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Mobius Kaethis
Molon Labe. General Tso's Alliance
1724
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Posted - 2014.08.13 05:59:00 -
[1] - Quote
I like the direction the consensus is leading to at this point:
Amarr bonus stays the same
Gallente bonus switches to range (not a bad idea since it would make the weapon much more competitive)
Min stays the same
Cal Recoil/dispersion reduction.
All great bonuses that would really give flavor and a buff to the needed assault suits.
Anyone who says the Gal bonus is good as it stands, you know who you are, clearly have not spent enough time playing with the Gal assault. As many others have said the bonus makes absolutely no difference especially when you have sharpshooter 5.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1728
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Posted - 2014.08.14 04:34:00 -
[2] - Quote
Malleus Malificorum wrote:Mobius Kaethis wrote:I like the direction the consensus is leading to at this point:
Amarr bonus stays the same
Gallente bonus switches to range (not a bad idea since it would make the weapon much more competitive)
Min stays the same
Cal Recoil/dispersion reduction.
All great bonuses that would really give flavor and a buff to the needed assault suits.
Anyone who says the Gal bonus is good as it stands, you know who you are, clearly have not spent enough time playing with the Gal assault. As many others have said the bonus makes absolutely no difference especially when you have sharpshooter 5. Lets not be petty simply because you disagreed with me (and other informed individuals) when you didn't know what you were talking about and were on a kneejerk weaboo witchhunt. The gallente assault bonus as it is is fine. If the AR's range needs to be adjusted I'd prefer it be adjusted on the rifle itself rather than making it so only one suit is 'viable' with it. Also, if we're still operating on past grievances, I'd suggest you read the thread again, Ceej Mantis has summarized it fairly well despite you and other 'entitled' individuals sucking the joy out of the idea.
Where in my post do I make any reference to any other thread or disagreement we have had. Where do I even refer to you directly? While my statements did reference you they also touched upon the ideas of others with whom I disagreed. I think you really need to take a step back and realize that very little of what is said on these forums is in regards to you or your opinions. There are frankly other, more interesting, people with which to discuss Dust.
As to the content of my statement I was from trying to be petty. I was actually making a statement based upon playing primarily as a Gal Assault since Uprising was released. The other 'entitled' individuals and I are all devoted Gal Assault players and really do know what we are talking about. Since you ADS when you are shooting at range (which is not affected by the bonus and is pin-point accurate anyway) having a tighter hip fire grouping doesn't really matter. If your firing from the hip outside of CQC your doing it wrong. Additionally, when firing from the hip, I do not notice any discernible difference between the AR's dispersion when in a Gal Assault or any of my other suits. If there is a difference it is far too minor to make any meaningful difference in the weapon's operation.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1730
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Posted - 2014.08.15 15:15:00 -
[3] - Quote
Killer's Coys wrote:Arkena Wyrnspire wrote:
It's not sure to win, though...? There are already several examples of 10% damage bonuses in the game and damage mods, but they don't make the player 'sure to win'.
All of those bonuses give you an advantage. The Amarr one allows you to shoot much more freely without worrying about overheat and use a charge shot volley that's extended enough to kill more targets. The Minmatar one allows you to shoot more freely and because the CR's only weakness is a short clip, it often lets you get kills you otherwise wouldn't get with it.
The Calassault bonus is in the same boat as the Galassault one - it's pretty much worthless.
10% damage bonuses already exist - but they don't make the suits they're on instantly win.
Sorry, I wasn't enought correct 1 vs 1 don't move just shoot, they begin shooting at the same time same HP The Gallente wins But if you take the Minma and Amarr They aren't sure to win But Gallente is sure That's what I wanna say
Yes, that is true but it is far from a realistic example. When, in a game, would two players ever stand totally still, aim at eachother, start firing at the same time, and only stop when one is dead? Using this as the basis for your argument really doesn't create a compelling case. Additionally if any suit did this vs a commando with their preferred weapon the commando would already win.
There are already other suits that incentivize using one type of weapon over others. If you have such an issue with this concept shouldn't you be arguing for the removal of the entire commando class as well as the Amarr assault bonus? Honestly, a 10% buff to RoF (2% per level) would be about as effective as the Amarr assault's bonus and isn't that the gold standard we should be aiming for? Even when all the other assault suits were widely regarded as awful (until charlie dropped) the Amarr assault was usable for PC, the area of the game where only the most competitive gear gets brought out.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1731
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Posted - 2014.08.16 03:16:00 -
[4] - Quote
I feel like at this point, with the vast majority of us agreeing on the bonuses for Cal and Gal assaults the Min Assault needs some more looking at. Its bonus is a good one but the suit still seems lackluster. Is this because of the HP and fittings or is it its bonus? Discuss.
Fun > Realism
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