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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1106
 
 
      | Posted - 2014.07.28 19:30:00 -
          [1] - Quote 
 Ran into on in a match, and HOLY **** MAN. Those things are utterly insane. Spent most of the time in the redline (as that's the ONLY place you have a chance of shooting one when you are a lone tanker), ended up losing the tank to it eventually (actually another tank finally came up, he just got the killing blow).
 
 Called in an ADS to see what this thing was all about, and was AMAZED at how the gunner instantly (all missiles left that launcher in less a second) destroyed my ADS. OP much?
 
 Why doesn't EVERYONE do this!
 
 Tanks - Balancing Turrets | 
      
      
        |  Malleus Malificorum
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 32
 
 
      | Posted - 2014.07.28 19:44:00 -
          [2] - Quote 
 It's a bug, and people that exploit it should be punished.
 | 
      
      
        |  The dark cloud
 The Rainbow Effect
 
 3744
 
 
      | Posted - 2014.07.28 19:47:00 -
          [3] - Quote 
 
 Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. And how should people avoid it? As im aware you cant "unskill" your skilltree.
 
 New shield module! | 
      
      
        |  Malleus Malificorum
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 32
 
 
      | Posted - 2014.07.28 20:22:00 -
          [4] - Quote 
 
 The dark cloud wrote:Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. And how should people avoid it? As im aware you cant "unskill" your skilltree.  
 By simply not doing it? I have characters that have been skilled into things that were also susceptible to bugs that caused unfair advantages (like the weapon swap while hacking glitch with cloak that allowed you to run around cloaked and still use a weapon), I simply chose not to exploit them.
 
 It's not hard to go "hey let's not be assholes who have 3 people with python/incubus level 5 in one dropship".
 
 CCP didn't force you to spend the skillpoints to exploit the bug, nor do they force people all into one assault dropship. You are making a choice when you exploit and you should be punished for choosing to exploit a bug in order to gain an unfair advantage over others.
 
 These things aren't abused by accident, don't try to pretend that they are.
 | 
      
      
        |  Judge Rhadamanthus
 Amarr Templar One
 
 2597
 
 
      | Posted - 2014.07.28 21:57:00 -
          [5] - Quote 
 It is something I would like to get fixed ASAP. It is an imbalance that we do not need.
 
 Email Me [email protected]
 Twitter @Judge_EVELegion | 
      
      
        |  Derpty Derp
 It's All Gone Derp
 
 229
 
 
      | Posted - 2014.07.28 22:18:00 -
          [6] - Quote 
 The ads bonus without the bug is uneeded, I'd honestly rather it was just some kind of bonus to pg/cpu cost when placing multiple turrets on the thing.
 
 But yeah, the glitched fire speed is beyond stupid.
 | 
      
      
        |  Bethhy
 Ancient Exiles.
 General Tso's Alliance
 
 2302
 
 
      | Posted - 2014.07.28 22:32:00 -
          [7] - Quote 
 CCP made dropships a Giant ******* joke.
 
 They are completely offensive based platforms.. like....WTF?
 
 The main means in the entire game for troop transport and Mobile spawn platforms and you made it an offensive slaying platform?
 
 You serious?
 
 Dropships state in the game is direct evidence of the incompetence of the Developers that have spent a year touching them.
 
 
 One of the most unique factors to the Console FPS market and CCP does what with them? made it easier to hover? made the camera arguably worse?
 
 
 I Swear CCP Shanghai must have a Solid Gold Toilet that they goto everyday to flush their money down.
 | 
      
      
        |  TEBOW BAGGINS
 Defenders of the Helghast Dream
 Ishuk-Raata Enforcement Directive
 
 1142
 
 
      | Posted - 2014.07.28 23:17:00 -
          [8] - Quote 
 
 Tebu Gan wrote:Why doesn't EVERYONE do this!
 because most pilots are to doosh baggy for their egos to make room for a gunner?
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  Ghosts Chance
 Inf4m0us
 
 2024
 
 
      | Posted - 2014.07.29 00:26:00 -
          [9] - Quote 
 the bug isnt all that great.
 
 you kill yourself as a gunner more then you kill the reds and its also completly useless in any friendly fire environment due to the fact that the gunner ends up killing the host dropship.
 
 theres a reason the pros dont use gunners... and its because it simply isnt viable, trust me me and a few pilots have tried everything we know.
 
 its kinda hilarious but the pilot ends up having to fly entirly for the sake of a single gunner and fly in a manner that makes it extremly easy to shoot down the ship. the only thing its REALLY good at is anti tank as you can unload with the primary then fly at an angle and unload with the gunner as the primary reloads, then swap back to a primary overloading the reps tanks used to have.
 
 Minmatar is Winmatar | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1106
 
 
      | Posted - 2014.07.29 16:19:00 -
          [10] - Quote 
 The guy mailed me back, as I asked him about it. Turns out he was not skill stacking. Apparently the gunner wasn't skilled into ADS. But still, the damage output was rather insane. My 5300 shielded tank melted to the two guns. Seems gunners can be quite deadly none the less.
 
 And it seems to me they need to fix that FF damage so that you can't blow yourself out of the dropship.
 
 Tanks - Balancing Turrets | 
      
      
        |  Lanius Pulvis
 SVER True Blood
 Dark Taboo
 
 327
 
 
      | Posted - 2014.07.29 17:05:00 -
          [11] - Quote 
 Personally I'd like to see all turret augmenting skills in the turret skill tree only apply to the turret you are using, and the dropship specific ones only apply the pilot's skill. I'm not sure if that's doable server side though, I'm not a programmer.
 
 Not new, just new to you. | 
      
      
        |  Robocop Junior
 Condotta Rouvenor
 Gallente Federation
 
 446
 
 
      | Posted - 2014.07.29 17:06:00 -
          [12] - Quote 
 It's called B-ítchcraft.
 
 If strength were all, tiger would not fear scorpion. | 
      
      
        |  Sgt Buttscratch
 R 0 N 1 N
 
 2183
 
 
      | Posted - 2014.07.29 17:09:00 -
          [13] - Quote 
 
 Tebu Gan wrote:Ran into on in a match, and HOLY **** MAN. Those things are utterly insane. Spent most of the time in the redline (as that's the ONLY place you have a chance of shooting one when you are a lone tanker), ended up losing the tank to it eventually (actually another tank finally came up, he just got the killing blow). 
 Called in an ADS to see what this thing was all about, and was AMAZED at how the gunner instantly (all missiles left that launcher in less a second) destroyed my ADS. OP much?
 
 Why doesn't EVERYONE do this!
 
 The reality is you called in a glass cannon damage mod ADS, and went against a seasoned pilot with a great python fit. You went for the throat using very little evasion, and got face rolled.
 Glass cannons fits are designed for hit and run, not face to face slow combat,
 
 /thread
 
 Give me my scrambler pistol back....** | 
      
      
        |  843-Vika
 BurgezzE.T.F
 General Tso's Alliance
 
 154
 
 
      | Posted - 2014.07.29 17:14:00 -
          [14] - Quote 
 
 Bethhy wrote:CCP made dropships a Giant ******* joke.
 They are completely offensive based platforms.. like....WTF?
 
 The main means in the entire game for troop transport and Mobile spawn platforms and you made it an offensive slaying platform?
 
 You serious?
 
 Dropships state in the game is direct evidence of the incompetence of the Developers that have spent a year touching them.
 
 
 One of the most unique factors to the Console FPS market and CCP does what with them? made it easier to hover? made the camera arguably worse?
 
 
 I Swear CCP Shanghai must have a Solid Gold Toilet that they goto everyday to flush their money down.
 
 It is called an Assault Drop Shop for a reason, its men't to be offence based. Which is why it only has a few seating places.
 
 The stacking bug is a bit bad, but it goes all the way back to tanks as well, turret skills stacked in tanks since closed beta.
 
 Also there are other drop ships that are ment as troop transport and not militia ones.
 
 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3172
 
 
      | Posted - 2014.07.29 17:17:00 -
          [15] - Quote 
 
 Tebu Gan wrote:Ran into on in a match, and HOLY **** MAN. Those things are utterly insane. Spent most of the time in the redline (as that's the ONLY place you have a chance of shooting one when you are a lone tanker), ended up losing the tank to it eventually (actually another tank finally came up, he just got the killing blow). 
 Called in an ADS to see what this thing was all about, and was AMAZED at how the gunner instantly (all missiles left that launcher in less a second) destroyed my ADS. OP much?
 
 Why doesn't EVERYONE do this!
 
 Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight!
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Klutch Cordova
 THE CAUCASIAN PERSUASION
 
 29
 
 
      | Posted - 2014.07.29 21:27:00 -
          [16] - Quote 
 
 Monkey MAC wrote:The only fair fights in Dust are the ones where everyone is unfair.Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! 
 Logi, logi, logi, can't you see? Hit points are droppin' on the heavy. It's "Klutch," not "Krutch." | 
      
      
        |  Onesimus Tarsus
 Grundstein Automation
 
 2370
 
 
      | Posted - 2014.07.29 21:37:00 -
          [17] - Quote 
 
 Klutch Cordova wrote:Monkey MAC wrote:Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyone is unfair. Kdr matchmaking fixes this.
 
 K/D(r) matchmaking fixes the whole game. Period. It even fixes WP/D(r).
Beh! | 
      
      
        |  Patrick57
 Fatal Absolution
 General Tso's Alliance
 
 7904
 
 
      | Posted - 2014.07.29 21:39:00 -
          [18] - Quote 
 I saw someone use this once, and he got like 60 kills.
  
