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KEROSIINI-TERO
The Rainbow Effect
1190
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Posted - 2014.07.30 11:43:00 -
[1] - Quote
Onesimus Tarsus wrote:Klutch Cordova wrote:Monkey MAC wrote:Because some of us have standards, chivalry and numerous other gentlemanly attributes that make us prefer a fair fight! The only fair fights in Dust are the ones where everyone is unfair. Kdr matchmaking fixes this.
lol DEAD WRONG.
Pilot stays on zero kills, remember? So the pilot would get into nooby nooby games at will.
And the squad? Depends. If SQ leader's kdr decides the matchmaking, they both get into nooby nooby games. If it is the average kdr of SQ, they still get into average games and enjoy those.
Matchmaking is much more complex thing with so many things to consider. Please keep kdr matchmaking discu in it's own thread instead of spamming every thread.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1190
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Posted - 2014.07.30 11:49:00 -
[2] - Quote
Monkey MAC wrote:emm kay wrote:Judge Rhadamanthus wrote:It is something I would like to get fixed ASAP. It is an imbalance that we do not need. disagree completely. you have three pilots, each sunk 1-2m MINUMUM SP in order to even get this far. you plan to try to take it away? not only that, any person who can pick up a forge gun can shoot at a bird to make it run. that includes the MLT version. If two people picked up the MLT forge guns, you could down 3 people and a 500,000 ISK ship. when you're out numbered. this simply isn't fair to the dropshippers. not only that, you said yourself in YOUR videos that AV gets the first strive. and with a ship that had strength comprimises made to it, this is simply unfair. Why don't they just get three dropships. You shouldn't be skilling into dropship operation-to use a turret.
- Vehicle limit
- to promote co-operation in MULTIPLAYER game
- 1/3 cost
- contentrated firepower vs one target (HAV)
- Avoid midair collisions
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1190
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Posted - 2014.07.30 11:55:00 -
[3] - Quote
Malleus Malificorum wrote:The dark cloud wrote:Malleus Malificorum wrote:It's a bug, and people that exploit it should be punished. And how should people avoid it? As im aware you cant "unskill" your skilltree. By simply not doing it? I have characters that have been skilled into things that were also susceptible to bugs that caused unfair advantages (like the weapon swap while hacking glitch with cloak that allowed you to run around cloaked and still use a weapon), I simply chose not to exploit them. It's not hard to go "hey let's not be assholes who have 3 people with python/incubus level 5 in one dropship". CCP didn't force you to spend the skillpoints to exploit the bug, nor do they force people all into one assault dropship. You are making a choice when you exploit and you should be punished for choosing to exploit a bug in order to gain an unfair advantage over others. These things aren't abused by accident, don't try to pretend that they are.
That is delusional rant to want their heads on poles like that.
All those exploit examples you gave are entirely different as they are and need specific actions to enable the glitch. For example, do specific keystrokes,
Manning a turret on a dropship... Is something turret is SUPPOSED to have.
To say that two friends who both happen to have ADS skills going tandem should be persecuted as exploiters... Will not and should not happen.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1190
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Posted - 2014.07.30 12:04:00 -
[4] - Quote
On the whole subject:
Should a vehicle have turret bonuses? Maybe. That's a design/gamebalance choice.
Should vehicle owner be able to skill up his turrets? Most likely, he is the main user and specialist.
Should a turret operator be able to skill up the turret he is manning? Most likely, if he is willing to make the investment. Yes, if we want to differentiate him from uninvested ones.
The issue itself: Whose skills should affect the turrets??? A) Pilot only? B) Turret operator only? C) Best of those two? D) Both those two (and no one else)? E) Both those two but with some cap? F) All but with diminishing returns?
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1191
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Posted - 2014.07.31 10:23:00 -
[5] - Quote
DontChimpOut wrote:Leadfoot10 wrote:WLR is much better than KDR matchmaking. No Someone could by some cruel twist of fate, always be on a bad team. CCP's "matchmaking fix" lasted only a few weeks, because after that time, once again it was my one squad of 3 or 4 and all no-squad randoms vs at least 2 squads of 4 each.
This is off-topic
(but yet I have to respond =F After thousands of matches, the odds WILL even themselves out. Caring for that twist of fate, while it is possible, is of no concern. Besides, WLR matchmaking is not even perfect: Some of my afk characters have dozens of M SP yet they have very very low WLR)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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