |
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Jack 3enimble
Vengeance Unbound Dark Taboo
208
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Posted - 2014.08.17 22:10:00 -
[11] - Quote
Still no DEV or CPM reaction. I posted a link to this thread maybe we can get a reaction that way.. |
Jack 3enimble
Vengeance Unbound Dark Taboo
223
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Posted - 2014.08.20 03:25:00 -
[12] - Quote
UPDATE
i've talked to Cross Atu and Zatara and they will discuss this.
Here's my thread in the Counsil's Chamber:
https://forums.dust514.com/default.aspx?g=posts&t=172184&find=unread
I've messaged Cross ingame and he looked at it too |
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