 King Thunderbolt is my number one fan. | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3174
 
 
      | Posted - 2014.07.29 22:13:00 -
          [19] - Quote 
 
 Onesimus Tarsus wrote:Klutch Cordova wrote:Monkey MAC wrote:Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyone is unfair. Kdr matchmaking fixes this. 
 No, it breakes more than it fixes.
 You end up with
 
 Heavies with no Masters
 Logis with no Dogs
 Thale Snipers against Scouts
 AV against Assaults
 Tanks against each other.
 
 KDR is a pointless metric to multiple roles and in some cases has no bearing on their performance.
 Which is more important . . . . .
 
 A Logi who kills people, or a logi who rezzes people?
 A AVer who kills people, or a AVer who destroys anything with a turret?
 A Scout who kills people, or a Scouts who scans people?
 A Sentinel who kills people, or a Sentinel who never loose a point?
 
 KDR only matters to those whoose job is to 'kill people', which is a single role.
 
 
 
 The best matchmaking system would be an EvE-esque one. 3 Security statuses, each time you achieve a new sew you achieve the relevant security status. You can bring anything below the designated tier, but at your own risk.
 (Example: You are free to run STD in NULL SEC Space, but if you die to lots of proto, you have only yourself to blame)
 
 HIGH SEC: MLT/STD
 LOW SEC: ADV
 NULL SEC: PRO
 
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  SGT NOVA STAR
 1.U.P
 
 242
 
 
      | Posted - 2014.07.29 23:09:00 -
          [20] - Quote 
 
 Ghosts Chance wrote:the bug isnt all that great.
 you kill yourself as a gunner more then you kill the reds and its also completly useless in any friendly fire environment due to the fact that the gunner ends up killing the host dropship.
 
 theres a reason the pros dont use gunners... and its because it simply isnt viable, trust me me and a few pilots have tried everything we know.
 
 its kinda hilarious but the pilot ends up having to fly entirly for the sake of a single gunner and fly in a manner that makes it extremly easy to shoot down the ship. the only thing its REALLY good at is anti tank as you can unload with the primary then fly at an angle and unload with the gunner as the primary reloads, then swap back to a primary overloading the reps tanks used to have.
 I wish I could thumbs down your post. I guess you've never seen me and TheBlazed in my incubus with 1 proto rail. He kills shield vehicles in less than a clip while I sit back and rack up points. Don't underestimate a great pilot and a great gunner working together. Incubus level 10 with proto rail is the most dangerous anti EVERYTHING this game ever saw , to bad no one thinks outside the box. Python level 10 or higher is just as deadly. Love ads stacking.
 
 VAYU! I CHOOSE YOU! | 
      
      
        |  calvin b
 Sinq Laison Gendarmes
 Gallente Federation
 
 1808
 
 
      | Posted - 2014.07.29 23:11:00 -
          [21] - Quote 
 You just found out it is going to be the next FOTM. CCP lowers the cost in Charlie, trolls know you can hit the jets when you get hurt and then come right back fully healed. Ya little gamble big payoff. ADS is going to be so OP.
 
 Closed Beta Vet and gave up on assault back to Heavy full time. Remove cloaks balance scouts. | 
      
      
        |  OP FOTM
 Commando Perkone
 Caldari State
 
 203
 
 
      | Posted - 2014.07.29 23:11:00 -
          [22] - Quote 
 
 Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. 
 Listen Judge... I voted for you and everything but...
 
 The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S.
 
 THAT would really be the ONLY fair way to do it...
 
 Dust servers will be a ghost town on 09/09/14 Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth | 
      
      
        |  TEBOW BAGGINS
 Circle of Huskarl
 Minmatar Republic
 
 1144
 
 
      | Posted - 2014.07.29 23:17:00 -
          [23] - Quote 
 
 Ghosts Chance wrote:
 theres a reason the pros dont use gunners... and its because it simply isnt viable, trust me me and a few pilots have tried everything we know.
 
 
 
 /shrug
 to each his own
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  TEBOW BAGGINS
 Circle of Huskarl
 Minmatar Republic
 
 1144
 
 
      | Posted - 2014.07.29 23:27:00 -
          [24] - Quote 
 
 OP FOTM wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. Listen Judge... I voted for you and everything but... The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S. THAT would really be the ONLY fair way to do it... 
 ikr the dedicated gunners are owed a respec if they completely nerf stacking
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  Taurion Bruni
 D3ATH CARD
 
 248
 
 
      | Posted - 2014.07.30 00:05:00 -
          [25] - Quote 
 
 Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. 
 *Cough* Judge *Cough*
 
 Python Pilot // Minmatar Assault | 
      
      
        |  Taurion Bruni
 D3ATH CARD
 
 248
 
 
      | Posted - 2014.07.30 00:08:00 -
          [26] - Quote 
 
 TEBOW BAGGINS wrote:OP FOTM wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. Listen Judge... I voted for you and everything but... The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S. THAT would really be the ONLY fair way to do it... ikr the dedicated gunners are owed a respec if they completely nerf stacking 
 removing the stack bug would make it so the pilot and the gunner have the same ROF those who specced into the turret will still enjoy those benefits
 
 and if said gunner specced into the ADS just to be a gunner... you should have seen this coming...
 
 Python Pilot // Minmatar Assault | 
      
      
        |  843-Vika
 BurgezzE.T.F
 General Tso's Alliance
 
 159
 
 
      | Posted - 2014.07.30 00:39:00 -
          [27] - Quote 
 
 Taurion Bruni wrote:TEBOW BAGGINS wrote:OP FOTM wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. Listen Judge... I voted for you and everything but... The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S. THAT would really be the ONLY fair way to do it... ikr the dedicated gunners are owed a respec if they completely nerf stacking removing the stack bug would make it so the pilot and the gunner have the same ROF those who specced into the turret will still enjoy those benefits and if said gunner specced into the ADS just to be a gunner... you should have seen this coming...  
 Only with sp invested in ads do you get a rate of fire bonus, none of the turret skills or mods give it that bonus.
 
 If im out of ADS and my squad mate calls one in and has extra turrets then you better believe im going use one, not because of the bug, but because i don't have anymore and my squad mate has a gunner seat open for me.
 
 | 
      
      
        |  Onesimus Tarsus
 Grundstein Automation
 
 2372
 
 
      | Posted - 2014.07.30 00:41:00 -
          [28] - Quote 
 
 Monkey MAC wrote:Onesimus Tarsus wrote:Klutch Cordova wrote:Monkey MAC wrote:Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyone is unfair. Kdr matchmaking fixes this. No, it breakes more than it fixes. You end up with  Heavies with no Masters Logis with no Dogs Thale Snipers against Scouts AV against Assaults Tanks against each other. KDR is a pointless metric to multiple roles and in some cases has no bearing on their performance. Which is more important . . . . . A Logi who kills people, or a logi who rezzes people?  A AVer who kills people, or a AVer who destroys anything with a turret? A Scout who kills people, or a Scouts who scans people? A Sentinel who kills people, or a Sentinel who never loose a point? KDR only matters to those whoose job is to 'kill people', which is a single role. The best matchmaking system would be an EvE-esque one. 3 Security statuses, each time you achieve a new sew you achieve the relevant security status. You can bring anything below the designated tier, but at your own risk. (Example: You are free to run STD in NULL SEC Space, but if you die to lots of proto, you have only yourself to blame) HIGH SEC: MLT/STD LOW SEC: ADV NULL SEC: PRO Assumes perfect weapon balance. Kdrmm doesn't need that. It just matches lethality and lets roles be filled at level of lethality.
 
 K/D(r) matchmaking fixes the whole game. Period. It even fixes WP/D(r).
Beh! | 
      
      
        |  TEBOW BAGGINS
 Circle of Huskarl
 Minmatar Republic
 
 1144
 
 
      | Posted - 2014.07.30 01:00:00 -
          [29] - Quote 
 
 Taurion Bruni wrote:TEBOW BAGGINS wrote:OP FOTM wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. Listen Judge... I voted for you and everything but... The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S. THAT would really be the ONLY fair way to do it... ikr the dedicated gunners are owed a respec if they completely nerf stacking removing the stack bug would make it so the pilot and the gunner have the same ROF those who specced into the turret will still enjoy those benefits and if said gunner specced into the ADS just to be a gunner... you should have seen this coming...  
 my only concern is it gets nerfed along with the large turret installation buff- so now we suck vs those
 i guess just spam price reduced ADS at them, should be pretty epic
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  Derrith Erador
 Fatal Absolution
 
 2343
 
 
      | Posted - 2014.07.30 02:19:00 -
          [30] - Quote 
 
 TEBOW BAGGINS wrote:Tebu Gan wrote:Why doesn't EVERYONE do this!
 because most pilots are to doosh baggy for their egos to make room for a gunner? wrongamundo!! I do this all the time with fellow pilots, and my pants feel great getting vehicle kill assists, it's like logi work, you don't get a good KD/R with it, but dem points yo!
 
 I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear. | 
      
      
        |  emm kay
 New Age Empire.
 General Tso's Alliance
 
 155
 
 
      | Posted - 2014.07.30 02:49:00 -
          [31] - Quote 
 
 Tebu Gan wrote:
 Why doesn't EVERYONE do this!
 
 forge guns.
 
 --
You called, sir? | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3177
 
 
      | Posted - 2014.07.30 03:08:00 -
          [32] - Quote 
 
 Onesimus Tarsus wrote:Monkey MAC wrote:Onesimus Tarsus wrote:Klutch Cordova wrote:Monkey MAC wrote:Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyone is unfair. Kdr matchmaking fixes this. No, it breakes more than it fixes. You end up with  Heavies with no Masters Logis with no Dogs Thale Snipers against Scouts AV against Assaults Tanks against each other. KDR is a pointless metric to multiple roles and in some cases has no bearing on their performance. Which is more important . . . . . A Logi who kills people, or a logi who rezzes people?  A AVer who kills people, or a AVer who destroys anything with a turret? A Scout who kills people, or a Scouts who scans people? A Sentinel who kills people, or a Sentinel who never loose a point? KDR only matters to those whoose job is to 'kill people', which is a single role. The best matchmaking system would be an EvE-esque one. 3 Security statuses, each time you achieve a new sew you achieve the relevant security status. You can bring anything below the designated tier, but at your own risk. (Example: You are free to run STD in NULL SEC Space, but if you die to lots of proto, you have only yourself to blame) HIGH SEC: MLT/STD LOW SEC: ADV NULL SEC: PRO Assumes perfect weapon balance. Kdrmm doesn't need that. It just matches lethality and lets roles be filled at level of lethality. 
 Precisely so logis are lethal somthey get put at the bottom, then thet shoudl 500 noobs in STD gear in a match, go up, go down go up, go down.
 
 The top ranked matches are just full of Slayers who never even bother hacking points be cause they are too concerned with their KDR to leave the redline.
 
 KDR matchmaking only works in games like COD, where the only objective is to kill people.
 
 Perfect weapon balance is not required, all though if you believe otherwise, please fell free to actually give a detailed explanation as to why you need perfect weapon balance, when it has nothing to do with the system I have suggested.
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3177
 
 
      | Posted - 2014.07.30 03:10:00 -
          [33] - Quote 
 
 emm kay wrote:Tebu Gan wrote:
 Why doesn't EVERYONE do this!
 forge guns. Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. disagree completely. you have three pilots, each  sunk 1-2m MINUMUM  SP in order to even get this far. you plan to try to take it away? not only that, any person who can pick up a forge gun can shoot at a bird to make it run. that includes the MLT version. If two people picked up the MLT forge guns, you could down 3 people and a 500,000 ISK ship. when you're out numbered. this simply isn't fair to the dropshippers. not only that, you said yourself in YOUR  videos that AV gets the first strive. and with a ship that had strength comprimises made to it, this is simply unfair. 
 Why don't they just get three dropships.
 You shouldn't be skilling into dropship operation-to use a turret.
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Onesimus Tarsus
 Grundstein Automation
 
 2373
 
 
      | Posted - 2014.07.30 04:00:00 -
          [34] - Quote 
 
 Quote:Perfect weapon balance is not required, all though if you believe otherwise, please fell free to actually give a detailed explanation as to why you need perfect weapon balance, when it has nothing to do with the system I have suggested. None of those "problems" takes into consideration the one thing dust is so proud of... cost. Stack all the slayers at the top, and somebody is going to fall, and staying up there is going to be expensive. So, slayers will have to get isk from somewhere other than slaying... the whole thing just poetically unfolds like a spring flower. I wouldn't worry about it too much, we're never getting it. Mainly because it would work.
 
 K/D(r) matchmaking fixes the whole game. Period. It even fixes WP/D(r).
Beh! | 
      
      
        |  Zindorak
 1.U.P
 
 193
 
 
      | Posted - 2014.07.30 04:07:00 -
          [35] - Quote 
 I dont understand what is skillstacking and how to do it. Can someone pls explain
 
 Master of the Scrambler Pistol. Carthum Assault ScP <3 | 
      
      
        |  843-Vika
 BurgezzE.T.F
 General Tso's Alliance
 
 159
 
 
      | Posted - 2014.07.30 04:32:00 -
          [36] - Quote 
 
 Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 
 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus
 | 
      
      
        |  SgtMajSquish MLBJ
 Consolidated Dust
 
 192
 
 
      | Posted - 2014.07.30 04:49:00 -
          [37] - Quote 
 
 Onesimus Tarsus wrote:Klutch Cordova wrote:Monkey MAC wrote:Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyone is unfair. Kdr matchmaking fixes this. KDR??????? Get out of here and go back to CoD
 
 I'll see you guys on Legion when the Steambox is released | 
      
      
        |  Malleus Malificorum
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 36
 
 
      | Posted - 2014.07.30 06:03:00 -
          [38] - Quote 
 
 OP FOTM wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. Listen Judge... I voted for you and everything but... The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S. THAT would really be the ONLY fair way to do it... 
 
 emm kay wrote:Tebu Gan wrote:
 Why doesn't EVERYONE do this!
 forge guns. Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. disagree completely. you have three pilots, each  sunk 1-2m MINUMUM  SP in order to even get this far. you plan to try to take it away? not only that, any person who can pick up a forge gun can shoot at a bird to make it run. that includes the MLT version. If two people picked up the MLT forge guns, you could down 3 people and a 500,000 ISK ship. when you're out numbered. this simply isn't fair to the dropshippers. not only that, you said yourself in YOUR  videos that AV gets the first strive. and with a ship that had strength comprimises made to it, this is simply unfair. 
 
 You skilled into something you probably suspected wasn't working as intended. You can rot with those 'wasted skillpoints'. I have no sympathy for people who exploit to gain an unfair advantage over others.
 | 
      
      
        |  Onesimus Tarsus
 Grundstein Automation
 
 2375
 
 
      | Posted - 2014.07.30 11:12:00 -
          [39] - Quote 
 
 SgtMajSquish MLBJ wrote:Onesimus Tarsus wrote:Klutch Cordova wrote:Monkey MAC wrote:Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyone is unfair. Kdr matchmaking fixes this. KDR??????? Get out of here and go back to CoD Easy, Einstein... if you blow both your brain cells, you'll have to run for congress.
 
 K/D(r) matchmaking fixes the whole game. Period. It even fixes WP/D(r).
Beh! | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1190
 
 
      | Posted - 2014.07.30 11:43:00 -
          [40] - Quote 
 
 Onesimus Tarsus wrote:Klutch Cordova wrote:Monkey MAC wrote:Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyone is unfair. Kdr matchmaking fixes this. 
 lol DEAD WRONG.
 
 Pilot stays on zero kills, remember? So the pilot would get into nooby nooby games at will.
 
 And the squad?
 Depends.
 If SQ leader's kdr decides the matchmaking, they both get into nooby nooby games.
 If it is the average kdr of SQ, they still get into average games and enjoy those.
 
 
 Matchmaking is much more complex thing with so many things to consider. Please keep kdr matchmaking discu in it's own thread instead of spamming every thread.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1190
 
 
      | Posted - 2014.07.30 11:49:00 -
          [41] - Quote 
 
 Monkey MAC wrote:emm kay wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. disagree completely. you have three pilots, each  sunk 1-2m MINUMUM  SP in order to even get this far. you plan to try to take it away? not only that, any person who can pick up a forge gun can shoot at a bird to make it run. that includes the MLT version. If two people picked up the MLT forge guns, you could down 3 people and a 500,000 ISK ship. when you're out numbered. this simply isn't fair to the dropshippers. not only that, you said yourself in YOUR  videos that AV gets the first strive. and with a ship that had strength comprimises made to it, this is simply unfair. Why don't they just get three dropships. You shouldn't be skilling into dropship operation-to use a turret. 
 
 
 
  Vehicle limit
 to promote co-operation in MULTIPLAYER game
 1/3 cost
 contentrated firepower vs one target (HAV)
 Avoid midair collisions
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1190
 
 
      | Posted - 2014.07.30 11:55:00 -
          [42] - Quote 
 
 Malleus Malificorum wrote:The dark cloud wrote:Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. And how should people avoid it? As im aware you cant "unskill" your skilltree.  By simply not doing it? I have characters that have been skilled into things that were also susceptible to bugs that caused unfair advantages (like the weapon swap while hacking glitch with cloak that allowed you to run around cloaked and still use a weapon), I simply chose not to exploit them. It's not hard to go "hey let's not  be assholes who have 3 people with python/incubus level 5 in one dropship". CCP didn't force you to spend the skillpoints to exploit the bug, nor do they force people all into one assault dropship. You are making a choice when you exploit and you should be punished for choosing to exploit a bug in order to gain an unfair advantage over others . These things aren't abused by accident, don't try to pretend that they are. 
 
 That is delusional rant to want their heads on poles like that.
 
 
 All those exploit examples you gave are entirely different as they are and need specific actions to enable the glitch. For example, do specific keystrokes,
 
 
 Manning a turret on a dropship...
 Is something turret is SUPPOSED to have.
 
 
 To say that two friends who both happen to have ADS skills going tandem should be persecuted as exploiters...
 Will not and should not happen.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1190
 
 
      | Posted - 2014.07.30 12:04:00 -
          [43] - Quote 
 On the whole subject:
 
 
 Should a vehicle have turret bonuses?
 Maybe. That's a design/gamebalance choice.
 
 
 Should vehicle owner be able to skill up his turrets?
 Most likely, he is the main user and specialist.
 
 
 Should a turret operator be able to skill up the turret he is manning?
 Most likely, if he is willing to make the investment. Yes, if we want to differentiate him from uninvested ones.
 
 
 
 The issue itself:
 Whose skills should affect the turrets???
 A) Pilot only?
 B) Turret operator only?
 C) Best of those two?
 D) Both those two (and no one else)?
 E) Both those two but with some cap?
 F) All but with diminishing returns?
 
 
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 46
 
 
      | Posted - 2014.07.30 15:14:00 -
          [44] - Quote 
 
 Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. Not fair something can stack, no, only infantry is allowed to have useful skills.
 | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 46
 
 
      | Posted - 2014.07.30 15:17:00 -
          [45] - Quote 
 
 Malleus Malificorum wrote:The dark cloud wrote:Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. And how should people avoid it? As im aware you cant "unskill" your skilltree.  By simply not doing it? I have characters that have been skilled into things that were also susceptible to bugs that caused unfair advantages (like the weapon swap while hacking glitch with cloak that allowed you to run around cloaked and still use a weapon), I simply chose not to exploit them. It's not hard to go "hey let's not  be assholes who have 3 people with python/incubus level 5 in one dropship". CCP didn't force you to spend the skillpoints to exploit the bug, nor do they force people all into one assault dropship. You are making a choice when you exploit and you should be punished for choosing to exploit a bug in order to gain an unfair advantage over others . These things aren't abused by accident, don't try to pretend that they are. That's like saying someone must be pulled over every 10 miles because they drive a Porsche or BMW. We can't know they're an experienced driver, so the police must pull them over often to make sure they're driving responsibly.
 
 Do you have any idea how stupid that sounds?
 | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 1246
 
 
      | Posted - 2014.07.30 15:32:00 -
          [46] - Quote 
 WLR is much better than KDR matchmaking.
 | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 46
 
 
      | Posted - 2014.07.30 15:34:00 -
          [47] - Quote 
 
 Bethhy wrote:CCP made dropships a Giant ******* joke.
 They are completely offensive based platforms.. like....WTF?
 
 
 What part of assault dropship don't you understand?
 | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 46
 
 
      | Posted - 2014.07.30 15:37:00 -
          [48] - Quote 
 
 Monkey MAC wrote:Tebu Gan wrote:Ran into on in a match, and HOLY **** MAN. Those things are utterly insane. Spent most of the time in the redline (as that's the ONLY place you have a chance of shooting one when you are a lone tanker), ended up losing the tank to it eventually (actually another tank finally came up, he just got the killing blow). 
 Called in an ADS to see what this thing was all about, and was AMAZED at how the gunner instantly (all missiles left that launcher in less a second) destroyed my ADS. OP much?
 
 Why doesn't EVERYONE do this!
 Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! LOL
 
 Look at your posting history against vehicles. Do you give them a fair shake?
 | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 46
 
 
      | Posted - 2014.07.30 15:42:00 -
          [49] - Quote 
 
 OP FOTM wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. Listen Judge... I voted for you and everything but... The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S. THAT would really be the ONLY fair way to do it... Seems everybody on here is only about nerfing vehicles. That amount to another vehicle nerf.
 | 
      
      
        |  Patrick57
 Fatal Absolution
 General Tso's Alliance
 
 7911
 
 
      | Posted - 2014.07.30 15:47:00 -
          [50] - Quote 
 
 Monkey MAC wrote:You shouldn't be skilling into dropship operation-to use a turret. It's just a bonus to the turret, like the Amarr Assault gives a bonus to the Scrambler/Laser Rifle and the Minmatar Assault a bonus to the Combat Rifle.
 
 King Thunderbolt is my number one fan. | 
      
      
        |  Taurion Bruni
 D3ATH CARD
 
 248
 
 
      | Posted - 2014.07.30 15:48:00 -
          [51] - Quote 
 
 TEBOW BAGGINS wrote:Taurion Bruni wrote:TEBOW BAGGINS wrote:OP FOTM wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. Listen Judge... I voted for you and everything but... The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S. THAT would really be the ONLY fair way to do it... ikr the dedicated gunners are owed a respec if they completely nerf stacking removing the stack bug would make it so the pilot and the gunner have the same ROF those who specced into the turret will still enjoy those benefits and if said gunner specced into the ADS just to be a gunner... you should have seen this coming...  my only concern is it gets nerfed along with the large turret installation buff- so now we suck vs those i guess just spam price reduced ADS at them, should be pretty epic 
 Dropships are currently being looked at to see if they need a buff. they are starting with the EHP, but may move on to other things to balance it out.
 
 Python Pilot // Minmatar Assault | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 46
 
 
      | Posted - 2014.07.30 15:50:00 -
          [52] - Quote 
 
 Leadfoot10 wrote:WLR is much better than KDR matchmaking. No
 
 Someone could by some cruel twist of fate, always be on a bad team. CCP's "matchmaking fix" lasted only a few weeks, because after that time, once again it was my one squad of 3 or 4 and all no-squad randoms vs at least 2 squads of 4 each.
 | 
      
      
        |  White-Lion
 Molon Labe.
 General Tso's Alliance
 
 20
 
 
      | Posted - 2014.07.30 16:48:00 -
          [53] - Quote 
 
 TEBOW BAGGINS wrote:Tebu Gan wrote:Why doesn't EVERYONE do this!
 because most pilots are to doosh baggy for their egos to make room for a gunner? 
 Actually no, as a, both level 5 pilot operation in python and incubus, the CPU and PG cost of turrets takes so much, that I am literally sacrificing at least +1000 ehp just to be able to fit advance turrets. I honestly don't think it is a bug just because it's balance. Yes you heard me, if an ads is sacrificing its shield/armor I can garentee that's it's main defense is speed (afterburner), considering that AB only works in the direction in which the engines are facing, which is usually downward and not moving so the gunners can line up theirs shots. It is easy to tell where the ads will go once it activate it's AB, just use an aFG and if you predict right, I garentee you can kill itin 2-3 shots.
 | 
      
      
        |  White-Lion
 Molon Labe.
 General Tso's Alliance
 
 20
 
 
      | Posted - 2014.07.30 16:59:00 -
          [54] - Quote 
 
 Derpty Derp wrote:The ads bonus without the bug is uneeded, I'd honestly rather it was just some kind of bonus to pg/cpu cost when placing multiple turrets on the thing.
 But yeah, the glitched fire speed is beyond stupid.
 So you want to encourage people to get in a +500k isk that can't be recalled because blueberries are to stupid to get out of a dropship?
 I think that would be a bad bonus just because of human error, and the fact that the ads would be worthless, because the standard dropship would be able to have more ehp with the same dps as an ads (plus it cost 1/10 the amount of an ads), the only thing it gets out classed in is speed which it makes up for in defense.
 
 Which reminds me the Myron's PG/CPU layout is crap, it literally has to choose between having 2 turrets or somewhat decent defense... Which is sad.
 | 
      
      
        |  Sgt Buttscratch
 R 0 N 1 N
 
 2190
 
 
      | Posted - 2014.07.30 17:01:00 -
          [55] - Quote 
 one of the gunners in the skyshark that kiiled the OP had 0 turret skills, not sure bout the other.
 
 This whole thread has spurred from someone throwing a glass cannon at a pilot who was ready for the attack.
 
 Give me my scrambler pistol back....** | 
      
      
        |  Malleus Malificorum
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 36
 
 
      | Posted - 2014.07.30 17:24:00 -
          [56] - Quote 
 
 DontChimpOut wrote:Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. Not fair something can stack, no, only infantry is allowed to have useful skills. 
 I play more roles in this game than you're aware of, and skillstacking isn't intended or balanced. The devs themselves have stated its an unintended bug. Deal with it.
 
 I've heard all sorts of absolutely insane defenses of it like 'WE'RE SO MUCH BETTER THAN THOSE ARROGANT SOLO PILOTS WHO JUST FLY SOLO AND FARM KILLS' - yep you exploit a bug to do the exact same thing.
 
 In any match where a skill-stacked dropship exists, no other vehicles can exist in sky or on ground. A 'skillpoint investment' should never grant such an overwhelming advantage.
 
 
 DontChimpOut wrote:OP FOTM wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. Listen Judge... I voted for you and everything but... The poor people who skilled into small turrets JUST for this... You're not going to shortchange them are you? At least take the PILOT'S SKILL AWAY from the turret AND NOT THE GUNNER'S. THAT would really be the ONLY fair way to do it... Seems everybody on here is only about nerfing vehicles. That amount to another  vehicle nerf. 
 Fixing something that wasn't working as intended and is giving the users an unbelievable advantage for exploiting it isn't a 'nerf', it's called a bugfix.
 | 
      
      
        |  Malleus Malificorum
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 36
 
 
      | Posted - 2014.07.30 17:29:00 -
          [57] - Quote 
 
 KEROSIINI-TERO wrote:Malleus Malificorum wrote:The dark cloud wrote:Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. And how should people avoid it? As im aware you cant "unskill" your skilltree.  By simply not doing it? I have characters that have been skilled into things that were also susceptible to bugs that caused unfair advantages (like the weapon swap while hacking glitch with cloak that allowed you to run around cloaked and still use a weapon), I simply chose not to exploit them. It's not hard to go "hey let's not  be assholes who have 3 people with python/incubus level 5 in one dropship". CCP didn't force you to spend the skillpoints to exploit the bug, nor do they force people all into one assault dropship. You are making a choice when you exploit and you should be punished for choosing to exploit a bug in order to gain an unfair advantage over others . These things aren't abused by accident, don't try to pretend that they are. That is delusional rant to want their heads on poles like that. All those exploit examples you gave are entirely different as they are and need specific actions to enable the glitch. For example, do specific keystrokes, Manning a turret on a dropship...  Is something turret is SUPPOSED to have. To say that two friends who both happen to have ADS skills going tandem should be persecuted as exploiters...
 Will not and should not happen.
 
 If it's happening consistently, yes you should be punished for exploiting. I've been aware of this bug for as long as it's existed and I'm friends with other people who have high dropship skills and I have *never* used it, because its incredibly easy not to. As I said previously - exploitation of glitches doesn't happen by accident.
 | 
      
      
        |  843-Vika
 BurgezzE.T.F
 General Tso's Alliance
 
 159
 
 
      | Posted - 2014.07.30 17:46:00 -
          [58] - Quote 
 What is utterly stupid about this entire thread is that it is based of a person QQing about how a an ADS killed him.
 
 QQing about it will not change anything, try getting good.
 
 I lost 2 ads and 2 tanks yesterday and do you see me qqing about it? No because its all part of the game, i lost stuff and i kill stuff in an endless cycle.
 
 Now here is to clear up a few things.
 
 First a person mentioned about turrets skills, the only turret skill that does anything is its profi skill, which increases turret rotation speed, meaning the skill just makes it turn faster. Nothing gives extra damage to small turrets execpt ADS skills. The generic ADS skill increases damage to small turrets. The racial ADS skill increases RoF, that is the only skills that help small turrets.
 
 Second anyone who believes people should be punished for the way they spent their sp that they spent week, months earning should just leave the forums and dust entirely, because you are only ruining the game for people, go back to CoD or BF4 where you don't need skills to play, this game is about earning sp and investing it where you want, not where others think you should.
 
 Dust is built around being skill its anything you want for any reason you want, and no one can tell you that you were wrong for doing it. If its your personal opinion then keep it to your self, because most likely no one cares what you think..
 
 QQer ruin this game and need to either leave or STFU and learn to adapt to the game instead trying to make the game adapt to you.
 | 
      
      
        |  Sgt Buttscratch
 R 0 N 1 N
 
 2190
 
 
      | Posted - 2014.07.30 17:53:00 -
          [59] - Quote 
 
 843-Vika wrote:What is utterly stupid about this entire thread is that it is based of a person QQing about how a an ADS killed him.
 QQing about it will not change anything, try getting good.
 
 
 
 Exactly. The issue has nothing to do with how other spent there skill points, it is all about the skill of the pilots involved, OP got rolled. We had a good laugh about this when I was squaded with the offending pilot and gunners the next day, pilot loved the fact a post was made.
 
 Give me my scrambler pistol back....** | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1109
 
 
      | Posted - 2014.07.30 17:58:00 -
          [60] - Quote 
 Interesting thoughts fellas. The discussion went way beyond what I expected. But I feel there is a bit of groundwork that needs to be laid out and questions to be answered.
 
 
 The problem - ADS stacking 
 What is ADS stacking? Well see, there is this skill:
 
 Caldari Assault dropship /Gallente Assault Dropship - 10% per level to either Missile or Rail/Blaster rate of fire per level as well as a 5% increase to maximum ammo capacity.
 
 This skill stacks with other pilots in the dropship. So at max level 5, gunner skills stack with pilot skill, making for incredibly fast rates of fire above and beyond what is normal.
 
 
 
 The skill tree 
 The dropship is the only vehicle type that gains bonuses in this way. If you would look at the skill tree, skilling into HAV's or LAV's only requires one point into HAV or LAV's;
 
 As one point is sufficient to unlock both types of vehicles
 There is no bonus attached.
 So points wasted going any further than level one as there are no conceivable bonus to having multiple levels. On the other hand, the ADS has 2 skills that provide additional bonuses per level.
 
 Assault dropships - 2% per level to small turret damage.
 Caldari / Assault dropships - 10% to ROF and 5% ammo cap per level.
 Unlike a HAV or LAV, these 2 additional skills work with small turrets for a gunner. Otherwise, the only bonuses you could gain are Ammo reload speed, Ammo capacity, and proficiency (increases turret rotation speed), if someone decides to be a proficient gunner.
 
 
 
 Pros and Cons 
 I have seen a lot of people for keeping this mechanic in the game, and many against. It's quite clear to me why some would want to keep it and some would like to see it go.
 
 Those FOR - It makes the idea of someone dedicating themselves to the purpose of gunning, meaningful. Meaning you get clear and direct results from your SP investment, separating yourself from the "average" gunner. And I TOTALLY agree with this sentiment.
 Those AGAINST - When used with the ADS, it provides an OVERWHELMING advantage to the pilot and gunners, above and beyond what should be allowed. This makes them do things like, insta pop tanks or simply annihilate infantry on the ground with a flurry of missile fire. And agree that it is a broken mechanic.
 BUT, does anybody stop to consider the other types, HAV and LAV, that could take advantage of this, without it becoming overwhelming or OP. In an HAV or LAV, the only skills that could stack are reload speed, ammo cap, and proficiency.
 
 So by removing this mechanic, the bonuses for skilling into the idea of being a gunner aren't very meaningful. More so in the case of Tanks and LAV's.
 
 While I do agree this is a broken mechanic, it's only broken because TWO skills, that provide VERY large bonuses to small turrets in a SINGLE vehicle type. So it's not so much the mechanic itself that is the culprit, but the lack of foresight when creating skills for the ADS.
 
 
 
 Idea proposal 
 One of the prominent ideas with all of these recent tank changes, was to shift the focus of the large turrets (large blasters in particular) from being AI focused to AV focused. Than the thought process was that gunners were to fill that void. That is, gunners were supposed to fill in for the lack of an AI role. Want to kill infantry, then fit small guns to your tank.
 
 Something that wasn't foreseen, is how utterly useless tanks become when they can no longer terrorize infantry alone. Not to forget the changes to AV effectiveness, either directly or indirectly, that have made tanks easy to drive away or outright kill. So basically, tanks have a very limited impact on the field as a result.
 
 As a user of small turrets on my own tanks, I can say with a good gunner this does hold very true. A single gunner can consistently rack up 20 kills a match without a problem. And while with a gunner you can be very effective, it's also very easy to counter with AV. Most of my time isn't spent simply chugging away at the infantry, but running from AV.
 
 Throw in a couple of forge gunners and my 2 to 3 man killing machine gets completely denied. TOTALLY fair in my book.
 
 But the issue with gunners, their power potential shouldn't be totally dependent on me. Meaning currently, the best way to increase their effectiveness is to equip bigger and more expensive (cost and CPU/PG) turrets. And if a change to skill stacking came, one that bases skills off of the driver and not the operator, EVERYTHING is on me to provide.
 
 So what I want to see:
 
 Small turrets are affected by OPERATOR skill and not the owners skill, ONLY. Meaning someone skilled into ADS can still get a 50% ROF bonus for putting the points into it.
 Redesign the skill trees for small turrets, separating skills so that there skills of clear use to the owner of the vehicle for fitting purposes, and those that would wish to gun for the owner. Make gunning a thing!
 RIght now, it is very worth it to skill for being an ADS gunner, but not so much for those gunning for an LAV or HAV. Removing skill stacking makes that even worse, but fixes problems with the ADS stacking. Main idea being, just because I slap guns on my tank, doesn't mean some blueberry off the street can waltz in and do just as good as somebody skilled into them.
 
 Maybe even require skills to even OPERATE the damn thing eh?
 
 
 
 Tanks - Balancing Turrets | 
      
      
        |  Sgt Buttscratch
 R 0 N 1 N
 
 2190
 
 
      | Posted - 2014.07.30 18:04:00 -
          [61] - Quote 
 
 Tebu Gan wrote:Interesting thoughts fellas. The discussion went way beyond what I expected. But I feel there is a bit of groundwork that needs to be laid out and questions to be answered. The problem - ADS Glass cannon fits What is ADS glass cannon fits? Well see, there is a time to use them: The ADS is built to deal fast damage at the cost of defense, this tactic is normally used by a skilled pilot who understands the difference between a) Good timing and bad timing b) The skill levels of themselves and the skill levels of their opponent  
 Pros and Cons Pros: If you have you attack timed and planned correctly, the enemy will have next to no time to react and death will come fast to them and their investments Cons: If the enemy knows your coming and/or you have poor ship control and evasion skills, you will get rolled, by the ship with the GUNNER SQUAD and DEFENSE. 
 Idea proposalGet good Fixed
 
 Give me my scrambler pistol back....** | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1109
 
 
      | Posted - 2014.07.30 18:07:00 -
          [62] - Quote 
 
 Sgt Buttscratch wrote:843-Vika wrote:What is utterly stupid about this entire thread is that it is based of a person QQing about how a an ADS killed him.
 QQing about it will not change anything, try getting good.
 
 
 Exactly. The issue has nothing to do with how other spent there skill points, it is all about the skill of the pilots involved, OP got rolled. We had a good laugh about this when I was squaded with the offending pilot and gunners the next day, pilot loved the fact a post was made. 
 Mister Buttscratch, if you knew me, or read any number of my postings, you would know I do little QQing. I brought up the issue of skill stacking, which by the way you weren't doing from what you told me, and nothing more.
 
 Yes, I get it. You killed my poorly fit ADS (just realized yesterday it had double damage mods on for some reason lol), but I did try to explain to you that it was purely experimental. See that's what I do, I play with things in an attempt to gain a deeper understanding of why they work or don't work. I may lose only a few or I may lose MANY.
 
 But it matters not to me, because I don't see the FOTM as being THE BEST. Generally it's simply the fits people have the easiest times with.
 
 But in any case you won, yes GG and all. You and your gunner bested me, well done sirs. I hold no hard feeling for it and in all honesty, care very little by losing assets, especially ones I'm only halfway decent at.
 
 So can you just drop it and provide some relevant and constructive feedback?
 
 Tanks - Balancing Turrets | 
      
      
        |  Sgt Buttscratch
 R 0 N 1 N
 
 2191
 
 
      | Posted - 2014.07.30 18:13:00 -
          [63] - Quote 
 The fact you think his ship was "skilled stacked" is my issue, it wasn't yours was poor.
 I didn't kill your dropship, my sphincter pals did.
 
 Feedback, don't use experimental ships against skilled pilots with crews/
 
 Give me my scrambler pistol back....** | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1109
 
 
      | Posted - 2014.07.30 18:26:00 -
          [64] - Quote 
 
 Sgt Buttscratch wrote:The fact you think his ship was "skilled stacked" is my issue, it wasn't yours was poor.I didn't kill your dropship, my sphincter pals did.
 
 Feedback, don't use experimental ships against skilled pilots with crews/
 
 Lol, are you daft man.
 
 I care little, I really don't see what your issue is here? Why are you TELLING me what I should or should not do. I'm not doing that right now, and there is little need for your QQ right now. I have told you MULTIPLE times that I understand it wasn't skill stacked. I understand that.
 
 What is it you want?? Yes I believe you, but why do you feel you need to continually put that out there? Would it make you feel better knowing that my thread was invalid because the instance I brought up wasn't what I had thought it was?
 
 Is that what you want, for this thread and discussion to fall off the face of the forums because I was wrong in my assumption, nevermind the fact that skill stacking has been brought up multiple times.
 
 Look guy, just because I brought it up based on a misinterpretation of an encounter I had, doesn't make it any less of an issue of concern for many. And good things came from it, new ideas and thoughts, which I shared and you CLEARLY could not read. So I ask again, why are you being such a negatude? Do you want me to bow and praise you for being that awesome??
 
 Ok GG again, well done you 2. I'm a HORRIBLE ADS pilot and had no right to even be in the sky, much less accuse you of skill stacking. Man I'm terrible. Sorry guy, you bested me. What more do you want, or does it make you feel better to attack people?
 
 Now go read what I said in it's entirety and learn something.
 
 Tanks - Balancing Turrets | 
      
      
        |  Derrith Erador
 Fatal Absolution
 
 2346
 
 
      | Posted - 2014.07.30 19:01:00 -
          [65] - Quote 
 
 843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus no, it only works for the main pilot and the gunner. The other gunner will not inherit the first gunners skills.
 
 I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear. | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 48
 
 
      | Posted - 2014.07.30 19:24:00 -
          [66] - Quote 
 
 Malleus Malificorum wrote:*incredible crying* So basically you want this to be Call of Duty in space by removing any teamwork, and putting everything on the exact same level.
 | 
      
      
        |  MINA Longstrike
 
 1077
 
 
      | Posted - 2014.07.30 19:54:00 -
          [67] - Quote 
 
 DontChimpOut wrote:Malleus Malificorum wrote:*incredible crying* So basically you want this to be Call of Duty in space by removing any teamwork, and putting everything on the exact same level. 
 Spout more ad hominem about someone calling your crutch for what it is. Oh, and I wasn't aware that 'teamwork' was actually exploitation of bugs.
 
 Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian. I have a few alts. | 
      
      
        |  843-Vika
 BurgezzE.T.F
 General Tso's Alliance
 
 160
 
 
      | Posted - 2014.07.30 20:21:00 -
          [68] - Quote 
 
 Derrith Erador wrote:843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus no, it only works for the main pilot and the gunner. The other gunner will not inherit the first gunners skills. 
 all 3 people in ads skills will stack so 50% goes to 150% Rof bonus
 
 | 
      
      
        |  White-Lion
 Molon Labe.
 General Tso's Alliance
 
 21
 
 
      | Posted - 2014.07.30 22:58:00 -
          [69] - Quote 
 Your first part of your argument about HAV should not be taken in to account, you are comparing apples and oranges. Skill-stacking doesn't work for tanks because 1: they don't have a skill they can stack (which I think they should) and 2: skill-stack only works for the same turret on the vehicle as the driver/pilot is using. For HAVs I would suggest that the tank skill be separate skills like the ads and their bonus greatly affect small turrets of their respected race and only slightly affect the large turret, that would make TW tank viable and on equal with the ads. LAVs could be a different arguement.
 
 Why I think skill-stacking should stay: Like I said before, it's a sacrifice the pilots take in order to work. Just like in infantryand tanks, the ads sacrifices ehp in order to deal more dps, not only that but having 2 gunners in an ads means you are taking 2 people off the ground who could be playing objectively and could unleash even more havoc than being bound to an expensive glass cannon. the ads also sacrifices its defenses to equip turrets on the side because like you said they take up a lot of CPU/PG so it can't stay alive as long so it has to make up in damage and speed. And, although it seems unlikely, the gunners ARE EXPOSED and can die, they also need to kill anything that threatens them fast, so why can't they have a ROF bonus, not to mention they can kill themselves when they operate a missile turret. (To Tebu Gan's suggestion) Your suggestion about having skills only be affected by the operator could in a sense work, but that would raise a question. Why wouldn't you just have 3 separate ADSes? If they don't get any benefit other than isk security, why should they all be bound to a single ads, when they can be 'the master of their fate' and not rely on someone else's piloting.
 
 In the end, I think there is still work to be done as far as balancing goes between the vehicles, but removing skill-stacking is not something that should be changed. After all, it's teamwork, you should be rewarding the concept, not call it OP and call for it to be nerfed.
 | 
      
      
        |  TEBOW BAGGINS
 GREATNESS ACHIEVED THRU TROLLING
 
 1144
 
 
      | Posted - 2014.07.30 23:16:00 -
          [70] - Quote 
 have no idea why the system considers this my thread..
 
 all they'll be doing is removing the last bit of teamwork in the game so cryhard infantry can move on to their next witch hunt.. the "pros" at least will get their ADS price reduction they've been begharding for..
 
 infantry is getting their stupid large instal turret buff and proto SL does a sht ton of damage but cryhards won't stop til ADS is made obsolete..
 
 they have their dev leading the charge of the nerf brigade and they are out for blood.. they won't use gunner because judge videos do not tell them to- monkey see monkey do.
 
 go 2 forum and cry nerf it's the new en vogue and you will get far with it
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  White-Lion
 Molon Labe.
 General Tso's Alliance
 
 21
 
 
      | Posted - 2014.07.30 23:28:00 -
          [71] - Quote 
 
 TEBOW BAGGINS wrote:have no idea why the system considers this my thread.. 
 all they'll be doing is removing the last bit of teamwork in the game so cryhard infantry can move on to their next witch hunt.. the "pros" at least will get their ADS price reduction they've been begharding for..
 
 infantry is getting their stupid large instal turret buff and proto SL does a sht ton of damage but cryhards won't stop til ADS is made obsolete..
 
 they have their dev leading the charge of the nerf brigade and they are out for blood.. they won't use gunner because judge videos do not tell them to- monkey see monkey do.
 
 go 2 forum and cry nerf it's the new en vogue and you will get far with it
 
 I dont get what you tried to accomplish by posting that but...
 
 Yes, ads needed price reduction because everything else already got one.
 I do think that turrets should get either ehp buff or WP destruction reduction so long as they lose their AI abilities.
 Team work IS OP and it should be that way so everyone needs to stop trying to nerf it.
 Judge video are helpful, but it's hard to record side gunning because you have no control of the second person.
 No one gets far with nerfing, that what it is trying to prevent, instead of nerfing try buffing it's weakness to make it equal..
 When you keep subtracting, eventually you will hit zero. -A quote by flaylock pistols
 | 
      
      
        |  TEBOW BAGGINS
 GREATNESS ACHIEVED THRU TROLLING
 
 1144
 
 
      | Posted - 2014.07.30 23:33:00 -
          [72] - Quote 
 
 White-Lion wrote:TEBOW BAGGINS wrote:have no idea why the system considers this my thread.. 
 all they'll be doing is removing the last bit of teamwork in the game so cryhard infantry can move on to their next witch hunt.. the "pros" at least will get their ADS price reduction they've been begharding for..
 
 infantry is getting their stupid large instal turret buff and proto SL does a sht ton of damage but cryhards won't stop til ADS is made obsolete..
 
 they have their dev leading the charge of the nerf brigade and they are out for blood.. they won't use gunner because judge videos do not tell them to- monkey see monkey do.
 
 go 2 forum and cry nerf it's the new en vogue and you will get far with it
 I dont get what you tried to accomplish by posting that but... Yes, ads needed price reduction because everything else already got one. I do think that turrets should get either ehp buff or WP destruction reduction so long as they lose their AI abilities. Team work IS OP and it should be that way so everyone needs to stop trying to nerf it. Judge video are helpful, but it's hard to record side gunning because you have no control of the second person. No one gets far with nerfing, that what it is trying to prevent, instead of nerfing try buffing it's weakness to make it equal..  When you keep subtracting, eventually you will hit zero. -A quote by flaylock pistols 
 i had drunken babble i needed to get off my chest. the ppl in real life don't listen neither do the forums
 
 AKA Zirzo Valcyn AFKing since 2012 | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1110
 
 
      | Posted - 2014.07.30 23:56:00 -
          [73] - Quote 
 
 White-Lion wrote:Your first part of your argument about HAV should not be taken in to account, you are comparing apples and oranges. Skill-stacking doesn't work for tanks because 1: they don't have a skill they can stack (which I think they should) and 2: skill-stack only works for the same turret on the vehicle as the driver/pilot is using. For HAVs I would suggest that the tank skill be separate skills like the ads and their bonus greatly affect small turrets of their respected race and only slightly affect the large turret, that would make TW tank viable and on equal with the ads. LAVs could be a different arguement.
 
 Are you refering to my post by chance? If so, I was making a point that removing skill stacking, has a far greater impact against tanks and LAV's, as neither have incredibly useful skill that could stack, nothing that compares to the ADS skills at least.
 
 So I'm making the argument that skill stacking maybe isn't so bad, but a few bad apple skills make it seem that way. I was pointing out the root of the problem, which just so happens to NOT be skill stacking but the skills that do stack for huge bonuses.
 
 
 White-Lion wrote:Why I think skill-stacking should stay 
 In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
 
 Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
 
 For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
 
 On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
 
 But I still maintain stacking between the 2 is a bit much.
 
 Tanks - Balancing Turrets | 
      
      
        |  White-Lion
 Molon Labe.
 General Tso's Alliance
 
 21
 
 
      | Posted - 2014.07.31 00:28:00 -
          [74] - Quote 
 
 Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
 Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
 
 For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
 
 On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
 
 But I still maintain stacking between the 2 is a bit much.
 
 I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now.
 | 
      
      
        |  MINA Longstrike
 
 1088
 
 
      | Posted - 2014.07.31 02:07:00 -
          [75] - Quote 
 
 White-Lion wrote:Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
 Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
 
 For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
 
 On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
 
 But I still maintain stacking between the 2 is a bit much.
 I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry, as well as losing troops on the ground. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now. 
 Exploiting a bug isn't 'teamwork'. Teamwork is telling your buddy there's an enemy to the left of him, or warning your teams tank that there's an enemy tank out of sight but it's coming around x point. Teamwork is "Can you hack the point while I watch your back". Teamwork is repping the heavy or picking someone up with a nanite injector.
 
 Teamwork is not "lets all skill into assault dropships - solely because they're probably not working as intended, and if we do so we can get a 30% damage damage buff and a 150% rate of fire buff, and anyone who hasn't done the same thing or has the integrity to not do something that seems fishy simply won't be able to compete". There is a big difference between 'teamwork' and 'bug exploitation' and it isn't subtle at all.
 
 Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian. I have a few alts. | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1191
 
 
      | Posted - 2014.07.31 10:23:00 -
          [76] - Quote 
 
 DontChimpOut wrote:Leadfoot10 wrote:WLR is much better than KDR matchmaking. No Someone could by some cruel twist of fate, always be on a bad team. CCP's "matchmaking fix" lasted only a few weeks, because after that time, once again it was my one squad of 3 or 4 and all no-squad randoms vs at least 2 squads of 4 each. 
 
 This is off-topic
 
 (but yet I have to respond =F
 After thousands of matches, the odds WILL even themselves out. Caring for that twist of fate, while it is possible, is of no concern. Besides, WLR matchmaking is not even perfect: Some of my afk characters have dozens of M SP yet they have very very low WLR)
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  Repe Susi
 Rautaleijona
 
 1332
 
 
      | Posted - 2014.07.31 10:34:00 -
          [77] - Quote 
 
 843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus 
 Glad I read this thread as I was about to ask the same thing.
 
 wtfbbqlol and they're going to lower the price of the ADS as well. Dat's racist and ghey. Very much wattafuk???
 
 SERIOUSLY.
 
 Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 49
 
 
      | Posted - 2014.07.31 14:34:00 -
          [78] - Quote 
 
 MINA Longstrike wrote:DontChimpOut wrote:Malleus Malificorum wrote:*incredible crying* So basically you want this to be Call of Duty in space by removing any teamwork, and putting everything on the exact same level. Spout more ad hominem about someone calling your crutch for what it is. Oh, and I wasn't aware that 'teamwork' was actually exploitation of bugs. What "crutch" are you talking about?
 | 
      
      
        |  DontChimpOut
 Kang Lo Directorate
 Gallente Federation
 
 49
 
 
      | Posted - 2014.07.31 14:36:00 -
          [79] - Quote 
 
 MINA Longstrike wrote:White-Lion wrote:Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
 Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
 
 For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
 
 On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
 
 But I still maintain stacking between the 2 is a bit much.
 I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry, as well as losing troops on the ground. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now. Exploiting a bug isn't 'teamwork'. Teamwork is telling your buddy there's an enemy to the left of him, or warning your teams tank that there's an enemy tank out of sight but it's coming around x point. Teamwork is "Can you hack the point while I watch your back". Teamwork is repping the heavy or picking someone up with a nanite injector. Teamwork is not "lets all skill into assault dropships - solely because they're probably not working as intended, and if we do so we can get a 30% damage damage buff and a 150% rate of fire buff, and anyone who hasn't done the same thing or has the integrity to not do something that seems fishy simply won't be able to compete". There is a big difference between 'teamwork' and 'bug exploitation' and it isn't subtle at all. Because you're the sole decider on what teamwork is and isn't.
 
 Do us all a favor, go play Call of Duty and stop ruining this game.
 | 
      
      
        |  Thaddeus Reynolds
 Facepunch Security
 
 39
 
 
      | Posted - 2014.07.31 14:39:00 -
          [80] - Quote 
 Isn't skill stacking in vehicle turrets "Working as intended"? (I remember asking about it some time ago, and getting a reply that said that the skills where supposed to stack)...or is it just the ADS skills that shouldn't stack to the gunners (while the turret skills stack for the gunners/pilot)?
 | 
      
      
        |  Faquira Bleuetta
 Fatal Absolution
 General Tso's Alliance
 
 413
 
 
      | Posted - 2014.07.31 14:53:00 -
          [81] - Quote 
 
 Bethhy wrote:CCP made dropships a Giant ******* joke.
 They are completely offensive based platforms.. like....WTF?
 
 The main means in the entire game for troop transport and Mobile spawn platforms and you made it an offensive slaying platform?
 
 You serious?
 
 Dropships state in the game is direct evidence of the incompetence of the Developers that have spent a year touching them.
 
 
 One of the most unique factors to the Console FPS market and CCP does what with them? made it easier to hover? made the camera arguably worse?
 
 
 I Swear CCP Shanghai must have a Solid Gold Toilet that they goto everyday to flush their money down.
 duhhhhhhhh bcuz no jet fighter
 | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1110
 
 
      | Posted - 2014.07.31 14:58:00 -
          [82] - Quote 
 
 Thaddeus Reynolds wrote:Isn't skill stacking in vehicle turrets "Working as intended"? (I remember asking about it some time ago, and getting a reply that said that the skills where supposed to stack)...or is it just the ADS skills that shouldn't stack to the gunners (while the turret skills stack for the gunners/pilot)? 
 I'm sure it's "working as intended", but I don't think having a 100% ROF is balanced or fair. I'm cool with a gunner getting the 50% from max skill when gunning in an ADS, but why is it that it HAS to stack to be competitive.
 
 Isn't 50% kind of enough?
 
 Tanks - Balancing Turrets | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3190
 
 
      | Posted - 2014.07.31 15:59:00 -
          [83] - Quote 
 
 Onesimus Tarsus wrote:Quote:Perfect weapon balance is not required, all though if you believe otherwise, please fell free to actually give a detailed explanation as to why you need perfect weapon balance, when it has nothing to do with the system I have suggested. None of those "problems" takes into consideration the one thing dust is so proud of... cost. Stack all the slayers at the top, and somebody is going to fall, and staying up there is going to be expensive. So, slayers will have to get isk from somewhere other than slaying... the whole thing just poetically unfolds like a spring flower. I wouldn't worry about it too much, we're never getting it. Mainly because it would work. 
 It's not going to be expensive because you will either be able to maintain your KDR and thus a profit.
 Or you drop down 1 tier make some money becauss you just slaughtered so many people the match payout would make bill gates's salary look like petty change.
 
 It simply doesn't work. Their are too many ways the system
 Gùå Encourages Slayer only playstyles
 Gùå Discourages Healer only playstyles
 Gùå Encourages Redline Sniping and any other dirty tactic used to pad KDR
 
 I'll give you an example from Assassins Creed Multiplayer.
 When you play it tells you what your world rank is. When I started mine was 5,789,429 as I progressed through my ranking went up, and my opponents changed.
 
 Finally I reached the point where for a long period of time I could go no further.
 I was stuck somewhere between 5,400 and 2,300 as flited back and forth after a series of good and bad matches I began to notice a pattern.
 
 Everyone between 5,400 and 3,600 all had the same playstyle. They all had nack fro running around at full pelt and simply going for as many as low-point kills as possible. In fact 1 guy managed to pull 40 kills in one of the matches, yet died 30 times as well. Now I'm not sure if your up with how it was intended to be played, but you got incredibly powerful killstreak bonuses after just 6 actions.
 
 However once you got past 3,600 the entire dynamic changed complelty the game was played in compleltly different way, suddenly the way to go was smoke bombs and traps. In that matched their were only 4 kills between 6 players. In a 15 minute match.
 
 Is that what you want for DUST, defined lines where only certain playstyles are relevant. Where everyone in your ranking bracket is running the same fit as you?
 
 If anything it is your system that will require perfect weapon balance, afterall exactly how plasma cannoneers do you expect to see in the top brackets? Or how many PRO Cal Scouts do you expect to see in the lowest brackets? In anygame with any form of ranking system the playerbase stagnates.
 
 In games like COD where you matched against players of equal skill that is fine, but afterall all the weapons are much better balanced.
 
 In games like Assassins Creed or here on DUST where certain tactics, weapons and abilities are considerably more effecient or effective than others, it creates tiers where everyone plays the same way and is rather boring.
 
 The system I suggested simply stops players from using Proto against mlt greenberrys fresh out of the academy. It gives way to a system that more accurately relfects new eden.
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3190
 
 
      | Posted - 2014.07.31 16:06:00 -
          [84] - Quote 
 
 DontChimpOut wrote:MINA Longstrike wrote:White-Lion wrote:Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
 Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
 
 For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
 
 On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
 
 But I still maintain stacking between the 2 is a bit much.
 I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry, as well as losing troops on the ground. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now. Exploiting a bug isn't 'teamwork'. Teamwork is telling your buddy there's an enemy to the left of him, or warning your teams tank that there's an enemy tank out of sight but it's coming around x point. Teamwork is "Can you hack the point while I watch your back". Teamwork is repping the heavy or picking someone up with a nanite injector. Teamwork is not "lets all skill into assault dropships - solely because they're probably not working as intended, and if we do so we can get a 30% damage damage buff and a 150% rate of fire buff, and anyone who hasn't done the same thing or has the integrity to not do something that seems fishy simply won't be able to compete". There is a big difference between 'teamwork' and 'bug exploitation' and it isn't subtle at all. Because you're the sole decider on what teamwork is and isn't.  Do us all a favor, go play Call of Duty and stop ruining this game. 
 Says the guy exploiting game mechanics, Like some COD baby who's complaining because he wants to use a turbo controller on semi-auto weapon!
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3190
 
 
      | Posted - 2014.07.31 16:08:00 -
          [85] - Quote 
 
 KEROSIINI-TERO wrote:Monkey MAC wrote:emm kay wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. disagree completely. you have three pilots, each  sunk 1-2m MINUMUM  SP in order to even get this far. you plan to try to take it away? not only that, any person who can pick up a forge gun can shoot at a bird to make it run. that includes the MLT version. If two people picked up the MLT forge guns, you could down 3 people and a 500,000 ISK ship. when you're out numbered. this simply isn't fair to the dropshippers. not only that, you said yourself in YOUR  videos that AV gets the first strive. and with a ship that had strength comprimises made to it, this is simply unfair. Why don't they just get three dropships. You shouldn't be skilling into dropship operation-to use a turret. 
  Vehicle limit
 to promote co-operation in MULTIPLAYER game
 1/3 cost
 contentrated firepower vs one target (HAV)
 Avoid midair collisions
 
 Quite right, but why is he skilling into dropship operation to man a turret? Surely he should be skilling into turret operation!
 
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Zindorak
 1.U.P
 
 204
 
 
      | Posted - 2014.07.31 16:22:00 -
          [86] - Quote 
 
 843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus oh nice
 
 Master of the Scrambler Pistol. Carthum Assault ScP <3 | 
      
      
        |  MINA Longstrike
 
 1095
 
 
      | Posted - 2014.07.31 16:28:00 -
          [87] - Quote 
 
 Thaddeus Reynolds wrote:Isn't skill stacking in vehicle turrets "Working as intended"? (I remember asking about it some time ago, and getting a reply that said that the skills where supposed to stack)...or is it just the ADS skills that shouldn't stack to the gunners (while the turret skills stack for the gunners/pilot)? 
 It isn't, Rattati has declared it a bug.
 
 Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian. I have a few alts. | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1113
 
 
      | Posted - 2014.07.31 16:32:00 -
          [88] - Quote 
 
 Zindorak wrote:843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus oh nice 
 Actually, I think the max is 100%. Stacks with pilot and gunner, not pilot, gunner gunner.
 
 Tanks - Balancing Turrets | 
      
      
        |  843-Vika
 BurgezzE.T.F
 General Tso's Alliance
 
 163
 
 
      | Posted - 2014.07.31 16:46:00 -
          [89] - Quote 
 
 MINA Longstrike wrote:Thaddeus Reynolds wrote:Isn't skill stacking in vehicle turrets "Working as intended"? (I remember asking about it some time ago, and getting a reply that said that the skills where supposed to stack)...or is it just the ADS skills that shouldn't stack to the gunners (while the turret skills stack for the gunners/pilot)? It isn't, Rattati has declared it a bug. 
 The bug is where the ADS skills stack and grant a RoF bonus to all turrets.
 
 Originally it was intended for just small turrets where if 2 skilled tankers were in 1 tank their small turret skills would stack, but it didn't increase RoF, it increased damage. I personally feel that skill stacking should be allowed but only foor the small turret skills, not the ADS skills.
 
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        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 3633
 
 
      | Posted - 2014.07.31 17:17:00 -
          [90] - Quote 
 Its fine
 
 It requires 2 pilots with level5 skills into ADS/DS aswell as small missile skills and the pilot needs to have all other skills to be able to fit a decent tank on it so it doesnt get 2 shot by a FG
 
 It requires 2 pilots to use at all time, that is teamwork which infantry always bang on about yet it can take 1 AV to knock it out the sky which is no teamwork
 
 But once again bad players want something related to vehicles nerfed, anything different is not allowed, anything which gives a vehicle an advanatage is OP and needs to be removed
 
 OP already wants railguns removed, wants vehicles removed out of more gamemodes, wants certain vehicles not to comeback, wants modules removed, pretty much wants vehicles removed since they are already dead
 
 Just play cod ppl, no vehicles for you to deal with
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        |  Tebu Gan
 Dem Durrty Boyz
 General Tso's Alliance
 
 1113
 
 
      | Posted - 2014.07.31 17:23:00 -
          [91] - Quote 
 
 Takahiro Kashuken wrote:Its fine
 It requires 2 pilots with level5 skills into ADS/DS aswell as small missile skills and the pilot needs to have all other skills to be able to fit a decent tank on it so it doesnt get 2 shot by a FG
 
 It requires 2 pilots to use at all time, that is teamwork which infantry always bang on about yet it can take 1 AV to knock it out the sky which is no teamwork
 
 But once again bad players want something related to vehicles nerfed, anything different is not allowed, anything which gives a vehicle an advanatage is OP and needs to be removed
 
 OP already wants railguns removed, wants vehicles removed out of more gamemodes, wants certain vehicles not to comeback, wants modules removed, pretty much wants vehicles removed since they are already dead
 
 Just play cod ppl, no vehicles for you to deal with
 
 I know right, sucks when things get balanced out.
 
 Tanks - Balancing Turrets | 
      
      
        |  Pvt Numnutz
 Prophets of the Velocirapture
 
 1733
 
 
      | Posted - 2014.08.01 13:33:00 -
          [92] - Quote 
 Well finally unbanned. I am the accused dropship pilot, but as tebu said later I was not skill stacking.
 
 Couple things tebu, you shouldn't be surprised your dropship went down rather fast. Don't know why you had a damage mod on, and my gunner and I hit you at close range with almost all of our 16 shots. You had very little tank with that damage mod, it would have only taken us 5 shots. I know you as a tanker anyway.
 As for your tank you were being attacked by a lvl 5 python with a gunner and a tank. So in essence you were being attack by two lvl 5 pythons with xt missiles in a synchronized strafe run with tank support.
 
 Seems a little late to post in this but felt obliged to.
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        |  Pvt Numnutz
 Prophets of the Velocirapture
 
 1733
 
 
      | Posted - 2014.08.01 16:43:00 -
          [93] - Quote 
 
 843-Vika wrote:Derrith Erador wrote:843-Vika wrote:Zindorak wrote:I dont understand what is skillstacking and how to do it. Can someone pls explain 3 people in 1 ads with lvl 5 ads skills = 50% x 3 RoF bonus no, it only works for the main pilot and the gunner. The other gunner will not inherit the first gunners skills. all 3 people in ads skills will stack so 50% goes to 150% Rof bonus Wrong, allow me to explain.
 
 The gunner's skill stacks with the pilots, and only the pilots. So you can achieve 100% ROF with that gunner. Gunner skills do not stack with other gunners, only the pilot.
 
 To be clear,
 
  Pilot/ \
 Gunner Gunner
 
 
 Not
 
 
 Pilot
 / \
 Gunner --- Gunner
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        |  NAV HIV
 The Generals
 Anime Empire.
 
 1928
 
 
      | Posted - 2014.08.01 16:55:00 -
          [94] - Quote 
 
 Tebu Gan wrote:Ran into on in a match, and HOLY **** MAN. Those things are utterly insane. Spent most of the time in the redline (as that's the ONLY place you have a chance of shooting one when you are a lone tanker), ended up losing the tank to it eventually (actually another tank finally came up, he just got the killing blow). 
 Called in an ADS to see what this thing was all about, and was AMAZED at how the gunner instantly (all missiles left that launcher in less a second) destroyed my ADS. OP much?
 
 Why doesn't EVERYONE do this!
 
 This is a very stupid thing... It's beyond ridiculous. CCP please do something about it.... I hit the ADS twice with Proto Assault Forge, by the time the third shot charged up, that ADS had 8-9 missiles on me... Insta Death... it's just plain stupid...
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